Announcement

Collapse
No announcement yet.

The Rules for ACDG III

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • GeoModder
    replied
    The more reason why AI's get behind that quickly? They don't use that bug eh...

    Leave a comment:


  • Impaler[WrG]
    replied
    The real secret to getting lots of Stockpile Bug energy is to have pruduction of some "thing" finish in your bases as often as possible, idealy every turn if you can manage it. Each time you manage that your converting your yearly mineral income into Credits at a 2:1 ratio and when you spend thouse Credits to hurry production you can get a aproimatly 1 production for 2 credits for a total ratio of 4:1. Basicaly a 25% refund on the stockpiled minerals.

    This all translates to an EFFICIENCY OF SCALE, by having a base finish its current production as often as possible rather then laboring away for 20 years on a progjet too large for it you lower overall costs. This supposed BUG infact replicates real world economics!

    (I dont think this is intended by Firaxis, its just pure luck that of all the bugs one of them actualy incresses realism)

    Thus I fully support our stance of using the Stockpile Energy Bug for all multiplayer gaming

    Leave a comment:


  • Chaunk
    replied
    Granted, but on the basis that forcing people to use queues is too much hassle, we have to allow stockpile energy to even out the unintended behaviour IMHO.

    Leave a comment:


  • Maniac
    replied
    Originally posted by Chaunk
    Normally when a facility or secret project is built and the build queue is empty, the game automatically inserts stockpile energy into the build queue. Hence, when a facility or SP is built, the normal game behaviour is to get extra e.c.s.
    Getting credits that way is normal in the sense that the game automatically switches to stockpile energy, but I suppose it's still not normal in the sense that the stockpile energy bug probably isn't a deliberate feature by the designers, meaning that if the game worked properly, builders wouldn't get the extra cash.

    Leave a comment:


  • Chaunk
    replied
    Actually the stockpile energy bug favours anyone who makes a lot of units. You only get extra energy from stockpiling after a unit not after a facility of secret project.

    Normally when a facility or secret project is built and the build queue is empty, the game automatically inserts stockpile energy into the build queue. Hence, when a facility or SP is built, the normal game behaviour is to get extra e.c.s.

    However, when a unit is produced, the game automatically starts work on another unit of the same kind. The normal game behaviour is to get no e.c.s after producing a unit.

    Therefore, whoever produces more units (Usually the momentum players I'd say) gains more from this. Consider also that a builder will usually have a better infrastructure, and so the cash from stockpiling is less significant.

    Leave a comment:


  • Maniac
    replied
    If we'd want to eliminate the stockpile energy bug, we'd have to:
    1) forbid putting stockpile energy in the queue after a unit,
    2) force everyone to put something else (anything except stockpile energy) in the queue after a facility or secret project.

    If we only forbid 1) stockpile energy after a unit, as you suggest, then the stockpile energy bug will no longer work for unit production, but still for facility/SP production. And since I assume momentum players will produce more units than builders, this is actually even more in the disadvantage of momentum players!

    So completely forbidding the stockpile energy bug would be most levelling back the field in the favour of momentum, however since I assume no one will like being forced having to use the queue, I think completely allowing the bug for everyone and everything is the next best thing.

    Leave a comment:


  • Zeiter
    replied
    I also must object to the stockpile energy bug. Putting it in the build queues should be illegal. It does favor builders, and it does have a big effect in your overall income, allowing you to rush things and progress much more quickly. It would also be easy to police. As far as the stockpile energy bug happening naturally, I guess we could allow it, as I don't know how one would police it or prevent it from happening (hey, we all forget to place an item in a build queue every once in a while.)

    Everything else looks good. Of course, this is my fist ACDG, so I'm not familiar with what has been generally accepted in the past. If the stockpile energy bug has been used in the past, and it didn't have any adverse effects then, then I suppose it would be okay.

    Leave a comment:


  • GeoModder
    replied
    Originally posted by HongHu
    I know.
    You're always be a Gaian... in your heart!

    Leave a comment:


  • obstructor
    replied
    Don't cry - you left on your own :

    Leave a comment:


  • HongHu
    replied
    I know.

    Leave a comment:


  • obstructor
    replied
    But you are no longer a Gaian

    Leave a comment:


  • HongHu
    replied
    Ok obs. I almost feel like popping in our private forum now.

    Leave a comment:


  • obstructor
    replied
    No HongHu, but some people are. This was not specifically directed.

    Leave a comment:


  • obstructor
    replied
    Same here... But here members pop in and ignore the poll

    Leave a comment:


  • HongHu
    replied
    Originally posted by obstructor
    A lesson for HongHu: Democracy=>election=>majority decisions. Do you understand? This constant bickering has caused everyone to loose interest in game.
    Sorry. I do understand that democracy means election and election means majority decisions. And I didn't mean to bicker. Just musing why people would complain while they don't do what they are supposed to do that's all. And I sure hope it is not because of my constant bickering. (Have I been constantly bickering?)

    Leave a comment:

Working...
X