FT = fungal tower... just forgot that
Announcement
Collapse
No announcement yet.
Turns 2161- 2170
Collapse
X
-
-
Ok back again.
We have Googleplex - stockpile
we have snowflake, Kahlua, Enigma, Heavens Gate and RPS also on Stockpile. Its a mixture of foot probe defenders and Command centres isn't it.
Also that MW outside RPS, attack? Odds 27 v 14
And convert all 1-1-1 units to police?On the ISDG 2012 team at the heart of CiviLIZation
Comment
-
I would say, take that mw outside rps for sure, and convert only the police units we need (two bases I think, Verres and Kody).
Also, I suppose RPS was a command center this turn? Snowflake could do with a rectank (at last)
And reduce the psych to 30% with 10% increase in labs.
My € 2 coin.
Comment
-
Has the next base location already been discussed? There's a new cp coming up next turn I believe.
Comment
-
I thought either a new coastal base south from VL or near fungal tower north. We need though a COP for coastal base for sure. Maybe SH would do one more?
Comment
-
How about starting and rushing a rec tanks in SH? With the forest near it harvested it has a starting 10 minerals and can be hurried? It's only 1 turn, gives extra of everything in SH and we can juggle again with the foot probes in other bases to get the new base protected for sure once it is established.
We can put all that energy we have for some good use. There's still enough to handle unexpected mindprobes if Yang gets knocking on our door again a bit sooner then expected.
Comment
-
Ok I 'll send the save.
I tried talking to Lal but he wanted Intel Integ for SotHB. so refused. I guess we can trade it next turn. Accidentally moved former into RPS so maybe we should try for Borehole at 24,60
Very nice mine just produced beside Kahlua Probing: so place crawler on it ?
Some more supply crawlers maybe, one at Heavens Gate or is it Command Centre there?.
And that former at 31,69, Farm Solar? or road towards that forested area in the eastOn the ISDG 2012 team at the heart of CiviLIZation
Comment
-
Definitely a crawler on that mine, but probably we'll have another base with red planet minerals then. *shrug*
I think we have spare space for another crawler near HG, so that sounds good.
I'll check the turn tomorrow morning.
Comment
-
Ah what the heck, couldn't sleep anyway:
I toyed a bit around with the crawlers in that midsave, and I think this may be a more effective use for them:
Around Snowflake:
23,69 to 25,69 and crawl nuts
24,70 to 26,66 and crawl nuts
21,71 to 19,71 and crawl energy
replace workers in Snowflake Haven to 23,69 and 24,70
Googlieplex:
replace worker to 21,71
Rock Paper Scissors: 23,61 worker to 26,64
Kodycryptor: 22,59 worker to 23,61
Rehome 22,52 crawler to Heavens Gate and put it back on minerals on 22,52
Crawler 18,64 to 16,66
Former on 19,51 a farm I suppose
Former on 30,76 assist on the mine at 27,75
Former in RPS to 26,64 and start a farm there
Crawler 17,69 to 19,69 and crawl nut
Crawler 17,67 to 17,69 and crawl nut
Those last two is to rehome the EM crawler to Googlie eventually.
I don't know for those 4 formers on 16,66. Borehole on 16,68?
One of them to 19,67 to construct a road there for future mine?
Rush production in Hercules Station, Googlieplex and Snowflakes Haven fully, rush the probe foil in Kodycryptor with 7 energy (if the worker replacement I mentioned before found place, otherwise it's probably a bit more).Last edited by GeoModder; March 21, 2005, 21:46.
Comment
-
Just a question. I noticed our Plasma defensive 1-3-2 was changed to 1-3r-2, which is 40 minerals, not 24. Was that intentional, or artefact of the game engine?
Comment
-
I don't know Mart, I haven't prototyped it, and autoprototype is off in the preferences.
Comment
-
Googlieplex has only 9 minerals Geo, I do not recommend hurrying then. Next turn.
Comment
-
Here are proposals for building orders:
EM - we start to have ecodamage problems. I think of Tree Farm there. It did the plasma prototype, so RPS can take over now.
GX - (Geomatrix) no changes so far.
Gplex - Maybe Command Center? It then maight make some offensive unit, unless RPS will do it.
HG - maybe further increase the defensive value of the base, Children Creshe gives such bonus.
HS - Recycling Tanks and hurry them? We have now exactly 10 minerals. full, since production is below 10 minerals
KP - supply crawler? hurry by 6 or 7 EC? Depends on the production. The way i determine is, for example with +15 minerals per turn. We gonna have left 5 still empty, so we get 10 already accumulated. This way we need to hurry like by 11 less. In my game, only first 4 are for 2 EC, the fifth is for 3. We lack 7. So we need to "buy"2 minerals. Each is 3 EC, then we need to spend 6 EC total.
KC - hurry Foil Probe. I have actually different cost, like 6 EC needed. when the production is 15.
RPS - Plasma Defender? that 1-3-2 one, for 24 minerals. We will have it next turn. Then we might make hopefully some 6-1-1 or 6-1-2.
SH - Recycling Tanks and hurry them as suggested. 10 minerals now there. full, since production is below 10 minerals
VL - hurry colony pod full meneralsLast edited by Mart; March 21, 2005, 23:21.
Comment
-
Also the crawler from KP, which is in forest in 17,67, I would put on the farm 20,64 and make two nuts there. This way we get growth to size 7 next turn in KP. Just seeing other stuff.
31,69 is rocky tile, I started road in order to get a mine there. If we are going to make a new base next to the fungal tower, I would go actually to 31,67. Make a road there, so when in 2166 it is done, the pod can just right away establish a base, very fast travel. Also the former would serve as temporary defense, till we get a regular police unit there or other plasma?
Comment
Comment