A pact also gives us infiltration and that's why the other factions hestitate to Pact.
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Angels MY 2151-2160
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faced with losing to the spartans in the future,we should talk them into it.how friendly are they to us anyhow?if you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
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I got 2155, but will have time in a few hours to post everything
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2155- The year is pretty uneventfull yet. We got a new former in Verres Loft.
- It would be good to hurry three network nodes this turn. I would propose:
- Enigma Machine, cause it grows in 2 turns, so we avoid doctors when growing. 8 EC
- Rock-Paper-Scisors, just because there are 4 citizens. 84 EC
- Kodycryptor. as above - 4 citizens. 28 EC (it will have one crawler 2mineral/turn when replaced)
This way we get next turn 2 more workers not doctors. Kahlua Probing may get hurried later, it will grow in 3 turns. - What to do with spore launcher? move it around?
- Probe Foil move toward Hive further. I think of uncovering map a bit before entering fungus what appears necessary, unless we find other hive base nearby
- What do you think of a new harbour base on our eastern border? I would propose tile (35,75), just between mineral and nutrient bonus. It should grow fast then. For this purpose we might start colony pod in Verres Loft. The base will grow next turn.
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I tend to agree with these proposals. But I wonder is there any merit in waiting one more turn before rushing those three nodes and thereby maybe being able to rush Kahlua Probing as well. Then we could adjust the SE settings. This would leave only Snowflake's Haven needing a NN.
Otoh it would be good to see those nodes speeding research and production.On the ISDG 2012 team at the heart of CiviLIZation
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I think that one turn earlier will give us around 5 lab points more. It will cost 3 EC more. Plus there is bonus having two workers more during that additional turn - so more nutrients, minerals and energy.
We could adjust SE settings in 2158. We will be able to hurry Kahlua probing in 2157 unfortunatelly. I estimate there may be not enough energy in 2156 for that unless I will rebase a crawler, I will see if it is possible.
A doctor will be needed thus in SH from that time when SE are changed.
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Any more proposals, votes, thoughts?
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Here is the end turn save.
I hurried only EM network node, so the next turn we can hurry RPs, KC and KP.
I took also the other route with the probe foil - just because there is no fungus.Attached Files
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Well done.
Btw Mart, this is a soul destroying slog, so well done for hanging in there. I appreciate your commitment. I think the other silent guys appreciate it.
Cataphract887 and ForesterSOF are also making useful contributions, so thank you guys as well.On the ISDG 2012 team at the heart of CiviLIZation
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your very welcome,but i cant say ive been to active.soul destroying?great!more credit to us when we win i firmly believe anything is winnable,though with humans behind the wheel of other civs,that goes both waysif you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
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Hercules, thank you for kind words.
I also think that game becomes more and more interesting. There is sure a lot happening among other factions:
- Morganities and Spartans just had a skirmish and I believe they are in war, unless signed a truce.
- Spartans fight with University.
- Gaians have war with Hive.
- Overall I would call our interfactional relations as very good.
As for our situation:
- Just had an dimentional rift accident - I still need to inform Gaians but I think we are not discovered yet.
- Our probe foil is looking for a hive base to probe.
- We will have a transport foil next turn and 2 probe teams ready to look for new tasks. We will for sure uncover a lot more map soon. Maybe also new treaties with other AI.
- We are also soon to boost economy and research with new network nodes and changed SE.
I wonder a bit why Gaians are so low on the power graph. But with Ethical Calculus they may grow soon. We seem to grow recently quite well. We should also think a bit how to pop boom. My experience is that we will be able to do it to some extent now, maybe even something like population 7 or so due to drones and also need to have habitation complexes. Some posts ago I have drawn a schematic of proposed facilities queue. But I think we should also be quite diverse, as ForesterSOF says and I agree here with him. In case of sneaky attack by Hive we may be in trouble when not having some good military. So this is something to consider.
And this reminds me, I have to attend our diplomacy, there are a few new issues...
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Originally posted by Cataphract887
... with humans behind the wheel of other civs,that goes both ways
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