The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
Jamski says:
*starts turnchat*
Jamski says:
turn 2134?
Jamski says:
I hope
John says:
nope
John says:
2133
Jamski says:
ah
Jamski says:
Preturn update 2133
Change SE settings to 30, 60, 10 again
Jamski says:
and that's it
John says:
hrmm
John says:
there's more than that
Jamski says:
yes
Jamski says:
bases :
Jamski says:
The hive
- switch to scout
- switch to crawler next turn
Feckin
- switch to crawler
Jamski says:
Googliegrad
- rush buy 22
HongHu-KongHu
- switch to crawler
Jamski says:
Jasmki
- switch to facility
- rush buy 4 ECs
- switch to crawler
Kommie city
- switch to crawler
Rokossovky
- rush buy 22 ECs
Jamski says:
That was the bases
Jamski says:
Shout when you want units
John says:
units now
John says:
oh just wait
John says:
I didn't do jamski
Jamski says:
(27,7) Rover - move 23,13
(10,30) Rover - move 9,31
Jamski says:
*waits*
John says:
okay continue
Jamski says:
got the rovers?
John says:
yep
Jamski says:
(29,21) Former - move (29,19), move (28,20), build road, build forest
(28,20) Former - move (26,20), build road
(24,20) Former - move (26,20), build road
(23,19) Former - build forest
(23,19) Former - build forest
(16,18) Former - build forest
(16,18) Former - goto (14,18)
(22,22) Former - move (24,20), build forest
(22,22) Former - move (24,20), build forest
Jamski says:
shout when you want crawlers
Jamski says:
(still no farms, only forests as far as the eye can see)
John says:
farms?
John says:
why do you want farms
Jamski says:
if we ever get the PTS each base needs one
John says:
no they don't
Jamski says:
or a nut bonus
Jamski says:
sure?
John says:
or a monolith
Jamski says:
yes
Jamski says:
but at least 6 food for 3 citizens?
John says:
everybase has a monolith, nut, or farm
Jamski says:
every?
Jamski says:
nice
Jamski says:
I didn't check
John says:
kommunizma city has a farm
John says:
all the others have nuts or monoliths
Jamski says:
forget it then
John says:
crawlers
Jamski says:
although without condesners...
Jamski says:
crawlers coming up
Jamski says:
(27,17) crawler - move (28,18), minerals
Jamski Clove - Switch worker on south forest to south-east forest.
(25,15) crawler - move (25,17), minerals
(29,19) crawler - move (29,21), minerals
(22,22) crawler - move (20,20), minerals
(24,24) crawler - move (22,22), minerals
(26,26) crawler - move (24,24), minerals
(19,19) crawler - move (19,21), minerals
(18,16) crawler - move (19,19), minerals
John says:
you should try replicating this turn in the simulator
Jamski says:
(17,21) crawler - move (18,18), minerals
Jamski says:
one more
Vev has been added to the conversation.
Jamski says:
hey Vev
Jamski says:
How are the crawlers doing John?
John says:
Hrmm just thinking atm
Jamski says:
about?
John says:
I think I lost us 1 EC next turn
Jamski says:
a whole ec
Jamski says:
**** man
John says:
*nod*
Jamski says:
we'd better submit to the Uni
Vev says:
don't you know compounding interest over 300 years is a lot
Jamski says:
John says:
indeed it is
Jamski says:
but... we have a planned economy with 0% intrest
John says:
actually it's more than 1 EC
John says:
because I remembered it affects the rush buying
John says:
oh well
John says:
let me calculate how much I lost us
Jamski says:
what can ya do now?
John says:
nothing really
John says:
unless we want a reload message
John says:
I should have checked for forest growth
Jamski says:
oh well
Jamski says:
don't worry about it now
John says:
we lost 3 ECs in total
Jamski says:
we can live with it
John says:
*nod*
Jamski says:
send a message to the Drones asking to borrow 4
John says:
okay I guess the turn is done now
Jamski says:
k
John says:
lol
Vev says:
how close do you normally cut close to the EC reserve?
John says:
they don't have any money
John says:
this turn 3ECs remaining
John says:
next turn we should have about 21ECs remaining
John says:
following turn about 50ECs
John says:
and following turn about 90ECs
Jamski says:
that's nice
John says:
yeah the cities start building the crawlers faster than we can rush buy them
John says:
and we get stockpile everytime
John says:
darn it I lost us 3 ECs
Vev says:
That is going to haunt you for the rest of your life John.
John says:
very funny
Jamski says:
I'll keep mentioning it
John says:
heh
Jamski says:
John, remember those 3ecs you lost us, and now we're 3ecs short for rushing the cloning vats
Jamski says:
and the Uni get it in a turn
John says:
uh huh
Jamski says:
ITS ALLY OUR FAULT
John says:
okay well nothing to do be done now
Jamski says:
um, put the space in the wrong place
John says:
I guess I should upload the turn
John says:
Jamski can you upload this whole conversation
Jamski says:
yep
Jamski says:
will do
Jamski says:
any last words?
Jamski says:
Johnnie?
Jamski says:
Vevvie?
Vev says:
I'll like a doughnut please
John says:
Jamski isn't getting that little island named after him anymore
John says:
what were you calling it again?
Vev says:
Isle of Subjugation
Jamski says:
Isle of Man
Vev says:
Penisula of Enlightenment
Jamski says:
Penis Fun Whoreville Island Theme Park Land
Vev says:
That's the one!
Vev says:
It was on the tip of my tongue all the time
Jamski says:
OK, boys time to post it up.
-Jam
1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
John says:
hi
John says:
do you want to do the turn chat with me?
John says:
Honghu?
HongHu says:
hello
John says:
hi there
John says:
turn chat?
HongHu says:
oh no ! lol
HongHu says:
where was spamski
John says:
huh?
John says:
he's asleep
HongHu says:
I know I mean before
John says:
he wasn't online
HongHu says:
hmmm
HongHu says:
We could try if you think I can help in anything
John says:
well I'm considering building the PTS this turn
John says:
and gaining the bonus workers
HongHu says:
pts?!
HongHu says:
I didn't know that it is the plan
John says:
well considering
HongHu says:
did we already got the other two?
John says:
nope
HongHu says:
so why are you considering pts now?
John says:
basically the current plan is PTS HGP next turn
HongHu says:
oh
John says:
then VW either in 2136 or 2137
HongHu says:
so both sp in one turn
HongHu says:
hold
John says:
I was considering PTS this turn
HongHu says:
baby
HongHu says:
ok now
John says:
but I've realised I haven't set it up correctly
HongHu says:
why?
John says:
I needed at least 1 turn previous to do that.
HongHu says:
why?
John says:
because it takes time to move the crawlers into position
HongHu says:
crawlers for nut?
John says:
crawlers for rushing
John says:
and for minerals
HongHu says:
oh i got it
HongHu says:
so they are not in position
HongHu says:
but we could build hgp?
John says:
we're not in optimal position
HongHu says:
hmmm
John says:
we can build the PTS this turn
John says:
but we lose out I think.
HongHu says:
well I think we may want to build hgp before we want to do pts
John says:
I should have thought about building the PTS earlier
HongHu says:
?
John says:
it gives us more energy definitely
HongHu says:
let me make sure I understand you
John says:
we also might have gotten biogenetics 1 turn earlier.
HongHu says:
you were not considering get pts prior to get hgp?
John says:
yeah
HongHu says:
you were?
John says:
PTS gives us more workers
John says:
I was considering that
HongHu says:
you know that hgp is needed for the drones?
John says:
we only get 2 drones
HongHu says:
for each new base
John says:
and I could have set two doctors
John says:
*shake*
John says:
nope only 2 drones
HongHu says:
do we have enough police and enough food
John says:
overall
John says:
*nod*
John says:
just the crawlers aren't in the right positions
HongHu says:
hmmm
John says:
I should have thought about it last turn.
John says:
If I had we would have had a nice bonus
HongHu says:
what's the different bt pts now hgp next and hgp now pts next
John says:
at the moment it would probably be losing a few minerals and gaining a few energy
John says:
HGP doesn't do anything for us.
John says:
not until we build the PTS
John says:
after we build the PTS the HGP frees up two doctors.
HongHu says:
what are pop in each base/
HongHu says:
2?
HongHu says:
3?
John says:
mostly 2
John says:
there's two bases with pop 1
HongHu says:
so if we build pts they'll all become 3
HongHu says:
are we ready?
HongHu says:
police, nut?
John says:
nope
John says:
need two doctors in the size 1 bases
HongHu says:
that's why I said hgp is needed before pts
John says:
and crawlers aren't in optimal positions
John says:
why?
John says:
PTS gives a better bonus than the HGP
HongHu says:
with hgp you could use one more worker
HongHu says:
when you build pts
HongHu says:
in everybase
John says:
when you build PTS all size 3 bases and smaller get -1 drone
HongHu says:
that's true too
John says:
so it's only the size 1 bases that might riot
HongHu says:
that would mean -2 with pts and hgp
John says:
if we don't look after them.
HongHu says:
and nobody should riot
HongHu says:
if we don't have 2 police
John says:
we only need 1 police
HongHu says:
and after the 8th base
HongHu says:
and after we build more bases
John says:
have you run the simulator?
HongHu says:
new base will start with a drone
John says:
it's all in there
HongHu says:
no haven't got time
John says:
after the 13th base all new bases will start with a drone
HongHu says:
are you saying that pts this turn hgp next
HongHu says:
exactly
John says:
between 8-14th
HongHu says:
yes
HongHu says:
phone
John says:
there's a probability
John says:
well I'm saying I should have planned for the PTS this turn, and the HGP next turn
HongHu says:
so what's the current situation
HongHu says:
pts and hgp both together next turn?
HongHu says:
in two bases?
John says:
yeah probably
John says:
unless we go for PTS this turn
HongHu says:
ok it's trade off then
HongHu says:
if we get it now and lose some min
John says:
but we get more energy
HongHu says:
or get it next turn and lose some new pop
John says:
if we get it next turn we lose some energy
John says:
we don't lose any new pop
HongHu says:
only energy?
HongHu says:
well we lose the instant growth to 3 this turn
John says:
yeah
John says:
PTS gives us some nice energy
John says:
but the instant growth only effects energy and minerals
HongHu says:
population I mean
John says:
but we lose some minerals from rushing it now
HongHu says:
I know
John says:
but population is only really minerals and energy for us.
HongHu says:
well isn't that all that it is/
HongHu says:
nut is for growth and growth is for min and energy
John says:
uh huh
HongHu says:
so compare the two possibilities
HongHu says:
which loses us more?
John says:
but what is the balance for minerals and energy
HongHu says:
and I don't think we have any risk losing pts if we don't build it now right
John says:
nope I doubt we do
HongHu says:
depend on which is our emphasis now
HongHu says:
do we need research faster?
John says:
I think we lose about 7 minerals if we build it now
HongHu says:
which I thought I do
John says:
hrmm
John says:
let me check the research difference
HongHu says:
ok
John says:
difference is about 3-5 research points I think
John says:
we're getting 25 per turn
HongHu says:
each year or only one year
John says:
if I had planned for PTS this turn.
John says:
we would have gotten a mineral and energy bonus
John says:
for one year, because we're building PTS next turn anyway
HongHu says:
then it may not be that important I guess
John says:
yeah but if I had planned correctly
HongHu says:
I wouldn't mind much either way
John says:
we would be looking at more minerals and more energy overall.
HongHu says:
don't be too hard to yourself
HongHu says:
I don't think the 7 minerals are that important any way
HongHu says:
I mean they are important
HongHu says:
but if we have to lose it
HongHu says:
it's ok
John says:
for now it's better to continue with our current plans I think
HongHu says:
ok
HongHu says:
I would agree
John says:
so I'll post the turn
HongHu says:
ok
John says:
can you copy this into the turn chat?
HongHu says:
ok I will
HongHu says:
not much new info any way
HongHu says:
ttyl then
John says:
okay
Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
John says:
Begining turn chat for year 2134
John says:
The official, everyone is marked away turn chat. With only me as the active talker.
John says:
Moving both rovers back to base.
John says:
okay checking preturn update
John says:
Preturn update 2134
Googliegrad
- build scout
- stockpile
The hive
- change to crawler
- stockpile
Freckin
- change to colony pod
- stockpile
Jamski
- change to colony pod
- stockpile
Kommie city
- switch to crawler
- stockpile
Voltairograd
- rush buy 13 ECs
Rokossovky
- switch to crawler
- stockpile
HongHu-KongHu
- rush buy 13ECs
John says:
The hive is no longer rush buying a mineral.
John says:
because I'm rehoming a crawler in it.
John says:
Feckin and "The hive" has been set to colony pods.
John says:
I mean Feckin and Jamski Clove has been set to colony pods
John says:
Alternative Personality John say: when are those colony pods going to be planted
John says:
The feckin colony pod is going to be planted in turn 2136
John says:
The Jamski clove colony pod gets planted in turn 2138
John says:
(14,18) former - build road, build sensor
(16,18) former - move (14,18), build sensor
(23,19) former - goto (23,13)
(23,19) former - goto (23,13)
(24,20) former - move (21,19), build forest
(24,20) former - move (21,19), build forest
(26,20) former - build forest
(26,20) former - move (28,20), build forest
(28,20) former - build forest
John says:
now doing former moves
John says:
okay former moves completed
John says:
we need to get a recycling tank build near Jamski Clove
John says:
hi tass
Lord Tassadar says:
hi
John says:
(22,26) crawler - move (22,24), minerals
(17,21) crawler - move (16,18), minerals
(25,15) crawler - move (23,19), minerals
(29,21) crawler - move (24,20), minerals
(29,23) crawler - move (29,21), minerals
(26,26) crawler - move (24,24), minerals
(24,24) crawler - move (22,22), minerals
(22,22) crawler - move (21,21), minerals (only 1 mineral)
John says:
moving crawlers
This conversation has been inactive; some participants will be removed.
Lord Tassadar has been removed.
HongHu has been removed.
To resume the conversation, reinvite the people who have been removed.
John says:
hrmm okay
Lord Tassadar has been added to the conversation.
Vev has not been added to this conversation yet.
HongHu has been added to the conversation.
Vev has been added to the conversation.
HongHu says:
hello?
HongHu has left the conversation.
Lord Tassadar says:
Hi
John says:
hrmm failed turn chat
This conversation has been inactive; some participants will be removed.
Lord Tassadar has been removed.
To resume the conversation, reinvite the people who have been removed.
John says:
turn chat?
Vev says:
me mark and prepare
John says:
chairman?
Voltaire says:
Sorry I was AFK
Voltaire says:
I am indeed here
Vev says:
hi
Voltaire says:
Alright we'll get started with the turnchat whenever everyone's ready
John says:
okay
John says:
well vev isn't going to particiate
John says:
there appears to be a problem
John says:
hello?
Voltaire says:
Problem?
John says:
cycon began construction of the VW
John says:
the question is whether they have finished it via an instant build or not
Voltaire says:
Hmm
Voltaire says:
Assuming they have not...
Voltaire says:
How soon can we get the VW?
John says:
now
John says:
this was the planned turn
Voltaire says:
Now assuming they have completed it via an instant build
Voltaire says:
if we build it, how many minerals do we lose
Voltaire says:
?
John says:
hrmm let me check
Voltaire says:
and what other SP's can we switch to?
John says:
CN
John says:
or ME
John says:
drones said they'll gift us the ME if we fail the VW build
Voltaire says:
Go for it, I don't think we have too much to lose, if we fail in the VW we at least get the ME as compensation
John says:
okay
John says:
another thing
Voltaire says:
and the CyCon may have not completed
Voltaire says:
it
Voltaire says:
yes?
John says:
apparently pirates have met the drones
John says:
although it seems strange
John says:
because it wasn't the same scout that is going around our shores
Voltaire says:
Hmm
Voltaire says:
Well this gives us less leverage with the pirates
John says:
in what way?
Voltaire says:
now getting the comunication frequencies of the CyCon or another faction will be more difficult
John says:
buster has a pending treaty
John says:
hrmm okay
Voltaire says:
Speaking of Buster
Voltaire says:
Any word on the permipact?
John says:
it's finalised
Voltaire says:
Alright
Voltaire says:
perfect
John says:
hrmm okay
John says:
anyway looks like hook will be difficult to negotiate with
John says:
have you had any word from the pirates
Voltaire says:
None
Voltaire says:
And I've sent small reminders over PM that we have negotiations pending
Voltaire says:
brb keep talking
John says:
and the party RSVP
John says:
there's nobody else to talk with
Voltaire says:
back
Voltaire says:
I wonder where all the Pirates are
Voltaire says:
I've PMed both Flubber and Herculese
Voltaire says:
no response yet
John says:
read pirate negotiations in CGN
John says:
I still can't figure out how their schooner got all the way around our shore so fast
John says:
it's not possible
John says:
unless they had a 2nd ship
Voltaire says:
That is entirely possible, the 2nd ship
John says:
probably
John says:
oh well it doesn't matter
John says:
oh yeah better change Xenobanana back to Voltaire again
Voltaire says:
lol
John says:
interesting thing
Voltaire says:
Well I've read the CGN posts
John says:
apparently the pirates did a reload
Voltaire says:
the problem is if CyCon-Pirate relations are any inidication
Voltaire says:
the Pirates will not give a damn if we're annoyed with them
Voltaire says:
but i agree
Voltaire says:
we should distunctly express displeasure with their actions
Voltaire says:
furthermore
Voltaire says:
actually
Voltaire says:
why not let them trade with the Drones?
Voltaire says:
let us play with their minds a little bit
Voltaire says:
they're unaware of the permipact
Voltaire says:
and it really doesn't matter which one of us gets the tech
John says:
well we can't really stop them
John says:
it does kindof matter
John says:
if we can mobility
John says:
then we can get flexibility faster
John says:
and the drones will have less problems with tech availability
Voltaire says:
One suggestion I have if the Pirates in the end refuse to trade at all
Voltaire says:
Once we meet the other factions
Voltaire says:
Propose a embargo on trade with the Pirates
John says:
that sounds rather evil
Voltaire says:
lol
John says:
and probably won't happen
Voltaire says:
Don't discount it
Voltaire says:
but you're right
Voltaire says:
no way of enforcing it
John says:
proposing an embargo would make us seem evil too
John says:
and it won't work
John says:
so there's no point
Voltaire says:
what about joint military action against the pirates? they pose a threat to our sea traffic as well as that of all other land factions
John says:
it would only work if we're already on pact or better relations with other factions
John says:
you see if someone goes aggressive on them
Voltaire says:
well our relations with the CyCon look promising
Voltaire says:
and as you pointed out, if Archaic is out of the picture in the University
Voltaire says:
we may well be able to work something out with them
John says:
well I don't know yet
John says:
but I think the university decided it's better not to have archaic as leader
John says:
I think we should ask them in the private forum.
John says:
basically innocently say "is archaic still leader of the university?"
John says:
honghu should do it, cause she's the kind of person that speaks her mind
John says:
it basically says we might be interested in some kind of alliance, or at least we don't intend to attack
John says:
hrmm too risky maybe?
Voltaire says:
I think not
Voltaire says:
it would seem but a simple question coming from honghu
Voltaire says:
besides
John says:
but it would make the university think
Voltaire says:
the other factions have stated who their leaders are in public
John says:
If the answer is GT is running the show
John says:
then we should get HongHu to congratulate GT
John says:
make it a private thingy with just one hive member so it doesn't attract too much attention
Voltaire says:
yes
John says:
but HongHu congratulating GT will hopefully make them realise we don't have ill-will
John says:
with archiac out of the picture
Voltaire says:
lol, let us hope so
Voltaire says:
Tass has done wonders for relations between our factions
John says:
uh huh
John says:
hrmm so post the preturn update
Voltaire says:
yup
Voltaire says:
we're going ahead with the VW
Voltaire says:
and the Drones have met the Pirates
Voltaire says:
not many other segnificant updates
John says:
can you copy and paste the first set of instructions from the preturn
Voltaire says:
Where is it?
John says:
in turn update thread
Voltaire says:
k
John says:
oh another thing with Jamski and Rokossovky away most of the time, it sometimes gets difficult to find someone to turn chat with
Voltaire says:
(14,18) former - build road, build sensor
(16,18) former - move (14,18), build sensor
(23,19) former - goto (23,13)
(23,19) former - goto (23,13)
(24,20) former - move (21,19), build forest
(24,20) former - move (21,19), build forest
(26,20) former - build forest
(26,20) former - move (28,20), build forest
(28,20) former - build forest
Voltaire says:
(22,26) crawler - move (22,24), minerals
(17,21) crawler - move (16,18), minerals
(25,15) crawler - move (23,19), minerals
(29,21) crawler - move (24,20), minerals
(29,23) crawler - move (29,21), minerals
(26,26) crawler - move (24,24), minerals
(24,24) crawler - move (22,22), minerals
(22,22) crawler - move (21,21), minerals (only 1 mineral)
John says:
is that the first section?
John says:
I thought there was another section
Voltaire says:
sorry no you're right
Voltaire says:
Preturn update 2134
Googliegrad
- build scout
- stockpile
Voltaire says:
The hive
- change to crawler
- stockpile
Voltaire says:
Freckin
- change to colony pod
- stockpile
Voltaire says:
Jamski
- change to colony pod
- stockpile
John says:
hrmm
Voltaire says:
Kommie city
- switch to crawler
- stockpile
John says:
I need to read this stuff
Voltaire says:
Voltairograd
- rush buy 13 ECs
John says:
and do it
Voltaire says:
Rokossovky
- switch to crawler
- stockpile
Voltaire says:
HongHu-KongHu
- rush buy 13ECs
John says:
and that looks like preturn 2134
John says:
Preturn update 2134
Voltaire says:
ah crap you're right
Voltaire says:
i've found it
Voltaire says:
I should just post in on the turnchat forum
John says:
huh?
Voltaire says:
the Preturn moves 2137
John says:
the reason I'm asking is because I don't want to constantly switch windows
Voltaire says:
ah
Voltaire says:
alright
Voltaire says:
my mistake
John says:
MSN has always on top
John says:
which is useful
Voltaire says:
non-military movement
(10,18) Former - move north-west, build road
(10,18) Former - build sensor
(18,24) Former - south, build road
(18,24) Former - build forest
(28,24) Former - move (26,28), build road
(28,24) Former - move (26,28), build road
(24,14) Former - move (22,16), build road
(23,11) Former - move west, rehome Xenodoughnut, move south-west, build Forest
Voltaire says:
(20,12) Former - move north-east, rehome Xenodoughnut, move south-west, build Forest
(21,11) colony pod - build Xenodoughnut
(14,18) scout - move south, move north-west, move north-west, goto west
(14,18) colony pod - move south, move north-west, move north-west, goto west
Voltaire says:
I'll leave that as it for now until you're ready for the next set of moves
Voltaire says:
SP Building
Build VW
Start with 7 minerals
(23,19) Crawler - VW, 21 mins
(22,20) Crawler - VW, 21 mins
(22,22) Crawler - VW, 21 mins
(24,24) Crawler - VW, 21 mins
(24,20) Crawler - VW, 21 mins
(26,20) Crawler - VW, 21 mins
(23,15) Crawler - VW, 21 mins
(18,18) Crawler - VW, 21 mins
(18,20) Crawler - VW, 21 mins
14 minerals from all workers on forest and 1 crawler
Voltaire says:
crawler reallocation
(19,19) Crawler - move south-west, crawl 7 mins
(26,26) Crawler - move north, move west, crawl 7 mins
(27,23) Crawler - move south-east, crawl 2 mins
(25,23) Crawler - move east, crawl 4 mins
(29,19) Crawler - move south-west, move west, move west, crawl 2 mins
(29,21) Crawler - move north-west, west, crawl 2 mins
Voltaire says:
Production
The Hive - build crawler, rush buy 26ECs
Vevtopia - change to command nexus (decoy), stockpile
Voltariograd - change to VW, stockpile
XenoDoughnut - build former, rush buy 8ECs
Central Planning - No Change
Googliegrad - rush buy 19ECs
HongHu-KongHu - rush buy 6 ECs
Jamski Clove - rush buy 11 ECs
Kommuniza City - build colony pod, stockpile
Rokossovkygrad - rush buy 13 ECs
Voltaire says:
worker reallocation
Voltariograd - move worker on "rocky nut" to "forest"
Jamski Clove - move worker on "river forest" to "forest"
Xenodoughnut - move worker on "rolling" to "river forest"
Central Planning - move worker on "nut" to "forest"
Central Planning - move worker on "rainy river" to "forest"
Kommuniza City - move worker on "farm" to "north-east forest"
Voltaire says:
Vevtopia - move worker on "flat river nut" to "rolling rover nut"
Voltaire says:
Military Movement
(25,15) Scout - move north-east, goto south-west
(22,26) Scout - Hold Googliegrad
(20,26) Scout - move north-west, move south-west
(18,16) rover - may be used for b-drone prevention, may be used for exploring
Voltaire says:
Future Plans
* Kommuniza City production - colony pod, former, colony pod, former, colony pod, sensor, replant city
* Shuffling Bdrones by uprooting old bases.
* Rokossovky likely to build defensive probes
Voltaire says:
other details
Change name of our leader back to Voltaire
Change hill name to "Brokenheart Hill"
John says:
Production
The Hive - build crawler, rush buy 26ECs
Vevtopia - change to command nexus (decoy), stockpile
Voltariograd - change to VW, stockpile
XenoDoughnut - build former, rush buy 8ECs
Central Planning - No Change
Googliegrad - rush buy 19ECs
HongHu-KongHu - rush buy 6 ECs
Jamski Clove - rush buy 11 ECs
Kommuniza City - build colony pod, stockpile
Rokossovkygrad - rush buy 13 ECs
John says:
Voltariograd - move worker on "rocky nut" to "forest"
Jamski Clove - move worker on "river forest" to "forest"
Xenodoughnut - move worker on "rolling" to "river forest"
Central Planning - move worker on "nut" to "forest"
Central Planning - move worker on "rainy river" to "forest"
Kommuniza City - move worker on "farm" to "north-east forest"
Vevtopia - move worker on "flat river nut" to "rolling r
Voltaire says:
i've already posted this
Voltaire says:
unless there are changes
Voltaire says:
scroll up
John says:
yeah but every time I switch it scrolls down automatically
Voltaire says:
ah
John says:
Voltariograd - move worker on "rocky nut" to "forest"
Jamski Clove - move worker on "river forest" to "forest"
Xenodoughnut - move worker on "rolling" to "river forest"
Central Planning - move worker on "nut" to "forest"
Central Planning - move worker on "rainy river" to "forest"
Kommuniza City - move worker on "farm" to "north-east forest"
Vevtopia - move worker on "flat river nut" to "rolling r
Voltaire says:
must go now to eat we will talk later
And my essay topic is: Pygmies from North Korea and their effect on U.S. foreign policy has left the conversation.
John says:
Military Movement
(25,15) Scout - move north-east, goto south-west
(22,26) Scout - Hold Googliegrad
(20,26) Scout - move north-west, move south-west
(18,16) rover - may be used for b-drone prevention, may be used for exploring
John says:
hrmm
And my essay topic is: Pygmies from North Korea and their effect on U.S. foreign policy has been added to the conversation.
Vev has not been added to this conversation yet.
Vev has been added to the conversation.
Couch Commander has been added to the conversation.
John says:
okay I've finished doing everything and double checking
John says:
I post the turn now?
Voltaire says:
Indeed do so
Voltaire says:
And let us hope the CyCon have not completed the VW.
John says:
so is rokossovky still around?
John says:
or he's just here in spirit?
Voltaire says:
He's still around, he told me he would be 'back' toward the end of this month after he settles into university life.
Voltaire says:
Though I don't know why he is so busy
Voltaire says:
I mean he's only doing History and Sociology
Voltaire says:
It's not like he's in anything hard
John says:
heh
John says:
it's all the extra activites
John says:
like the table tenis club, and gun rights club etc.
Voltaire says:
lol
John says:
about the turn chats
Voltaire says:
Yes?
John says:
without Jamski and without Rokossovky
John says:
it's getting harder to find people to do the turn chats with.
John says:
HongHu is usually busy and doesn't get on MSN when the turns are around.
John says:
it's just her timetable I think
John says:
Also Micha and EZhino seem to have lost interest in the game again
Voltaire says:
Well I hope I'm around usualy, though it depends on the day and time when the turn is posted.
John says:
*nod*
John says:
you're usually on in the morning after the turn is posted.
John says:
If buster posts before I go to bed....
John says:
so have you considered anything to write for hive description
John says:
lets see 12 hour policy, where after 12 hours I don't need to find a 2nd person for the turnchat?
Voltaire says:
That seems perfectly fine
John says:
About the hive description
Voltaire says:
And not yet, I know what I want to do, except I haven't had the time to do it yet... i've been out of the house all weekend
John says:
do you have any idea on either section
John says:
I'm thinking for the roleplay part you should do a section definiately.
Voltaire says:
I intend to make it in character.
John says:
*nod*
Voltaire says:
I will also see if I can get the other factions to contribute
John says:
the 2nd part explaining the real stuff that happens I haven't figured out really
John says:
they've said they will
John says:
well all except for the drones
Voltaire says:
I want to make it into a sort of CIA world factbook with in character information about all the factions
John says:
are you sure you want to organise that?
John says:
it'll be difficult co-ordinating several factions to confirm to a similar style
John says:
conform rather
John says:
that's why I just suggested they write what they want, and we write or own description
Voltaire says:
Indeed I would want to
Voltaire says:
I know the stuff about the Hive already (I'm the one that wrote the damn constitution)
Voltaire says:
I'll talk to the other faction leaders about bits of information like that
Voltaire says:
I know the CyCon will cooperate
Voltaire says:
As for the others
Voltaire says:
they all seem farely inactive
Voltaire says:
if i cannot get anything out of them
Voltaire says:
i'll leave their profiles blank
John says:
okay then
John says:
I'll leave that up to you
John says:
although a CIA sort of profile is distinctly hive
John says:
and the other factions may decide they want to put something closer to their kind of roleplay
Voltaire says:
true
Voltaire says:
Well if nothing else we can complie our own CIA profile of the other factions
Voltaire says:
and they can do likewise for themselves
Voltaire says:
DFI Planet Factbook
Voltaire says:
I'll think of a more creative name later
Voltaire says:
for now that will be the working title
John says:
okay
John says:
be careful
John says:
because other factions may decide we're trying to assert our will on them
John says:
like what happened with the one faction one vote polls that jamski did
Voltaire says:
well it's all fun and games
Voltaire says:
i will try to be sensitive
Voltaire says:
i'll consult them beforehand
John says:
if there's resistance
John says:
we'll go for my original plan?
Voltaire says:
original plan?
John says:
yeah
John says:
well what I had planned was, we write a roleplay section on ourselves, and also a description of ourselves as we really are.
John says:
the roleplay section will give a glimpse of the IC story, and show people possibly what kind of characters would fit in.
John says:
so far on the roleplay story we have, most of our members are doing alot of conspircy
Couch Commander has left the conversation.
John says:
I'm doing my own little thing which is more human condition and drama
Voltaire says:
alright we can do that as well
Voltaire says:
except
Voltaire says:
we run into the same problem as with the factbook
John says:
what is that?
Voltaire says:
since the other factions may not participate
Voltaire says:
granted that is not our problem in such a case
John says:
then it's their problem
John says:
they lose out on the new members
John says:
we'll write a really brief summary of what we know of them
Voltaire says:
Is Googlie still around?
John says:
yeah
John says:
but he's gone into stealth mode
Voltaire says:
I'd like him to do the factbook enteries for the AI
John says:
Ahh okay
John says:
try and do a public forum vote on the issue
John says:
it'll be good for ACDG activity
Vev says:
anyone noticed the strategic observations?
Voltaire says:
Alright I'll do a public forum vote on it, but frankly we vote on too many things on the public forum, I will go ahead with the Hive portion of it regardless of everyone's opinion (though I cannot imagine why people would be opposed, except maybe perhaps because they do not want to do the work)
And isn't pop-booming purposes basically being fprced to have masses of sex?
-Jam
1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
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