Originally posted by HongHu
I have renamed F22 to Apache and F28 to Mirage III. When I designed the Mirage III (<6>-1-12 interceptor) it asks me if I would like to upgrade all F15 to F22 for no cost, and I said yes. So now we don't have the design for F15 any more, and cannot rename it. Wonder why it would let me upgrade a noodle design to chopper design. I had about 4 F15s being build and they are all choppers now. I guess that's ok though. We would have one interceptor.
I have renamed F22 to Apache and F28 to Mirage III. When I designed the Mirage III (<6>-1-12 interceptor) it asks me if I would like to upgrade all F15 to F22 for no cost, and I said yes. So now we don't have the design for F15 any more, and cannot rename it. Wonder why it would let me upgrade a noodle design to chopper design. I had about 4 F15s being build and they are all choppers now. I guess that's ok though. We would have one interceptor.
They have a range of 12 versus 8.
With 4 to 6 of them we can use them to be an aerial blockade on top of ground or naval units to make those units immune from attack.
With 4 to 6 of them we can keep a regular watch on the seas off our coasts. The CyCon, with Maritine Control, can move their transports very quickly each turn. Our Needlejet pentrators can move further.
We could have 4 needlejets (two each turn patrolling out 12 spaces into the seas, wait until the next turn to return to base, then return to base then launch while the other two out to sea, and so on). If Cycon Ships are spotted they can be hit before they reach our shores.
Mead
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