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  • #16
    I've found that with skunkworks you can freely switch productions between a prototype -> unit

    This means that with a skunkworks in a base it will be possible to use the crawler trick, building crawlers until you have amassed enough minerals to build an expensive units and gain additional energy from the stockpile bug (more frequent builds = more stockpile energy). Also SE switching can be used to increase the minerals from the crawlers too.

    __________________________________________________ ____

    Variant buildup scheme, most likely can be used for fast PB building, or making crawlers for the event of some serious SP rushing.

    Make up a number of crawlers designs with increasing armor.
    Using skunkworks in a number of bases cash crawlers in under power for some prototype. Switch to crawler with larger armor, change back to wealth. Build crawlers with better armor, cash them in again under wealth.

    This will exponentially increase the minerals queued up the crawlers until they're large enough to build PBs in 1 turn.

    SE switching cost offset by the extra stockpile energy from more frequent stockpiles.

    Not really that useful a tactic, but may be used if we're in the right situation.

    Comment


    • #17
      A bit complicated, though, but imagine our enemy´s faces when we pump out one "Sword of Lenin" (aka: Planet Buster) after another!
      Heinrich, King of Germany, Duke of Saxony in Cyclotron's amazing Holy Roman Empire NES
      Let me eat your yummy brain!
      "be like Micha!" - Cyclotron

      Comment


      • #18
        4. Golden age with doctors only, unlimited pod builder.
        It has been discovered that if a pod build is timed correctly a size 4 base can be in perpetual pop boom with two doctors, children's crèche, network node, and some crawlers for food. Add enough minerals to build a colony pod every turn and we have an unlimited colony pod base.
        I really like this idea, especially since the pods can be added to other bases as we see fit, and we don't have to muck about getting GAs and +2 food in every base simultaniously (not to mention the HURT of running 80% Psych)

        -Jam
        1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
        That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
        Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
        Taht 'ventisular link be woo to clyck.

        Comment


        • #19
          However if we have massive amount of bases, using this method only would mean we could only pop boom one base at a time, unless we have more pod building bases, which may not be effecient since the pod building bases cannot be used for other purpose while it is building pods.
          Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

          Grapefruit Garden

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          • #20
            Thats the advantage though isn't it? and we save so much that we would have spent on psych and doctors, yes?

            -Jam
            1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
            That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
            Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
            Taht 'ventisular link be woo to clyck.

            Comment


            • #21
              That's true but wouldn't it be a bit slow if we only have pop booming in one of the hundred bases we have in each turn?
              Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

              Grapefruit Garden

              Comment


              • #22
                If we have a hundred bases we can forget pop booming. The more bases, the more unhappy Drones we get. No base with a SINGLE Drone can pop-boom, as it will never make a GA.

                -Jam
                1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                Taht 'ventisular link be woo to clyck.

                Comment


                • #23
                  Ok I was being over optimistic but one in twenty bases still a bit slow?

                  Oh and also I seriously believe you are mistaken dear mastermind for method 4 is that you don't need to enter GA in other bases instead you use colony pod to boom.

                  I like method 4 too but I think GA pop booming still may be an option when conditions are right. Method 4 could be used when we absolutely can't pop boom through GA.
                  Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                  Grapefruit Garden

                  Comment


                  • #24
                    I'm inclined to think that with the Hive its so hard to get a pop boom with a GA, that its almost not worth the trouble. A steady 1-pod-per-turn from 2 bases would give some nice extra growth without costing masses of energy and time.

                    -Jam
                    1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                    That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                    Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                    Taht 'ventisular link be woo to clyck.

                    Comment


                    • #25
                      Ok I'll give you that one. Don't want to make our mastermind really desperate do we?
                      Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                      Grapefruit Garden

                      Comment


                      • #26
                        Not at all, my dear Comrade, not at all.

                        -Jam
                        1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                        That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                        Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                        Taht 'ventisular link be woo to clyck.

                        Comment


                        • #27
                          We're going for partial pop booms. With method 3 we can boom even sized bases and all we would really need is a little extra food. Then we use method 4 to bump bases up from odd numbers. So you see we're still getting a fair amount of booming in all our bases.

                          My idea is to use a combination of method 3 and method 4

                          Comment


                          • #28
                            I had been insisting on combination of GA pop boom with method 4 pop boom for I know it is Comrade Kody's plan.
                            Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                            Grapefruit Garden

                            Comment


                            • #29
                              I had a look at the two realistic options. Either Voltariograd or HongHu-KongHu. If Jamski hadn't made me think about this we would have probably ended up building it in HongHu-KongHu.

                              Voltairograd is in a better position from a production standpoint than HongHu, and we can delay the headquarter build by an extra turn due to the position of Voltairograd in the production list. (Eg Hive is abandoned, next city in list is Voltariograd and it builds the headquarters so no energy loss. With HongHu-Kong we need to build 1 turn earlier as all the cities before it would have energy loss.)

                              This is important as we're also in the process of rushing two network nodes and two recycling tanks around that time too. Being able to delay the rebuild of the headquarters by 1 turn assists with the management of our ECs. This nets us a small mineral/EC advantage of perhaps 5 minerals or so (guessing as I didn't figure out turn 2144 completely).

                              In turn 2143 I looked at the labs and ecomony difference with a headquarters in HongHu and a headquarters in Voltariograd. There is an extra 3 labs with the headquarters in Voltariograd, and an extra 1 EC.

                              These bonuses mean little if we're planning on building the sea energy park early. However the real question is when do we get flexibility and when will we be able to build enough trawlers to make it worthwhile. The answer is a sea energy park just isn't effective yet. We need to develop some more bases to build sea formers and also the trawlers. Once we get flexibility our top priority for sea unit building will be probes or transports for shipping probes.

                              Our land energy will be our major energy source until around 2160 after that our sea energy park should be greater than our land energy park. By that time, the gains we would have gotten from building the headquarters in Voltariograd and acummulation of that advantage would be enough to offset the cost of rebuilding the headquarters in HongHu-KongHu.

                              This also raises the question whether we want to rebuild "The Hive" yet. I think the answer would be yes, firstly because we will be unable to build facilities in "The Hive" until we have completed the rebuild. It will be safer having all our coastal bases with sensors underneath. Also the colony pods will allow us to make those science cities with specialists. Finally, the hive has a B-drone level 7 and this Bdrone will be shifted to "University Base" when we rebuild.

                              It is the combination of all these reasons that prompt us to rebuild "The Hive".

                              Any flaws in reasoning that people can see?

                              __________________________________________________ ___
                              Well I think I found a flaw in some of the reasoning, but the outcome is the same. The coastal squares would be better off for crawling nutrients to the specialists bases early on.

                              The reason why is kelp supports 1 and a half specialists. Assuming librarians that is 3 labs per libarian. The hive only gets 3 energy per tidal harass, but suffers inefficiency. So earlier on it would be better to boom those northern coastal bases up to size 7 and use mainly specialists with trawlers getting nutrients.

                              That means that shifting the headquarters to HongHu will be mainly a midgame strategy when it's nolonger fesiable to increase the size of those coastal cities.

                              Comment


                              • #30
                                Current Hive BDrone levels

                                The hive (2102) - BDrone level 7
                                Voltairegrad (2106) - BDrone level 3
                                Kommuniza City (2107) - BDrone level 6
                                Jamski Clove (2119) - BDrone level 4
                                Central Planning (2123) - BDrone level 6
                                HongHu KongHu (2124) - BDrone level 1
                                Rokossovky (2129) - BDrone level 7
                                Googliegrad (2129) - BDrone level 1
                                Vevtopia (2136) - BDrone level 6
                                St Octaviansburg (2137) - BDrone level 2
                                Utopia Base (2139) - BDrone level 5
                                Michanapolis (2140) - BDrone level 7
                                New Moscow (2140) - BDrone level 1
                                *****************************
                                Unamed Base1 (2141)
                                Kommuniza City (2142) - (Kommuniza City Rebuild)
                                Unamed Base2 (2142) - #note to self to check bdrones and order accordingly in base build ordering
                                Vevtopia (2142) - (Vevtopia rebuild)
                                The Hive (2144) - (Hive Rebuild)

                                Expected Population in 2142 is between 41 to 42
                                Expected Population in 2144 is around 47 to 50
                                _________________________________
                                Hive BDrone levels after rebuilds

                                Voltairegrad (2106) - BDrone level 2
                                Central Planning (2123) - BDrone level 3
                                HongHu KongHu (2124) - BDrone level 5
                                Rokossovky (2129) - BDrone level 4
                                Googliegrad (2129) - BDrone level 5
                                St Octaviansburg (2137) - BDrone level 5
                                Utopia Base (2139) - BDrone level 1
                                Michanapolis (2140) - BDrone level 3
                                New Moscow (2140) - BDrone level 4
                                Unamed Base1 (2141)
                                /*note to self to check expected bdrones for 2142 and reduce Bdrone level for interior bases*/
                                Kommuniza City (2142)
                                Unamed Base2 (2142)
                                Vevtopia (2142)
                                The Hive (2144)
                                Unamed Base3(maybe 2144)

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