thats a shame... do we just call the game then? and i was just looking forward to killing lots of S's....
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ACDG3 - Turn tracking II
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Originally posted by Googlie
Hmm - game is really screwed up - now all our units have already moved (the same positions that they had last turn - can't be moved again)
And when I hit "turn complete" it again prompts to save as "Gaians-2200"
Seems we are stuck in a time-warp
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IIRC it did, but units could still be moved.
Going back, when I open the 2199 Sparta turn and immediately hit "turn complete" it prompts me for the Gaians 2200, as it should,
When I open the Sparta 2200 turn and again immediately hit "turn complete" it prompts me for the Gians 2200 instead of the 2201 turn
So the problem lies with that 2200 year. Morgan didn't eliminate their faction until that "second 2200" turn, so the problem existed before they used the disband base feature, but after we had sent the first 2200 turn to the Gaians.
Essentially we need to go back and replay from that first Gaians 2200 turn (which seems to have been the last "uncorrupted" turn)
I've attached it to this postAttached Files
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Drogue:
One of the things you need to do is take that Gaians 2200 turn, open it and immediately hit "turn complete" then repeat by opening the Angels and Morgan, then Sparta and the Gaians again, to see if without any player intervention it moves on to 2201
If it does progress, then the probklem is with one of the turnplayers, and replaying the turn, making the same moves, etc, should solve the problem
If it shows Gaians 2200 after the full round, then it's a system flaw (perhaps scenario start setup with 100 turns by accident?)
With a tad more sleuthing you could even identify the player that introduced the corruption, by plucking from the thread the Gaians 2200 onward zip to the Angels, and going the cycle with them, and so on until you find the faction startturn that gives the 2200 repeat - then it needs only be replayed from there
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Sounds like a good plan. Went to try, played the Gaian's turn, however the Angel's seem to have changed their password. Could one of the Angel's please PM me their password, as I can't check the turn without.
I kept thinking I'd misspelled it, but I'm sure I haven't now.Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
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same one we have always used. if it isnt that, i cant load the turnif you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
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Not the same one as you've always used. Up until recently, the old password (ie. the one I posted at the start in your private forum) has worked. Will try using the one you've PMed and check, but I can't imagine it not workingSmile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
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what is 'recently'? i was PMed the pass instead of getting it from your post,wherever that is, so maybe the ruling elite changed it before i was on boardif you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
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I've PM'd the password, Drogue.
Edit: oops, small hiccup here. I've sent the PM to Cata instead. In any case, the password he sent you was the correct one Drogue.Last edited by GeoModder; December 19, 2005, 19:36.
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Ok, I've gone through and tested them all. Going from the Gaian's 2200 turn it carries onto 2201 fine, as it does from the Angel's and Morganite's turns. However starting from the Spartan 2200 turn, it loops back to 2200 again. Which means the problem is with the Morganite player of the 2200 turn, ie. Kataphraktoi. The last uncorrupted turn is attached below. My recommendation is that someone else play the Morganites turn, as we know the eventual outcome, and people play as close to their original moves as possible. I appreciate that this is not the optimal solution, however I'm not sure we can proceed without a replay from this turn.
What could cause this? If it's happened to Kataphraktoi before, there must be a problem with his version. Unpatched maybe?Attached FilesSmile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
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Eh, Kataphraktoi is an Angel, not a Morgan?
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What could cause this? If it's happened to Kataphraktoi before, there must be a problem with his version. Unpatched maybe?
And geo is quite correct. i am a angelif you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
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Originally posted by Drogue
Which means the problem is with the Morganite player of the 2200 turn,
Last go round, when they passed the turn on to us, it again said 2200. So this time we are looking for 2201
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Yes, the 2200 is where they have 6 bases left. That is the last uncorrupted turn. And my apologies, that means Chaunk is the Morganite turn player (I thought it sounded a ltitle strange ). Taking the turn passed to the Spartans, it is stuck on 2200, and cannot move forward, so is pretty much useless.
It seems we'll have to replay from the morgan's 2200 onward, with someone else playing the turns, to see if the problem ceases. I did when I did immediate end turning.Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
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