The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
As the sun rises
Kody awakes for the turn -
Sleep is for the weak.
-Jam
1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
It's not yet one hour
And I am on MSN now
Shall we play it?
-Jam
1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
Jamski says: Is it possible
That we can play the turn now
And get a move on?
John says:
hi
John says:
yep we can
John says:
can you open up the preturn stuff
John says:
for 2127
Jamski says: This is such good news
I have it open right here
Which info you need?
John says:
lets just start going through the list
Jamski says:
Preturn moves 2127
*Label B1 as Googliegrad
*Label B2 as Rokossovkygrad
Jamski says:
City productions
Feckin
* change to crawler
* worker changes to mineral
Voltigrad
* changes to crawler
* stockpile
Kommunizma City
* changes to crawler
* stockpile
* worker changes to farm
The Hive
* changes to colony pod
* stockpile
Jamski Clove
* changes to crawler
John says:
hey slow down
John says:
the labels are done
Jamski says: I hope that will be
Just enough information
To get you started
John says:
yep
John says:
oh yeah drones are in the lead now
John says:
by 1 point
Jamski says: Are we all agreed
That the name changes are good?
Googlie will be pleased
John says:
yep
John says:
drones are building 3 crawlers
Jamski says: The Drones lead by one?
I cannot contain my tears
But we shall beat them
Jamski says: Could I just ask you :
How many of our bases
Are building crawlers
John says:
and buster is first in tech
John says:
5
John says:
but the drones have one base locked down by a SP
John says:
and they're one colony pod less than us
John says:
they've switched two of their bases from colony pod I think last turn
John says:
can't exactly remember
Jamski says: We will soon pass them
As we have a better plan
To build our SP
John says:
hopefully
John says:
so renamed and switch production on that one base
Jamski says: Would be nice to post
A screenshot of the Drone's map
So all can see it
John says:
the drones already have posted a screenshot
John says:
look at the ambassador thread on CGN
John says:
which city now
Jamski says:
Feckin
* change to crawler
* worker changes to mineral
Jamski says:
Voltigrad
* changes to crawler
* stockpile
John says:
okay those are done
Jamski says: You must inform me
Which BASE you want to have next
Then I can tell you.
John says:
just do them in whatever order
Jamski says:
Kommunizma City
* changes to crawler
* stockpile
* worker changes to farm
The Hive
* changes to colony pod
* stockpile
John says:
it's not like we've got alot of bases
John says:
okay
John says:
then?
Jamski says: Compared to the Drones
We have one more base I think
Is that one enough?
Jamski says:
Jamski Clove
* changes to crawler
John says:
we've got the same number of bases
John says:
just one more colony pod I think
Jamski says: After the base builds
I present you with a long
List of unit moves :
Jamski says:
Unit moves
* cancel F7 former and build road
* S1 holds in HongHu-KongHu
* R1 moves two east
* R2 moves two west
* F5&F6 move to HongHu-KongHu then south and builds road
* F3 moves east, then moves north-east, builds mine
* F2 build Forest
* C1 moves south-east twice, moves south-west once
* CR1 moves to mine
* CR2 moves to mineral resource
John says:
okay
John says:
there's a pod north-east of HongHu-KongHu
John says:
next turn we get to pod it yah!
John says:
okay I think that's it
John says:
so that's it I think
Jamski says: My internet link
Was sadly broken apart
But I have come back
Jamski says: Is it possible
To use photoshop and bring
The maps together
Jamski says: It would be splendid
If we could see a big map
Of our whole region
John says:
okay
John says:
hrmm maybe I can do it
John says:
we'll see
John says:
you mean drones with hive?
Jamski says: I'd do it myself
But I have no Photoshop
(That is what I mean)
Jamski says: Do not forget that
You must copy the turnchat
Into the right thread
I cannot do this
As I lost the whole first half
When my compy died.
John says:
okay
Vev says:
TURN CHAT
2129
Our Glorious Workers in Action!
If God put the English on an island, it's because he had his reasons. says:
Am I late?
Vev says:
No, just in time infact
If God put the English on an island, it's because he had his reasons. says:
Ah good.
John says:
ready to get started
John says:
one colony pod 3 crawlers completed this turn
Vev says:
The Hive regretfully annoucement that the Weather Paradigm is impossible
John says:
yeah the drones finished it last turn
If God put the English on an island, it's because he had his reasons. says:
What do we put in its place?
John says:
human genone
Vev says:
HGP? Once we get Biogen
John says:
I'm adjusting my SE settings to get us Biogen faster
If God put the English on an island, it's because he had his reasons. says:
k
John says:
our SE settings rather
If God put the English on an island, it's because he had his reasons. says:
lol, I just noticed that little slip
Vev says:
So is our colony TURN CHAT
2129
Slip?
Vev says:
Sorry, ignore previous comment
Vev says:
Are our colony pods ready?
John says:
moved rover
John says:
R2 I think
John says:
two north-west
John says:
other rover R1 is heading north into unexplored
John says:
Colony pod at the hive moves to roskossovkygrad
John says:
and builds
John says:
change to former rush for 8
John says:
why isn't anyone pasting the preturn stuff
[CENSORED]
Vev says:
C1 - Builds base Googliegrad, change to former and rush.
C2 - Moves two south,Builds base Roskossovkygrad, change to former and rush.
R1 - north-east,east
R2 - north-west, north-west, north-west
F1 - builds forest, former from roskossovkygrad will help
F2 - when finish forest, road north of googliegrad, former from googliegrad will help
F3 - continues to build road
F4&F5 - builds road then switch
If God put the English on an island, it's because he had his reasons. says:
so hard to keep track of it in all the spam
John says:
changing order so that Rokossovky has the extra drone rather than googliegrad
John says:
because we can reinforce rokossovky with the scout from the hive
Vev says:
I am sure the Marshal will be pleased
John says:
and the hive can build an extra scout so we avoid having to use doctors
John says:
and have no drone riots
Vev says:
The stress of populating the Hive is starting to show
If God put the English on an island, it's because he had his reasons. says:
how soon shold we start upgrading our garrisoned units when we get better armor?
John says:
we can't until we get industrial base
John says:
and we need that one tech the drones owe us
John says:
perhaps for something more important
John says:
drone appears in rokossovky
John says:
moving hive's first scout to that base
Vev says:
I like moral obligation
Quell those drones comrade Kody!
John says:
hive is now producing scout which will offset it's drone
If God put the English on an island, it's because he had his reasons. says:
if we're having drone problems, i can only imagine how bad the university must have it
Vev says:
got to love Just In Time manufacturing
John says:
they have social pysch
If God put the English on an island, it's because he had his reasons. says:
the HGP would serve two purposes, to ofset the drone population, and also to help cripple the university early on
John says:
the university will go after virtual world
John says:
Hopefully we can get that first
If God put the English on an island, it's because he had his reasons. says:
as well as the HSA
If God put the English on an island, it's because he had his reasons. says:
if the uni doesn't posses any of those 3 SP's, they will lag far behind
John says:
HSA, not sure if we can get the tech first
If God put the English on an island, it's because he had his reasons. says:
the CyCon may be able to
If God put the English on an island, it's because he had his reasons. says:
and I do not beleive they want to see it in the hands of the Uni
If God put the English on an island, it's because he had his reasons. says:
the HSA is not as crucial for us
If God put the English on an island, it's because he had his reasons. says:
we just do not want the Uni to have it
John says:
doing crawler shuffling for Kommie city
John says:
okay Kommie city is now building a 2nd crawler next turn
John says:
kommie city finished a crawler just last turn
John says:
I mea this turn it finished a crawler
John says:
and we're building a 2nd crawler already
John says:
which completes next turn
Vev says:
are the crawlers movement done?
John says:
moving the worker for Jamski
If God put the English on an island, it's because he had his reasons. says:
Comrade Kody you deserve an award... the CCC will look at giving you the order of lenin and a few other ones as well
If God put the English on an island, it's because he had his reasons. says:
you'll be the 3rd person in hive history to receive one
John says:
moving crawler into the place vacated by the worker
John says:
crawler draws 2 minerals
Vev says:
Sweet juicy minerals, so sweet
Vev says:
So what else is left to move?
If God put the English on an island, it's because he had his reasons. says:
and how many bases do we have producing CP's?
Vev says:
We have to worry about constant drones now
Vev says:
should we have a scout escort
John says:
wondering about the HGP
John says:
none at the moment
John says:
we're producing 2 extra drones per base
John says:
for each base we plant
Vev says:
nasty
John says:
that 8th base produced 2 drones
John says:
we've already diverted resources to quelling them with extra scouts
John says:
no riots
Vev says:
Price of ICS,
John says:
but it'll be difficult quelling the rest if we built more bases
If God put the English on an island, it's because he had his reasons. says:
alright, just checking
Vev says:
especially if the older bases grows to size 2
John says:
question, about SE settings
John says:
do we want to sacrifice 2 energy to improve our research rate
John says:
we improve our research rate from 20 to 22
John says:
but we lose 4 ECs per turn
Vev says:
how many turns does it shave?
John says:
I don't know
John says:
perhaps 1 turn
John says:
but depends really on growth
John says:
etc
John says:
I would need to do an analysis
Vev says:
are we going for any more colony pods at the moment?
John says:
nope
John says:
we're hopefully going for HPG in about 6-7 turns from now
Vev says:
Unless we want to escort them with scouts
John says:
actually it's more complicated than that
Vev says:
or we could start planning for colony pods to be built in 8 turns?
John says:
the drones pop up all over the place
John says:
you see we might have to switch productions in other cities
John says:
the drones sometimes don't appear in the new base
John says:
yeah in 8 turns colony pods
Vev says:
Yay, more growth/production maximisation with time constraint
John says:
moving terraformers
John says:
can you paste the preturn stuff?
Vev says:
Preturn order coming up
John says:
ahh now I remember
Vev says:
which section specifically
John says:
forgot to rename cities
Vev says:
Oh, what are the new names?
John says:
rokossovkygrad
John says:
and googile grad
Vev says:
F1 - builds forest, former from roskossovkygrad will help
F2 - when finish forest, road north of googliegrad, former from googliegrad will help
F3 - continues to build road
F4&F5 - builds road then switch to mine
F6&F7 - moves east, builds road, then moves to F4&F5 to assist with mine
John says:
all stockpiles are checked
John says:
thanks I forgot one of those formers
Vev says:
Any silly landmarks?
John says:
nup
John says:
still forgetting something
Vev says:
Kommunizma City - switch to crawler, move worker from farm to mineral
Voltairograd - stay with former, switch to WP following turn
Jamski clove - switch to former, following turn switch to crawler
Fecekin'- switch to crawler, move worker from mined to unmined mineral
HongHu-KongHu - switch to crawler, rush buy 28EC
Googliegrad - former rush buy 8 EC
Roskossovkygrad - former rush buy 8 EC
John says:
we're not doing the HongHu-KongHu rush by
John says:
buy
Vev says:
Okay I guess some of the base orders are out of date
Vev says:
A formers checked?
Vev says:
all
John says:
The WP change
John says:
yeah all formers checked
John says:
oh yeah what do you think about rushing our tech
John says:
making it faster and all?
Vev says:
so give use the pro
from previous turns to new turns to completion
If God put the English on an island, it's because he had his reasons. says:
rushing our tech? how?
John says:
with ECs
Vev says:
Can the stockpile thing cover the costs?
John says:
we pay 4 ECs per turn, and get 2 extra labs
John says:
yeah, but I still want to do some rushing
Vev says:
balance issue again
John says:
speed up our production
John says:
yeah balance issue
John says:
I can work on it tonight
John says:
delay our turn for a few hours
If God put the English on an island, it's because he had his reasons. says:
with the lenght of time the other factions have been keeping turns
John says:
I need to figure out if we're ready to build the HGP
If God put the English on an island, it's because he had his reasons. says:
i hardly see that as a problem
John says:
okay then
Vev says:
hehe
John says:
I'm going to save this turn and work it out
Vev says:
Sure thing
John says:
should I do whatever I think will be best?
Vev says:
don't forget a screen shot
John says:
yeah yeah I know
If God put the English on an island, it's because he had his reasons. says:
of course
John says:
pity we lost that 2 minerals and 1 EC
John says:
but hey it could have been worse
Vev says:
our little gambit failed
If God put the English on an island, it's because he had his reasons. says:
a small sacrifice for what we could have gained
John says:
yeah that's true
John says:
anyway that gambit improved our terraforming stuff
Vev says:
at least the Uni does not have WP
John says:
because I had to figure out how to make our terraforming more efficient
John says:
we need some way to reach the drones, so they will agree to permipact
John says:
to tell the truth the only thing they need from us is to not attack them.
Vev says:
should we congratulate them on the WP?
John says:
50 years from now it may not be a issue
John says:
oh yeah that reminds me
Vev says:
(while secretly fuming a bit)
John says:
we should send a diplomatic message to them
If God put the English on an island, it's because he had his reasons. says:
indeed we should congratulate them on the WP
If God put the English on an island, it's because he had his reasons. says:
anything else you had in mind for the message?
John says:
should we admit we wanted it.
If God put the English on an island, it's because he had his reasons. says:
no
If God put the English on an island, it's because he had his reasons. says:
there's no need
John says:
well I'm not sure
If God put the English on an island, it's because he had his reasons. says:
since nothing happened
Vev says:
especially not how close we came into building it
John says:
is there anything we're trying to move towards?
John says:
they beat us to it by 2 turns
John says:
so it wasn't that close I guess
If God put the English on an island, it's because he had his reasons. says:
it would be better for our reations if this little bit of information didn't get out
John says:
should we bring up foreign faction diplomancy?
John says:
okay then
John says:
Work in progress
We would have liked the WP, but to admit honestly I doubted you guys would have agreed to give it to us for anything. The land raising plan to create the inland sea will be delayed for several decades. Unless you intend to provide the formers.
University has gotten IA last turn. Pirates have gotten industrial base. We suspect that the pirate cycon faction are doing tech leapfrog
If God put the English on an island, it's because he had his reasons. says:
if we had built it we would have to face the diplomatic consequences
John says:
University has gotten IA last turn. Pirates have gotten industrial base. We suspect that the pirate cycon faction are doing tech leapfrogging. Within the next few turn I believe that the other
factions will all have IA.
If God put the English on an island, it's because he had his reasons. says:
if we admit that we tried to do it, then we face the consequences without any reward
John says:
that part about the what the other factions are up to?
John says:
they probably would have just laughed
John says:
and I think they built it so fast because they suspected
If God put the English on an island, it's because he had his reasons. says:
send the info on the other factions
If God put the English on an island, it's because he had his reasons. says:
we need to show the drones that we must stick together, that will serve our purposes
John says:
I think we should admit we wanted it, but not say anything about how close we were.
John says:
I suspect the reason why they rushed it was because I underestimated buster
Vev says:
cunning fellow
If God put the English on an island, it's because he had his reasons. says:
I suspected that they might do as such
John says:
he probably checked our productions
If God put the English on an island, it's because he had his reasons. says:
it would be what i'd do in their position
If God put the English on an island, it's because he had his reasons. says:
they're playing it safe
John says:
and recongised that we would be getting close
If God put the English on an island, it's because he had his reasons. says:
and in this case their parinoia proved to be beneficial
Vev says:
dangers of crawlers
John says:
yeah
John says:
well we have 5 crawlers this turn
John says:
that's almost 1 project
If God put the English on an island, it's because he had his reasons. says:
we should not admit to it because they may be suspicious of us in the future if we ever want another SP they also want
If God put the English on an island, it's because he had his reasons. says:
but
John says:
with the 52 ECs we started with that would get us a project
If God put the English on an island, it's because he had his reasons. says:
we should use this as an oppertunity to negotiate with the drones for another SP
If God put the English on an island, it's because he had his reasons. says:
since they got the WP
John says:
however, we just weren't in a position to move them all together
Vev says:
how is our road developement
If God put the English on an island, it's because he had his reasons. says:
we should get something else
John says:
which SP should we negotiate for?
Vev says:
HGP?
John says:
we're researching it
Vev says:
will there be a clash for PTS?
John says:
so I doubt they'll be able to build it
If God put the English on an island, it's because he had his reasons. says:
what would the drones want
If God put the English on an island, it's because he had his reasons. says:
that we would also want
John says:
they can pop boom but we can't
If God put the English on an island, it's because he had his reasons. says:
we need to negotiate for that SP
John says:
you mean what project?
If God put the English on an island, it's because he had his reasons. says:
yes
Vev says:
the Cycon may want PTS if we get HGP
John says:
the Air power project
Vev says:
ah
John says:
that's no biggie
John says:
if we get virtual world and HPG
If God put the English on an island, it's because he had his reasons. says:
big IF, for virtual world at least
John says:
PTS isn't that important, since we may be able to pop boom
John says:
well not big IF now
John says:
it's a if
John says:
but it's possible
John says:
it was a big if, if we had gotten the WP
If God put the English on an island, it's because he had his reasons. says:
ah
If God put the English on an island, it's because he had his reasons. says:
my mistake
John says:
well I'm not entirely certain
John says:
depends on how well the university builds up its crawler productions
John says:
hrmm let me check how many crawlers it takes to build VW
John says:
hrmm just realised trace crawlers
John says:
trance crawlers
John says:
university can use trance crawlers to pump up their production
John says:
*sigh*
John says:
210 minerals
Vev says:
upgrade to trance formers or build it straight?
John says:
to build VW
John says:
so that's 21 crawlers
John says:
I mean 10 crawlers
If God put the English on an island, it's because he had his reasons. says:
the uni only recently received IA, so they're behind us, the question is by how much
John says:
depends on how many mines googlie gave them
John says:
those mines are the big factor
Vev says:
I thought they may go for the normal crawlers to make use of stockpile bug
John says:
drones are going to run away with the game with WP I think
John says:
they'll be able to borehole each of their mineral resources
John says:
the stockpile bug is really power for the drones and hive
John says:
because of our industry bonus
John says:
not as powerful for the unversity
Vev says:
industry just reduces the minerals needed, rather than mineral output, which I thought Stockpile energy uses
John says:
industry means we build crawlers more often
John says:
and also means it takes less money to rush
John says:
see what I'm getting at
Vev says:
why will they still use trance crawlers if it means taking longer to build?
John says:
upgrading to trance crawlers is at the cost of 2.5EC to Minerals
John says:
around that I think
Vev says:
alright post turn chat
(I lost the first 4/5ths of the turn chat I hope vev saved it)
Vev says:
hello?
John says:
yeah
John says:
I'm trying to figure this out
John says:
should we hold the turn for a full analysis?
John says:
nah that's probably overdoing it
John says:
okay
John says:
anything else in the turn update?
John says:
I mean preturn moves
Vev says:
I moved away and it is taking along time to load for me
Vev says:
Bases
The Hive
Build: Supply Crawler
Queue: Scout
Voltairograd
Build: Supply Crawler
Queue:
Kommuniza City
Build: Supply Crawler or Former?
Queue:
John says:
yep all done
Vev says:
All we need now is Cloning Vats
John says:
heh
Vev says:
Must cram in more cities!
John says:
okay I'm going to save and post
John says:
we'll stick with the crawler
John says:
if we had gotten the WP I would lobby to build a heap more crawlers
Vev says:
how many cities can we fill in?
John says:
I don't know
John says:
I've been asking someone to do the city placement for ages
Vev says:
Because even with HGP
Vev says:
we will need either police or rec commons
Vev says:
1 police to size 2
Vev says:
until police units
John says:
I know
John says:
but at least we can keep expanding
John says:
once we get HGP
Vev says:
plus those free minerals are handy
Vev says:
something we can use even though we cannot run demo
John says:
the question will be, how long do we wait before cashing all the crawlers in
John says:
because the longer we have those crawlers
John says:
the more minerals we aquire
John says:
and the faster we can instant build the WP
Vev says:
WP?
John says:
VW
Jamski has been added to the conversation.
John says:
now he gets online
John says:
after the turnchat is basically finished
Jamski says:
yes
Jamski says:
I'm making a base placvement chart
John says:
woo hoo
John says:
that will be extremely useful
Jamski says:
it's looking good
Vev has left the conversation.
John says:
I hope vev saved a copy of the turn chat
Vev says:
The Glorious Pre-turn Instructions for the 30th anniversary of the Hive's founding on Chiron.
Scouts
(29,19) Scout set to hold at 'The Hive'
Rovers
(18,28) Rover moves north-west, west
(23,11) Rover moves north (rest of move pending map reveal)
Formers
(20,20) Former moves south, builds road
(20,20) Former moves to (17,19) assists with building of mine
(22,26) Former moves north, builds road
(2
Vev says:
(29,23) Former moves to (31,21) assists with forest
Supply Crawlers
(17,21) Supply Crawler moves north, crawls mineral
(23,23) Supply Crawler moves north-west crawls mineral
(24,24) Supply Crawler moves north-west, crawls mineral
(26,26) Supply Crawler moves to (24,24), crawls mine
Vev says:
*whips* Worker harder Formers and Crawlers *whips*
Vev says:
Supply Crawlers
(17,21) Supply Crawler moves north, crawls mineral
(23,23) Supply Crawler moves north-west crawls mineral
(24,24) Supply Crawler moves north-west, crawls mineral
(26,26) Supply Crawler moves to (24,24), crawls mine
John says:
just wondering
John says:
we can build a former in 1 turn at kommie city
Vev says:
so what suggestions for all those former?
Vev says:
can we drill aquefiers?
John says:
we can't
Vev says:
is it worth clearing fungus?
John says:
well not really
John says:
I suppose we can put solar panels up
Vev says:
is it useful?
John says:
I want to plant more forests in the short run
Vev says:
without env thinggy
John says:
what do you mean?
Vev says:
solar panels
John says:
we still have the energy bonus squares
Vev says:
but not many squares
John says:
so you think we shouldn't build any more formers?
Vev says:
depends what useful jobs they can do and how well we can distribute their support
Vev says:
and how urgently other production jobs are
John says:
support isn't a problem
John says:
other production jobs are mainly just crawlers
Vev says:
but quick distribution is
John says:
huh what do you mean
Vev says:
once kommie reaches its support limit, we need a good road network to quickly rehome the formers to new cities
John says:
we can build 3 more formers in kommie
John says:
I've been planning way ahead
John says:
I've been rehoming Kommie's former's since 2120
Vev says:
can we crawl that high energy thing?
Vev says:
once panelled?
John says:
yep
John says:
we'll be rolling in crawlers in 6 turns
Vev says:
do you thing we can build 2 quick SPs?
John says:
well maybe
John says:
hrmm
John says:
lets see
John says:
not by 2136
John says:
the virtual world is just too big
John says:
we can build HGP pretty quickly
John says:
then we'll need to pause before building another SP
John says:
I just thought it might be nice having more formers generating forests
Vev says:
forest for crawlers or bases?
John says:
mainly for crawlers
Vev says:
have you came up with a nice balance for former/crawler construction ratio?
John says:
nope
John says:
I haven't figured that out
John says:
it depends on forest growth too
John says:
at the moment we're building crawlers faster than we're getting forests
Vev says:
is worth send crawlers to help other bases?
John says:
there still needs to be forests to crawl from
Vev says:
near kommie or at other bases?
John says:
Kommie and Voltiograd are the two main bases in need of forests
Vev says:
are there any high mono resource tile worth crawling?
John says:
we have the mines
John says:
but they're already being crawled
Vev says:
also others not so high
John says:
forests
Vev says:
forest is quite flexible
Vev says:
how many spare forests are there around kommi city?
John says:
0
Vev says:
or forests being crawled to kommie city
John says:
none
Vev says:
pity
Vev says:
how many mins is kommie producing and how much does a former cost?
Vev says:
ETA of HGP?
Vev says:
hello?
John says:
mindworms are rare
John says:
hrmm anyway
John says:
can you paste the turn update stuff again
John says:
yep?
Vev says:
previous questions
John says:
yeah?
Vev says:
Vev says:
how many mins is kommie producing and how much does a former cost?
Vev says:
ETA of HGP?
John says:
earlist we get all the production together in 2135
Vev says:
Formers
(20,20) Former moves south, builds road
(20,20) Former moves to (17,19) assists with building of mine
(22,26) Former moves north, builds road
(22,28) Former moves north, home Googliegrad, moves north, builds road
(29,23) Former moves to (31,21) assists with forest
John says:
yep
John says:
next
Vev says:
Supply Crawlers
(17,21) Supply Crawler moves north, crawls mineral
(23,23) Supply Crawler moves north-west crawls mineral
(24,24) Supply Crawler moves north-west, crawls mineral
(26,26) Supply Crawler moves to (24,24), crawls mine
John says:
okay
John says:
what do you think about building extra formers in kommie city?
Vev says:
depends on what they are meant to do
Vev says:
so pros and cons for crawler vs former?
John says:
build forests and roads
John says:
crawlers use up the forests
Vev says:
also short and long term gain for both production tiems?
John says:
formers create formers and roads that the crawlers can use
John says:
forests rather
Vev says:
in kommie's case, when the first forest is planted
Vev says:
we may crawl the farm instead and harvest the forest from the city
John says:
actually I'm planning on making it build a road first
John says:
the virtual world is 10 crawlers
Vev says:
need more crawlers!
John says:
I'm trying to figure this out
Vev says:
just that I had a message saying a message did not get to you
John says:
should we hold the turn for a full analysis?
John says:
nah that's probably overdoing it
John says:
okay
John says:
anything else in the turn update?
John says:
I mean preturn moves
Vev says:
I moved away and it is taking along time to load for me
Vev says:
Bases
The Hive
Build: Supply Crawler
Queue: Scout
Voltairograd
Build: Supply Crawler
Queue:
Kommuniza City
Build: Supply Crawler or Former?
Queue:
John says:
yep all done
Vev says:
All we need now is Cloning Vats
John says:
heh
Vev says:
Must cram in more cities!
John says:
okay I'm going to save and post
John says:
we'll stick with the crawler
John says:
if we had gotten the WP I would lobby to build a heap more crawlers
Vev says:
how many cities can we fill in?
John says:
I don't know
John says:
I've been asking someone to do the city placement for ages
Vev says:
Because even with HGP
Vev says:
we will need either police or rec commons
Vev says:
1 police to size 2
Vev says:
until police units
John says:
I know
John says:
but at least we can keep expanding
John says:
once we get HGP
Vev says:
plus those free minerals are handy
Vev says:
something we can use even though we cannot run demo
John says:
the question will be, how long do we wait before cashing all the crawlers in
John says:
because the longer we have those crawlers
John says:
the more minerals we aquire
John says:
and the faster we can instant build the WP
Vev says:
Glorious Turnchat for 2131 - The Year of the Golden Hammer
John says:
okay
John says:
the turn passed faster than I thought
John says:
so I was caught unprepared
Vev says:
I guess we are all building crawlers
John says:
but nothing much needs to be planned
John says:
switching Honghu and Jamski to do more crawlers
Vev says:
firstly, what surprises does the rover reveal?
John says:
rover finishes exploring island
John says:
the island is 11 squares in size
Vev says:
Sounds like an island retreat
John says:
there's an energy bonus and sea pod near the island
Vev says:
oh, pod
Vev says:
why cannot we train xenodolphins to retrieve the pod
Vev says:
any rush buying of crawlers?
John says:
yeah
John says:
I think we should rush buy at volairograd
John says:
a crwaler
John says:
for 25 ECs
Vev says:
how much ECs we have this turn?
John says:
moved 2nd rover south-east twice
Vev says:
border patrol?
John says:
yeah
John says:
patroling our southern shore
John says:
okay jamski and honghu are building more crawlers
John says:
I need to adjust freckin's production
Vev says:
be safe than sorry
although it would be interesting to earn some EC hunting mindworms
John says:
I think I'm going to stop doing every single former and crawler from now on
John says:
just the important moves
John says:
there's just too many crawlers and formers to talk about onw
John says:
now
John says:
biogenetics in 4 turns
Vev says:
Mmmmmh HGP in 4 turns
Vev says:
or 5
Vev says:
*Happy days are here again ..."
John says:
rushing voltairograd's crawler for 25
Vev says:
It is amazing how HGP somehow managed to trigger talented people
Vev says:
how much ECs we have this turn?
John says:
I switched the 2nd mine to HongHu's crawler
John says:
and rushing Feckin's production by 6
John says:
so it has exactly 10 minerals next turn
John says:
we have 11 left after all the rushing
Vev says:
almost shoe-string budget
Vev says:
PEG sounds good
Vev says:
but far
John says:
okay
John says:
well feckin can build a 2nd crawler next turn
John says:
okay all our formers are concentrating on building forests
John says:
we get 3 cities finishing production
Vev says:
Are the future bases ready to go when HGP is finished?
John says:
nope
John says:
We're trying to get the VW too
John says:
so I'm building extra crawlers for that
John says:
anyway all the terraformers are busy roading and foresting
Vev says:
can formers be spared for roading to new sites?
Vev says:
any estimate on when the VW will be finished?
John says:
I don't know yet
John says:
2138?
John says:
hopefully
Vev says:
so 10 crawlers?
John says:
yeah it takes 10 crawlers
Vev says:
Take that Uni!
John says:
hopefully
John says:
hrmm
John says:
I need to think about roading and sensors
Vev says:
make you think what they would try to go for
Vev says:
for future bases?
John says:
the formers yeah
John says:
should we do a preturn chat while we're at it
John says:
post the turn chat
John says:
and we'll start on the preturn chat
Vev says:
Feckin is going to produce a colony pod for the next base?
Vev says:
in 5+ turns?
John says:
31 minerals from stockpile in 2 turns time +10 ECs energy
John says:
we have 38 ECs next turn
John says:
so I need to optimise the rush buy next turn
John says:
12 crawlers next turn
John says:
17 crawlers in 2133
John says:
so we'll have enough crawlers to do the HGP and the VW in 2133
John says:
however we need to consider other factors such as making sure we don't strip too much industry away
John says:
so VW might be delayed to build recycling tanks first
John says:
we need at least 1 crawler per mine
John says:
so we really need about 20 crawlers
John says:
should it's quite possible to get HGP in 2135
John says:
okay I'm going to post the turn
John says:
we might be able to plant a new base by 2136
John says:
can you post the turn chat?
John says:
hey there
Jamski says:
baa
Jamski says:
baaaaaa
Jamski says:
*bleats*
Vev says:
Jamski says:
*continues bleating at John*
John says:
ready to do turn?
Jamski says:
*bleats at Vev, making him hot*
Jamski says:
*bleats yes at John*
John says:
well open up the turn
Jamski says:
*bleats wait one moment*
Vev says:
damn ovines
Jamski says:
*bleats I don't have the turn*
John says:
download from civgaming
Jamski says:
*bleats OK, I was looking on 'poly*
John says:
who downloaded our turn at civgaming?
Vev says:
no me
Vev says:
not me
John says:
hrmm okay
Vev says:
Googlie?
John says:
possibly
Jamski says:
*bleats I did**
John says:
before?
Jamski says:
no
John says:
hrmm
Jamski says:
opening it now...
John says:
probably was googlie
Jamski says:
evil googlie
Vev says:
or buster?
Vev says:
nah
Jamski says:
evil buster
Vev says:
or sheep
Jamski says:
ok I'm in
Vev says:
sounds like you have jacked in
John says:
okay change all any stockpile queues to crawler
Jamski says:
all sp to crawler
Vev says:
no suprises there
John says:
add stockpile energy to everyone
Jamski says:
ok
Jamski says:
done... every base is now producing a crawler, then s-pile
John says:
press w until all automatic units are finished
Jamski says:
k
Vev says:
how many automatic units are there?
John says:
not sure
Jamski says:
not a lot
Jamski says:
done
John says:
vev can you paste the first part of the preturn update
Vev says:
the bleating part?
Jamski says:
John says:
the preturn update has no bleating
Vev says:
I am wrapping up
Jamski says:
anyway, we have 3 crawlers as active units
John says:
so no preturn update
John says:
okay I'll look it up myself
Jamski says:
*waits for hours*
John says:
The hive
- rush 11 ECs
- switch worker from monolith to nut bonus.
Jamski Clove
- rush 11 ECs
- switch worker from energy to normal forest
HongHu-KongHu
- rush 13 ECs
Kommie City
- switch worker to other forest.
- another crawler
Voltirograd
- switch worker from river forest to energy bonus.
- another crawler
Feckin
- switch to crawler
Jamski says:
ok, I'll work through
John says:
tell me when you're done
Vev says:
Tis getting late for me
John says:
you don't have to wait for me vev
Vev says:
Farewell, I bid you adieu
John says:
cya then
Vev says:
Jamski side tracked me a little
John says:
*nod*
Vev says:
learnt musical stuff
Jamski says:
Ok, seeya Vev
Jamski says:
play that latex cello
Jamski says:
done
Vev says:
latex halfings
Jamski says:
latex mirhril elite halfling cello playing finnish giantz dancing squids
John says:
(28,24) Former - move (29,21), Forest
(29,21) Former - move (29,19), move (28,20), Road
(21,19) Former - move (24,20), road
(22,22) Former - move (23,19), road
(22,22) Former - move (23,19), road
(20,22) Former - move (22,22), Forest
(20,22) Former - move (22,22), Forest
(19,19) Former - move (16,18), road
(19,19) Former - move (16,18), Forest
John says:
do former stuff
Jamski says:
k
Vev says:
Bye bye, seems like there will be some interesting editing for the turnchat
Jamski says:
lol
Vev says:
revitalise them
Jamski says:
seeya vev
John says:
Now move the crawlers
(25,17) Crawler - move (27,17) crawl minerals
(17,19) Crawler - move (19,19) crawl minerals
(17,21) Crawler - move (17,19) crawl minerals
(22,20) Crawler - move (20,18) crawl minerals
(24,24) Crawler - move (25,23) crawl minerals
(26,26) Crawler - move (24,24) crawl minerals
(20,20) Crawler - move (20,22) crawl minerals
Jamski says:
FORMERS!!!!!!!!!!!!!
Jamski says:
I've screwed it up
John says:
how?
Jamski says:
I clicked away with the r-button to find the coordinates of the squares, and then the former no moves again, and couldn't bbe re-reactivated
Jamski says:
actually two formers like that
John says:
oh
Jamski says:
sorry, I didn't know that would happen
John says:
neither did I
Jamski says:
and I need to click to check the coordinates
John says:
it's okay I'm posting the turn
Jamski says:
ok
Jamski says:
you mean you've played it too
John says:
I thought I was playing it
Jamski says:
*phew*
John says:
and you were just learning
Jamski says:
I'm glad you were
Jamski says:
and I learnt
John says:
*chuckle*
John says:
just continue on
Jamski says:
BTW, the Hive gets Lal's base graphics on my compy
John says:
that because you've been playing Lal in SP play
Jamski says:
naa
Jamski says:
must be from another PBEM
Jamski says:
which had Lal in slot 1
John says:
*nod*
John says:
okay just do the crawlers now
Jamski says:
ok
John says:
when you have PTS
John says:
and you build a pod
Jamski says:
yes...
John says:
it goes below 3 right?
Jamski says:
it can
John says:
hrmm I should try and strip away as many colony pods before we build the PTS as soon as I can
Jamski says:
it only STARTS at 3
John says:
problem is sensors aren't ready yet
Jamski says:
and get the pop back instantly
John says:
yep
John says:
but the sensors aren't ready yet
Jamski says:
we don't just need sensors.
Jamski says:
each base will need 6+ food as well
John says:
and a scout each too
Jamski says:
yep
John says:
although we can call in the rovers
John says:
hrmm that might work
Jamski says:
use the rovers untill they build thier own police
John says:
I think I will be able to get 1 sensor in place
John says:
but the 2nd sensor
John says:
I won't
Jamski says:
hmmm
Jamski says:
well, not EVERY base needs a sensor
John says:
well I think every base should get a sensor
John says:
Jamski says:
every base deserves one
Jamski says:
have you tried the every base gets a condesnor trick?
John says:
nope
John says:
that's too difficult
Jamski says:
but nice
John says:
need alot of formers
Jamski says:
sure
Jamski says:
a LOT
John says:
all done with the crawlers?
Jamski says:
I think not... I get REALLY confused with the coordinates... and its a real mess
Jamski says:
*presses escape*
Jamski says:
*selects run away in shame*
Jamski says:
ah
Jamski says:
well perhaps next week
John says:
okay
John says:
well so I should just post the turn I guess
Jamski says:
yep, keep it moving
John says:
we can restructure or tech rate
John says:
get 6 more energy per turn
John says:
and still get biogenetics in 3 turns
Jamski says:
as long as we still get biogen at the same speed
Jamski says:
goforit
John says:
just the carry over tech is less
John says:
we get 4 less tech per turn
John says:
21*3 = 63
John says:
63+135 = 198 tech
John says:
we only need 192 tech to get biogenetics
Jamski says:
hmmm....
Jamski says:
DO we carry over at all?
John says:
yeah
Jamski says:
sure?
Jamski says:
leave it then
John says:
have we decided which tech we're going for next?
John says:
the drones get ethical calculus in 8 turns
Jamski says:
aren't we going for flex and foil probes?
John says:
well you keep changing our plans
Jamski says:
then we can get all the tech we want
John says:
okay
John says:
so we're going probe agressive
Jamski says:
I think it might be our best option
John says:
think we should talk to the drones about it?
John says:
maybe they have some experience they could share
Jamski says:
why not
John says:
okay
John says:
well I'm going to close this up and post
Jamski says:
they'd be happy to take any stolen techs off our hands too
John says:
hrmm what other things should I do
John says:
I think that's it
Jamski says:
post it up then
John says:
Jamski I wonder if we should run a poll on base names
Jamski says:
I think we should rename all our bases to numbers
John says:
how?
John says:
well I wouldn't mind
John says:
except we have to keep googliegrad and rokossovkygrad the same
Jamski says:
I like the names we have actually
It was me.
I've been doing my job, John.
Ok report: Nobody's got Loyalty yet. The HQ screens did not show lots of interesting stuff. Drones started to build defensive probe, as they suggested. Miami was building VW. That's about it.
Oh btw, how does r button work?
Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
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