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  • Science discussion thread

    This thread is to advise our minister of Science what we think he should be researching, and WHY.

    At the moment we are getting Centauri Ecology (for formers)

    I reccomend that the next tech be either :

    Biogenetics (for recyling tanks)

    or

    Information Networks (network node, leads directly to Planetary Networks - probe teams and PLANNED)

    It probably won't always let us get two white techs (or any other colour) in a row though... so I would personally go for :
    • Info Networks,
    • Industrial base,
    • Planet Networks, change to PLANNED econ.
    • Industrial econ,
    • Doctrine : Mobility,
    • Industrial Automation(crawlers), change to WEALTH,
    • Doctrine : Loyalty, change to POLICE STATE.
    • And finally Biogenetics (Rec. Tanks)

    In that order

    This is (to me) the optimum way to get the right SE choices, crawlers, formers, the basic base facillities and we should have a lot of forests planted by then too This is my "best starting plan" with the Hive.

    Minister of Science, comments? Anyone else?

    -Jam
    1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
    That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
    Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
    Taht 'ventisular link be woo to clyck.

  • #2
    I think we should go for Info Net to get a Network Node so we can compete in teh scientific field. I would even go so far to suggest that for a short time we use "Knowledge" as our value choice untill we are more comfortable.
    Proud member of The Human Hive, working for a better future on Chiron, today!

    Comment


    • #3
      Wealth helps us more - it cancels out the minus on our economy to an acceptable level so that all the bases can contribute. -1 energy per base with Knowledge, -1 energy for only the HQ base with wealth. Also Wealth gives +1 industry too, IIRC. Also to get Knowledge we have to climb up a less optimal branch of the tech tree

      -Jam
      1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
      That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
      Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
      Taht 'ventisular link be woo to clyck.

      Comment


      • #4
        I suggest Info Networks. This way we can hopefully speed up our research. I think that as soon as we have the chance, we should aim for Planned.
        Despot-(1a) : a ruler with absolute power and authority (1b) : a person exercising power tyrannically
        Beyond Alpha Centauri-Witness the glory of Sheng-ji Yang
        *****Citizen of the Hive****
        "...but what sane person would move from Hawaii to Indiana?" -Dis

        Comment


        • #5
          That would be Info Networks, something else, then Planetary Networks, then Frankychan. I agree.

          -Jam
          1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
          That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
          Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
          Taht 'ventisular link be woo to clyck.

          Comment


          • #6
            Despot-(1a) : a ruler with absolute power and authority (1b) : a person exercising power tyrannically
            Beyond Alpha Centauri-Witness the glory of Sheng-ji Yang
            *****Citizen of the Hive****
            "...but what sane person would move from Hawaii to Indiana?" -Dis

            Comment


            • #7
              Should read post before hitting send reply....
              Should read post before hitting send reply....
              Should read post before hitting send reply....
              Should read post before hitting send reply....
              Should read post before hitting send reply....
              (x2000)

              -Jam
              1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
              That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
              Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
              Taht 'ventisular link be woo to clyck.

              Comment


              • #8
                Re: Science discussion thread

                Originally posted by War of Art
                This thread is to advise our minister of Science what we think he should be researching, and WHY.
                [real life]Comrade, you beat me to this thread by about 20 minutes. I planned to post it as soon as I got off work and my weekend officially started. (Yes, I work nights.)[/real life]

                At the moment we are getting Centauri Ecology (for formers)

                I reccomend that the next tech be either :

                Biogenetics (for recyling tanks)

                or

                Information Networks (network node, leads directly to Planetary Networks - probe teams and PLANNED)

                It probably won't always let us get two white techs (or any other colour) in a row though... so I would personally go for :
                • Info Networks,
                • Industrial base,
                • Planet Networks, change to PLANNED econ.
                • Industrial econ,
                • Doctrine : Mobility,
                • Industrial Automation(crawlers), change to WEALTH,
                • Doctrine : Loyalty, change to POLICE STATE.
                • And finally Biogenetics (Rec. Tanks)

                In that order

                This is (to me) the optimum way to get the right SE choices, crawlers, formers, the basic base facillities and we should have a lot of forests planted by then too This is my "best starting plan" with the Hive.
                I generally concur on the path, but prefer to have Rec Tanks in place before the switch to wealth, as the +1/+1/+1 is a boon to early growth and production. We may not be alone on this island.
                "We are living in the future, I'll tell you how I know, I read it in the paper, Fifteen years ago" - John Prine

                Comment


                • #9
                  The touble is that Biogenetics is a white tech, and the game won't always allow two consecutive techs from the same colour. It could be inserted between Doctrine : Mobility and Industrial Automation perhaps? Then all bases would have to get the rec tanks built before Ind Auto brings the crawlers (because then we'll want a lot of bases building crawlers, I suppose)

                  -Jam
                  1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                  That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                  Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                  Taht 'ventisular link be woo to clyck.

                  Comment


                  • #10
                    Originally posted by War of Art
                    The touble is that Biogenetics is a white tech, and the game won't always allow two consecutive techs from the same colour. It could be inserted between Doctrine : Mobility and Industrial Automation perhaps? Then all bases would have to get the rec tanks built before Ind Auto brings the crawlers (because then we'll want a lot of bases building crawlers, I suppose)
                    This seems like a good idea to me, as the +1 mineral is beneficial when crawler production begins, as is the +1 industry from wealth.
                    "We are living in the future, I'll tell you how I know, I read it in the paper, Fifteen years ago" - John Prine

                    Comment


                    • #11
                      But that should be the only concession we make before getting crawlers, right?
                      I want these admirable little thingies out as soon as possible!
                      Heinrich, King of Germany, Duke of Saxony in Cyclotron's amazing Holy Roman Empire NES
                      Let me eat your yummy brain!
                      "be like Micha!" - Cyclotron

                      Comment


                      • #12
                        So does anyone *NOT* think that Information Networks is a good choice for second tech?
                        "We are living in the future, I'll tell you how I know, I read it in the paper, Fifteen years ago" - John Prine

                        Comment


                        • #13
                          how close are we with other factions? Depending on the answer to that and wether they may be friendly enough to trade or not. Our research path may change.
                          :-p

                          Comment


                          • #14
                            Originally posted by Zero
                            how close are we with other factions? Depending on the answer to that and wether they may be friendly enough to trade or not. Our research path may change.
                            At this point we can't know. We only just finished the first turn (again).
                            "We are living in the future, I'll tell you how I know, I read it in the paper, Fifteen years ago" - John Prine

                            Comment


                            • #15
                              As a faction you are at a slight disadvantage in that I don't think any of you have been in any PBEM's or Challenges that I've CMN'd, whereas all the others have at least one or two 'vets' from my campaigns.

                              They'll already know this, so I'm not breaching any "fairness' rules by giving a little insight into how I set up PBEMs:

                              When I put you on the same landmass as another faction I'll generally separate your start positions by at least 40 tiles, so that it'll be 20 turns or so before you meet (unless the other is Sparta, with their rovers, or the Angels, with their longstriding probes)

                              I love continents separated by narrow channels (that can be terraformed bridged) or joined by narrow isthsmuses (that can be choke-point defended

                              Every human faction is as likely to meet the AI as to meet another human faction - it's my "equal opportunity" rule, giving all factions the chance to meet and conquer (or be conquered by) the AI, or to trade and pact with them (maybe with the exception in this game of the Pirates who can prolly explore and contact faster than anyone else)

                              As the intent of this game is the creation of 'virtual societies', where the fun is as much in the byplays, propaganda, newspapers, etc (and the turnplaying is only to more formalize the discoveries, diplomacy, etc), it would be remiss of me to set it up so that a human-played team could be destroyed within 40 or 50 turns (unless through gross negligence such as leaving bases undefended for Miriam's hordes to waltz into.)

                              I tweak the AI generally to follow their preferences/aversions as regards Pacting or Vendettas. To recap:

                              Believers - Choices: Fundy ..... Aversions: Knowledge
                              Angels - Choices: Democratic ... Aversions:Power

                              (but they have surprised me in games where they have gone counter-intuitive)

                              I trust that helps in the deliberations

                              G.

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