The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
ForesterSOF has applied to join the Angels, as have a couple of others. Is Herc still active? Will he authorise them?
Just a prompter.
Smile For though he was master of the world, he was not quite sure what to do next
But he would think of something "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
Like hercules said I want to watch and learn, but hopefully I'll be able to contribute in a short time. I just got back from a trip so I'll read up on the other topics and try to get a feel for how you guys do things around here
Members of factions have a tendency to fall into at least 6 main camps with of course opportunities for overlap.
The game playing camp:
The diplomacy camp:
The micromanagement camp:
The role playing camp:
The observing/learning camp:
The casual camp:
There might also be the research camp and
The Strategy camp but I classify those players as being in the Game playing camp.
Are the camps important?
Well in the last ACDG2 game, in the end game, the diplomacy team kept the Pirates alive beyond their sell by date.
In brief, good Human faction Diplomatic relations oils the flow of the game.
Micromanagement helps gain incremental steps/ advantage: A case in point being the current discussion regarding instabuilding (are you familar with this concept), the PEG.
Here we are reviewing the number of crawlers available to us to instabuild PEG 2151 and if we have enough energy.
Mart showed how by rehoming the Verres Lift crawler to Snowflake, we can gain some extra ecs.
Those extra ecs, add up and make a difference as to options, rushing facilities/units.
If you do not have the Password to open the Sav file, let me know I will send it to your email address.
The Role playing part is also important as it keeps our overall faction spirits up and it also gives faction members an opportunity to contribute to the Data Angels faction well being.
Otherwise this all does reduce to a straightforward pbem game.
At the moment 1 December 2004,
All of the factions have not met yet so main forum interaction, from the game perspective can't happen. Though if everyone knows that two human factions have met they could conduct open discussion if they choose.
Likewise if we all know that every one has met Yang then we could conduct a lively ? debate with Yang in the main Forum.
A good training ground for game/strategy followers will be the turn tracking thread and the turn players observations.
Here the Data Angels password to open the saves is important. If you don't have these and want them, contact me.
A good training ground for diplomats and role players are the special inter faction private forums. Here you can watch and contribute but bear in mind the official Ambassador is the one who's voice counts (otherwise why have an Ambassador). So far we have been very well served.
If you want to join these forums please, please let me know and lets the Mods know.
Who are the Mods?
Four of the most prolific posters in the last game were Kody, Drogue, Tassadar and Honghu/Snowflake. They and Buster are the Mods for this game.
Good, yes but 75% of the posting (spamming has also disappeared). Caveat: during play and afterwords we also learnt a lot of useful tips.
Finally, we too, collectively are exploring what is regarded as one of the weakest factions of the 12 Human factions.
We have not been blessed with the best start position in relation to the Hive and our faction advantage may take some time to achieve.
So please participate as best you can.
All comments welcome and don't be upset if sometimes we are a bit abrupt.
On the ISDG 2012 team at the heart of CiviLIZation
As far as camps I see myself in all except the Diplo and Micro.
I am strong on making a good military for deturence and researching like crazzy.
Where you start, the situation, is half the stratagy challenge.
In Role and just on this planet I would want to secure my position and then branch out working in many areas at the same time to increase the effect of MRM (MultiResource Managment).
I do have the pass and look at all turnes but at the moment I am just sitting back letting you do your micro start.
I see 2151, or shortly after, as the turning point where my input may affect things. Untill then just watching and reading mostly.
Another suggestion could be to make everyone a Govenor of their own city forcing people to be pulled into the decision of what to do. The negative ovcourse is that all Govenors would have to work together to a common goal.
With the posible interaction of DAs I would be willing to give this a try.
If not Govenors we could make areas (Research, Economy, Drones/Psy, Military, Ecology, etc) Divisions
Last edited by ForesterSOF; December 2, 2004, 01:19.
You have two choices in life; Explore and learn or Vegetate.
There is a reason for everything.
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