2159
- This might go to infiltration thread. Do we have one? The following message gets when opened turn: "Fungus grows near Fort Superiority" So Spartans boost production quite strong, 18-20 minerals per turn at least I think.
- Treaty with Morganities accepted. They get almost in all our bases +1. We a bit less.
- I preliminarily changed to:
50% economy (+27 EC/turn)
10% psych (HG,Gplex,VL need one doctor, 3 total)
40% labs (47 labs/turn, 2167 next tech)
Let us wait for the end turn, I will prepare full economy report. - SH completed Network Node, some this turn crawler rearrangement may be needed though. I tought about that one which has only 1 EC/turn - there will be space for this turn only to have either +2 EC or minerals. Googlieplex needs a doctor - it grows next turn.
SH started COP. Any other ideas? - Probe teams task force in the transport - where to go, north, west. I would expect - Morganities in the north, some AI to the west
- We can probe on of 2 hive bases:
Labor Network 33,47
Society Grid 37,49
None of them may have a probe team inside, at least Illuminatus did not say anything about it. Though at the 3rd tile the decision will be made, so then we cannot view one base and go to the other - not good. - Morganic foil probe sails away... our probe team still intact
- Formers - just usual stuff. I thought about making a forest north of KP - for overgrowing fungus. Then a mine next to KP on rocky tile - the road is this turn. We should got EcolEng hopefully.
Comment