Hydro:
Vel gives us the basics in his strat guide:
Arid or flat: forest
Moist rolling or wet rolling: farm and solar
Rocky in base resource area: borehole
Rocky outside of base area: mine
Sensor in base hex, if this doesn't delay base construction
All bases connect by roads
Roads constructed BEFORE sending out pods, is possible
Condensor where moist to get wet
Rocky in base that is flat:
Vel gives us the basics in his strat guide:
Arid or flat: forest
Moist rolling or wet rolling: farm and solar
Rocky in base resource area: borehole
Rocky outside of base area: mine
Sensor in base hex, if this doesn't delay base construction
All bases connect by roads
Roads constructed BEFORE sending out pods, is possible
Condensor where moist to get wet
Rocky in base that is flat:
HongHu:
Ok here's a few of my preference
Sensor every base before it is built
road and gang terraform using multiple formers
farm+condensor in rainy squares and nut bonus squares, two of these per base in mid game, and cluster them together since condensor will make moist squares rainy
Mine+road rocky squres
forest river squares
If have WP, borehole the mineral/energy squares before restriction lifting
I almost never do farm+solar.
Ok here's a few of my preference
Sensor every base before it is built
road and gang terraform using multiple formers
farm+condensor in rainy squares and nut bonus squares, two of these per base in mid game, and cluster them together since condensor will make moist squares rainy
Mine+road rocky squres
forest river squares
If have WP, borehole the mineral/energy squares before restriction lifting
I almost never do farm+solar.
Net Warrior:
I agree almost completely with HongHu. My only quibble is with sensoring every base. If we can sensor them, fine, but don't delay a build just for that. We should plan well in advance so that we can have a sensor for every base but sometimes things happen.
I agree almost completely with HongHu. My only quibble is with sensoring every base. If we can sensor them, fine, but don't delay a build just for that. We should plan well in advance so that we can have a sensor for every base but sometimes things happen.
obstructor:
Ah, but one of advantages of Gaians is fast spreading and growth. We should make expansion a priority, and if we can build a sensor before base, good, but if not, turn advantage is more important
Ah, but one of advantages of Gaians is fast spreading and growth. We should make expansion a priority, and if we can build a sensor before base, good, but if not, turn advantage is more important
HongHu:
I agree totally. Building a sensor should not delay our expansion. Especially the first four or five bases may not need sensors. We won't have enough formers for the job, they likely don't need sensors also since they will likely not be in the outside of our territory.
After we set up these bases and considers further expansion, we should always keep in mind to prepare the future base sit as much as possible.
I agree totally. Building a sensor should not delay our expansion. Especially the first four or five bases may not need sensors. We won't have enough formers for the job, they likely don't need sensors also since they will likely not be in the outside of our territory.
After we set up these bases and considers further expansion, we should always keep in mind to prepare the future base sit as much as possible.
Comment