CHAPTER ONE
part one
Micha says:
sorry
Micha says:
comp screwed up
Micha says:
"We´ll ignore the formers this turn" ...
Kody says:
okay
Kody transmits data
Kody says:
Here's an updated version
Micha says:
so mine is obsolete?
Kody says:
I updated it every turn almost
Kody says:
I updated some of the tech trading
Micha says:
hm, so I quit my current game?
Kody says:
just load the new one up
Kody says:
ctrl-l
Micha says:
ok, let´s start
Kody says:
press wait
Kody says:
until all the automatic stuff is down
Kody says:
done
Kody says:
go to Utopia Base and cancel the colony pod move
Micha says:
ok
Kody says:
two south of Vevtopia cancel the former move
Micha says:
done
Kody says:
okay now lets start at the Hive
Kody says:
change to colony pod
Kody says:
and stockpile
Kody says:
we're rebuilding the to put a sensor under it
Micha says:
yeah. Done.
Kody says:
and use the PTS to generate extra population
Kody says:
stockpile as well
Micha says:
yes
Kody says:
Kommuniza City change to colony pod as well
Kody says:
and stockpile
Kody says:
do the same with vevtopia and stockpile
Micha says:
ok. Vev will build in 2 turns, the others next turn
Kody says:
actually vevtopia builds next turn too
Kody says:
but we haven't changed that yet
Kody says:
look at kommuniza city
Kody says:
we're abandoning it next turn aren't we?
Micha says:
yes
Kody says:
tell me two resources that we're nolonger worried about
Kody says:
for that city
Micha says:
since we rebuild, nuts
Micha says:
?
Kody says:
what else
Micha says:
mins
Kody says:
the order of a city turn is
Kody says:
Pysch
Kody says:
pop boom growth
Kody says:
starvation growth
Kody says:
then minerals
Kody says:
then nutrients
Kody says:
then energy
Kody says:
then rioting
Kody says:
if the city is rebuilt during the mineral phase .....
Micha says:
it´s nuts and energy
Kody says:
yup
Kody says:
do you see something we could improve on
Micha says:
overall? That base?
Kody says:
overall
Kody says:
we've got an energy bonus there
Kody says:
so it's pointless using it
Kody says:
is there another base in range
Kody says:
that might be able to use it
Micha says:
ah, I see
Micha says:
Rokossovkygrad
Kody says:
*nod*
Kody says:
which worker would you switch over
Micha says:
the northern one, gaining 1-2-2, then 1-2-4
Kody says:
yep
Kody says:
so do that
Micha says:
doesn´t matter where I put the Kommie worker?
Kody says:
for kommuniza city?
Micha says:
yep
Micha says:
but it shouldn´t matter
Micha says:
(done)
Kody says:
try putting it on the farm and see what happens
Micha says:
ah, ok. Put it on some mins, eh? So abandoning next turn is for sue
Micha says:
*sure
Kody says:
yep
Kody says:
if you put it on the farm it doesn't complete
Kody says:
the reason why that is because about 4 turns ago I organised the minerals such that we had just enough to build
Micha says:
aha
Kody says:
we actually waste 1 mineral
Micha says:
Kody says:
but that would have required me to think 5-7 turns earlier when I did my last rush buy at Kommuniza
Micha says:
hehe... well, one min isn´t THAT much of a waste
Kody says:
not worth planning more than 5 turns into the future
Micha says:
agreed
Kody says:
now save it as Hive simulator, 2140-2
Kody says:
I mean 2141
Kody says:
just add "-2" on the end
Micha says:
ok
Kody says:
because you'll need that start of turn
Kody says:
when you do the preturn update on the board it's hard remembering all the things you did
Kody says:
so you need a start of turn save
Kody says:
anyway
Kody says:
go to New moscow
Micha says:
yes
Kody says:
can to former and stockpile
Kody says:
resave again as the "-2" you already have
Micha says:
can?
Kody says:
change to former
Micha says:
ah, ok
Kody says:
then
Kody says:
press end turn and look at the production of New moscow
Kody says:
when it asks if you want to abandon Kommuniza city say yes
Micha says:
done
Micha says:
Drone riots in HK
Kody says:
darn I accidently pressed escape
Kody says:
when we finish can you post this turn thingy
Micha says:
this chat?
Kody says:
MSN - preturn planning - turn 2141
Micha says:
or the simulator
Micha says:
ok
Kody says:
when we finish all of this
Kody says:
so that will be awhile
Kody says:
go to new moscow and tell me what you see
Micha says:
formers: 2, stockpiling energy, 16mins next turn, no changes
Kody says:
if you looked back
Kody says:
load turn 2141-2
Kody says:
that you saved earlier and tell me when the former was supposed to finish
Micha says:
WOW
Kody says:
ctrl-l
Kody says:
faster than quitting and loading
Micha says:
2 turns, and only 5 mins per turn. So the crawlers automatically switched from Kommie to NM?
Micha says:
I thought they´d be abandoned when city is gone?
Micha says:
...
Kody says:
so do you see it?
Micha says:
yes. So they ARE rehomed automatically?
Kody says:
not only that
Kody says:
the production
Micha says:
so the crawlers are rehomed, crawl res, then NM is counting its income, then it builds ?
Kody says:
nope
Kody says:
each base is done independantly
Kody says:
according to the order it's built in
Kody says:
since kommuniza city was built earlier than New moscow
Kody says:
after the crawlers are rehomed to new moscow
Kody says:
you get the crawlers adding production to new moscow again
Micha says:
so they double-crawl? Cool
Kody says:
one bad side effect is we don't get stockpile at Kommuniza city
Kody says:
since the base no-longer exists to stockpile
Kody says:
anyway
Micha says:
(that IS what I said above)
Kody says:
so we've got two bases done
Kody says:
New moscow and Kommuniza city
Micha says:
why are they rehomed to NM in special?
Kody says:
I figure out where things rehome using the simulator.
Kody says:
it's usually rehomed to the closest base
Kody says:
since googliegrad and new moscow are both equal distance
Kody says:
I guess it checks a certain direction first
Micha says:
I see
Kody says:
however as long as you have a good simulator you can figure it out by using "end turn"
Micha says:
Kody says:
next bit
Kody says:
vevtopia
Micha says:
..
Kody says:
well what do you see as the problem
Micha says:
colpod in 2 turns, but growth in 8
Kody says:
with stockpile we always want bases to finish every turn
Kody says:
we're rebuilding vevtopia
Kody says:
for B-drone reasons actually
Micha says:
ok
Kody says:
I'm trying to shuffle the B-drones so we can still golden age later
Kody says:
but anyway I'll explain that later
Kody says:
we've got 3 rocky mines
Kody says:
and one forest mineral
Kody says:
the rocky mine is about 7 minerals
Kody says:
that stockpiles between 3 to 4 ECs per turn
Kody says:
so what I've been doing is making sure that if a base is using a rocky mineral it's finishing a build
Kody says:
I shuffle the crawlers around if it doesn't
Kody says:
I also use it to rush things
Kody says:
and using the rehoming trick, we can double the output of those rocky minerals
Micha says:
yay
Micha says:
so it´ll go to CenPla as well?
Micha says:
and you´re going to rush the pod, since it is still 2 turns till completion
Kody says:
still there?
Micha says:
YOU ask me that? I am awaiting your answer
Micha says:
so it´ll go to CenPla as well?
Micha says:
and you´re going to rush the pod, since it is still 2 turns till completion
Kody says:
still there?
Micha says:
john?
Micha says:
hello?
Micha says:
john???
Micha says:
bloody MSN! Rot in hell, Bill Gates!
Micha says:
hello?
Micha says:
...
part one
Micha says:
sorry
Micha says:
comp screwed up
Micha says:
"We´ll ignore the formers this turn" ...
Kody says:
okay
Kody transmits data
Kody says:
Here's an updated version
Micha says:
so mine is obsolete?
Kody says:
I updated it every turn almost
Kody says:
I updated some of the tech trading
Micha says:
hm, so I quit my current game?
Kody says:
just load the new one up
Kody says:
ctrl-l
Micha says:
ok, let´s start
Kody says:
press wait
Kody says:
until all the automatic stuff is down
Kody says:
done
Kody says:
go to Utopia Base and cancel the colony pod move
Micha says:
ok
Kody says:
two south of Vevtopia cancel the former move
Micha says:
done
Kody says:
okay now lets start at the Hive
Kody says:
change to colony pod
Kody says:
and stockpile
Kody says:
we're rebuilding the to put a sensor under it
Micha says:
yeah. Done.
Kody says:
and use the PTS to generate extra population
Kody says:
stockpile as well
Micha says:
yes
Kody says:
Kommuniza City change to colony pod as well
Kody says:
and stockpile
Kody says:
do the same with vevtopia and stockpile
Micha says:
ok. Vev will build in 2 turns, the others next turn
Kody says:
actually vevtopia builds next turn too
Kody says:
but we haven't changed that yet
Kody says:
look at kommuniza city
Kody says:
we're abandoning it next turn aren't we?
Micha says:
yes
Kody says:
tell me two resources that we're nolonger worried about
Kody says:
for that city
Micha says:
since we rebuild, nuts
Micha says:
?
Kody says:
what else
Micha says:
mins
Kody says:
the order of a city turn is
Kody says:
Pysch
Kody says:
pop boom growth
Kody says:
starvation growth
Kody says:
then minerals
Kody says:
then nutrients
Kody says:
then energy
Kody says:
then rioting
Kody says:
if the city is rebuilt during the mineral phase .....
Micha says:
it´s nuts and energy
Kody says:
yup
Kody says:
do you see something we could improve on
Micha says:
overall? That base?
Kody says:
overall
Kody says:
we've got an energy bonus there
Kody says:
so it's pointless using it
Kody says:
is there another base in range
Kody says:
that might be able to use it
Micha says:
ah, I see
Micha says:
Rokossovkygrad
Kody says:
*nod*
Kody says:
which worker would you switch over
Micha says:
the northern one, gaining 1-2-2, then 1-2-4
Kody says:
yep
Kody says:
so do that
Micha says:
doesn´t matter where I put the Kommie worker?
Kody says:
for kommuniza city?
Micha says:
yep
Micha says:
but it shouldn´t matter
Micha says:
(done)
Kody says:
try putting it on the farm and see what happens
Micha says:
ah, ok. Put it on some mins, eh? So abandoning next turn is for sue
Micha says:
*sure
Kody says:
yep
Kody says:
if you put it on the farm it doesn't complete
Kody says:
the reason why that is because about 4 turns ago I organised the minerals such that we had just enough to build
Micha says:
aha
Kody says:
we actually waste 1 mineral
Micha says:
Kody says:
but that would have required me to think 5-7 turns earlier when I did my last rush buy at Kommuniza
Micha says:
hehe... well, one min isn´t THAT much of a waste
Kody says:
not worth planning more than 5 turns into the future
Micha says:
agreed
Kody says:
now save it as Hive simulator, 2140-2
Kody says:
I mean 2141
Kody says:
just add "-2" on the end
Micha says:
ok
Kody says:
because you'll need that start of turn
Kody says:
when you do the preturn update on the board it's hard remembering all the things you did
Kody says:
so you need a start of turn save
Kody says:
anyway
Kody says:
go to New moscow
Micha says:
yes
Kody says:
can to former and stockpile
Kody says:
resave again as the "-2" you already have
Micha says:
can?
Kody says:
change to former
Micha says:
ah, ok
Kody says:
then
Kody says:
press end turn and look at the production of New moscow
Kody says:
when it asks if you want to abandon Kommuniza city say yes
Micha says:
done
Micha says:
Drone riots in HK
Kody says:
darn I accidently pressed escape
Kody says:
when we finish can you post this turn thingy
Micha says:
this chat?
Kody says:
MSN - preturn planning - turn 2141
Micha says:
or the simulator
Micha says:
ok
Kody says:
when we finish all of this
Kody says:
so that will be awhile
Kody says:
go to new moscow and tell me what you see
Micha says:
formers: 2, stockpiling energy, 16mins next turn, no changes
Kody says:
if you looked back
Kody says:
load turn 2141-2
Kody says:
that you saved earlier and tell me when the former was supposed to finish
Micha says:
WOW
Kody says:
ctrl-l
Kody says:
faster than quitting and loading
Micha says:
2 turns, and only 5 mins per turn. So the crawlers automatically switched from Kommie to NM?
Micha says:
I thought they´d be abandoned when city is gone?
Micha says:
...
Kody says:
so do you see it?
Micha says:
yes. So they ARE rehomed automatically?
Kody says:
not only that
Kody says:
the production
Micha says:
so the crawlers are rehomed, crawl res, then NM is counting its income, then it builds ?
Kody says:
nope
Kody says:
each base is done independantly
Kody says:
according to the order it's built in
Kody says:
since kommuniza city was built earlier than New moscow
Kody says:
after the crawlers are rehomed to new moscow
Kody says:
you get the crawlers adding production to new moscow again
Micha says:
so they double-crawl? Cool
Kody says:
one bad side effect is we don't get stockpile at Kommuniza city
Kody says:
since the base no-longer exists to stockpile
Kody says:
anyway
Micha says:
(that IS what I said above)
Kody says:
so we've got two bases done
Kody says:
New moscow and Kommuniza city
Micha says:
why are they rehomed to NM in special?
Kody says:
I figure out where things rehome using the simulator.
Kody says:
it's usually rehomed to the closest base
Kody says:
since googliegrad and new moscow are both equal distance
Kody says:
I guess it checks a certain direction first
Micha says:
I see
Kody says:
however as long as you have a good simulator you can figure it out by using "end turn"
Micha says:
Kody says:
next bit
Kody says:
vevtopia
Micha says:
..
Kody says:
well what do you see as the problem
Micha says:
colpod in 2 turns, but growth in 8
Kody says:
with stockpile we always want bases to finish every turn
Kody says:
we're rebuilding vevtopia
Kody says:
for B-drone reasons actually
Micha says:
ok
Kody says:
I'm trying to shuffle the B-drones so we can still golden age later
Kody says:
but anyway I'll explain that later
Kody says:
we've got 3 rocky mines
Kody says:
and one forest mineral
Kody says:
the rocky mine is about 7 minerals
Kody says:
that stockpiles between 3 to 4 ECs per turn
Kody says:
so what I've been doing is making sure that if a base is using a rocky mineral it's finishing a build
Kody says:
I shuffle the crawlers around if it doesn't
Kody says:
I also use it to rush things
Kody says:
and using the rehoming trick, we can double the output of those rocky minerals
Micha says:
yay
Micha says:
so it´ll go to CenPla as well?
Micha says:
and you´re going to rush the pod, since it is still 2 turns till completion
Kody says:
still there?
Micha says:
YOU ask me that? I am awaiting your answer
Micha says:
so it´ll go to CenPla as well?
Micha says:
and you´re going to rush the pod, since it is still 2 turns till completion
Kody says:
still there?
Micha says:
john?
Micha says:
hello?
Micha says:
john???
Micha says:
bloody MSN! Rot in hell, Bill Gates!
Micha says:
hello?
Micha says:
...
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