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  • To do list
    * Finish pirate negotiations
    * Write pact poll
    * Write trading poll
    * check on ambassador exchange - Redo ambassador exchange poll
    * check the foil and probe build - seems to be okay
    * check the Bdrone levels
    * confirm with drones on foil chassis trading
    * run simulator to see which directions the mindworms might move
    * Inform the rest of the Hive on the changed date on the CN build
    * play the turn
    * inform the university
    * turn chat
    * turn update
    * update turn simulator
    * See if zero is interested in taking any responsibilities
    * Prompt for peace diplomatic messages for the period between 17th September to the 5th
    * catch up on sleep
    Last edited by Kody; October 5, 2003, 00:46.

    Comment


    • Report 2140:



      TeamsHavesHave NotsVotes
      UnivBioGen, IN, CE, PN, IE, IA, MobAP, Loyalty13
      CCBioGen, IN, CE, PN, IE, IA, AP, MobLoyalty19
      PEACEIN, CE, PN, IE, IA, AP, MobBioGen, Loyalty18


      Drones' production
      base 1: Former 1 turns
      base 2: CP 2 turns
      base 3: SC 0 turns
      base 4: SC 0 turns
      base 5: CP 3 turns
      base 6: SC 2 turns
      base 7: DP 2 turns
      base 8: NN 0 turns
      base 9: SC 5 turn
      Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

      Grapefruit Garden

      Comment


      • Turn 2140


        We're being invaded!

        Comment


        • YAY! Free energy credits And the rover is in the right area already! What a stroke of luck, eh?

          -Jam
          1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
          That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
          Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
          Taht 'ventisular link be woo to clyck.

          Comment


          • Preturn Turn 2141

            Non-Military Units
            (Vevtopia) Colony pod - cancel move west
            (14,22) Former - build sensor
            (14,22) Former - build sensor
            (9,17) Former - build road
            (9,17) Former - build road
            (26,30) Former - build sensor, cancel, turn 2142 [move (26,26), build sensor, rehome Kommuniza City]
            (26,30) Former - build sensor, cancel, turn 2142 [move (26,26), build sensor, rehome Kommuniza City]
            (18,28) Former - move Michanapolis, rehome, build Forest (18,28)

            Military Units
            Turn 2142 [(New Moscow) scout - rehome New Moscow (from Rokossovkygrad, hold]
            (9,19) rover - move to (9,27), mindworm hunting!
            (23,29) rover - move according to where mindworms are

            Production
            Central Planning - no change (next turn rush for 18 ECs)

            Rehome Notes
            Former- HongHu KongHu -> Michanapolis
            (Turn 2142)Former- rokossovkygrad -> Kommuniza City
            (Turn 2142)Former- rokossovkygrad -> Kommuniza City
            (Turn 2142)scout - rokossovkygrad -> New Moscow
            Last edited by Kody; October 6, 2003, 18:59.

            Comment


            • Important notes:
              * "The Hive" rebuild
              * rush build foil for drones
              * speed probe for transport foil after drones send it back to us.
              * golden age, network node, children's creche in rokossovkygrad, michanapolis and central planning.
              * foil probe in new moscow
              * new headquarters in voltariograd
              * CN in 2144

              Comment


              • PRETURN 2141 - BETA

                Production
                --
                The Hive - Colony pod (stockpile energy)
                Kommunizma City - Colony pod (stockpile energy)
                Vevtopia - Colony pod (stockpile energy)
                New Moscow - Former (stockpile energy)
                Utopia Base - Former (stockpile energy)
                HongHu KongHu - Scout Patrol (stockpile energy)
                Michanapolis - * not planned yet * (former / recycling tank?)
                Googliegrad - * not planned yet * (CN? Crimson Guard? Recycling Tanks?)
                Voltairograd - Former (stockpile energy)
                St. Octaviansburg - Former (stockpile energy)
                Jamski Clove - Colony pod (stockpile energy)
                Central Planning - rushbuy Recycling Tank (28 ecs) *?*
                Rokossovkygrad - *not planned yet * (Network Node? Crawler?)

                Military Units
                --
                Scout (Voltairograd) - move Central Planning, rehome
                Scout (Central Planning) - move Voltairograd


                Workers
                --
                Kommunizma City - change worker from energy bonus to forest
                Rokossovkygrad - change northern worker to energy bonus
                HongHu KongHu - change forest worker to river-forest



                Crawlers
                --
                Crawler (18,18) - move (20,14) - crawl minerals
                Crawler (18,20) - move (18,18) - crawl minerals
                Crawler (Vevtopia) - move (18,20) - crawl minerals


                Notes
                --
                next turn we need to switch back to 50% 50%
                next turn you need to move jamski crawler back to the forest it was crawling this turn
                and googliegrad crawler to the forest jamski crawler was moved to
                Last edited by Micha; October 6, 2003, 17:50.
                Heinrich, King of Germany, Duke of Saxony in Cyclotron's amazing Holy Roman Empire NES
                Let me eat your yummy brain!
                "be like Micha!" - Cyclotron

                Comment


                • Preturn 2141

                  Simulator Notes

                  Things not completed
                  Need to make sure there's enough money to pay for all the facilities for the next 5 years.

                  Other details
                  * Don't use Goto. This is because it gives coordinates that can be viewed by a infiltrating faction.
                  Switch Energy allocation back to 50% 50%
                  Base1 - Vanderburg
                  Base2 - Static University

                  Non-Military Units
                  (Utopia Base) Colony pod - cancel move west
                  (Jamski Clove) Colony pod - move (22,16), build Vanderburg

                  (14,22) Former - build sensor
                  (14,22) Former - build sensor
                  (6,18) Former - build road
                  (6,18) Former - build road
                  (28,28) Former - build sensor, cancel, turn 2142 [move (26,26), build sensor, rehome Kommuniza City]
                  (28,28) Former - build sensor, cancel, turn 2142 [move (26,26), build sensor, rehome Kommuniza City]
                  (23,9) Former - build forest (23,9), ctrl-move north
                  (24,8) Former - build forest (23,9), ctrl-move north
                  (17,15) Former - build road (13,15)
                  (15,15) Former - build road (13,15)
                  (18,28) Former - move Michanapolis, rehome, build farm (18,28)
                  (Michanapolis) Former - build road (17,25)
                  (18,28) Former - build road (17,25)
                  (23,21) Former - level rocky, then build forest
                  (23,21) Former - level rocky, then build forest
                  (23,29) Former - build sensor (22,30)
                  (23,29) Former - build sensor (22,30)
                  (22,18) Former - build forest
                  (22,18) Former - build forest
                  (30,22) Former - build mine
                  (30,22) Former - build mine
                  (HongHu-KongHu) Former - build forest (15,15)
                  (Utopia Base) Former - build road (7,17)
                  (Voltairograd) Former - remove fungus (24,22)
                  (New Moscow) Former - build forest (23,29)
                  (Googliegrad) Former - build forest (23,29)

                  Military Units
                  (Voltairograd) Scout - move Central Planning, rehome
                  (Central Planning) Scout - move Voltairograd
                  (9,19) rover - move (9,27), mindworm hunting
                  (23,29) rover - UNKNOWN, react to mindworm movement
                  (The Hive) Crimson Guard - hold
                  (Rokossvokygrad) Crimson Guard - move to Kommuniza City, turn 2142 move "New Moscow" hold.
                  (Kommuniza City) scout - hold
                  (St Octaviansburg) scout - hold
                  (Jamski Clove) scout - move Vanderburg, hold

                  Crawler allocation
                  (18,18) Crawler - move (20,14), crawl 2 minerals, turn 2142 [(20,14) Crawler - move (18,18), crawl 2 minerals]
                  (18,20) Crawler - move (18,18), crawl 2 minerals, turn 2142 [(18,18) Crawler - move (20,14), crawl 2 minerals]
                  (Vevtopia) Crawler - move (18,20), crawl 7 minerals

                  Worker reallocation
                  Kommunizma City - change worker from energy bonus to forest
                  Rokossovkygrad - change northern worker to energy bonus
                  HongHu-KongHu - change forest worker to river-forest
                  St Octaviansburg - change river-forest to forest
                  Jamski Clove - change energy-bonus to river-forest
                  Voltariograd - change east-forest to energy-bonus
                  HongHu-KongHu - change nutrient-forest to river-forest
                  Vanderburg - change rolling-river to nutrient-forest

                  Production
                  The Hive - Colony pod, stockpile energy
                  Kommunizma City - Colony pod, stockpile energy
                  Vevtopia - Colony pod, stockpile energy
                  New Moscow - Former, stockpile energy
                  Utopia Base - Former, stockpile energy
                  HongHu KongHu - Scout Patrol, stockpile energy
                  Voltairograd - Former, stockpile energy
                  St. Octaviansburg - Former, stockpile energy
                  Jamski Clove - Colony pod, stockpile energy
                  Vanderburg - Former, rush buy 8ECs, stockpile energy

                  Rehome Notes
                  Scout - Voltariograd -> Central Planning
                  Former - HongHu KongHu -> Michanapolis

                  Support reallocation notes
                  *Turn 2142 Scout - Rokossovkygrad -> New Moscow
                  *Turn 2142 Former - Jamski Clove -> Kommuniza City
                  *Turn 2142 Former - Rokossovkygrad -> Kommuniza City
                  *Turn 2142 Former - Voltariograd -> Static University

                  ____________________________________________


                  Production

                  Central Planning - rush buy 28ECs
                  Rokossovkygrad - Network Node, rush buy 92ECs
                  Michanapolis - Recycling Tank
                  Googliegrad - Command Nexus, followed by recycling tank (or Crimson Guard?)

                  _____________________________
                  Central Planning - may need to rush less
                  Rokossovkygrad - check if there is enough minerals
                  Michanapolis - check enough energy for recycling tank
                  Googliegrad - May build Crimson Guard probe or crawler instead
                  The Hive - May need rush 5 ECs (depends on crawlers)
                  ___________________________________________

                  Important notes:
                  * "The Hive" rebuild
                  * rush build foil for drones
                  * speeder probe for transport foil after drones send it back to us.
                  * golden age, network node, children's creche in rokossovkygrad, michanapolis and central planning.
                  * foil probe in new moscow
                  * new headquarters in voltariograd
                  * CN in 2144


                  * Need to ensure that there will be enough ECs to rush buy the network nodes the recycling tanks, and the new headquarters. We will have to spend most of our money on rushing the facilities in the upcoming turns.
                  * Replanting Bases
                  - Replanting Vevtopia for more population
                  - Disbanding Jamski Clove and moving to New Jamski (This will be delayed)
                  - Replanting Kommuniza City and The Hive with sensors underneath.
                  * May be delaying Command Nexus for 2144. This is because it's a real pain building the SP at the same time as organising the two science cities, headquarter move, and base rebuilds.
                  * Also use the Crawler rehome effect to get double crawled minerals during the replant.
                  * In Central Planning and Rokossovkygrad build recycling tank and network node, grow those bases to size four and use colony pod from The Hive disbanding to increase to size 5. Set 1 librarian in Rokossvokygrad, 2 librarians in Central Planning.
                  * New Jamski and Michanapolis can be made into science cities as well.
                  Last edited by Kody; October 8, 2003, 10:07.

                  Comment


                  • Looks good. Just one thing: It´s the 2141 update, not 2140..
                    Heinrich, King of Germany, Duke of Saxony in Cyclotron's amazing Holy Roman Empire NES
                    Let me eat your yummy brain!
                    "be like Micha!" - Cyclotron

                    Comment


                    • Heh yeah it's meant to be 2141.

                      I've managed to get Rokossovkygrad pop boomed up to 7 by turn 2146.

                      Now I just have to figure out if I can do the same with Central Planning.

                      Also I still haven't fully balanced the EC budget for the next 5 years.

                      When the next turn comes along someone should do the infiltration of the pirates. Also they need to share the information gathered to the drones.

                      Comment


                      • OK, I'll look at the Pirates when the turn comes around again, OK?

                        -Jam
                        1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                        That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                        Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                        Taht 'ventisular link be woo to clyck.

                        Comment


                        • The turn is here now. Buster also attached it in the embassy if you can't get it downloaded it here.
                          Last edited by Snowflake; October 8, 2003, 17:16.
                          Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                          Grapefruit Garden

                          Comment


                          • Someone inform buster and also tell the chairman to tell the pirates that we've got gene splicing and will be putting it into the diplomancy window.

                            "want pirates to know they're going to get gene splicing"

                            "want buster to know our gene splicing trade was successful"

                            Comment


                            • Things to do

                              * Go through the Bdrones and double check all that.
                              * Pirates infiltration make sure someone gives all that information to drones.
                              * balance ECs
                              * take care of mindworms
                              * information pirates and drones of gene splicing
                              * check that transport transfer works (I know I should have added a drone base to the simulator!)

                              Comment




                              • Moves are completed, I had to replan alot of it and I only planned 2 turns ahead. I have some real work that needs to be finished tomorrow.

                                All the other jazz that takes me another 7 hours after doing the moves isn't done.

                                Eg checking infiltration, informing everyone, updating simulator, updating update thread, updating drones, talking to pirates, screenshots, turnchat, informing archaic etc etc etc.

                                Comment

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