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Angels MY 2151-2160

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  • #16
    2152
    • The mindworm made final approach towards Kahlua Probing. A little surprise, coz it just moved 2 tiles only. The rover, which was finally decided to move south is now in good position for the attack. Mindworm is probably green, our rover - hardened - I would expect chances like 2:1 or something. Expected energy: 20 EC . The rover crew awaits for confirmation of the attack order.
    • The cost of hurrying network node in Enigma Machine is 86. The real needed just to complete is 64, as there is 11 min/turn. Our current energy reserves 83, or 103 expected, if the attack succeeds. I think we might hurry network node in EM.
    • What to do with our probe teams escorted by the second rover? one choice is to "scan" the area and then return to the tile where probe teams are. Second - enter the forest tile as showed, however, if hive is on rocks - it is a problem. Though it no longer shows. I guess in that case we might conclude hive withdrew the units. Do we "dance" with Yang further? I mean do we attempt yet again to approach his base, or just wait for the foil probe?
    • Some formers - just making roads and forests, as usual. We lack forests, I already have problems deciding where to put crawlers, and it is so inefficient to crawl tiles like 3-2-1, they are excellent for workers. One crawler makes 1min/turn...
    Attached Files
    Mart
    Map creation contest
    WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

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    • #17
      1. Yes attack the MW.

      2. Yes build forest and roads as suggested.

      3. When formers near Heavans GAte complete road, head towards Hercules Station but forest the tile above the monolith at 21,55 in order to allow scope for Kodycopter crawlers to take advantage of northern forests.

      4. I think Iwould prefer not to rush the NN in Enigma just yet. We won't be cashing the AA until we get Soc Pysch at least. It would a shame to rediscover it. Also it will be even cheaper in a year or two and maybe we can rush 3 NN
      at once.

      5. Move unity rover to 29, 51

      6. Re northern Probes. I have an idea. How about we plan to build a transport in Heavans gate and ship our two probes out in it. What do you think. These would go looking for everyone else. But if we see opportunity to steal from Yang or other AI, then we'll do so. Even infiltrating Yang with our foil probe and 2 AI should reap some benefits: maybe better to infiltrate.
      On the ISDG 2012 team at the heart of CiviLIZation

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      • #18
        Originally posted by Hercules
        ... How about we plan to build a transport in Heavans gate and ship our two probes out in it. ....
        We are like designed and made for this stuff. Let us hope no sealurks will kill our agents. I would go for it.
        Mart
        Map creation contest
        WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

        Comment


        • #19
          The attack was succesful, 20 EC is in. Rover damaged to 20 %, sent to Kodycryptor.

          I moved a rover to 29,51 together with one probe team - we might use maybe there. The second one towards Heavens Gate. There is third probe team in Hercules Station, though it may serve as a way to go through the control zone of that hive synth - it might be eventually included in the transport foil team.

          Possible problem though - I have impression, water passage north from Heavens Gate is through fungus. Actually almost sure of it

          Transport Foil in HG in 5 turns (maybe 4)
          Foil probe in RPS, in 2 turns, if a crawler switched to RPS next turn - I prepared it already, so no hurry minerals would be necessary.
          Attached Files
          Mart
          Map creation contest
          WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

          Comment


          • #20
            How's the production of Verres' Loft now with the crawler on the mineral mine nearby? Perhaps usefull to build a NN there so the base can grow without b-drones?
            He who knows others is wise.
            He who knows himself is enlightened.
            -- Lao Tsu

            SMAC(X) Marsscenario

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            • #21
              The idea is to have all our bases contain NN. Just a question of phasing production.
              On the ISDG 2012 team at the heart of CiviLIZation

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              • #22
                Verres Loft has +3nutrients/turn. Quite good, yet still after having 0 for long time there is many turns before it hits population 2 and 3. We might in meantime make some crawlers and formers there.
                Mart
                Map creation contest
                WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

                Comment


                • #23
                  first,why is the color of our civ yellow?and the pic posted earlier has us as green?what gives?

                  second,am i missing something?we have no exploration.we need maps.ASAP!!

                  third,how did we obtain the virtual world?i would feel safer if we had the MCC personally....

                  Transport Foil in HG in 5 turns (maybe 4)
                  i like the idea of getting our probe teams out there
                  if you want to stop terrorism; stop participating in it

                  ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

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                  • #24
                    Originally posted by Cataphract887
                    first,why is the color of our civ yellow?and the pic posted earlier has us as green?what gives?

                    second,am i missing something?we have no exploration.we need maps.ASAP!!

                    third,how did we obtain the virtual world?i would feel safer if we had the MCC personally....



                    i like the idea of getting our probe teams out there
                    Just read some of the earlier posts and the FAQ's in the General forum .
                    On the ISDG 2012 team at the heart of CiviLIZation

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                    • #25
                      Recently I found how to solve the problem with exchanging colors under XP, I will just use another software, so as long as I will be posting screenshots, they are going to have correct colors - according to my last check, I hope it will work ok. SMAC/X uses paletized colors, I am not much into it, but I think here lies the problem.

                      We explored as much as we could, within the limitations of available technologies. We have Doc: Flexibility for several turns now, so we work on it. There are also other important things we have to attend to. But this is also a good point - we need probably one or two more bases in south and east with access to the ocean.

                      About MCC - Spartans are much more ahead with some techs compared to us, so they already got MCC.
                      Virtual World is a very good SP. It gives us free hologram theatre, which is 3EC/turn bonus for not paying maintenance and also saved time and minerals for no need to build it. These are good benefits.

                      ----------------
                      I think on a schedule of our population boom. One thing is for sure - we need more formers to prepare tiles for either workers or crawlers. Details soon. If you have some ideas, please write - remember though that we have Virtual World, so no need to build hologram theatres. Also we are going to get Soc Psych and Ethical Calculus, maybe even this turn - if what Spartans wrote is true. Thus we gonna have Childreen Creshes and Recreation Commons.
                      Mart
                      Map creation contest
                      WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

                      Comment


                      • #26
                        Ok, so here comes the following proposed schedule. Cost in rows after the name:

                        1. Network Node (8)- it has 2 functions now - holo thetre too, so comes first before pop boom
                        2. Children Creche (5)- after it is completed, pop boom starts
                        3. Recreation Commons (4) - it's cheap, so it comes here but may be also later. Prevents drones.
                        4. Energy bank (8) - because of the price, and need for more EC for hurrying other buildings.
                        5. Hab Complex (8) - to allow growth above 7
                        6. Research Hospital(12) - to further allow psych and research

                        This is it so far. The first base to start would be Enigma Machine. We could alredy hurry Network Node, it will just right away start to give 2 lab points in exchange for 1 EC for maintenance, I think it is worth it.
                        Any thoughts?
                        Mart
                        Map creation contest
                        WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

                        Comment


                        • #27
                          that build order makes sense to me
                          if you want to stop terrorism; stop participating in it

                          ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

                          Comment


                          • #28
                            I loaded 2153, screenie soon, meanwhile there is a problem with our research goal. I was not offered IntInt, something which we were afraid of. I chose Doctrine Initiative, coz I know Spartans do have it.

                            I am not that knowledgable in mod 3 rule, but I guess that having all prerequisite for Int Int now, and having Doc Int we will be able to switch to Int Int next time.
                            Mart
                            Map creation contest
                            WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

                            Comment


                            • #29
                              I 'll have to check in the spreadsheet re next tech offer. Anyhow atm thats's still a while away.

                              Re RPS suggest rush foil probe.

                              Move rover in Kody to RPS and move Spore with the intention of popping that pod at 25,65. Or maybe use the rover to pop the pod.
                              On the ISDG 2012 team at the heart of CiviLIZation

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                              • #30
                                I suppose we move to Demo now even if it does mean one less unit supported. and it will cost 40 ecs, leaving less ecs for rushing NNs in the next few years.

                                But I don't think we should rush any NNs just yet.

                                If we look at popping the pod Maybe it would 'finish production of a NN' for us.

                                Meanwhile, continue to move northern probes to Heaven's Gate., and the formers near Heaven's Gate, to 21,55.

                                If we are agreed on change to Demo, it may be useful to report on the effects.
                                Last edited by Hercules; December 20, 2004, 16:35.
                                On the ISDG 2012 team at the heart of CiviLIZation

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