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  • MSN : Preturn Chat 2141

    CHAPTER ONE
    part one


    Micha says:
    sorry
    Micha says:
    comp screwed up
    Micha says:
    "We´ll ignore the formers this turn" ...
    Kody says:
    okay
    Kody transmits data
    Kody says:
    Here's an updated version
    Micha says:
    so mine is obsolete?
    Kody says:
    I updated it every turn almost
    Kody says:
    I updated some of the tech trading
    Micha says:
    hm, so I quit my current game?
    Kody says:
    just load the new one up
    Kody says:
    ctrl-l
    Micha says:
    ok, let´s start
    Kody says:
    press wait
    Kody says:
    until all the automatic stuff is down
    Kody says:
    done
    Kody says:
    go to Utopia Base and cancel the colony pod move
    Micha says:
    ok
    Kody says:
    two south of Vevtopia cancel the former move
    Micha says:
    done
    Kody says:
    okay now lets start at the Hive
    Kody says:
    change to colony pod
    Kody says:
    and stockpile
    Kody says:
    we're rebuilding the to put a sensor under it
    Micha says:
    yeah. Done.
    Kody says:
    and use the PTS to generate extra population
    Kody says:
    stockpile as well
    Micha says:
    yes
    Kody says:
    Kommuniza City change to colony pod as well
    Kody says:
    and stockpile
    Kody says:
    do the same with vevtopia and stockpile
    Micha says:
    ok. Vev will build in 2 turns, the others next turn
    Kody says:
    actually vevtopia builds next turn too
    Kody says:
    but we haven't changed that yet
    Kody says:
    look at kommuniza city
    Kody says:
    we're abandoning it next turn aren't we?
    Micha says:
    yes
    Kody says:
    tell me two resources that we're nolonger worried about
    Kody says:
    for that city
    Micha says:
    since we rebuild, nuts
    Micha says:
    ?
    Kody says:
    what else
    Micha says:
    mins
    Kody says:
    the order of a city turn is
    Kody says:
    Pysch
    Kody says:
    pop boom growth
    Kody says:
    starvation growth
    Kody says:
    then minerals
    Kody says:
    then nutrients
    Kody says:
    then energy
    Kody says:
    then rioting
    Kody says:
    if the city is rebuilt during the mineral phase .....
    Micha says:
    it´s nuts and energy
    Kody says:
    yup
    Kody says:
    do you see something we could improve on
    Micha says:
    overall? That base?
    Kody says:
    overall
    Kody says:
    we've got an energy bonus there
    Kody says:
    so it's pointless using it
    Kody says:
    is there another base in range
    Kody says:
    that might be able to use it
    Micha says:
    ah, I see
    Micha says:
    Rokossovkygrad
    Kody says:
    *nod*
    Kody says:
    which worker would you switch over
    Micha says:
    the northern one, gaining 1-2-2, then 1-2-4
    Kody says:
    yep
    Kody says:
    so do that
    Micha says:
    doesn´t matter where I put the Kommie worker?
    Kody says:
    for kommuniza city?
    Micha says:
    yep
    Micha says:
    but it shouldn´t matter
    Micha says:
    (done)
    Kody says:
    try putting it on the farm and see what happens
    Micha says:
    ah, ok. Put it on some mins, eh? So abandoning next turn is for sue
    Micha says:
    *sure
    Kody says:
    yep
    Kody says:
    if you put it on the farm it doesn't complete
    Kody says:
    the reason why that is because about 4 turns ago I organised the minerals such that we had just enough to build
    Micha says:
    aha
    Kody says:
    we actually waste 1 mineral
    Micha says:

    Kody says:
    but that would have required me to think 5-7 turns earlier when I did my last rush buy at Kommuniza
    Micha says:
    hehe... well, one min isn´t THAT much of a waste
    Kody says:
    not worth planning more than 5 turns into the future
    Micha says:
    agreed
    Kody says:
    now save it as Hive simulator, 2140-2
    Kody says:
    I mean 2141
    Kody says:
    just add "-2" on the end
    Micha says:
    ok
    Kody says:
    because you'll need that start of turn
    Kody says:
    when you do the preturn update on the board it's hard remembering all the things you did
    Kody says:
    so you need a start of turn save
    Kody says:
    anyway
    Kody says:
    go to New moscow
    Micha says:
    yes
    Kody says:
    can to former and stockpile
    Kody says:
    resave again as the "-2" you already have
    Micha says:
    can?
    Kody says:
    change to former
    Micha says:
    ah, ok
    Kody says:
    then
    Kody says:
    press end turn and look at the production of New moscow
    Kody says:
    when it asks if you want to abandon Kommuniza city say yes
    Micha says:
    done
    Micha says:
    Drone riots in HK
    Kody says:
    darn I accidently pressed escape
    Kody says:
    when we finish can you post this turn thingy
    Micha says:
    this chat?
    Kody says:
    MSN - preturn planning - turn 2141
    Micha says:
    or the simulator
    Micha says:
    ok
    Kody says:
    when we finish all of this
    Kody says:
    so that will be awhile
    Kody says:
    go to new moscow and tell me what you see
    Micha says:
    formers: 2, stockpiling energy, 16mins next turn, no changes
    Kody says:
    if you looked back
    Kody says:
    load turn 2141-2
    Kody says:
    that you saved earlier and tell me when the former was supposed to finish
    Micha says:
    WOW
    Kody says:
    ctrl-l
    Kody says:
    faster than quitting and loading
    Micha says:
    2 turns, and only 5 mins per turn. So the crawlers automatically switched from Kommie to NM?
    Micha says:
    I thought they´d be abandoned when city is gone?
    Micha says:
    ...
    Kody says:
    so do you see it?
    Micha says:
    yes. So they ARE rehomed automatically?
    Kody says:
    not only that
    Kody says:
    the production
    Micha says:
    so the crawlers are rehomed, crawl res, then NM is counting its income, then it builds ?
    Kody says:
    nope
    Kody says:
    each base is done independantly
    Kody says:
    according to the order it's built in
    Kody says:
    since kommuniza city was built earlier than New moscow
    Kody says:
    after the crawlers are rehomed to new moscow
    Kody says:
    you get the crawlers adding production to new moscow again
    Micha says:
    so they double-crawl? Cool
    Kody says:
    one bad side effect is we don't get stockpile at Kommuniza city
    Kody says:
    since the base no-longer exists to stockpile
    Kody says:
    anyway
    Micha says:
    (that IS what I said above)
    Kody says:
    so we've got two bases done
    Kody says:
    New moscow and Kommuniza city
    Micha says:
    why are they rehomed to NM in special?
    Kody says:
    I figure out where things rehome using the simulator.
    Kody says:
    it's usually rehomed to the closest base
    Kody says:
    since googliegrad and new moscow are both equal distance
    Kody says:
    I guess it checks a certain direction first
    Micha says:
    I see
    Kody says:
    however as long as you have a good simulator you can figure it out by using "end turn"
    Micha says:

    Kody says:
    next bit
    Kody says:
    vevtopia
    Micha says:
    ..
    Kody says:
    well what do you see as the problem
    Micha says:
    colpod in 2 turns, but growth in 8
    Kody says:
    with stockpile we always want bases to finish every turn
    Kody says:
    we're rebuilding vevtopia
    Kody says:
    for B-drone reasons actually
    Micha says:
    ok
    Kody says:
    I'm trying to shuffle the B-drones so we can still golden age later
    Kody says:
    but anyway I'll explain that later
    Kody says:
    we've got 3 rocky mines
    Kody says:
    and one forest mineral
    Kody says:
    the rocky mine is about 7 minerals
    Kody says:
    that stockpiles between 3 to 4 ECs per turn
    Kody says:
    so what I've been doing is making sure that if a base is using a rocky mineral it's finishing a build
    Kody says:
    I shuffle the crawlers around if it doesn't
    Kody says:
    I also use it to rush things
    Kody says:
    and using the rehoming trick, we can double the output of those rocky minerals
    Micha says:
    yay
    Micha says:
    so it´ll go to CenPla as well?
    Micha says:
    and you´re going to rush the pod, since it is still 2 turns till completion
    Kody says:
    still there?
    Micha says:
    YOU ask me that? I am awaiting your answer
    Micha says:
    so it´ll go to CenPla as well?
    Micha says:
    and you´re going to rush the pod, since it is still 2 turns till completion
    Kody says:
    still there?
    Micha says:
    john?
    Micha says:
    hello?
    Micha says:
    john???
    Micha says:
    bloody MSN! Rot in hell, Bill Gates!
    Micha says:
    hello?
    Micha says:
    ...
    Heinrich, King of Germany, Duke of Saxony in Cyclotron's amazing Holy Roman Empire NES
    Let me eat your yummy brain!
    "be like Micha!" - Cyclotron

  • #2
    CHAPTER ONE
    part two


    Kody says:
    hi
    Kody says:
    what did you last see me say?
    Micha says:
    hey, what are you doing?
    Micha says:
    "still there?"
    Kody says:
    yep
    Kody says:
    did you have a look at vevtopia?
    Micha says:
    Micha says:
    so it´ll go to CenPla as well?
    Micha says:
    and you´re going to rush the pod, since it is still 2 turns till completion
    Kody says:
    still there?
    Kody says:
    hrmm
    Kody says:
    well
    Kody says:
    it actually goes to utopia base
    Micha says:
    ok
    Kody says:
    central planning is 3 squares away
    Kody says:
    utopia base is 2
    Kody says:
    so you reckon I'll be rushing the pod
    Micha says:
    or you´re doing a magic trick again
    Kody says:
    check the rush buy
    Kody says:
    see how much it costs
    Micha says:
    96 or 48
    Kody says:
    you need to start getting a feel for the rush buy
    Micha says:
    too much
    Kody says:
    yeah
    Kody says:
    because when you're rush buying and it's less than 10 minerals
    Kody says:
    then it's kindof costly
    Kody says:
    but did you notice a crawler that built this turn
    Kody says:
    that's sitting in vevtopia
    Micha says:
    oh, yes
    Micha says:
    move it into the forest?
    Kody says:
    last turn I actually could have rebuilt vevtopia, but instead I decided to build a crawler
    Kody says:
    we need 7 minerals *chuckle*
    Micha says:
    well, there´s no built mine in range
    Kody says:
    replace googliegrad crawler with the vevtopia crawler
    Kody says:
    go to HongHu KongHu
    Kody says:
    move worker from the normal forest to the newly build river forest
    Micha says:
    wait
    Kody says:
    yeah?
    Micha says:
    where shall the googliegrad crawler go instead?
    Kody says:
    getting to that
    Kody says:
    after moving honghu's crawler
    Kody says:
    I mean after moving honghu's worker
    Micha says:
    ok, I see
    Kody says:
    HongHu gets an extra 1 energy
    Kody says:
    and there's a free forest there
    Kody says:
    however the googliegrad crawler can't make it
    Micha says:
    so VevT goes mine, GG to forest?
    Kody says:
    not enough movement
    Kody says:
    vevt goes to mine
    Kody says:
    gg goes 1 north, replaces jamski crawler
    Kody says:
    jamski crawler replaces honghu's worker on the forest
    Micha says:
    lol
    Micha says:
    that´s great
    Kody says:
    as we're going to rebuild jamski a couple of turns later
    Kody says:
    next turn you need to move jamski back to the forest it was crawling this turn
    Kody says:
    and googliegrad to the forest jamski was moved to
    Kody says:
    uber mircomanagement
    Kody says:
    this is why we're doing so well
    Kody says:
    now going back to vevtopia
    Kody says:
    it's 1 turn to build right?
    Micha says:
    yes
    Kody says:
    I assume you know that a crawler doesn't need movement to set to crawl
    Micha says:
    yes#
    Kody says:
    okay save
    Micha says:
    had to use that now
    Kody says:
    then we look at utopia base
    Micha says:
    (accidencially replaced wrong crawler)
    Kody says:
    hrmm
    Micha says:
    ok
    Kody says:
    that's why you do it in the simulator first
    Micha says:
    hehe
    Kody says:
    I used to make that mistake all the time
    Kody says:
    but after practising twice in the simulator
    Kody says:
    usually I'm good
    Micha says:
    yeah
    Kody says:
    just load and try again
    Micha says:
    nah, I moved it back, then it had 0 movement but I set it back to crawl
    Micha says:
    so no losses
    Kody says:
    to tell the ahh so no problem at all cool
    Kody says:
    at the moment we're concentrating on terraformers
    Micha says:
    oh yes, I noticed that
    Micha says:
    the 140-tf-plan
    Kody says:
    look at the support of utopia base
    Kody says:
    will we go over 4 support?
    Micha says:
    still one unit possible
    Micha says:
    no
    Kody says:
    actually you're wrong
    Kody says:
    we do go over 4 support
    Kody says:
    first tell me why
    Kody says:
    then tell me why it doesn't matter
    Micha says:
    Ah
    Micha says:
    The crawlers rehoming!
    Kody says:
    you can save then go to the next turn to have a look
    Micha says:
    man, I was really brooding on that one...
    Kody says:
    *nod*
    Kody says:
    well see if going to next turn helps
    Micha says:
    wow... 22 mins
    Kody says:
    *chuckle*
    Micha says:
    6 units in support, but 2 are crawlers, so no cost at all
    Kody says:
    we had 27 minerals when we build the VW
    Micha says:
    hehe
    Micha says:
    I have the feeling I just need to draw a propaganda poster for our glorious builder faction!
    Kody says:
    you did set the build to former didn't you
    Micha says:
    hm
    Kody says:
    set utopia base to build a former
    Kody says:
    I guess saying that makes it pretty obvious
    Micha says:
    hehe
    Micha says:
    so 21 mins, 7 supported units, 1 min cost
    Kody says:
    if it builds the former you have 5 supported units
    Kody says:
    clean units don't count
    Kody says:
    anyway
    Micha says:
    hehe
    Kody says:
    tell me why we don't lose ECs or minerals from supporting 5 for 1 turn
    Kody says:
    obvious the extra unit came from vevtopia
    Micha says:
    hm...
    Kody says:
    well first why don't we lose ECs with stockpile
    Micha says:
    the build is accumulated before the cost
    Kody says:
    that's correct
    Micha says:
    but has it anything to do with that problem?
    Micha says:

    Kody says:
    so the minerals are done before the upkeep effects the build
    Kody says:
    ahh
    Kody says:
    but it does
    Kody says:
    I was reading one of mongoose's posts and confirmed it myself
    Micha says:
    what unit will be build before upkeep is accumulated? The CP?
    Kody says:
    if you build and stockpile
    Kody says:
    the minerals that go to stockpile are reduced
    Kody says:
    former
    Kody says:
    the former was buil
    Kody says:
    built
    Kody says:
    the new CP from vevtopia is indepedant
    Kody says:
    when you abandon bases you get independant colony pods
    Micha says:
    yeah, but you said we just have the 5 support for 1 turn
    Kody says:
    if only you could get independant military that way *sigh*
    Kody says:
    yep
    Micha says:
    hehe
    Micha says:
    so one unit has to go
    Kody says:
    that's really easy
    Kody says:
    but anyway did you understand that the minerals that go to stockpile are reduced
    Kody says:
    however that doesn't effect the ECs that we get
    Kody says:
    because stockpile is half the minerals rounded up
    Kody says:
    so 22 minerals = 11 ECs
    Micha says:
    ah, I see
    Micha says:
    21 = 11
    Kody says:
    and 21 minerals = 11 ECs
    Kody says:
    otherwise I would have done some fancy rehoming earlier
    Micha says:
    LOL
    Micha says:
    ok, now I understand what you meant
    Micha says:
    I have thought much oo complicated
    Micha says:
    *too
    Kody says:
    anyway there's going to be a bunch of rehomed units next turn
    Kody says:
    you see that colony pod builds
    Micha says:
    builds what?
    Kody says:
    so I'm going by the rule of thumb if I can rehome a former in 3 turns
    Kody says:
    I will build an extra former with support
    Kody says:
    however it's a rare circumstance that will occur
    Kody says:
    firstly because most of the bases can build the former themselves
    Kody says:
    and secondly because I've found you can rehome the scouts
    Kody says:
    to help spread support
    Kody says:
    anyway utopia base should be set to former and then stockpile
    Micha says:
    again?
    Micha says:
    oh, I see
    Micha says:
    ok
    Kody says:
    if you haven't already that is
    Micha says:
    I forgot we have played one turn into the future
    Micha says:
    ok, former and stockpile
    Kody says:
    hrmm nope
    Kody says:
    you should be in 2141
    Micha says:
    yeah
    Kody says:
    because we haven't done all the productions yet
    Micha says:
    that´s what I meant
    Heinrich, King of Germany, Duke of Saxony in Cyclotron's amazing Holy Roman Empire NES
    Let me eat your yummy brain!
    "be like Micha!" - Cyclotron

    Comment


    • #3
      CHAPTER ONE
      part three


      Kody says:
      anyway honghu konghu
      Kody says:
      you should already know what we need to do there
      Kody says:
      you get bonus points if you can explain why too
      Micha says:
      First we should get some psych in there, because it will be rioting next turn
      Kody says:
      why psych
      Kody says:
      we're the hive
      Kody says:
      psych is only needed if you have bad planning
      Kody says:
      or you got a unit destoried
      Kody says:
      or you're trying to golden age
      Micha says:
      ok, so we will nervestaple the drones?
      Kody says:
      notice that the production queue is free
      Micha says:
      yes.
      Kody says:
      the reason why honghu riots is because of the b-drone level shift from the rebuilding of kommuniza city
      Micha says:
      former -> stockpile?
      Micha says:
      yes, I noticed that
      Kody says:
      yep
      Kody says:
      so scout + stockpile for honghu
      Micha says:
      cool, that works well
      Micha says:
      production AND cost is 7
      Kody says:
      yep
      Kody says:
      if minerals were wasted I would have done a unit shuffle and built it in another base
      Micha says:
      hehe
      Kody says:
      we try to maximise the stockpiles that happen
      Kody says:
      that way we're okay for energy
      Micha says:
      so one min more production than cost would be great?
      Micha says:
      because then we change 1 min to 1 energy?
      Kody says:
      if we don't strigently stockpile we would have problems
      Kody says:
      nope
      Kody says:
      it just gets queued up for next turn
      Micha says:
      but with no losses
      Kody says:
      minerals roll over for up to 10minerals
      Kody says:
      but these are only production minerals
      Kody says:
      it doesn't count for queued minerals
      Micha says:
      i see
      Kody says:
      hrmm so what else have we got
      Micha says:
      6 other bases having no builöd
      Micha says:
      *build
      Kody says:
      well googliegrad
      Kody says:
      michanapolis
      Kody says:
      I actually don't know about
      Kody says:
      either former or if we have enough energy recycling tank
      Kody says:
      you see I need to play ahead and see if we have enough energy for all the rush buys
      Micha says:
      hm
      Kody says:
      anyway voltairegrad
      Kody says:
      change to former
      Kody says:
      stockpile
      Kody says:
      notice there's 4 units supported already
      Kody says:
      however there's a way around that
      Micha says:
      how?
      Kody says:
      the scout can be rehomed
      Kody says:
      look at the nearby bases within walking distance of a scout
      Kody says:
      there's only two
      Micha says:
      googliegrad
      Kody says:
      it has 4 supported already
      Micha says:
      then CenPla
      Kody says:
      yep
      Kody says:
      send the scout to central planning and rehome
      Kody says:
      then send central planning's scout to voltairegrad
      Micha says:
      done
      Kody says:
      Voltariograd's scout is independant
      Kody says:
      so don't rehome it
      Micha says:
      no
      Kody says:
      Voltariograd set to former and stockpile if you haven't done so
      Micha says:
      already done
      Kody says:
      St. Octaviansburg - former, stockpile
      Micha says:
      StO - FaSt
      Kody says:
      set jamski clove to colony pod and stockpile
      Kody says:
      not enough minerals left to complete it in 1 turn
      Kody says:
      so I settled for 2 turns
      Micha says:
      how?
      Kody says:
      hrmm although I suppose I could do a former
      Kody says:
      I adjusted the rush buy
      Micha says:
      ok
      Kody says:
      it's one of those cities I'm a bit iffy about
      Kody says:
      and requires playing ahead to the point where all the workers are converted into pods
      Micha says:
      yep
      Kody says:
      actually I've already got that city down
      Kody says:
      *checks a saved 2144*
      Micha says:
      hehe
      Kody says:
      nah it's screwy
      Micha says:
      ?
      Kody says:
      well too much stuff was happening
      Kody says:
      and I had a brain overload trying to get that rebuild fit into the whole scheme
      Kody says:
      also it's 2146 that it happens
      Kody says:
      which was outside my 5 year planning
      Micha says:

      Kody says:
      this turn it's inside the 5 year planning
      Kody says:
      so I'll have to figure out how to deal with it
      Kody says:
      okay I've think I've figured out how to deal with it
      Micha says:
      so?
      Kody says:
      okay it's all sorted now
      Kody says:
      central planning's crawler is nearby
      Kody says:
      so I rehome that crawler to Jamski
      Kody says:
      and it rebuilds perfectly
      Kody says:
      so rehome happens in 2144
      Micha says:
      good
      Micha says:
      What´s with the CN
      Micha says:
      I have a bad feeling about delaying it
      Kody says:
      it was outside of the 5 year planning
      Kody says:
      this turn it's inside again
      Kody says:
      so I have to figure it out
      Micha says:
      so it IS planned for 2145?
      Kody says:
      yeah
      Kody says:
      going to try for it in 2145
      Micha says:
      oh, that´s great.
      Micha says:
      I hope it won´t be too late then
      Kody says:
      hopefully it won't interfere with Jamski's rebuild
      Kody says:
      anyway Jamski clove does colony pod and stockpile
      Micha says:
      ok
      Micha says:
      next?
      Kody says:
      it's on it's way to finishing
      Micha says:
      3 turns
      Kody says:
      what's 3 turns
      Kody says:
      Jamski clove was meant to be 2 turns
      Micha says:
      till CP in Jamski Clove
      Kody says:
      it says 2 turns
      Kody says:
      for me anyway
      Micha says:
      I see the prob
      Micha says:
      the crawler on (20,14) wasn´t crawling yet
      Micha says:
      now it´s two turns
      Kody says:
      oh heh
      Kody says:
      there's some more rehome notes I think in the turn update
      Micha says:
      hm... Both "the Hive" and "Rokossovkygrad" could bear more units
      Kody says:
      but those are for a later turn
      Kody says:
      no they can't
      Kody says:
      hive is getting rebuilt
      Kody says:
      so all of the Hive's units gets added to rokossovkygrad
      Micha says:
      yeah, you´re right
      Kody says:
      caused me to spend 8 hours figuring out how to rehome things so we didn't lose minerals
      Micha says:

      Kody says:
      so basically we've got 4 cities that haven't been planned yet
      Micha says:
      yes
      Kody says:
      and probably some crawler movement on the side
      Kody says:
      to allow for future rehoming that may be needed in the next 5 years
      Kody says:
      also terraforming update needs to be done by that's a completely different story
      Micha says:
      yeah. I think it´s getting late there
      Kody says:
      yeah
      Heinrich, King of Germany, Duke of Saxony in Cyclotron's amazing Holy Roman Empire NES
      Let me eat your yummy brain!
      "be like Micha!" - Cyclotron

      Comment


      • #4
        CHAPTER ONE
        part four


        Kody says:
        well with central planning
        Kody says:
        I think the things we aren't sure about are
        Kody says:
        central planning is probably rushed fully
        Micha says:
        28 ecs for a rectank is a fair deal, I think
        Kody says:
        michanapolis and googliegrad were set to recycling tanks
        Kody says:
        yep
        Kody says:
        I need to refigure out michanapolis because I want to golden age pop boom it
        Micha says:
        yay!
        Kody says:
        I decided that after I found out we could get gene splicing
        Kody says:
        that means certain facilities need to be built in time
        Kody says:
        googliegrad I would want to build recycling tanks
        Kody says:
        however I'm not sure if we've got the energy to rush it later
        Kody says:
        so if we do have the energy available
        Kody says:
        then I will rush it
        Kody says:
        if we don't
        Kody says:
        hrmm
        Micha says:
        then?
        Micha says:
        we will let it build without interfering?
        Kody says:
        probably either a crimson guard
        Kody says:
        or maybe just leave it on recycling tank
        Kody says:
        also I've been doing CN rush build SP feits
        Kody says:
        no it's just not worth waiting for it to build by itself
        Kody says:
        oh I've just realised something
        Micha says:
        what?
        Kody says:
        googliegrad doesn't accumlate more than 10 minerals
        Kody says:
        so we can set CN to build in that base
        Kody says:
        and worry about it later
        Micha says:
        yay!
        Kody says:
        so for our turn 2142 planning we figure out exactly what it builds
        Kody says:
        yah for decisions that can be delayed
        Kody says:
        so CN is build it googliegrad
        Micha says:
        that´s great. I highly appreciate this decision
        Kody says:
        originally I built a crawler in rokossovkygrad
        Kody says:
        CN isn't actually built
        Micha says:
        I know
        Kody says:
        it's just put there to make the other factions nervous
        Kody says:
        I've been doing it on and off for the last 6 turns
        Micha says:
        but it perhaps prevents the other factions to start it because they know what happened last time
        Kody says:
        last time we stopped building it too
        Kody says:
        but the constant build and stop build shows we're still thinking about it
        Kody says:
        and if we get a whiff of someone about to build it we'll rush
        Micha says:
        hm, and if this someone is using the instantbuild thing like we did?
        Kody says:
        so hopefully they won't bother when we're obviously trying very hard to keep it ours
        Kody says:
        we're actually watching for the possibility that someone is getting loyalty
        Kody says:
        as soon as we think they've started researching that we're building it no questions no delay.
        Micha says:
        *relieved*
        Kody says:
        otherwise we're wasting advantage putting stuff into a military SP that we still have time
        Kody says:
        at the moment I think we've got a good buffer
        Kody says:
        finally with rokossovkygrad we're probably building either a network node
        Kody says:
        or a crawler
        Kody says:
        depends yet again on how much energy we'll have
        Kody says:
        need to make sure there's enough energy for all the rush buying
        Kody says:
        hrmm checks bdrone levels
        Kody says:
        there's bdrone level shifting
        Micha says:
        hm. NN would be great. 9 science per turn is a quite big amount for a Hive base at this size
        Kody says:
        so might be possible to pop boom with doctors on size 3
        Kody says:
        it would reduce down to 8
        Kody says:
        due to inefficiency
        Micha says:
        after moving capitol?
        Kody says:
        hah, roskossvkygrad is bdrone level 7
        Kody says:
        nope
        Kody says:
        because we're currently running 40/0/60
        Kody says:
        so at 7 labs we lose 1 lab point to SE setting inefficiency
        Kody says:
        actually
        Kody says:
        next turn we need to switch back to 50% 50%
        Kody says:
        we'll also be getting extra trade from the pirates
        Micha says:
        good
        Kody says:
        so we'll be getting enough labs and energy that our SE settings will cause us loss
        Kody says:
        up to last turn we were getting 0 loss
        Micha says:
        :'D
        Kody says:
        but I think this turn that changes
        Micha says:

        Kody says:
        time for me to sleep
        Micha says:
        ok
        Kody says:
        can you post this I guess
        Micha says:
        Yes, I will post it now
        Kody says:
        if you feel motivated you can convert everything we've done into a production list
        Kody says:
        that's what I usually do
        Micha says:
        Yay!
        Micha says:
        ok, sleep well
        Kody says:
        I think we've done 35% of the work so far.
        Micha says:
        hehe
        Kody says:
        most of what I went through I had already thought out, just hadn't written down.
        Kody says:
        another 15% of the work is terraforming
        Kody says:
        and the other 50% is playing the next 5 years.
        Micha says:

        Micha says:

        Kody says:
        to see if what we've done this turn causes problems with anything later
        Micha says:
        I see
        Micha says:
        well, that´s gonna be a looooong preturn then... every turn
        Kody says:
        eg need to shift a crawler
        Kody says:
        can't build that because not enough energy
        Kody says:
        need to insert 1 more mineral when rush buying 2 turns ago
        Kody says:
        stuff like that mostly
        Kody says:
        last turn it also need to rush buy recycling tank earlier since we don't get the growth in time.
        Micha says:
        holy crap, you have done that for months?
        Kody says:
        and had to rehome certain units to spread support
        Kody says:
        *nod*
        Kody says:
        It used to be easier
        Kody says:
        but because of all this mircomanagement we're growing faster than normal
        Kody says:
        in fact we're probably growing faster than any of the other factions
        Kody says:
        because of that growth it takes more time getting things sorted
        Micha says:
        yay! glory to the hive
        Kody says:
        our bases have almost doubled in the last 5 turns
        Kody says:
        before it used to only take 6 hours per turn
        Kody says:
        now it's more like 8-12
        Micha says:
        lol... "only"
        Micha says:
        what will be in 2165
        Kody says:
        alot less
        Micha says:
        ?
        Kody says:
        because we would have passed the critical stage
        Kody says:
        at this stage every mineral and ec counts
        Kody says:
        later on it won't matter much more because we've got so many more minerals and ecs to play with
        Kody says:
        that's why I'm trying so hard now
        Kody says:
        because changes now are expontential
        Kody says:
        1 EC 10 years down the track has become an extra former
        Kody says:
        well not anymore probably
        Kody says:
        but like 10 years ago it was that
        Micha says:
        wow
        Kody says:
        that's why people talk about turn advantage
        Kody says:
        that's also why the drones and us have all the SPs
        Kody says:
        we got IA 4 turns earlier than the other factions I think
        Kody says:
        small things cause big changes
        Micha says:
        so little time, so much difference...
        Kody says:
        big changes causes even bigger changes
        Kody says:
        *nod*
        Kody says:
        if we had waited 4 turns more before building our SPs
        Kody says:
        we might have missed one
        Kody says:
        or even two
        Micha says:
        think of the VW
        Micha says:
        I think we couldn´t have waited for more than one additional turn
        Kody says:
        really?
        Kody says:
        I wouldn't know
        Micha says:
        it seemed to be... close....
        Kody says:
        we were guessing that 2138 was the time when the others would be able to build
        Kody says:
        so we waited until it started to enter into the realm of possibility
        Kody says:
        racking up more turn advantage while we waited
        Micha says:
        and causing them to lose some mins
        Micha says:

        Kody says:
        I'm not sure
        Kody says:
        cycon may have lost some minerals
        Kody says:
        I think they will
        Kody says:
        because it will take them too long to get any of the other SPs
        Micha says:
        hehe
        Kody says:
        assuming the pirates don't give them flex
        Micha says:
        they will
        Kody says:
        or protengier pysch
        Micha says:
        if we get flex from pirates, they won´t wantus to trade it to the cycon
        Kody says:
        yeah hrmm
        Kody says:
        they seem too eager to give us flex now
        Kody says:
        so I guess someone else already has it
        Micha says:
        yeah
        Micha says:
        someone close to us
        Kody says:
        however, them giving us flex fits really nicely into the techs we want
        Micha says:
        teh "b" faction perhaps?
        Kody says:
        we've saved 5 years
        Kody says:
        thanks to the pirates
        Micha says:
        hehe
        Micha says:
        ok, you should really get some sleep now!
        Kody says:
        also the more techs the pirates get from us
        Kody says:
        the less they'll need the other two
        Micha says:
        yay
        Kody says:
        so it means less cooperation between the other factions hopefully
        Kody says:
        mkay
        Kody says:
        so post this preturn chat
        Micha says:
        or just spread of hiverian knowledge across the globe
        Micha says:
        ok
        Kody says:
        if you feel like it you can do the production section of the preturn update
        Micha says:
        I will
        Kody says:
        cool thanks
        Kody says:
        I'll need to keep teaching you as we go along
        Micha says:
        yep
        Kody says:
        so you'll understand all the B-drone stuff and the terraforming, and the rush buying formulas, and the tech availability
        Kody says:
        oh and the golden age stuff I've been working on too
        Micha says:

        Micha says:
        hehe
        Kody says:
        Vev has been working on military tactics
        Micha says:
        good!
        Kody says:
        which saves me from doing it
        Kody says:
        it feels like the hive is starting to pull together a bit
        Micha says:
        Yay !
        Kody says:
        anyway goodnight
        Micha says:
        goodnight
        Heinrich, King of Germany, Duke of Saxony in Cyclotron's amazing Holy Roman Empire NES
        Let me eat your yummy brain!
        "be like Micha!" - Cyclotron

        Comment


        • #5
          Can I have a private lesson like this some time too?
          Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

          Grapefruit Garden

          Comment


          • #6
            I'm available for all the wrong reasons
            Last edited by Vev; October 6, 2003, 22:35.
            Promoter of Public Morale
            Alpha Centauri Democracy Game

            Comment


            • #7
              Wow... thats quite some micromanagement... I'm absolutly shocked... It's taking me ages to get through this hive forum but so far, it's well worth it
              Play hangman.

              Comment


              • #8
                I can't believe Micha managed to sit through all that.

                You know I never really praised him on his efforts, but really he was top notch.

                Comment


                • #9
                  Yes Micha is also the one who supported me when I was left in the dark alone. He was the only one who read my posts and talked to me about the game. Yes out of all those elite players. Some skimmed through two pages of information that I spend hours to gather in less then 1 minute. But Micha read it, and pointed out errors.

                  Micha represents the real Hivers.
                  Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                  Grapefruit Garden

                  Comment


                  • #10
                    It's never too late to lay awards. Makes a thread.

                    Comment

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