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  • Turn 2159

    Turn 2159 is here.

    I don't know why Buster rushed his turn.

    I just took a look and so far see:

    Data Angles have once again invaded our homeland.
    An Impact Marines infantry (green) is just south of New Moscow.
    An Impact Rover (Disciplined) is southwest of New Moscow.
    An empty Transport Foils is two squares east of New Moscow.
    I will deal with them with a nearby chopper. (My chopper may well be Veteran, as a result, by the end of this turn)


    I have not moved the F-15 so I don't know where the Captured(?) former Peace CP is. I will return the F-15 to New Moscow and may discover its whereabouts.

    I will empty the Data Angles garrison at Coneshelf57 with a chopper (probably)


    University has zero (0) energy reserves so it will have trouble buying any of our units unless it scraps some units or facilities (or gets cash from CyCon).

    Please everyone take a look and give me some suggestions.

    At Hong Hu's request, I will serve as turnplayer this turn.

    I want input and discussion before I take any actions that are irreversible.


    Mead

  • #2
    Do we have a green light for millitary action vs CyUni?

    -Jam
    1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
    That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
    Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
    Taht 'ventisular link be woo to clyck.

    Comment


    • #3
      Originally posted by Jamski
      Do we have a green light for millitary action vs CyUni?

      -Jam
      No, and I have to think really hard before we do so.

      I really wanted the Drones to do a recon of the area surronding Longreach before we took it. Without the benefit of their recon it may be too hard to accomplish safely.

      On the other hand, if we see the CP they took from Peace on the island we are killing it.

      Plus, if there are any, ANY, CyCon units within range either to threaten the us or Peace we are killing them.


      Mead

      Comment


      • #4
        I recommend holding the save long enough to check with buster on timing of the attacks, at least.
        Long-time poster on Apolyton and WePlayCiv
        Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
        7th President of Apolyton in the 1st Civ3 Democracy Game

        Comment


        • #5
          Buster didn't rush his turn particularly this turn. His turn time has always been very short (about 8 hours in average). I will take a look at the turn right now. I agree with Comrade Mead that if the Drones did not start their strike at univ we should not hurry in ourselves. However we should not be hesitating to declare war if we see any CPU units around us.
          Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

          Grapefruit Garden

          Comment


          • #6
            Buster's posted their preparation here. He is very considerate. He has sent a jet to serve as the air cover of our advanced troops.
            Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

            Grapefruit Garden

            Comment


            • #7
              Originally posted by HongHu
              Buster's posted their preparation here. He is very considerate. He has sent a jet to serve as the air cover of our advanced troops.
              I am going to see what I can do about an invasion of Longreach as well as preposition choppers for the plan Buster has.

              Mead

              Comment


              • #8
                I have looked at our turn a little. We will be able to send 3 apaches and 1 skyhawk as the advanced troop. Buster's jet seems to be rather close to the enemy I think, if we go there we need to be very careful don't misclick so one of our planes goes to close to the enemy base.
                Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                Grapefruit Garden

                Comment


                • #9
                  For attacking longreach next turn we will have 3 choppers ready as well as the other units (2 drop rover, 3 drop probe and 3 drop garrison). Two apachies would be tight up in the east front. One apachy I think does not have enough movement to freeman.

                  Suggest rush build another two apachy in Mead and Vev.

                  We have finished researching Int Int. Suggest reseach Planetary economics. Also design police unit. SU needs to upgrade the scout to police.

                  East front, suggest using the skyhawk to cover peace schooner (not the transport). Googlie has a Apache that we can use to empty conshlf57. Kozzimacity has a damaged Apache that can be used to kill the Roze rover and transport, perhaps as well as the infantry. The skyhawk that needs to come back can go to new moscow and I think it will still have 1 or 2 movement left so if needed can be used to kill the roze infantry.
                  Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                  Grapefruit Garden

                  Comment


                  • #10
                    Also suggest rush the transport and move the probe and garison to new moscow ready to be sent out.
                    Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                    Grapefruit Garden

                    Comment


                    • #11
                      Borehold beside Franky is finished. The formers can be sent to (22,34) to build a sensor. Since the formers will not be able to reach it there, suggest only move a couple to build a road next turn, and the others accumulate teraforming first.

                      Roko has a borehole finished also. The crawlers and workers needs to be rearranged.

                      Also suggest Honghu Konghu use the borehole besides it to finish the biocenter sooner. Otherwise it is not going to be too much useful.
                      Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                      Grapefruit Garden

                      Comment


                      • #12
                        Thank you Hong Hu

                        Originally posted by HongHu
                        Borehold beside Franky is finished. The formers can be sent to (22,34) to build a sensor. Since the formers will not be able to reach it there, suggest only move a couple to build a road next turn, and the others accumulate teraforming first.

                        Roko has a borehole finished also. The crawlers and workers needs to be rearranged.

                        Also suggest Honghu Konghu use the borehole besides it to finish the biocenter sooner. Otherwise it is not going to be too much useful.
                        Hong Hu

                        I really appreciate the assistance with this.

                        As you know I cannot move the formers or crawlers aroung and then discover I made a mistake.

                        Please give exact, detailed, instructions for me to follow on the Former and Crawler moves.

                        Mead

                        Comment


                        • #13
                          Busted posted the turn to us at 17:46 on 7-3-2004

                          It is now ~01:35 on 8-3-2004.

                          I will be back on-line in about 18 hours (or about 19:25 on 8-3-2004)

                          We have until 17:46 on 9-3-2004 to post our turn.

                          I have posted what I want to build in the save I uploaded.

                          We have 157 ECs
                          I intend to rush as many units that will be ready for use next turn.

                          The following bases I expect to rush:

                          Vevtopia - Apache

                          Jamski's Remption - Rec Tanks

                          Zeroplis - Drop Plasma + ??? to roll over 10 minerals

                          Hong Hu Kong Hu - Bio Center + ??? to roll over 10 mins (I want to get it producing high morale air units starting 2161)

                          New Moscow - Destroyer Transport

                          I'm not doing any rushes, or moving any more units (or starting the war) until I log back on-line about 19:25 on 8-3-2004.

                          Please review my save, my plan, and offer your observations and comments before then.

                          I would really like a detailed list of how much to rush each thing to get maximum benefit for rolling over minerals.


                          Mead

                          Comment


                          • #14
                            Central Military Committee Report, M.Y. 2159:

                            Issue - University Invasion:
                            All Chopper class aircraft within reach should advance to Free Drone Aircraft guarded xenofungus patch within University territory. IMPORTANT: Be careful to ensure that all remaining fuel is used upon entering the patch--otherwise the pilots may try to return home immediately! No gound troops are to airdrop behind enemy lines until next year! To this, station all available ground invasion forces in Freedman Park. The invasion shall start next year! Do NOT engage any units--or we'll lose the element of surprise (which is still intact)!

                            Issue - Data Angels:
                            Dispatch Chopper class aircraft from Googliegrad and take out the Data Angel rover. Eliminate the transport foil and then take out the infantry unit. Return to New Moscow for refueling.
                            Our production planning during M.Y. 2158 has been a disaster! Our airforce is highly inadequate and our reconnaissance is non-existent. Focus on airdrop troops (20%) and aircraft (70%). We are going to war and base facilities in production should be either suspended, changed or hurried immediately!
                            Conshelf57 might not be available for PEACE invasion--even if we relieve the base of all defenders. A probe is required to disable all current production at the base--which might be difficult to accomplish. So, unless we have a base stationed aircraft available for eliminating the defenses at Conshelf57 we may risk the aircraft already dispatched east of the base; but ONLY if we have a probe available for the production sabotage.
                            The Needlejet class aircraft at Rokossovkygrad should fly to [28,44] to protect the PEACE invasion foil. The aircraft may--while in transit for the destination--scout for the CyCon colony pod on the eastern part of the small island.

                            Issue - CyCon Colony Pod:
                            We may use the nearby cruiser class vessel to scout for CyCon transports (northwest, west or southwest). Any CyCon transports holding a colony pod should be destroyed. However, the colony pod is still presumed to be on the small island and the nearby aircraft [35,41] should search the central part of this island. Depending on the location of the colony pod (if it is indeed still on the island) the aircraft at Kommuniza City should be designated the task of eliminating the colony pod. The aircraft should crash afterwards, preferably in a xenofungus patch. If the colony pod is not on the island it should pose no risk to our security and all aircraft may return to bases.
                            We are probably in a state of vendetta against the CyCon if we manage to locate the colony pod. This is approved by the Central Military Committee.

                            Issue - Internal Planning:
                            Upgrade specific infantry garrisons to police units if required. Focus mainly on aircraft production. Frankyburg should be considered designated colony pod production. However, aiding PEACE defensively should also be considered.

                            Comrade Rubin
                            Chairman of the Central Military Committee

                            Comment


                            • #15
                              Originally posted by Rubin
                              Central Military Committee Report, M.Y. 2159:

                              Issue - University Invasion:
                              All Chopper class aircraft within reach should advance to Free Drone Aircraft guarded xenofungus patch within University territory. IMPORTANT: Be careful to ensure that all remaining fuel is used upon entering the patch--otherwise the pilots may try to return home immediately! No gound troops are to airdrop behind enemy lines until next year! To this, station all available ground invasion forces in Freedman Park. The invasion shall start next year! Do NOT engage any units--or we'll lose the element of surprise (which is still intact)!
                              I am not sure it still is. Plus once we fly by those Uni troops they will know we are on the way.

                              I am not that worried if CyCon knows we are coming.
                              I do not think they will destroy all of Uni. And if they do, it will deprive the Drones, not us of the majority of the pickings, plus deprive CyCon of MMI.


                              Issue - Data Angels:
                              Dispatch Chopper class aircraft from Googliegrad and take out the Data Angel rover. Eliminate the transport foil and then take out the infantry unit. Return to New Moscow for refueling.
                              I want to use that chopper to empty Conshelf57.

                              The Needlejet next to the CyCon CP needs to return to New Moscow this turn. It can destroy the Data Angle Infantry once it gets to New Moscow (it will still have movement points left in it, and if it attacks the infantry while the jet is parked over the city the jet will not crash upon finishing the attack.

                              Our production planning during M.Y. 2158 has been a disaster! Our airforce is highly inadequate and our reconnaissance is non-existent. Focus on airdrop troops (20%) and aircraft (70%). We are going to war and base facilities in production should be either suspended, changed or hurried immediately!
                              Please see my posts on this matter.

                              Conshelf57 might not be available for PEACE invasion--even if we relieve the base of all defenders. A probe is required to disable all current production at the base--which might be difficult to accomplish. So, unless we have a base stationed aircraft available for eliminating the defenses at Conshelf57 we may risk the aircraft already dispatched east of the base; but ONLY if we have a probe available for the production sabotage.
                              We don't have a probe and will not have one in place for at least 2 or 3 turns (too late)

                              The Needlejet class aircraft at Rokossovkygrad should fly to [28,44] to protect the PEACE invasion foil.
                              I wanted to use it for that, but now since I found the CP I want that one to Kill the CP.

                              The aircraft may--while in transit for the destination--scout for the CyCon colony pod on the eastern part of the small island.
                              Already found in the interior of the island by needlejet returning to New Moscow.


                              Issue - CyCon Colony Pod:
                              We may use the nearby cruiser class vessel to scout for CyCon transports (northwest, west or southwest). Any CyCon transports holding a colony pod should be destroyed. However, the colony pod is still presumed to be on the small island and the nearby aircraft [35,41] should search the central part of this island. Depending on the location of the colony pod (if it is indeed still on the island) the aircraft at Kommuniza City should be designated the task of eliminating the colony pod. The aircraft should crash afterwards, preferably in a xenofungus patch. If the colony pod is not on the island it should pose no risk to our security and all aircraft may return to bases.
                              We are probably in a state of vendetta against the CyCon if we manage to locate the colony pod. This is approved by the Central Military Committee.
                              CP found and War Will begin.

                              Issue - Internal Planning:
                              Upgrade specific infantry garrisons to police units if required. Focus mainly on aircraft production. Frankyburg should be considered designated colony pod production. However, aiding PEACE defensively should also be considered.
                              Please see:



                              Which I posted last night for people's review and comment. I heavily focused on aviation.



                              Mead

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