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Turns 2161- 2170

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  • I would start a borehole on 16,68 with two formers free now, later the next two will join, we might put some defensive unit there too in case of a mw. This way we get borehole like in 6-7 turns. around 2170. We better get Tree farm in KP by then
    Mart
    Map creation contest
    WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

    Comment


    • EM and KC are at the population limit 7. We do not need more food there. I set up two librarians in EM, so we have no ecodamage there. This way we have +77 labs/turn; +19 EC/turn
      Ok, this way we get each crawler making 2 or more min/nut/energy. I still can produce a clean save, If you agree on those changes. Also we need to move still :
      - scout escorting the COP to HG
      - rover to hive border, it seems Yang sent the troops again
      - foil probe to Gaian direction. Though frankly I have impression, we will not find easily a coastal base of theirs. Smart...

      And ecodamage ratings:
      EM 2
      KP 7 (this turn only in order to get the growth, then we get it lower I guess)
      KC 2

      Let us hope no fungus next turn
      Last edited by Mart; March 21, 2005, 23:30.
      Mart
      Map creation contest
      WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

      Comment


      • Those all sound sensible. And don't forget Pact with Gaia.
        And sending Intel Integ to Spartans.

        I will be back about 10.00pm GMT tonight to play those moves but if you want to go ahead, that's OK.

        Just clarify SE settings. And no I didn't make it a 3r unit, must have been the game.

        Actually I remember, My ISP is doing maintenance at off peak times ( like 01.00 just past and they plan to do some more this week). So just be prepared.
        On the ISDG 2012 team at the heart of CiviLIZation

        Comment


        • I can prepare a midsave. with stuff entered.

          I am not sure, if you then end the turn, Hercules, a reload would result.
          Mart
          Map creation contest
          WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

          Comment


          • No, Mart. If you play the turn, and then forward it to Hercules, he would not have a reload warning.

            Counter proposal for the escorting scout. Bring it to RPS to free our rover there.

            How about the crawler and -worker changes I proposed?
            Certainly if that KC crawler next to HG is rehomed, there's no problem anymore in KC and the base still has 14 minerals/turn then. Plenty if you ask me.
            And SH would grow a turn sooner then, while Gplex has extra income and -minerals while SH keeps the same energy output.
            He who knows others is wise.
            He who knows himself is enlightened.
            -- Lao Tsu

            SMAC(X) Marsscenario

            Comment


            • Ok, here is my mid save.
              Plasma defender is also hurried 1 mineral, since RPS have less minerals after adjustments. A lot of things get done also next turn. I thought that Gplex may do COP maybe this turn, then Command Center. We better do them, or someone will infiltrate us the way we did it on ZZT base of Morganities.

              Still 4 units to be moved:
              - transport foil I propose 1 tile SW only. I have a plan of attampt to infiltrate either Zakh or Spartans on the North, so we need only to approach 1 tile the probe for the next turn, and then speed north to release it there. We may have a spartan probe action this way in 2168

              - foil probe near Gaians

              - scout between HG and KC

              - Rover near Hive border.

              I did some diplomacy, so recheck it maybe. If you have reload message, Hercules, I think do the turn and Geo may just end it and make morgan turn. No abuse here should result, as we do not make any parallel moves
              Attached Files
              Mart
              Map creation contest
              WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

              Comment


              • Geo, I did like almost all the changes you proposed

                KC has 15 minerals/turn --- even after rehoming crawler to HG
                SH will grow in 2 turns
                RPS will have a plasma defender next turn.
                Mart
                Map creation contest
                WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

                Comment


                • Thanks for the trust.
                  I tried those rehoming/replacing things last night rather quick, so don't recall exactly what mineral/nut/energy output was the original ones, but it was bound to be more (or better) for it decreased red minerals and quickened production/growth in a few cases.

                  I'll check the turn shortly, and stay off it with my fingers now as to be reserve-turnposter.
                  He who knows others is wise.
                  He who knows himself is enlightened.
                  -- Lao Tsu

                  SMAC(X) Marsscenario

                  Comment


                  • Mm, haven't you done anything else besides diplomacy, Mart?

                    I have a reload warning when I open your download, perhaps because I tinkered with the crawlers to check the base output with Herc's midturn.

                    In any case, I can't do anything untill more moves are made I think.
                    He who knows others is wise.
                    He who knows himself is enlightened.
                    -- Lao Tsu

                    SMAC(X) Marsscenario

                    Comment


                    • I said I did almost all what you proposed. I got crawlers a bit different, that is all.
                      Sory, that I am that lazy this turn
                      -----
                      Well, I did hurrying too
                      -----
                      And soon a special proposal of Spartan probe action in 2168
                      Last edited by Mart; March 22, 2005, 19:14.
                      Mart
                      Map creation contest
                      WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

                      Comment


                      • O sorry, must have deleted the wrong midsave then...

                        Just checked, and it looks good now.

                        Since there are two talents in RPS, I propose to move the rover there closer to the fungal tower on which our former will work shortly. How about moving that scout that's supposed to guard a foot probe to RPS as well? That will keep our plasma rover free as well.

                        In case your Spartan probing plan doesn't count on the transport starting from it's current location I propose to let it move 1 tile south and 1 SW before returning to the tile adjacent of our probe. Then we have scouted that dark area there a bit.
                        He who knows others is wise.
                        He who knows himself is enlightened.
                        -- Lao Tsu

                        SMAC(X) Marsscenario

                        Comment


                        • Ok I am back sorry about delay. Just going to check that all you proposed is done.

                          Ok I have clean turn. I moved transport I tile SW.

                          I am going to move the scout to HG and move the current HG scout down to get strengthened by the monolith.

                          I propose moving our rover to the next forest tile east as an early warning system for the new Hive advance.

                          I am proposing to head South east with the foil towards the Ruins. There may be a sea base ( based on the shape) around 50, 72.

                          Any other ideas or objections?
                          On the ISDG 2012 team at the heart of CiviLIZation

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                          • I mean is it possible there is a sea base at 50, 74 or should we continue east and see if there is a base at around 54, 68.

                            Also with offering the pact did we decide what happens when we then attempt to infiltrate?

                            If it endangers pact should we change our pact offer from not pre accepted. Let the gaians accept first. Next turn we might get one risky shot at infiltration without detection.?
                            Last edited by Hercules; March 22, 2005, 21:36.
                            On the ISDG 2012 team at the heart of CiviLIZation

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                            • Let me check this

                              Also, Geo you are right, I have not thought about it..
                              We could leave maybe the transport foil, there was some small risk involved only
                              Mart
                              Map creation contest
                              WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

                              Comment


                              • End turn save sent to Mart and Geo.

                                Moved Free scout towards RPS

                                Left rover near HG with one turn open

                                Pre accepted Pact to Gaians
                                and pre accepted Intel Integ to Sparta
                                moved probe foil South East
                                On the ISDG 2012 team at the heart of CiviLIZation

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