things look in order. Are we going to terraform-improve Fellowship city's nutrient resources anytime soon, or will we be focusing on another base first? My main problem is that there is no growth for that base.
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Despot-(1a) : a ruler with absolute power and authority (1b) : a person exercising power tyrannically
Beyond Alpha Centauri-Witness the glory of Sheng-ji Yang
*****Citizen of the Hive****
"...but what sane person would move from Hawaii to Indiana?" -Dis
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Originally posted by Jamski
Re Rush-building:
I thought the cost increased for each row of 10 minerals. Last row costs 2ec per mineral, penultimimate row 3ec per mineral, 3rd from last, 4ec per mineral etc...
-Jam
For Units. once you are given the cost to fully rush, it's always a constant from that point on, reagrdless of the # rows left to fill - and that constant is the quoted full cost minus twice the base's mineral production
I'm not sure that anyone successfully plotted how the full rush formula works. I ran a simulation on 2 units - a laser interceptor (costs 320 with 4 rows of 10 minerals) and a shard needlejet (costs 1170 with 9 rows of ten minerals). Here are the results:
# rows to complete (mins) ........full 'hurry' cost ..... energy = * mins
Interceptor:
4 (40 minerals) ............ 320 .... 8
3 (30 mins) .................. 105 .... 3.5
2 (20 mins) .................. 60 .... 3
1 (10 mins) .................. 25 .... 2.5
1/2 (5 mins) ................. 11
Shard Penetrator:
9 (90 mins) .................. 1170 .... 13
8 (80 mins) .................. 480 .... 6
7 (70 mins) .................. 385 .... 5.5
6 (60 mins) .................. 300 .... 5
5 (50 mins) .................. 225 .... 4.5
4 (40 mins) .................. 160 .... 4
3 (30 mins) .................. 105 .... 3.5
2 (20 mins) .................. 60 .... 3
1 (10 mins) .................. 25 .... 2.5
1/2 (5 mins) ................. 11
(Note that from 30 minerals down it was the same for both units)
For facilties, it's always twice the # minerals after the first 2 rows (or 1st row for the big faciltiies when the box gets scrunched into elongated rows) which cost 4 per mineral
G.Last edited by Googlie; May 31, 2003, 19:01.
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Turn Update-2108
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2108
Not much to report, popped a pod to the west where the rover is currently located and received nutrient resources. The former we've produced in Fellowship City is planting a forest in the tile to the north of the city.
-Chairman VoltaireYou can only curse me to eternal damnation for so long!
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Did I miss the turnchat? My MSN account is set up at staticuniverse@hotmail.com. Do not email this account as I do not plan on reading it."We are living in the future, I'll tell you how I know, I read it in the paper, Fifteen years ago" - John Prine
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Here are my move requests for next turn. Please take them into consideration Glorious Comrade Chairman.
Also, may I suggest that, considering a second former is being built at fellowship city, the production at Voltairograd be changed to a Colony Pod (we need to expand, and Fellowship city is stagnant right now and thus perfect for former production, while Voltiarograd is growing)?
- RokossovkyLast edited by Rokossovky; June 2, 2003, 00:20.- Comrade Marshal Rokossovky
Marshal of the Revolutionary Army of the Socialist People of the Human Hive
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Would it going for a new base be a better as not only do you get 2 squares of harvesting (base & one other) but free minerals to help build a new former?Promoter of Public Morale
Alpha Centauri Democracy Game
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After we complete the former at fellowship city, may I humbly submit that we produce another scout patrol (we can always use them to go mindworm hunting to increase our ec's)? Also, can we pretty pretty please research doctrine: mobility next? I will feel much better when we have some mechanized units (other than unity rover).
- RokossovkyLast edited by Rokossovky; June 2, 2003, 01:21.- Comrade Marshal Rokossovky
Marshal of the Revolutionary Army of the Socialist People of the Human Hive
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Well I am supporting your recommendation for a new colony pod. I am just asking if anyone would like to comment on my thoughts on the benefits of a new base vs a new former.Promoter of Public Morale
Alpha Centauri Democracy Game
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New former. I believe a new base can wait. If we build a former, we can speed up our unit production/increase energy/jump start our population. Although it will be a small delay now, we'd reap the fruits later.
With new former, we can improve our tiles and have our bases grow faster as well as link up our bases faster.Despot-(1a) : a ruler with absolute power and authority (1b) : a person exercising power tyrannically
Beyond Alpha Centauri-Witness the glory of Sheng-ji Yang
*****Citizen of the Hive****
"...but what sane person would move from Hawaii to Indiana?" -Dis
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Originally posted by Frankychan
New former. I believe a new base can wait. If we build a former, we can speed up our unit production/increase energy/jump start our population. Although it will be a small delay now, we'd reap the fruits later.
With new former, we can improve our tiles and have our bases grow faster as well as link up our bases faster.- Comrade Marshal Rokossovky
Marshal of the Revolutionary Army of the Socialist People of the Human Hive
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Colony Pod
We should build sooooooooooo many bases as possible.
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Taht 'ventisular link be woo to clyck.
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