herc you might wanna repost,but this time include the sav........
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We might do research, but I think Morganities and Gaians will be ok on their own. I would go for Fundamentalism for war purposes. Simple values maybe or knowledge, but certainly not Wealth.
Making for Spartans as difficult as possible to take over our land might be priority.
Cheap jets, like 4-1-10 and <4>-1-8, this would not threaten them seriously, and I think Spartans might take those planes quite easily with missile (6) and chaos (8) planes, but anyway. They are using a lot of impact units themselves.
I wonder for how long will they fight? Morgans and Gaians could sieze the opportunity. That would definitely scare them. I will try ask Andid and Chaos theory or BinT.
By the way, did Morgans and Gaians got the techs? Especially Morgans, their MMI matures just now.
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i looked over all the gaian bases. no clean.no drop.
traitors
i only wish we have a pair of PBs-one to screw spartans with,and the other to screw gaiaif you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
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I asked Chaos Theory for this clean-drop. I hope he answers promptly.
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Never saw myself as a dictator before.
Interesting reading a general thread about ICS strategy and this ADCG3 came up where Maniac and BinT talk about different strategies. The Spartans went for pod popping and Doc: Flex.On the ISDG 2012 team at the heart of CiviLIZation
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yes,i like the pod strat. keep getting instabuilds and SP's.rox
that thread has been there awile.good read.(its 4 months old)Last edited by Kataphraktoi; September 25, 2005, 22:07.if you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
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Originally posted by Hercules
Never saw myself as a dictator before.
Do the turns, as you please.
You may take into account what we write here, or just discard everything. Like a dictator.
We might post on general forum some role play about this.
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Originally posted by Method
I open your turn, hit end turn, and send it off to the next team.
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As I think of it, there are still benefits:
- formers previously issued orders still work
- units with "Go to" orders can go there
- production, energy, research still function
problems are in:
- new building items, if you do not want stockpile energy
- issuing new orders to formers.
- potential drone riots.
- real needs to move some units, colony pods, atack mindworms, etc.
- lost efficiency due to lack of action, e.g. rehoming units for better mineral usage, etc.
So overall, hitting just end turn is in like 50% bad. I would however see some variation of this rule in place here. Giving a CMN actually right to play a faction to the best knowledge of the CMN also attempting to be objective, since CMN knows all the game. In peace time this would not be a big problem. Things like:
- preventing drone riots
- issuing former orders
- new buildings
- some units.
might be actually easy to do, since often faction members draw plans for a few turns ahead.
This would get more complicated in war times.
And such thing might be actually not good from "educational" side, I mean people could get lazy, thinking "CMN will do it". So maybe hitting "end turn" is the way to go.
I am also quite happy with quality of this demo game. Mostly teams play on time. I tried C3CDG, and it was/maybe still is a bad democracy game. Our Lost Boys team fell apart within first 10 turns. It became virtualy 1 player civ. And when turn time was limitted to 12 hours!!! I quit too, simply not able to play the game in such short time. One more reason to why SMAC is that better than civ3 - You can play SMAC in 100 turns, but civ3 typically in 500 turns or so. So people hurry in civ3 more. On the other hand, end game in SMACX is too fast. I really would like to see more play with those advanced technologies
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