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  • New base production poll

    Perhaps it would be time to start accumulating PT for building SP? Or former rush? Anyway, I won't vote for now.
    32
    GL: scout patrol
    12.50%
    4
    GL: colony pod
    0.00%
    0
    GL: probe team
    6.25%
    2
    GL: former
    0.00%
    0
    FT: scout patrol
    0.00%
    0
    FT: colony pod
    0.00%
    0
    FT: probe team
    9.38%
    3
    FT: former
    9.38%
    3
    VS: scout patrol
    0.00%
    0
    VS: colony pod
    3.13%
    1
    VS: probe team
    12.50%
    4
    VS: former
    0.00%
    0
    DG: scout patrol
    0.00%
    0
    DG: colony pod
    0.00%
    0
    DG: probe team
    3.13%
    1
    DG: former
    12.50%
    4
    LV: scout patrol
    0.00%
    0
    LV: colony pod
    0.00%
    0
    LV: probe team
    0.00%
    0
    LV: former
    15.63%
    5
    base 6: scout patrol
    0.00%
    0
    base 6 colony pod
    3.13%
    1
    base 6: probe team
    0.00%
    0
    base 6: former
    12.50%
    4

    The poll is expired.

    SMAC/X FAQ | Chiron Archives
    The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

  • #2
    Wow, thanks Illuminatus. Go ahead and vote. The more the merrier. Also, edit the poll to allow multiple votes!
    Aldebaran 2.1 for Smax is in Beta Testing. Join us for our first Succession Game

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    • #3
      Hmm, I just ried the edit poll option and I can only open/close polls and change votes. So I can make a third poll, or I can manually add votes if others specify them in their posts.
      SMAC/X FAQ | Chiron Archives
      The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

      Comment


      • #4
        New base production poll


        Well, there wasn't exactly that option - I created a new poll and moved posts to new poll. You can vote now. I will wait for now, since I am not pretty sure if we should go former rush or make PTs for TWP. I will wait a debate, since my vote can easily be decisive, so better if I think it through. I will now wait a debate about what to produce.
        Last edited by Illuminatus; August 8, 2004, 09:57.
        SMAC/X FAQ | Chiron Archives
        The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

        Comment


        • #5
          As the only voter so far, I voted for 4 probe teams and 2 formers. Unless there is an immanent visible threat, I always start with a former or base facility rather than a garrison. The extra former turns is worth a small risk, especially if that risk can be minimized by nearby military.

          The 4 probe teams are: 2 --> north to be ferried across the ocean, 2 --> whatever base is going to build an SP.
          Aldebaran 2.1 for Smax is in Beta Testing. Join us for our first Succession Game

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          • #6
            Formers in most bases.

            Gaia's Landing can produce a scout patrol to defend and police it, and defend base 6, freeing the spore launcher to scout that potential land bridge to the east.

            I picked Virgin Soil for a probe team because it will have used up its free support, and if we have a land bridge to (presumably) Yang's territory in the northwest, that base would be closest.
            "Cutlery confused Stalin"
            -BBC news

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            • #7
              Voted for most formers, scout patrol and a probe team.
              SMAC/X FAQ | Chiron Archives
              The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

              Comment


              • #8
                Bumped and stickied for importance.
                SMAC/X FAQ | Chiron Archives
                The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

                Comment


                • #9
                  Here's the current consensus:

                  No colony pods (and who voted for a CP at base 6??)

                  Gaia's Landing is torn between a scout patrol and a probe team. The scout is the safe choice, and the probe is the rewarding choice. We already have a scout coming from the north, so this scout would go to base 6.

                  Fallow Time is split between terraforming and either saving up for a SP or exploring/infiltrating

                  Virgin Soil is supporting enough and is in the best position to infiltrate with a probe team

                  Formers for the rest, to get roads, sensors, and forests in place.
                  "Cutlery confused Stalin"
                  -BBC news

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                  • #10
                    I don't know how we'd do it, but it would be nice to have a support summary for the various bases to go with the poll. For instance, I believe GL is only supporting a Former? In that case I will re-cast my vote for a scout.

                    It's a little slow at first, but my usual 0 support plan is :Former --> Scout --> Facility/Probe team/CP, unless pressed. This maximizes former turns and sacrifices little in defense/drone control.
                    Aldebaran 2.1 for Smax is in Beta Testing. Join us for our first Succession Game

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                    • #11
                      Ok, we have 5 bases supporting 7 units. Very soon we’ll have 6 bases supporting 7 units. So, we can afford to build 5 more units, 12-7=5, and still not pay support.

                      We have 5 scouts and for safety’s sake we’d need 6, one for each base. So we’d have 4 empty slots available for formers.

                      I think that two bases should be assigned to building formers. Afterwards these two bases should build a former and a probe team. Two other bases should be assigned to build probe teams. The 5th base should begin work on the Merchant Exchange SP, or at the very least a probe team with the idea of using it for the SP. The new base should build a scout patrol then a former.

                      I haven’t thought thru which base builds which units, but that’s the easy part.

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                      • #12
                        We need a person to vote to break the tie, or someone needs to change his opinion.
                        SMAC/X FAQ | Chiron Archives
                        The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

                        Comment


                        • #13
                          Voted for; GL scout, FT former, VS probe, rest former
                          Que l’Univers n’est qu’un défaut dans la pureté de Non-être.

                          - Paul Valery

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                          • #14
                            Heh, back to a tie in base #2. Oh well, if it's not resolved by the time I play the turn, and we need to commit, I'll break the tie myself.
                            "Cutlery confused Stalin"
                            -BBC news

                            Comment


                            • #15
                              You do that sorry for the new tie btw
                              Que l’Univers n’est qu’un défaut dans la pureté de Non-être.

                              - Paul Valery

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