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  • Turn 2157

    I just downloaded 2157.

    I'll take a look and then let everyone know what I think about how we should proceed.

    Please everyone else take a look at it too and let us know what you think.


    Mead

  • #2
    Yes please everybody takes a look and let us know what you think about it. I probably won't be able to get to it until late tonight myself.
    Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

    Grapefruit Garden

    Comment


    • #3
      AFter I get off of work, I won't be able to access the internet again until next week Monday....so I'm useless.
      Despot-(1a) : a ruler with absolute power and authority (1b) : a person exercising power tyrannically
      Beyond Alpha Centauri-Witness the glory of Sheng-ji Yang
      *****Citizen of the Hive****
      "...but what sane person would move from Hawaii to Indiana?" -Dis

      Comment


      • #4
        Production Plan 2157

        I have filled in most of the below Chart. I have put a question mark in most of the Planned Rush column places because I want us to discuss how we will proceed. Do we want to rush only to get the max number units ready for the next turn? How many extra minerals should we rush to roll over 10 mins in as many cities as possible.


        City, Minerals, Producing, Turns, Needs to Rush, Planned Rush
        Dacopolis, 10, Drop plasma, 1, 28, ?
        Enigma's Vengence, 6, Supply Crawler, 3, 74, 0
        Frankyburg, 5, CHANGE to Drop plasma, 1, 8 , ?
        Googliegrad, 6, CHANGE to Drop plasma, 3, 88, 0
        Hong Hu Kong Hu, 8, Bio Enhancement Center, 6, 90, 0
        Jamski's Redemption, 12, Supply Crawler, 1, 28 , ?
        Kody's Legacy, 14, F-22, 1, 25, ?
        Kommunzia City, 14, F-22, 1, 8, ?
        Meadopolis, 13, CHANGE to Drop Plasma, 1, 28, ?
        Michanapolis, 10, Drop Scout, 1, 16, ?
        New Moscow, 10, F-15, 2, 180, 0
        Octavianburg, 8, CHANGE to Supply Crawler, 3, 120, 0
        Rokossovgrad, 16, F-22, 2, 52, ?
        Seat of Unity, 13, F-15, 1, 8, ?
        Static University, 8, Drop Plasma, 1, 8, ?
        Vanderburg 18 F-22 1 19
        Vevtopia, 11, Drop Crimson, 1, 8, ?
        Voltariograd, 11, F-22, 1, 16, ?
        Zeropolis, 7, Crawler, 2, 28, ?


        I suggest a few changes to the worker and former workload.

        BASES
        Googliegrad - Turn one of the Doctors to a worker and have it work on the forest north of Googliegrad.

        Hong Hu Kong Hu - Pull the worker off the farm and make it a Doctor to stop the Drone Riots

        Move the newly made crawler to the forest 2/3 move (two squares on the road) south of Jamski?s redemption. Have it crawl minerals.


        FORMERS
        One of the two formers southeast of Static University is Working an Echelon Mirror on the same square another is working a Borehole. The one working the Echelon Mirror should be changed to Borehole.

        While looking around on the F4 screen I saw some things that caught my notice regarding the state of the Uni, Drone and Peace empires, but I discuss those in another post in this thread.


        Mead
        Last edited by Mead; February 20, 2004, 23:12.

        Comment


        • #5
          Preliminary Observations of Peace, Drones, and Uni

          Below are my observations:


          Peace

          They have only three cities left.

          Calico Island
          It looks like they will lose this one next turn. There is a CyCon Cruiser just outside it and it is unoccupied (1-1-1, incomplete)

          Atlantis and Pamplona both have two units. They might survive another two to three turns.

          Peace will have to land its CP and establish a base, fast.


          Drones

          They are building seven 6-1-10 missile choppers and will have them ready for use next turn. The also have one drop plasma built now. I think they will take Longreach next turn.

          I would prefer if they took its northern neighbor and left us Longreach. Can we talk to them about that?


          Uni

          They will have an interceptor built in Caboolture (center of the Ruins monoliths), but otherwise no aircraft. They are making an aerospace center in Gardens Point (their HQ base that has 31 mins and 36 energy). They are still an easy target and will remain so (as long as CyCon does reinforce them) for the next 3 to 4 turns.


          Mead

          Comment


          • #6
            Thanks for the indepth analysis Mead. I have printed it out for reference when I get time for the game later tonight.
            Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

            Grapefruit Garden

            Comment


            • #7
              2157 Before End Turn

              I have not pressed end turn yet. Will wait for feedback and press end turn tomorrow night.
              Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

              Grapefruit Garden

              Comment


              • #8
                Base Production

                Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                Grapefruit Garden

                Comment


                • #9
                  I have renamed F22 to Apache and F28 to Mirage III. When I designed the Mirage III (<6>-1-12 interceptor) it asks me if I would like to upgrade all F15 to F22 for no cost, and I said yes. So now we don't have the design for F15 any more, and cannot rename it. Wonder why it would let me upgrade a noodle design to chopper design. I had about 4 F15s being build and they are all choppers now. I guess that's ok though. We would have one interceptor.
                  Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                  Grapefruit Garden

                  Comment


                  • #10
                    Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                    Grapefruit Garden

                    Comment


                    • #11
                      Next turn we will have 11 choppers/noodles, 2 drop rovers, 3 drop infantry, and 2 drop probs. The drop units are being built in the bases that are close to the war front because they can only drop within 8 squares. The two bases most close to the war front would be able to produce another drop infantry and drop prob and send them out in 2159.

                      I have rushed to 10 min carry over in about 2/3 of our bases. Other bases if 1. the rush cost is too high, 2. they will not be rushing another unit the next turn since it is far away from war front, then I only rushed them to 1 turn to completion.

                      I also upgraded a scout in googliegrad for 50ec to drop plasma, since it is more expensive to rush build it in 1 turn. I'm building another scout there for drone purpose.

                      I left Franky with building plasma garrison because we already have adequate attack force so I think it won't hurt to have a little abundence in defense, if only so that the Chairman would sleep better.
                      Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                      Grapefruit Garden

                      Comment


                      • #12
                        Crawlers, formers, teraforming, etc.

                        I moved around some crawlers so that Marshal could build Apache in one turn. Jamski's crawler was sent to crawl food at condensor and worker relocated to forest.

                        The former that was working on Echelon mirror was actually accumulating teraforming. It was sent to finish the condensor and after its finish some formers were sent back to build the Borehole.

                        I would like to build a mini energy park at Mount Doom that is close to Marshal's base and the energy bonus. I would greatly appreciate some suggestions about the design of the energy park.

                        The next turn when the military forces are built I will send some workers to their old librarain desks. We probably should start to think what we want to research the next too.

                        That's all that I can think off right now.
                        Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                        Grapefruit Garden

                        Comment


                        • #13
                          Unit Names

                          I have looked at your turn, and it seems fine to me

                          I had some ideas about naming units:
                          Needlejets could be named CF - X 'ABC', with X being the attack strength (type) and ABC being the nickname. An example for our [6-1-9]Needlejet is CF - 6A 'YANGFIGHTER'.

                          This would mean:
                          CF = Communism Fighter / Centauri Fighter / Chiron Fighter
                          6A = Attack of 6, A because it can attack aircraft (the [6-1-12] is a plain bomber)
                          'YANGFIGHTER' = the nickname within the Hive and maybe around chiron

                          While the [6-1-12]Needlejet without dogfighting capability would be CF - 6B 'YANGBOMBER'.
                          That way we don´t confuse interceptors and bombers.

                          The choppers I have handeled similarily:
                          CC - 6 'RED APACHE' for our [6-1-?] copter
                          CC - 1 'Kozak' for our [1-1-?] copter

                          While renaming our aircrafts I noticed we´ll have 4 Yangbombers and just one Yangfighter, as it is by now. That´s fine as long as we don´t encounter enemy airforce. But I´d say we need at least 3 to 4 interceptors to kill off enemy aircraft.

                          Endturn save with reworked unit names

                          Note: My computer crashed when I first renamed the units, so the save has a reload message. Perhaps someone else could implement the changes from HongHu´s save when my naming style is approved. Please tell me what you think of it.
                          Heinrich, King of Germany, Duke of Saxony in Cyclotron's amazing Holy Roman Empire NES
                          Let me eat your yummy brain!
                          "be like Micha!" - Cyclotron

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                          • #14
                            Thanks Micha. I could do the rename here too.
                            Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                            Grapefruit Garden

                            Comment


                            • #15
                              That would be great. just think it´s better to have some system in naming noodles, since there will be so many different types of them.

                              Another thing:
                              What about nerve gas pods? I know we don´t have HEC, but maybe the drones could send us a prototype with it? Would a usage of atrocities lead to a global alliance against us? (I mean a triggered one, with all human teams needing to propose peace and pact again...)
                              Heinrich, King of Germany, Duke of Saxony in Cyclotron's amazing Holy Roman Empire NES
                              Let me eat your yummy brain!
                              "be like Micha!" - Cyclotron

                              Comment

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