The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
John says:
okay moving R2 two east
John says:
a pod
John says:
should we pop it
Jamski says:
hell yes
John says:
nutrient and earthquake
Jamski says:
good good good
Jamski says:
vey good
John says:
more land for us
Jamski says:
wherry good
John says:
okay
John says:
we've got a lake now
Vev says:
Ja sehr gut
John says:
maybe we'll raise land later
Jamski says:
this screenshot will look like a different game now
John says:
canceling the former near HongHu KongHU
Jamski says:
and...
John says:
I realised we can get a road for free
John says:
if we road
Jamski says:
why not
John says:
because it saves a turn for the new former
Jamski says:
go for it
John says:
switching HongHu KongHu worker back to minerals
John says:
both formers are now building forests
Jamski says:
as planned
John says:
oh yeah a forest grew near Jamski Clove
John says:
John says:
changing HongHu to colony pod
Jamski says:
that's because of me planting the seeds personally
John says:
Jamski says:
Vev says:
Wild oats
John says:
as arranged by Couch, we're moving the scout S1 to HongHu
Jamski says:
as police?
John says:
yeah
John says:
so we can save the time it takes to build a scout
Jamski says:
cool
Couch Commander says:
John says:
scout finished in Jamski
Jamski says:
is it an independant scout?
Jamski says:
the one going to HongHu
John says:
yeah
Couch Commander says:
don't forget to home base that scout in honghu
John says:
scout is independant
Couch Commander says:
oh, alright
John says:
don't want to home it
Jamski says:
no upkeep EVER
Couch Commander says:
nvm
Couch Commander says:
I read what you just typed
Jamski says:
these soldiers don't get paid or fed
Couch Commander says:
I thought it was from The hive
John says:
changing Jamski production to colony pod
Jamski says:
*produces colony pod*
John says:
newly built scout holds in jamski
Jamski says:
my personal guard
John says:
production switched to colony pod
Jamski says:
get rid of the undesirables in "my" base
John says:
R1
John says:
the drone's scout is just about to embark on the transport
Couch Commander says:
where?
Couch Commander says:
to the north?
John says:
should we continue to guard
Couch Commander says:
north-west
John says:
to the south
Jamski says:
to leave our shores
Couch Commander says:
sorry
Jamski says:
no, use it as extra police for Volt.
John says:
head to north and explore then volt?
Jamski says:
yeah
Vev says:
So when till SP commencement?
Couch Commander says:
I would move it south to patrol that shore
Jamski says:
as soon as this pod is finished
Jamski says:
start crawlers after pods for all bases
Vev says:
do we have enough formers?
Jamski says:
no
Jamski says:
but the WP will solve that problem
John says:
okay sensor finished near the hive
John says:
moving north and building road
Jamski says:
cool
Jamski says:
but we can't eat roads or sensors
John says:
okay all our bases are building colony pods
Vev says:
That lush green fertile valley, crawl it?
John says:
we finish planetary networks next turn
Jamski says:
crawl these minerals on the rocks
John says:
can someone check our turn update
John says:
or are you going for force me to close AC down
John says:
and look at it myself
John says:
I'm certain we forgot something
Jamski says:
I'm looking
Jamski says:
Voltariograd
finish colony pod that will go to B1
Start building weather paradigm
formers need to forest 2 surrounding squares
needs more police in the future
Jamski says:
The Hive
finish colony pod that will go to B2
Build crawlers to assist with WP in Voltariograd
Jamski says:
Kommunizma City
finish building colony pod that will go to B3
build crawlers to assist voltariograd
John says:
umm not the build queues
Jamski says:
Jamski Clove
finish scout
build colony pod
Jamski says:
no?
Jamski says:
What else do you want?
Jamski says:
Name correction "Feckin' Cheeky Tower"
- Landmark Naming
Jamski says:
Hmmm?
Vev says:
John is whacking away
Jamski says:
that means something rude
Vev says:
ambigious
John says:
killing mosquitos
Vev says:
Jamski says:
ummm......
John says:
ummm yeah
John says:
ahh landmark renaming
Jamski says:
Mountain from the eathquake?
John says:
can someone go back to googlie's post and see about his suggested landmark names
Jamski says:
new lake?
Jamski says:
NO
Jamski says:
We can do it now
Jamski says:
we have two new landmarks
John says:
fecking adjusted
Vev says:
"Amazing Faulty Pod"
Jamski says:
call the sea between us and the Drones the "strait of brotherhood"
Jamski says:
And the lake : Chairmans Plumbing Nightmare
Vev says:
What is the valley currently called?
Jamski says:
"Amazing Faulty Pod"
Jamski says:
Forlani's Lush Valley
Jamski says:
Jamski says:
The Moist Cleft
John says:
we can't name that section yet
John says:
the moist cleft heh
Jamski says:
It has to be
Vev says:
has anyone done a quick SE ec/psych/research scale setting check?
Jamski says:
no?!?!
Jamski says:
John?
John says:
yeah
John says:
we're set for max research without energy loss
Jamski says:
that's the best
John says:
with all our bases size one it works fine
Vev says:
Hive EFFICIENY!
Jamski says:
we need to swith to weath
Jamski says:
LOADSA MONEY
Jamski says:
John says:
I know
John says:
next turn you have to remember to accept immediately
Jamski says:
every base is running -1ec
John says:
on the SE change
John says:
otherwise it costs 40 extra EC to switch to wealth
Jamski says:
yes, then we get it for that turn too.
Jamski says:
and not for the next turn
Jamski says:
so...
John says:
huh
John says:
we get planned next turn and wealth
Jamski says:
GREAT
John says:
so need two SE switches
John says:
but we need to switch to planned straight away
Jamski says:
more growth and industry
John says:
otherwise it costs heaps of money to switch
Jamski says:
yes
John says:
we can't switch to planned during our turn
Jamski says:
no
Jamski says:
only at the begginning
John says:
we need to switch while still in diplomancy screen
Jamski says:
or we'll be crying with poorness
John says:
okay since nobody is organise at all
Couch Commander has left the conversation.
Jamski says:
I'm ORGANised
John says:
I'm just going to finish this turn double check the post
John says:
right ....
Jamski says:
check all the stockpiles
John says:
I have
Jamski says:
Vev says:
screen shots?
Vev says:
for turn update?
Jamski says:
please
John says:
voltigrad just grew
Jamski says:
is that good?
Vev says:
any city in danger of drone riot?
John says:
merchant exchange being built by angels and drones
Jamski says:
its a bluff
John says:
jamski clove is in danger next turn
Jamski says:
of?
John says:
but the scout we finished should take care of it
Jamski says:
a riot?
John says:
yeah
Jamski says:
not in Jamski Clovek!
John says:
but the scout will act as police
Jamski says:
*phew*
Vev says:
I guess the scout is in the city now?
Vev says:
or will be?
John says:
yeah
Jamski says:
so, are we in agreement and concluded?
Vev says:
landmarks?
Jamski says:
Moist Cleft
Jamski says:
OH GOD PLEASE Moist Cleft
Jamski says:
Or Forlani's Valley
John says:
yeah
John says:
I'm looking at the drone's turn
John says:
though the pact inflitration
Vev says:
mutual intelligence
Jamski says:
and... what do you see?
Vev says:
you may have known the Drones have Uranium flats
Jamski says:
no
Jamski says:
NO !
Jamski says:
NOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!
Vev says:
view from city profile
Jamski says:
couple that with the ME
Jamski says:
BIG CREDITS
Vev says:
ME is not in uranium flat base
Vev says:
it is in the river infest capital city
Jamski says:
should be, if they have half a brain
Jamski says:
NO!
Jamski says:
RIVERS!
Vev says:
John will have fun reading this once he alt-tabbed
Jamski says:
hehe
Jamski says:
I'll have to edit it for the log.... or maybe I won't bother
John says:
next turn we need to switch SE settings to
John says:
40% 60%
Jamski says:
why?
Jamski says:
to get cash?
John says:
because +1 economy
John says:
means more energy
Jamski says:
aha
John says:
and we start losing energy due to energy going into pysch
Jamski says:
but... well we can play with the settings next turn
Jamski says:
its not "lost" into psych - its just a better use of some of the innefficeny
You are having temporary network problems and are no longer in this conversation.
Jamski says:
so, are we all done?
John says:
just about
John says:
I've just realised something
Jamski says:
wahT?
John says:
I think the drones are going to hit 1st out of the human players in the power graph in 2 turns
John says:
and we're going to hit 2nd
Jamski says:
really?
Jamski says:
NO
John says:
and it's mainly going to be because of commerce
Jamski says:
Because of the pact, and the tech boost
John says:
we're going to get +5 energy from the drones
John says:
and drones get +7 energy
Vev has been added to the conversation.
Jamski says:
about fair
John says:
okay well I'm going to end turn and save
TurnCAT(rabbit) from 31-07-2003
-Jam
1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
"alivia covena"
I feel you are more human now, dear Comrade Kody.
Oh don't worry about me. I have some RL family business to tend to. I'm feeling real good that all the big people are recovered from SASS now. Comrade Kody could really use some help.
Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Kody
Accept planetary networks and switch to planned economy Switch research to IA and got it. Switched to wealth with 50/0/50 setting. It gives the same output as 40/0/60. Biogentics chosen for next tech.
Vev
Good
Kody
HongHu KongHu switched to build crawlers.
Vev
Can you remind me why
Kody
To crawl in those mineral bonuses
Vev
Okay
Kody
Rover is heading south to explore land, the other is heading up river
Kommie city is switching to build a crawler instead to crawl in that mine.
The Hive is building a crawler instead of colony.
Vev
Why?
Kody
Because The Hive will lose 5 minerals while waiting for the base to grow. The crawler can be used to get more minerals and help build a colony at 8 minerals per turn. and colony pod only costs 21 minerals. south of the hive is a mineral resource
Vev
Sure
Kody
okay moving former near Jamski clove north it's going to build a sensor array.
the former near kommie has finished building a sensor array. it's moving to build a forest on the nearby nut.
The former near the hive has finished building a road. It's moving south again to road the way to the sensor array near the hive. We regain a colony pod turn that way.
Basically we've lost 1 colony pod turn and gotten a crawler out of it.
actually 2 colony pod turns because the energy I spent rushing the crawler a little.
Sending IA to buster.
CyCon have started the HGP.
I wonder if we can beat the CyCon to the HGP.
Vev
Hopefully
Kody
anyway that's the end of the turn.
so can you post that to the boards. actually I'm going to rush the colony pod in voltiograd.
Sorry dear Kody I didn't get time to read the forums this morning. I wouldn't have had the time to do the turn chat though. Glad that you were able to do it with Comrade Vev.
One thought about HGP. The only two ways I think we'll be able to beat CC to it is: first using Fricky cheeky tower's two mineral resources (r/m them first) with crawlers in the surrounding city, and second if we use Voltairograd we have to stop everything else in evey bases and build crawlers first. I guess it's ok if we can't beat them, just switch to WP and we'll do VW later.
Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
John says:
honghu pointed one out
Jamski says:
what?
John says:
basically she pointed out how to speed the SP building by 2 turns
Jamski says:
nice
Jamski says:
how?
Vev says:
Squids?
Jamski says:
we should rename all crawlers "squids"
John says:
basically make use of the minerals earlier by building a crawler at Freckin instead of a colony pod
Jamski says:
aha, well, we don't want too many bases do we?
John says:
yeah
John says:
so while I was testing HongHu's idea
Vev says:
do we now need the colony near The Hive because of drone problems?
Jamski says:
build them anyway, drone problems or not
John says:
I found that at 9 bases we get 5 bases with 1 drones at size 1
John says:
the colony near the hive is fine
John says:
I'm cutting the B4 site
John says:
which is dubious anyway
Jamski says:
for now, but later...
John says:
yeah
Jamski says:
we should get the HGP, so we can still expand like mad
John says:
if we can get the HGP then we can ICS much more
John says:
yeah
Vev says:
GO HGP
John says:
with honghu's idea we might be able to get WP and HGP too
Vev says:
Human Growth Protiens
Jamski says:
is this true that we are now no1 on the powergraph?
John says:
nope
John says:
no1 out of human factions
John says:
AI is still ahead
Jamski says:
its just Hive propaganda then...
John says:
because of googlie's work
Jamski says:
oh
John says:
next turn drones equal us
Jamski says:
Go Hive, from last, to FIRST!
Jamski says:
but we the Drones, right?
Jamski says:
right ?
John says:
well we wouldn't want them to get jealous
Jamski says:
no, we want them to feel they are getting a good deal out of us
Vev says:
"Hand in hand in lead"
Jamski says:
"Together in brotherhood to victory"
John says:
yeah basically
John says:
so Jamski about that turn stuff?
Vev says:
Go West, where the fields are green?
Jamski says:
go for it, but John...
John says:
yeah I don't intend to cut out turn chats
John says:
I just want to sleep without waking up and worrying about the turn
Jamski says:
try and keep the turn chat...
John says:
well worrying less about the turn.
John says:
I don't think I'll be able to stop worrying
Jamski says:
OK, then we should have an agreement that we wait for you for the turnchat always
John says:
okay yep
John says:
and I'll always make sure that either vev, Jamski, Couch, or chairman is at the turn chat?
Jamski says:
yep
_______________
*cut*
_______________
Vev says:
Any chance we might nab WP, HGP and VW?
Jamski says:
would be nice, but I think after we nab one, then the others will change to grab the next ones
Vev says:
we might nab 2
Vev says:
but 3???
Jamski says:
its pushing things a bit
Jamski says:
We should try for it, at this stage int the game a failed SP bid ALWAYS havs another SP we can change to
Vev says:
Command centre?
Vev says:
Maratime Control Centre will be quite useful
Vev says:
+2 move will rock
Jamski says:
useful, but not essential. Combined with chaning to "power" and a single monolith upgrade gives Elite troops, IIRC
Jamski says:
Now that rocks
Vev says:
which tech have marines?
John says:
we should be able to get 3
Jamski says:
optimist
Vev says:
5!
John says:
well while I'm running the turns
Jamski says:
I bet the Drones are saying the same...
John says:
actually optimisim would be 4
Jamski says:
I think two
John says:
well do you thinking anyone will be getting loyalty anytime soon?
Jamski says:
but the more the merrier...
Jamski says:
um, probably not, so command center should be LOW proirity
Jamski says:
that's a good back-up if we HAVE to switch
John says:
I predict once we get our industry crawlers running
John says:
we should be able to build a smaller SP in * turns
John says:
just from the minerals we crawl
Jamski says:
too many crawlers early on can cripple in the long run
John says:
crawlers are going to be used to cash in
John says:
for SP
Jamski says:
don't forget we need to get SOME base facuties
John says:
so what are you suggesting?
Jamski says:
like nodes, rec tanks, commons, tree farms
Jamski says:
I suggest we don't have every base building crawlers
John says:
what break down from 8 bases
Jamski says:
Maybe each base could take a break from crawlers to build a rec tank, for example
John says:
sure
Jamski says:
and we need twice as many bases too
Vev says:
commons?
John says:
HGP hopefully
Vev says:
or HGP handle that?
Jamski says:
commons also v.good
John says:
if we miss it then commons
Jamski says:
then we can grow to 4-5 with one police
John says:
for the next ** years can we concentrate on crawlers
John says:
because I intend to cash them in
Jamski says:
and SOME pods, please
John says:
for SPs
John says:
we've got 2 pods going out in a few turns
Jamski says:
we should fill up the island too
Jamski says:
keep AT LEAST two base on pod production
Jamski says:
and the new bases can build a pod and a former each too
John says:
how about the four extra drones that get created when we make our 9th base
Jamski says:
build the bases anyway
John says:
hrmm
John says:
reasoning?
Jamski says:
even a base with the only worker as a doctor is making SOME energy and minerals
Jamski says:
and these bases simply need an extra sout patrol as police
John says:
we can churn out pods in 2 turns once we got our industry down.
John says:
2 turns to build in 3 of our bases
Jamski says:
BUT, what's impoetant in this game is TURN ADVATAGE - its better to have the bases before
Jamski says:
rather than later
John says:
well the turn advantage in the next 5 years is actually in crawlers
John says:
I'm certain of that
John says:
because we have the 7 mineral mines
Jamski says:
ok, go crawler crazy, but... keep SOME bases on pods, please
John says:
yeah 2 bases are building pods
Jamski says:
get the continenet filled as soon as possible
John says:
question
John says:
should we try and get the HGP done first
Jamski says:
yes?
John says:
before expanding beyond 8 bases.
John says:
we can do the WP 2nd
Jamski says:
I think its very useful, it can DOUBLE the effectiveness of small bases on Trancend
John says:
but we might lose the WP
Jamski says:
we MUST get both, then
John says:
which one is more important
Jamski says:
Wp
Jamski says:
we can always build more police than the other factions put together
John says:
if we can get HGP and WP in ****
Jamski says:
what year are we now?
John says:
would you agree to hold off the 9th base
John says:
we're in 2126
Jamski says:
*** TURNS!
Jamski says:
to get BOTH?
Jamski says:
are you sure?
John says:
well definitely have all the crawlers ready
John says:
moving the crawlers may take another 2 years
John says:
so **** really to get the 2nd
Jamski says:
sweet Jesus on his moped
Jamski says:
ok
John says:
sshh I don't want it getting out
Vev says:
You can trust me :0
Vev says:
blody smilies
Jamski says:
if that is the case, but then after that all bases build 1 pod each
Jamski says:
John says:
yeah definitely
John says:
but maybe we could get a 3rd project
John says:
after that in ****
Jamski says:
cool, maybe we could actually win?
John says:
like the PTS
Vev says:
the CYcon/pirates are scary
Vev says:
or VW?
John says:
nah VW is nice, but... well
John says:
VW can't benifit us early game
John says:
well not for at least a couple of years
Jamski says:
they would both be nice, but we'll have to see. After ** turns, another faction bight have a SP half built...
John says:
well the thing is the half build SP will have to be switched to a more expensive SP
Jamski says:
and then change, or rush, and then we don't HAVE that choice any more.
John says:
if we manage to nab HGP and WP
John says:
the drones get merchant exchange
Jamski says:
but the other factions will be getting crawlers soon, or at least more cash than us for rsuhing
John says:
all cheap SPs are gone
Jamski says:
yep
John says:
actually we get alot of cash
Jamski says:
OK, do we get WP or HGP first? Which is more important
John says:
from the stockpile
Jamski says:
Personally I always get WP first
John says:
because in a few more turns we're churning out crawlers one every * turns.
John says:
and the stockpile is getting us about 5-6 energy every time a crawler finishes
John says:
that's the reason why I think we might be able to get the two SP in ** years
Vev says:
BOREHOLES!
Jamski says:
sure, so we could perhaps rush a SP...
Jamski says:
it has to be the WP, so we can get the bore holes going
John says:
nah putting the money back into the crawlers
John says:
rushing crawlers
John says:
because the crawlers are rushed for 2.55 EC per mineral
John says:
while SP are rushed for 4 EC per mineral
Jamski says:
oh yeah, I remember your maths
John says:
we don't really have that many formers
Jamski says:
but consider the small rush if the Sp is "not quite" finished, so we'd get it a turn earlier
John says:
HGP is more useful
John says:
oh that won't be the case Jamski
John says:
it's just a matter of cashing an extra crawler in
Jamski says:
Wp is essential for me - I often quit if I don't get it.
John says:
we could get a SP in 3131
John says:
but that ruins are industry
Jamski says:
then lets get the WP
Jamski says:
do the maths
John says:
ruins are industry rather
John says:
yeah WP first, mainly because it's more important overall
Jamski says:
do we rush for a safe SP, or gamble a bit and go for 2?
John says:
but HGP should follow after in 2 years
Jamski says:
that's NICE
John says:
so the ** year SP plan
Jamski says:
I like it
Jamski says:
but... didn't you say TEN years...
John says:
it takes time moving the crawlers in
John says:
we need to build up our road network
Jamski says:
rover cralers? - oh we don't have mobility
John says:
no rover crawlers are not good for us
John says:
the stockpile energy is less
Jamski says:
really?
John says:
and fewer crawlers
John says:
yeah stockpile is every time a crawler completes
Jamski says:
I never play stockpile ec, so I don't know Jack about it
John says:
the stockpile is part of the reason why it's so high
John says:
I mean our development
Jamski says:
but if everyone's doing it
John says:
yeah but others can't finish a crawler every 2 turns
John says:
and in multiple cities
John says:
we actually get more energy from the stockpile than are economy
Jamski says:
we don't KNOW what the others are capale of
John says:
the our economy
John says:
we'll maybe the drones could do it
Jamski says:
and if the Drones can, then the uni too?
John says:
uni doesn't have +3 industry
Jamski says:
but they do have more cash...
John says:
also the drones don't have the mines that we have
Jamski says:
nice minerals
Jamski says:
*loves minerals*
____________________
*cut*
____________________
Couch Commander says:
so how exactly did we manage to get the top rating?
Couch Commander says:
our new cities?
John says:
nah it's actually because of our pact
Couch Commander says:
that would do it
John says:
the trading
John says:
and the commerce
Vev says:
and the Spam
Couch Commander says:
that must have been it
John says:
we got 3 turns in the last few turns
John says:
we got 3 techs in the last few turns
Vev says:
glitch in the matrix!
Vev says:
oh, it just Joohn
Couch Commander says:
lol
John says:
don't mind me I'm just putting a wall where there wasn't one before.
Couch Commander says:
ok...
John says:
oh and adding a PB to Jamski clove
Couch Commander says:
ooohhh
Couch Commander says:
a PB
Couch Commander says:
lol
Couch Commander says:
fun
Vev says:
is it Schulz?
Couch Commander says:
so which city are scraping?
Couch Commander says:
it's not one we have built right..
Couch Commander says:
?
John says:
nah it's the B4 site
John says:
right at the top of middle right of the map
Couch Commander says:
kewl
John says:
there's B4
John says:
we not going to build it
Couch Commander says:
sounds good
John says:
it was a dodgy spot anyway
Couch Commander says:
dodgy is right
John says:
vev remember you did the tests with the senor arrays
John says:
did the sensor arrays protect on the 2 diagonals?
Couch Commander says:
how long till jamski clove is done it's colony pod?
Couch Commander says:
and if I may, b2 is a really horrible base site
John says:
we'll like 6-8 turns
John says:
do you think we should scrap the b2 base site and instead go for B3
John says:
b2 is good because we can get a city really fast
Vev says:
I forgot
Couch Commander says:
no, explore up north there and just move B4
Couch Commander says:
and scrap b2
John says:
so still build B4?
John says:
and scrap b2
Couch Commander says:
just don;t finalize the site till we've explored
John says:
the reason why I wanted to do B2
John says:
is because we can build it on 2 turns
John says:
and have good resources
John says:
the B4 site needs to have a former make resources
Couch Commander says:
it wouldn't grow at all very well
John says:
and will take another 8 years
John says:
the monolith
Couch Commander says:
the Hive will be using that shortly no?
John says:
not if the hive is producing B4
John says:
maybe we should scrap the B2 and B4 sites
John says:
and go for B3 and B1?
Couch Commander says:
we have three colony pods coming off the line though
Couch Commander says:
we want three sites
Couch Commander says:
I say we go for b1 and b3, and just move b4
John says:
three sites gives us 4 extra drones that need to be taken care of
Couch Commander says:
yea
Couch Commander says:
true
Couch Commander says:
okl
Couch Commander says:
well scarp b4 and b2 then
Couch Commander says:
and move b1 one square north-west by the by
John says:
okay and send a colony pod from feckin?
Couch Commander says:
feckin and voltario grad
Couch Commander says:
switch jamski to someting else
John says:
hrmm the thing about moving B1
John says:
b1 already has a sensor built
Couch Commander says:
that is more centred in the open space
Couch Commander says:
oh no don't tell me
Couch Commander says:
why did you guys want to put it there?
John says:
because it was before the earthquake
John says:
and it's not about centering it in the open space
John says:
it was about ICS
Couch Commander says:
ok, if you feel that is the best place for it
John says:
also the place you wanted to put it was rolling
Vev says:
can The Hive switch to crawlers with no penalty?
John says:
I decided B1 because the rolling may be a nice resource to put a working on
Couch Commander says:
it already has
John says:
the hive has already switched to crawler with no real penalty
John says:
so which base sites do you think we should build?
Couch Commander says:
b1 and b3
Couch Commander says:
expand westward
Couch Commander says:
then we can backfill later
Couch Commander says:
and we should consider moving your HQ
Couch Commander says:
*our
John says:
*ponder*
John says:
okay so hive doesn't build a colony pod
Couch Commander says:
yea
Couch Commander says:
only feckin and voltario
John says:
hive builds a former instead
John says:
feckin is busy next turn
Couch Commander says:
?
John says:
it's going to switch to crawler first
Couch Commander says:
oh alright
John says:
because then it can make faster use of the minerals
Couch Commander says:
so you want colony pods from jamski and voltario?
John says:
nah I think hive will switch to former
John says:
then jamski will switch to crawler, since it's so slow in building anyway
John says:
feckin will build a colony pod after the crawler
Couch Commander says:
ok
John says:
actually we need another former to prep the B3 site.... maybe
Couch Commander says:
re: voltariograd, send it's scout with the pod and build a new one right away
Couch Commander says:
a new scout that is
Couch Commander says:
that way we don't risk our pod in movement
John says:
we don't risk it anyway
John says:
it doesn't travel over fungus
Couch Commander says:
close enough, I've had pods killed by worms in fungus when it was moving by it
John says:
yeah but rare native life
Couch Commander says:
it's up to you
Couch Commander says:
I wouldn't risk it
Couch Commander says:
voltariograd can pump out another scout in what? 4 turns?
John says:
nope
John says:
5 turns
Couch Commander says:
lol, not bad for an educated guess...
John says:
but it only takes 2 turns to move the colony pod to the B1 site
Couch Commander says:
down river?
John says:
and by the time the scout arrives B1 will have finished the former and a scout too boot
Couch Commander says:
alrighty
John says:
yeah down the river to the B1 site
Couch Commander says:
so you want to build scout, former in B1?
John says:
yeah
John says:
former immediately and then scout pretty much straight after that
Couch Commander says:
ok, that should work then, but remember i warned you against moving pods unprotected
John says:
scout will take 2 turns after the former
John says:
okay I'll take the fall if the colony pod is killed in time it takes to move
Couch Commander says:
or if the base is sitting there empty...
Couch Commander says:
John says:
it only sits empty for 2 turns
Couch Commander says:
ok, then there shouldn't be a problem
John says:
actually 1 turn
John says:
because there's a former in the base
John says:
the first turn
Couch Commander says:
former doesn't stop much
John says:
yeah ture
John says:
2 turns ...
Couch Commander says:
alright
Couch Commander says:
well if you feel we will be ok
Vev says:
unless there is creche
John says:
we're not building a creche before we build the scout
Vev says:
hmmm elite formers
Couch Commander says:
lol
Couch Commander says:
I'd have to agree with John on that count...
John says:
also we would have to wait 15 turns
John says:
before the drones research that
Couch Commander says:
when and where are we starting WP?
John says:
voltaograd starts WP about ****
John says:
it finishes it ****
Couch Commander says:
that works
Couch Commander says:
lol
Couch Commander says:
I like those numbers
John says:
and starts HPG in ****
John says:
and finishes it it **** hopefully
Couch Commander says:
I must applaud your skills kody
Couch Commander says:
very impressive
John says:
not yet
John says:
I still have to make it happen
John says:
I may be off by a year
Couch Commander says:
I will feel supremely confident with you controlling things back in the hive mainland if we ever go to war
John says:
the cycon won't be happy
John says:
if we manage to nab the HGP before they do.
John says:
I liked the B1 base site more than the B3 site
Couch Commander says:
lol
Couch Commander says:
well, if that is your fetish
Couch Commander says:
go for it
John says:
it gives more of a turn advantage
John says:
but you're right in that B3 needs to be built
John says:
maybe scrap the B1 site
John says:
and instead head for the B3 site and keep the B2 site?
Couch Commander says:
sure
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