Announcement

Collapse
No announcement yet.

Warfare Strategy

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Atrocities for fun and profit!

    Indulge in the roleplaying! The Hive has no moral scruples against using any tool to advance its glorious cause!

    For the Hive any income we receive from trade will be small to negligible, until the mid-late game our entire trade revenue will probably be equal to the net energy surplus of one single mid-sized base. Why deny ourselves such a powerful tool, for such an insignificant gain?

    I think Orbital Spaceflight should be a major research priority. Since the Hive cannot hope to achieve research parity with factions like the University or Cycon, we should jealously guard any advantage we gain in the realm of planet busters before the other factions develop any deterrent or defenses against them.

    As for the other atrocities, they have their uses. Genetic Warfare is a powerful tool, allowing you to capture otherwise unassailable positions. It should be used to full advantage.

    Nerve gas is incredibly powerful, and we should equip as many units with it as is practical. Out in the open it should be used liberally, but in base attacks we should try to avoid it.

    Running Police State there shouldn’t be too many cases where nerve stapling would be necessary. One exception is recently captured bases. These should be nerve stapled as necessary to put down conquest drones and increase our defense against enemy probe actions. We should caution ourselves, however of relying on nerve stapling as a means of controlling drone problems; the diminishing returns will quickly make them ineffective

    Obliteration of course should only be used on indefensible bases we either have no capacity( or intention) of recapturing or simply wish to deny our enemies. Also, keeping in mind that factions rear bases tend to be less well guarded than frontier bases, we could build Airdrop units specifically for the purpose of capturing and razing enemy bases and improvements. This is the most annoying thing in the world for builder types
    Last edited by EZRhino; June 28, 2003, 17:06.
    Sea Kings TOT

    Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
    Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!

    Comment


    • #17
      Originally posted by Voltaire
      The default names just aren't inspiring enough,
      I know The Crimson Guard has been used in another context, But I have started naming my 1-1tr-1's this in SP games - seems appropriate as the mindworms against which they are defending are sorta crimson colored (or at least the fungus is)

      Silksteel armor lends itself to anything SS related

      My Empath SAM Choppers are always either Hawks (Fission) or Falcons (Fusion) with the appropriate weapon (eg Missile hawk or Shard falcon, etc)

      An early (ish) unit will likely be the Trance Plasma AAA defender (with a basic gun as weapon) perhaps the Revolutionary Guard?

      'Course my drop troops were always St Pats, named after the Canadian Paratroop battallion, the St Patricias's Light Infantry - not at all appropriate for the Hive. My foil probes were Navy Seals and my mobile landprobes were CIA and my infantry probe defenders (some gamers call this unit Stumpy) were HomeGuard

      Most not appropriate for The Hive, but I'm sure most of us have favorite names for frequently designed units

      G.

      Comment


      • #18
        Need a special Spetnaz unit, anyone have ideas what it will have?
        Promoter of Public Morale
        Alpha Centauri Democracy Game

        Comment

        Working...
        X