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  • #76
    Comrade Micha are you planning to cover the covert report for this turn?
    Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

    Grapefruit Garden

    Comment


    • #77
      I had a couple minutes tonight and thought that I could do a few screenshots. So I reinstalled my Photoshop 4.1. But I realized I didn't know the right way to do screenshots. Comrade Micha, you had done a good job for PEACE infiltration before, would you care to teach me how to do it properly?
      Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

      Grapefruit Garden

      Comment


      • #78
        Lol, but I only used MS Paint...

        1.) PrintScreen -> screenshot
        2.) Paste into Paint, cut off those parts you don´t need.
        3.) Repeat with all screens you want
        4.) Open a new file, copy paste all the partial info into one big pic, there you go

        I´d do it again, but right now I have my midterm exams. Wrote a micro-economics test today, and will have 10 (!!!) more till April...
        Heinrich, King of Germany, Duke of Saxony in Cyclotron's amazing Holy Roman Empire NES
        Let me eat your yummy brain!
        "be like Micha!" - Cyclotron

        Comment


        • #79
          10 tests!!! Till April!!!! How can they do that to us!!!

          My Paint crashes whenever I finish copy and paste screenshots twice. Then I'd have to close the game, restart paint, and restart the game, and do two more screenshots. I really think I'm not born to do this ...
          Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

          Grapefruit Garden

          Comment


          • #80
            Did the covert operations report for UNI 2156. Please tell me what to do about CyCon (either 2155 or none at all) and whether you want me to post a big picture as well (but remember I only have MSPaint, so the quality would be poor)
            EDIT: If the format is confusing, just ask me to clarify

            TEXT FORMAT, PUT 2156

            TECHNOLOGY

            (27% Explore, 20% Discover, 27% Build, 9% Conquer)
            Doctrine : Air power in 1 year (2157)
            cost 586; acc. 368; per turn 231.6
            breakthrough every 3 years

            TECHS THEY HAVE:
            D:Mob, CentEco, Biogen, InfoNet, IndBase, SocPsy, Applied, D:Flex, EthCal, PlaNet, SotHB, IndEco, IndAuto, GeneSpl, SynFF, EcoEng, NeuGra, EnvEco

            BUDGET

            20% eco / 70% labs / 10% psych
            Reserves 6 ec
            Total Income +34 ec
            Maintenance -24 ec
            Net Income +10 ec

            BASES

            Gardens point
            (HQ, CC, RecT, RecC, NN, Holo, TreeF, ResHos)
            builds Energy Bank (52/72); 1 turn
            garrison: Battle Ogre MK1 (6r-3r-1) *green(++)*
            support: 3 formers, 1 seaformer, 2 librarians, 5 crawlers (+20 mins)
            population: 2 TAL, 5 WOR
            23-14 nut, 33-3 min, 36-0 en
            growth 4 turns / cash +9-11 / tech +46 (55.2) / psych +9

            Daintree
            (RecC, NN)
            builds Supply Crawler (21/27); 1 turn
            garrison: Trance Synthmetal Sentinels (1-2t-1) *green*
            support: 2 formers, 1 librarian, 2 Crawlers (+4 nut; +2 min)
            population: 2 WOR
            8-4 nut, 7-1 min, 11-0 en
            growth 3 turns / cash +2-1 / tech +11 (13.2) / psych +1

            Kelvin Grove
            (CC, RecT, RecC, NN)
            builds Research Hospital (107/108); 1 turn
            garrison: Trance Scout Skirmisher (1-2t-2) *disciplined (-)(++)*
            support: 1 Trance Sythmetal Sentinel *green*, 1 former, 2 crawlers (+4 mins)
            population: 1 TAL, 2 WOR, 1 DOC
            8-8 nut, 12-1 min, 17-0 en
            growth none / cash +3-2 / tech +17 (20.4) / psych +4

            Cairns
            (CC, RecT, RecC, NN)
            builds Research Hospital (49/108); 7 turns
            garrison: none
            support: 1 trance scout skirmisher *disciplined (-)(++)*, 1 former, 2 crawlers (+2 mins, +4 en)
            population: 1 TAL, 2 WOR, 1 DOC, 1 TEC
            8-10 nut, 10-1 min, 20-1 en
            growth HUNGER (4 turns) / cash +3-2 / tech +22 (26.4) / psych +4

            Gold Coast
            (CC, RecT, RecC, NN)
            builds Tree Farm (58/108); 4 turns
            garrison: Scout Patrol (1-1-1) *hardened (++)*
            support: 1 former, 2 crawlers (+3 nuts, +2 mins)
            population: 1 TAL, 2 WOR, 1 DRO, 1 DOC
            12-10 nut, 15-0 min, 26-2 en
            growth 13 turns / cash +4-2 / tech +24 (28.8) / psych +4

            Carseldine
            (RecT, RecC, NN)
            builds Command Center (33/36); 1 turn
            garrison: Librarian (probe)
            support: 2 formers, 1 librarian, 2 crawlers (+4 mins)
            population: 1 TAL, 1 WOR
            4-4 nut, 14-1 min, 21-2 en
            growth none / cash +3-1 / tech +18 (21.6) / psych +2

            Caboolture
            (CC, RecT, RecC, NN)
            builds Supply Crawler (15/27); 1 turn
            garrison: Trance Scout Infantry (1-1t-1) *disciplined (++)*
            supoort: 1 librarian, 1 crawler (+2 mins)
            population: 1 TAL, 2 WOR, 1 DRO, 1 DOC
            11-10 nut, 12-0 min, 24-3 en
            growth 19 turns / cash +3-2 / tech +21 (25.2) / psych +4

            Cape York
            (RecC, NN)
            builds Trance Scout Skirmisher (18/18); 0 turns
            garrison: Librarian (probe)
            support: 1 former, 1 librarian
            population: 1 WOR
            3-2 nut, 3-0 min, 9-1 en
            growth 3 turns / cash +2-1 / tech +7 (8.4) / psych +1

            Sunshine Coast
            (RecT, RecC, NN)
            builds Trance Scout Skirmisher (9/18); 1 turn
            garrison: Librarian (probe)
            support: 3 librarians, 1 crawler (+2 mins)
            population: 1 WOR
            3-2 nut, 10-0 min, 15-2 en
            growth 1 turn / cash +3-1 / tech +13 (15.6) / psych +1

            Townsville
            (NN)
            builds Recreation Commons (33/36); 1 turn
            garrison: Librarian (probe)
            support: 1 former
            population: 1 WOR
            3-2 nut, 3-0 min, 7-0 en
            growth 4 turns / cash +1-0 / tech +7 (8.4) / psych +1

            Longreach
            (RecC, NN)
            builds Trance Scout Skirmisher (9/18); 6 turns
            garrison: Librarian (probe)
            support: 1 librarian
            population: 1 WOR
            4-2 nut, 3-0 min, 8-1 en
            growth 1 turn / cash +1-1 / tech +7 (8.4) / psych +1

            MILITARY STRENGTH

            [0-1-1] Formers (12)
            [1-1-1] Scout Patrol (2)
            [0-1-1] Supply Crawler (18 + 2)
            [0-1-2] Unity Foil (1)
            [probe] Librarian (10) *all are disciplined*
            [0-1-4] Sea Formers (1)
            [1-2t-2] Trance Scout Skirmisher (1 + 3)
            [1-1t-1] Trance Scout Infantry (1)
            [1-2t-1] Trance Synthmetal Sentinels (1)
            [6r-3r-1] Battle Ogre MK1 (1)
            Last edited by Micha; February 20, 2004, 07:44.
            Heinrich, King of Germany, Duke of Saxony in Cyclotron's amazing Holy Roman Empire NES
            Let me eat your yummy brain!
            "be like Micha!" - Cyclotron

            Comment


            • #81
              Great job Comrade!!! So much more thorough than what I did before.
              Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

              Grapefruit Garden

              Comment


              • #82

                MILITARY STRENGTH

                [0-1-1] Formers (12)
                [1-1-1] Scout Patrol (2)
                [0-1-1] Supply Crawler (18 + 2)
                [0-1-2] Unity Foil (1)
                [probe] Librarian (10) *all are disciplined*
                [0-1-4] Sea Formers (1)
                [1-2t-2] Trance Scout Skirmisher (1 + 3)
                [1-1t-1] Trance Scout Infantry (1)
                [1-2t-1] Trance Synthmetal Sentinels (1)
                [6r-3r-1] Battle Ogre MK1 (1)
                Very nice work.

                I continue to be amazed at just how weak they are right now.


                The time is ripe for the attack.


                Mead

                Comment


                • #83
                  Next year they get air power, and I´d say they will start building needles by then. Although right now they don´t seem capable of building more than three units per turn, and they won´t waste that rare production capacity to build offense while they cannot defend themselves.

                  If we could take out four or five of their most productive bases at once (which shouldn´t be too much of a problem), they will never recover from that blast.

                  Just look at the base garrisons. Most are only protected by a single probe team, that´s it. One base is even completely empty. There´s no base with more than one defender, we just have to watch out for the battle ogre. Maybe we need to sacrifice some units to slay it...
                  Heinrich, King of Germany, Duke of Saxony in Cyclotron's amazing Holy Roman Empire NES
                  Let me eat your yummy brain!
                  "be like Micha!" - Cyclotron

                  Comment


                  • #84
                    How the heck did they conquer PEACE so fast? Most of their force is probe teams? I just cant comprehend how they almost flattened PEACE in such a short amount of time.....


                    Oh, thanks Comrade for posting the data!
                    Despot-(1a) : a ruler with absolute power and authority (1b) : a person exercising power tyrannically
                    Beyond Alpha Centauri-Witness the glory of Sheng-ji Yang
                    *****Citizen of the Hive****
                    "...but what sane person would move from Hawaii to Indiana?" -Dis

                    Comment


                    • #85
                      This is data about the UNI, not the CyCon. The Uni didn´t fight peace at all.
                      Heinrich, King of Germany, Duke of Saxony in Cyclotron's amazing Holy Roman Empire NES
                      Let me eat your yummy brain!
                      "be like Micha!" - Cyclotron

                      Comment


                      • #86
                        Blargh!!!!

                        Sorry, I got them mixed up!

                        Shame on you, Frankychan.
                        Despot-(1a) : a ruler with absolute power and authority (1b) : a person exercising power tyrannically
                        Beyond Alpha Centauri-Witness the glory of Sheng-ji Yang
                        *****Citizen of the Hive****
                        "...but what sane person would move from Hawaii to Indiana?" -Dis

                        Comment


                        • #87
                          Originally posted by Micha

                          ***

                          Just look at the base garrisons. Most are only protected by a single probe team, that´s it.

                          ***.

                          Although we will have to ensure we don't leave bases or units close enough to be probed by them, these Uni probes should prove useful to us. Destroying them should allow us to increase the morale level of our air units easily.


                          Mead

                          Comment


                          • #88
                            TEXT FORMAT, PUT 2157

                            TECHNOLOGY

                            (31% Explore, 20% Discover, 27% Build, 14% Conquer)
                            Mind/Machine Interface in 4 years (2161)
                            cost 839; acc. 17; per turn 236.4
                            breakthrough every 4 years

                            TECHS THEY HAVE:
                            D:Mob, CentEco, Biogen, InfoNet, IndBase, SocPsy, Applied, D:Flex, EthCal, PlaNet, SotHB, IndEco, HEC, IndAuto, GeneSpl, SynFF, EcoEng, NeuGra, EnvEco, D:AP

                            BUDGET

                            20% eco / 70% labs / 10% psych
                            Reserves 4 ec
                            Total Income +38 ec
                            Maintenance -30 ec
                            Net Income +8 ec

                            BASES

                            Gardens point
                            (HQ, CC, RecT, RecC, EBank, NN, Holo, TreeF, ResHos)
                            builds Aerospace Complex (10/72); 2 turns
                            garrison: Battle Ogre MK1 (6r-3r-1) *green(++)*
                            support: 3 formers, 1 seaformer, 2 librarians, 5 crawlers (+20 mins, +4 en)
                            population: 2 TAL, 5 WOR
                            18-14 nut, 34-3 min, 36-0 en
                            eco-damage 29
                            growth 6 turns / cash +12-12 / tech +46 (55.2) / psych +9

                            Daintree
                            (RecC, NN)
                            builds Supply Crawler (0/27); 4 turns
                            garrison: Librarian
                            support: 2 formers, 1 librarian, 3 Crawlers (+6 mins)
                            population: 2 WOR
                            7-4 nut, 9-1 min, 10-0 en
                            growth 2 turns / cash +2-1 / tech +10 (12) / psych +1

                            Kelvin Grove
                            (CC, RecT, RecC, NN, ResHos)
                            builds Command Center (33/36); 1 turn
                            garrison: none
                            support: 1 Trance Sythmetal Sentinels *green*, 1 former, 2 crawlers (+4 mins)
                            population: 4 WOR
                            10-8 nut, 14-1 min, 22-1 en
                            growth 14 turns / cash +3-5 / tech +28 (33.6) / psych +3

                            Cairns
                            (CC, RecT, RecC, NN)
                            builds Research Hospital (49/108); 6 turns
                            garrison: none
                            support: 1 trance scout skirmisher *disciplined*, 1 former, 2 crawlers (+4 nuts, +2 mins)
                            population: 1 TAL, 2 WOR, 1 DRO, 1 DOC
                            13-10 nut, 12-1 min, 20-1 en
                            growth 11 turns / cash +3-2 / tech +18 (21.6) / psych +4

                            Gold Coast
                            (CC, RecT, RecC, NN)
                            builds Tree Farm (73/108); 3 turns
                            garrison: Trance Sythmetal Sentinels (1-2t-1) *green (++)*; Librarian
                            support: 1 former, 2 crawlers (+7 nuts)
                            population: 1 TAL, 2 WOR, 1 DRO, 1 DOC
                            16-10 nut, 13-0 min, 25-2 en
                            growth 5 turns / cash +4-2 / tech +22 (26.4) / psych +4

                            Carseldine
                            (RecT, RecC, NN, ComC)
                            builds Trance Plasma Garrison (15/27); 1 turn
                            garrison: Trance Scout Skirmisher [1-2t-2] *disciplined*; Librarian (probe)
                            support: 2 formers, 1 librarian, 2 crawlers (+4 mins)
                            population: 2 WOR
                            5-4 nut, 13-1 min, 16-1 en
                            growth 19 turns / cash +3-2 / tech +16 (19.2) / psych +1

                            Caboolture
                            (CC, RecT, RecC, NN)
                            builds Missile Interceptor (54/63); 1 turn
                            garrison: Trance Scout Infantry (1-1t-1) *disciplined (++)*
                            support: 1 librarian
                            population: 1 TAL, 2 WOR, 1 DRO, 1 DOC
                            11-10 nut, 10-0 min, 23-3 en
                            growth 18 turns / cash +3-2 / tech +19 (22.8) / psych +4

                            Cape York
                            (RecC, NN)
                            builds Supply Crawler (3/27); 12 turns
                            garrison: Scout Patrol [1-1-1] *hardened*; Librarian (probe)
                            support: 1 Trance Scout Skirmisher [1-2t-2] *very green (+)*, 1 former, 1 librarian
                            population: 1 WOR
                            3-2 nut, 3-1 min, 9-1 en
                            growth 2 turns / cash +2-1 / tech +7 (8.4) / psych +1

                            Sunshine Coast
                            (RecT, RecC, NN)
                            builds Supply Crawler (1/27); 3 turns
                            garrison: Trance Scout Skirmisher [1-2t-2] *very green (+)*, Librarian (probe)
                            support: 1 Trance Scout Skirmisher *very green (+)*, 3 librarians, 1 crawler (+2 mins)
                            population: 2 WOR
                            4-4 nut, 12-0 min, 18-3 en
                            growth none / cash +3-1 / tech +16 (19.2) / psych +1

                            Townsville
                            (RecC, NN)
                            builds Supply Crawler (0/27); 14 turns
                            garrison: Trance Scout Skirmisher [1-2t-2] *very green (+)*; Librarian (probe)
                            support: 1 former
                            population: 1 WOR
                            5-2 nut, 2-0 min, 8-0 en
                            growth 2 turns / cash +1-1 / tech +7 (8.4) / psych +1

                            Longreach
                            (RecC, NN)
                            builds Supply Crawler (3/27); 6 turns
                            garrison: Librarian (probe)
                            support: 1 librarian
                            population: 2 WOR
                            6-4 nut, 4-0 min, 10-1 en
                            growth 13 turns / cash +2-1 / tech +8 (9.6) / psych +1

                            MILITARY STRENGTH

                            [0-1-1] Formers (12)
                            [1-1-1] Scout Patrol (2)
                            [0-1-1] Supply Crawler (18 + 5)
                            [0-1-2] Unity Foil (1)
                            [probe] Librarian (10) *all are disciplined*
                            [0-1-4] Sea Formers (1)
                            [6-1-8] Missile Interceptor (0 + 1)
                            [1-2t-2] Trance Scout Skirmisher (3)
                            [1-1t-1] Trance Scout Infantry (1)
                            [1-2t-1] Trance Synthmetal Sentinels (1)
                            [1-3t-1] Trance Plasma Garrison (0 + 1)
                            [6r-3r-1] Battle Ogre MK1 (1)
                            Last edited by Micha; February 21, 2004, 19:52.
                            Heinrich, King of Germany, Duke of Saxony in Cyclotron's amazing Holy Roman Empire NES
                            Let me eat your yummy brain!
                            "be like Micha!" - Cyclotron

                            Comment


                            • #89
                              Changes to last turn

                              Technology
                              • They discovered Doctrine: Air power
                              • They received High Energy Chemistry
                              • They will have Mind/Machine Interface in 2161
                              • They now have a tech cost of 839 compared to 586 last turn

                              Military
                              • A Missile Interceptor Prototype will be finished next turn in Caboolture
                              • two Trance Scout Skirmishers built, one production cancelled
                              • A Trance Plasma Garrison Prototype will be finished next turn in Carseldine
                              • Carseldine is now defended by a Trance Scout Skirmisher in addition to the librarian
                              • Carseldine built Command Center
                              • Daintree now has no garrison, instead a librarian based there
                              • Kelvin Grove now is undefended
                              • Gold Coast changed garrison from [1-1-1] to [1-2t-1] and a librarian
                              • Townsville is now defended by a Trance Scout Skirmisher in addition to its librarian
                              • Gardens Point is now constructing an Aerospace Complex (2 turns)
                              • Kelvin Grove now builds a Command Center (1 turn)
                              • Cape York built Trance Scout Skirmisher
                              • Sunshine Coast built a Trance Scout Skirmisher (now as garrison there)

                              Miscallaneous
                              • Gardens Point built energy bank
                              • Daintree built a crawler and is now building another one (4 turns)
                              • Kelvin Grove built Research Hospital
                              • Kelvin Grove changed doctor to worker (now 33.6 tech per turn compared to 20.4 last turn)
                              • Cairns ended hunger by changing technician into drone
                              • Cape York now builds Crawler (12 turns)
                              • Sunshine Coast grew to size 2
                              • Sunshine Coast now builds a Crawler (3 turns)
                              • Townsville built Recreation Commons, now builds Crawler (14 turns)
                              • Longreach grew to size 2
                              • Longreach changed production from Trance Scout Skirmisher to Crawler (6turns)
                              Last edited by Micha; February 21, 2004, 20:08.
                              Heinrich, King of Germany, Duke of Saxony in Cyclotron's amazing Holy Roman Empire NES
                              Let me eat your yummy brain!
                              "be like Micha!" - Cyclotron

                              Comment


                              • #90
                                Very nice and detailed Micha.


                                Mead

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