Announcement

Collapse
No announcement yet.

Turn 2152

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    As for crawling food to vevtopia? I thought about that but couldn't see any food close by.
    Honghu Konghu's crawler outside vevtopia. You can rehome it and have it crawl nuts from a rainy square.

    I'm a little shocked as I got a minerals bonus the first time I popped the pod, made a critical error that opted a reload, and got a minerals bonus the second time. ^_^
    Excellent, so in future learning from that mistake you'll always remeber to have an expensive crawler or expensive facility ready. Note that SPs never get completed, I tested that extensively a while back.

    Mark my words, Kody. I will gain strength, I will rise up, and I WILL SURPASS YOU!
    I wouldn't have it any other way.

    Comment


    • #17
      I'd have started pumping crawlers, formers or pods myself. I know a research hospital in science city A isn't as good as having science city B pop up.
      Science cities B and C pop up. You see I figured out that it was too inefficient pop booming one city up. Pysch allocation is needed on odd base sizes. So when you decide to pop boom utopia base and great clustering you should do them together so that you only need to set 10% pysch for 1 turn when it's growing from size 4-5 to allow for the 5 to 6 growth the following turn.

      If it was only 1 city there are enough ECs to do it this turn. With 2 cities you need to build creches, then the following turn build 2 network nodes. That's alot of ec's going to rushing those facilities over a short 2 turns.

      Comment


      • #18
        My guess is that you're having all size 7 cities become science cities.
        Crawling nuts, filling em with specs.

        Then you're preparing crawlers to build the SPs that your tech will get you.
        Sounds like a good short-term plan.

        In the mid-term, you're building boreholes. I, myself, would probably drill to aquefier on the energy park as well.
        I hope our nut bonus squares (with farmcondensors) can supply all our bases until we launch some sats (Which won't be for a while).

        Comment


        • #19
          My guess is that you're having all size 7 cities become science cities.
          Crawling nuts, filling em with specs.

          Then you're preparing crawlers to build the SPs that your tech will get you.
          Sounds like a good short-term plan.
          Pretty much, and yes it is a short-term plan.

          In the mid-term, you're building boreholes. I, myself, would probably drill to aquefier on the energy park as well.
          I don't think that would be a good idea. There are already three rivers that find their source at the energy park. From my experience with aquefying 97% of the middle continent on the huge planet map. When you have several river sources next to each other rivers will stop flowing. So we'll lose more energy than we gain.

          As for boreholes I don't intend to make that many in the short run. It's around time to start preparing the next 4 base sites with roads sensors and forests+roads surrounding them. After those 4 base sites are ready then it may be time to concentrate on more boreholes.

          I hope our nut bonus squares (with farmcondensors) can supply all our bases until we launch some sats (Which won't be for a while).
          For the current boom bases there's enough food and with surplus to supply roughly 8 size 7 all specialist bases.

          After the terraforming for the next 4 base sites has been completed it will be time to consider where to go from there.

          1)
          We can set 10->40% pysch to overcome super drones and boom some of our other bases. Terraforming will be mainly condensors with some boreholes. This will allow us to be stronger energy wise, and improve future tech rate.

          2)
          Or we can concentrating on many more bases and increasing our support and number of terraformers/crawlers. Terraformers will be building forest roads, sensors (for new bases), land raising to make new base sites and a boreholes in key places. This will be swarming the map with bases.

          3)
          Or we can go momentum, build a good military, while with existing terraformers setup new base sites. Expand like crazy onto all already existing land. Raise land to connect ourselves to data angels or university and build more bases there too.

          At the moment I don't know which is best. Personally I would attempt to find a combination of all 3. Boom maybe a few bases to size 5, build some military to take over a few bases while still building civilian units to allow us to improve our home ground with lots of advanced terraforming. Finding a balance is the hardest thing to do as it varies turn by turn.

          Comment


          • #20
            Didn't notice all the rivers.
            You see, my own random maps have far less rivers than this one does. :/

            Comment


            • #21
              He shouldn't have set lab to 60%. Since we mainly use specialists 60% lab setting hinders rather than helps. With the turn I completed out of curiousity (before I reduced tech rate to prevent the tech finishing next turn) I changed to 60% lab and found that I lost more labs than I gained.
              He didn't use 60% labs, which I'm glad of.

              ______________________________________

              Engima,

              Looking a bit more at your turn.

              One thing I will stress. Michapolis shouldn't be left without defence. Both the pirates and the university know where Michapolis is, so some sort of a military unit should be kept in that area at all times.

              In the near future plasma armor units should be built in the following cities (in order of priority due to military threat from other factions).
              New Moscow (data angels may try to invade here)
              Michapolis (pirates and university aware of it)
              Static University (pirates and university aware of it)
              Yang Base (data angels may try to invade here)

              The old scouts from those cities should be shuffled to other cities that don't have guards. Rokossovkygrad should get a 2nd hand scout shuffled to it from New Moscow as it has fungus next to it and there is the possibility of mindworm attacks.

              Base at (10,26) and Yang Base may need crimson guards (probe defences). Michapolis had another probe defender built last turn.

              Other than the stated issues and the mistakes you sent to me I don't see anything else that would need to be brought up.

              I noticed you put a greater emphasis on mineral production while I put a greater emphasis on tech (possibility I'm sacrificing too many minerals for tech).

              Comment


              • #22
                Nice update Kody

                This is what we need. I'm TRYING to get some pictures uploaded at the moment...

                BTW Research Hospital also squashes one drone, so it has some further use.

                -Jam
                1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                Taht 'ventisular link be woo to clyck.

                Comment


                • #23
                  When all the citizens are specialists 1 drone doesn't matter.

                  Comment


                  • #24
                    True. Oh well, 11 labs for 3 ec is a good deal, so long as you don't think aboout the 60-ish minerals involved in those 11 labs per turn...

                    -Jam
                    1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                    That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                    Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                    Taht 'ventisular link be woo to clyck.

                    Comment

                    Working...
                    X