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  • #46
    Oh, btw, I still have my question. Couldn't we take the empty Roze base Coders pit using our ships?
    Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

    Grapefruit Garden

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    • #47
      Comrade HongHu, sorry for not answering your question regarding Coder's Pit earlier:

      No, we cannot capture Coder's Pit since we do not have any units capable of invading the base; Coder's Pit is simply too far away currently.

      Comrade Rubin
      Chairman of the Central Military Committe.

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      • #48
        Originally posted by HongHu
        Kody a worker is working (2,1,0) suggest change to a forest (1,2,1)

        Suggest Longreach produce a police scout instead plasma garrison.

        Suggest rush apachy at seat of unit at 24ec. Otherwise it looks like it will go into Riot the next turn.
        Kody worker moved.

        Longreach is now making Police Scout.

        Scout at Seat of Unity upgrades to Police at cost of 10EC.

        Mead

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        • #49
          Originally posted by Rubin

          ***

          Our reconnaissance near the Data Angels was primarily intended to guard our homeland. Our naval vessels may be in danger, though--hopefully, we'll stall any CyCon advancements.
          2-2-4 foil making its way clockwise around Peace Pod Island (that's what I'm calling it) to patrol straight east of it.

          1-3-6 cruiser two squares behind our needlejet near Coder's pit. Safe for now, but ready to patrol that straight once our needlejet returns home next turn (also ready to take Conshelf57 should the need arise).

          Mead

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          • #50
            Turn Complete.

            This is what was sent to Uni.


            Mead

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            • #51
              Originally posted by Rubin
              Comrade HongHu, sorry for not answering your question regarding Coder's Pit earlier:

              No, we cannot capture Coder's Pit since we do not have any units capable of invading the base; Coder's Pit is simply too far away currently.

              Comrade Rubin
              Chairman of the Central Military Committe.
              I tried to move our cruiser into that base and it didn't let me. What do you need to capture a base? You can't use a ship?
              Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

              Grapefruit Garden

              Comment


              • #52
                Well done Comrade Mead!

                Originally posted by Mead
                Peace Pod Island
                Mead
                Nice name. I think we still have a couple landmark name hidden under some bases? Maybe we could release one for the island.
                Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                Grapefruit Garden

                Comment


                • #53
                  Agree with CMC at setting base at [22,34]. This is my original plan also before I referenced Jamski and Kody's plan. However I agree that time do not allow us to move further to the coast.
                  Not sure if this is the right base... near new moscow ????

                  That original plan had the base at the coast due to the probe foil bug. The probe foil after infiltration returns to the nearest base and I was predicting a later war possibly with peace. I expected that probe foils might be used against them and if that base is inland probe foils may end up land locked.

                  However, that isn't an issue anymore considering current state of the game. Unlikely to go on a probe offensive.

                  ____________________________________

                  Mead,

                  What can I say.... good work.

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