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  • Looks like they're trying to replicate our crawler strategy.

    I think we can remember that all the factions have "IN, CE, PN, IE, IA". That should save you a little bit of typing.

    Good work honghu.

    The fact the Pirates don't have applied and biogenetics means that if the pirates wish to trade for those, the cycon and pirates aren't in a very strong pact.

    Comment


    • Voltaire,

      All you need to do is click endturn, on the below save file to complete the turn.

      Don't change anything. There's a few things that may seem incorrect (like HGP 2 turns until completion). However, building the PTS gives us extra workers that give extra minerals and put new workers on some of the resources.

      Comment


      • Turn 2136



        Buster got another earthquake.

        Peace offered a treaty and we accepted.

        We built PTS, HGP.

        We built Vevtopia, which is building another colony pod.

        We killed another mindworm.

        Sorry that I didn't get the preturn up in time.

        Comment


        • Wohoo, go Vevtopia. Do I sense a secret capitalist amongst our ranks .

          Given the proximity to long rivers perhaps we need to set up Rowing races with teams from Vevtopia and HongHu KongHu.
          Promoter of Public Morale
          Alpha Centauri Democracy Game

          Comment


          • Drones got an earthquake?

            We really need that Permapact now....

            -Jam
            1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
            That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
            Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
            Taht 'ventisular link be woo to clyck.

            Comment


            • Oh so we are now connected to each other? I thought Kody said that they have indicated their willingness of permpact. What is the current status?
              Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

              Grapefruit Garden

              Comment


              • We are at the top of the powerchart!
                Sea Kings TOT

                Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
                Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!

                Comment


                • Ok my report.

                  Report 2136:



                  TeamsHavesHave NotsVotes
                  UnivBioGen, IN, CE, PN, IE, IAAP, Loyalty12
                  CCBioGen, IN, CE, PN, IE, IA, APLoyalty14
                  PEACEIN, CE, PN, IE, IABioGen, AP, Loyalty15



                  SP: believers VW; Angels ME in three bases

                  Drones' production
                  base 1: former 2 turns
                  base 2: SC 2 turns
                  base 3: SC 5 turns
                  base 4: SC 2 turns
                  base 5: SC 4 turns
                  base 6: SC 2 turns
                  base 7: Network Node 0 turns
                  base 8: SC 9 turn

                  Nothing changed much except for the pop growth for CC and PEACE, and Drones changed DP to Node in base 7. What is strange is when I check the scores, it looks like this for the Hive:
                  pop +27
                  commerce +8
                  Tech +8
                  SP +50
                  victory +1000
                  Total: +93
                  (color added by me to stress the strange point)

                  What does the victory line mean? Are we already qualified for a victory or something? The total score did not reflect it though, obviously because we didn't really have a victory.
                  Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                  Grapefruit Garden

                  Comment


                  • GLORY TO THE HIVE. FOR WE HAVE WON!!!!
                    Promoter of Public Morale
                    Alpha Centauri Democracy Game

                    Comment


                    • That's how many bonus points we get if we win.

                      About those network nodes. Do the drones now have 4 network node??

                      Edit:
                      It's only there if we get SPs I think.
                      Last edited by Kody; September 16, 2003, 23:48.

                      Comment


                      • I was sure it was not there before. And it was not there for the Drones.
                        Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                        Grapefruit Garden

                        Comment


                        • Hrmmm good work by the way.

                          Comment


                          • Preturn moves 2137

                            non-military movement
                            (10,18) Former - move north-west, build road
                            (10,18) Former - build sensor
                            (18,24) Former - south, build road
                            (18,24) Former - build forest
                            (28,24) Former - move (26,28), build road
                            (28,24) Former - move (26,28), build road
                            (24,14) Former - move (22,16), build road
                            (23,11) Former - move west, rehome Xenodoughnut, move south-west, build Forest
                            (20,12) Former - move north-east, rehome Xenodoughnut, move south-west, build Forest

                            (21,11) colony pod - build Xenodoughnut
                            (14,18) scout - move south, move north-west, move north-west, goto west
                            (14,18) colony pod - move south, move north-west, move north-west, goto west

                            SP Building
                            Build VW
                            Start with 7 minerals
                            (23,19) Crawler - VW, 21 mins
                            (22,20) Crawler - VW, 21 mins
                            (22,22) Crawler - VW, 21 mins
                            (24,24) Crawler - VW, 21 mins
                            (24,20) Crawler - VW, 21 mins
                            (26,20) Crawler - VW, 21 mins
                            (23,15) Crawler - VW, 21 mins
                            (18,18) Crawler - VW, 21 mins
                            (18,20) Crawler - VW, 21 mins
                            14 minerals from all workers on forest and 1 crawler

                            crawler reallocation
                            (19,19) Crawler - move south-west, crawl 7 mins
                            (26,26) Crawler - move north, move west, crawl 7 mins
                            (27,23) Crawler - move south-east, crawl 2 mins
                            (25,23) Crawler - move east, crawl 4 mins
                            (29,19) Crawler - move south-west, move west, move west, crawl 2 mins
                            (29,21) Crawler - move north-west, west, crawl 2 mins

                            Production
                            The Hive - build crawler, rush buy 26ECs
                            Vevtopia - change to command nexus (decoy), stockpile
                            Voltariograd - change to VW, stockpile
                            XenoDoughnut - build former, rush buy 8ECs
                            Central Planning - No Change
                            Googliegrad - rush buy 19ECs
                            HongHu-KongHu - rush buy 6 ECs
                            Jamski Clove - rush buy 11 ECs
                            Kommuniza City - build colony pod, stockpile
                            Rokossovkygrad - rush buy 13 ECs

                            worker reallocation
                            Voltariograd - move worker on "rocky nut" to "forest"
                            Jamski Clove - move worker on "river forest" to "forest"
                            Xenodoughnut - move worker on "rolling" to "river forest"
                            Central Planning - move worker on "nut" to "forest"
                            Central Planning - move worker on "rainy river" to "forest"
                            Kommuniza City - move worker on "farm" to "north-east forest"
                            Vevtopia - move worker on "flat river nut" to "rolling rover nut"

                            Military Movement
                            (25,15) Scout - move north-east, goto south-west
                            (22,26) Scout - Hold Googliegrad
                            (20,26) Scout - move north-west, move south-west
                            (18,16) rover - may be used for b-drone prevention, may be used for exploring

                            Future Plans

                            * Kommuniza City production - colony pod, former, colony pod, former, colony pod, sensor, replant city
                            * Shuffling Bdrones by uprooting old bases.
                            * Rokossovky likely to build defensive probes

                            other details
                            Change name of our leader back to Voltaire
                            Change hill name to "Brokenheart Hill"
                            Last edited by Kody; September 20, 2003, 18:34.

                            Comment


                            • change breakheart hill to brokenheart hill?
                              Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                              Grapefruit Garden

                              Comment


                              • The grammar for "Brokenheart Hill" sounds wrong to me "Heartbreak Hill" sounds correct. However, I've updated the preturn update for the rename.

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