I've found that with skunkworks you can freely switch productions between a prototype -> unit
This means that with a skunkworks in a base it will be possible to use the crawler trick, building crawlers until you have amassed enough minerals to build an expensive units and gain additional energy from the stockpile bug (more frequent builds = more stockpile energy). Also SE switching can be used to increase the minerals from the crawlers too.
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Variant buildup scheme, most likely can be used for fast PB building, or making crawlers for the event of some serious SP rushing.
Make up a number of crawlers designs with increasing armor.
Using skunkworks in a number of bases cash crawlers in under power for some prototype. Switch to crawler with larger armor, change back to wealth. Build crawlers with better armor, cash them in again under wealth.
This will exponentially increase the minerals queued up the crawlers until they're large enough to build PBs in 1 turn.
SE switching cost offset by the extra stockpile energy from more frequent stockpiles.
Not really that useful a tactic, but may be used if we're in the right situation.
This means that with a skunkworks in a base it will be possible to use the crawler trick, building crawlers until you have amassed enough minerals to build an expensive units and gain additional energy from the stockpile bug (more frequent builds = more stockpile energy). Also SE switching can be used to increase the minerals from the crawlers too.
__________________________________________________ ____
Variant buildup scheme, most likely can be used for fast PB building, or making crawlers for the event of some serious SP rushing.
Make up a number of crawlers designs with increasing armor.
Using skunkworks in a number of bases cash crawlers in under power for some prototype. Switch to crawler with larger armor, change back to wealth. Build crawlers with better armor, cash them in again under wealth.
This will exponentially increase the minerals queued up the crawlers until they're large enough to build PBs in 1 turn.
SE switching cost offset by the extra stockpile energy from more frequent stockpiles.
Not really that useful a tactic, but may be used if we're in the right situation.
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