The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Some general remark here, which I thought about recently.
The current top offensive weapon seems to be missile launchers, which are on attack = 6
Presently we have plasma technology, so a unit defending in a base with perimeter plus a sensor, hopefully and morale bonus varying from let us say 0 to 50% will get:
perimeter, 50%
sensor, 50%
morale, 50%
which is then: 6.75 to 10.12
when we are attacked by a missile infantry:
morale, 0 - 50%
base attack, 25%
it is then: 7.5 to 11.25
It does not look good. We know, that for exampleSpartans have like almost all their units elite. Thus we probably will loose any defensive fight against them at this moment. I think that our defensive doctrine should be now to have mobile and strong counterattack abilities. I mean - Very mobile and elite when possible. Land transport will be extremely usefull here. Imagine, that we have an elite rover with movements 3 plus we can use a LIT for example to get the 4th move point.
You mean probing single units in field?
Probing bases?
Others will particularly take care of units not to leave them separate when possible.
COPs may be usefull, although slow, for short distance task they are excellent. Some lone enemy unit 3 tiles away...
It looks like mastering/manipulating the mind will be our strength.
The other stuff we will not be able to catchup and surpase on.
Order of importance IMO.
1. Create a defence for each city
2. Trade, Trade, Trade
3. Psych/Mind etc
With that in mind we may want to take another 10% from Research and give it to Psych.
My question to this though is how would that affect research into Psych stuff. It seems we are the only ones that care in that area and would not get the techs we need by trade.
Trading for Economic stuff looks good so we can build a good economic base.
The Giain Pact may give us some headaches but if we can not be pulled into allignment with the Morganites then we should be OK in that area.
We may become a 3rd world faction but lets make it a strong one.
If that 10% will not help we are in BIG dodo for the imediate future
If the 30 for Economy works I would keep it there
Last edited by ForesterSOF; March 16, 2005, 04:18.
You have two choices in life; Explore and learn or Vegetate.
There is a reason for everything.
Copter or Jet for territory survey
We need to know what is there near our bases in fungus and near the coast. Spartans have dominated sea, but we can now create air forces to keep an eye on what happens near our borders and in fungus on our territory. Like we for example keep foil near Gaian base. We should survey our fungus for spotting such intruders.
I will prepare prototypes of possible scouts. Preferably cheap ones, maybe gun or laser.
needles should be long range anti-sea defence and use choppers for mass unit killing if they get past....we had been planning that already before,no?
'Mart-doctrine'
if you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
According to what I noticed from other games. We can build:
- AAA plasma infantry for 3 rows (24 min)
- AAA drop plasma for 4 rows (32 min)
We have 2 bases with command centers, though RPS is building Aerospace complex at the moment. I would propose Googlieplex to make in 2182:
- colony pod
- AAA units (more than 1)
other base - Geomatrix, I hurried network node, and there will be new worker in forest then. in 2182:
- command center
- AAA units, also several of them
We need also more COPs. For the time being this might be made by new bases. We should consider several new bases. We plan some coastal ones, but they would be exposed to an attack, so how about some on eastern part of the continent? north from Fungal Heights is a good spot.
East-north from Gemka's Loft is a nice place. However I thought of a base exactly where the fungus patch is.
1. Set-up defences for each base and build more so our production can go up.
2. Build Air units so we can have more effective defence.
3. If Yang attacks only go defencive untill S gets in the game so Yang is weakened and we can get some bases.
If S attacks Yang then join in and wipe Yang out.
If S attacks us lean over and kiss it goodbye or try to get others to attack them back.
Also are the pact factions really going to join us in defending ourselves?
You have two choices in life; Explore and learn or Vegetate.
There is a reason for everything.
The points 3 and 5 Forester are very good strategies.
Re 3. This will keep our forces for possible defence. As you maybe noticed, Yang presently advances towards Morganities, and I can see a gattling rover in the Morgans base radius. Also most of air units of Yang are kept in that region. We might face similar situation. I was discussing with Gaians the attack on Yang with both our factions, but I wonder how much Spartans would make use of it.
However, would Spartans attack Hive while he would be attacking us? I would expect rather Spartans attack us in order to get CF.
Re 5. If we are attacked by Spartans, then it might be good to try get Gaians or even Morganities to use this opportunity to bite them. Spartans would be particularly in bad situation when having 3 vendettas with human factions. Morgans are the strongest.
And still one point here: We do not know how really big are Spartan forces. Some hint we already have that it must be around Hive strength, since we saw it when military "who's who" was once Hive and then Spartan, then hive again. We should try to get to hive military power as soon as we can.
Comment