Announcement

Collapse
No announcement yet.

MegaByteVille: switch production to a boy scout?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Yes, and if we build one in MBV, then MBV won't have a garrison when the offensive unit's leave/left.

    What about hurrying? Could that help either. I'd rather have one undefended turn in LL than another 3 or so in MBV. MBV is a bigger target IMHO.
    Smile
    For though he was master of the world, he was not quite sure what to do next
    But he would think of something

    "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

    Comment


    • #17
      Originally posted by Drogue
      Yes, and if we build one in MBV, then MBV won't have a garrison when the offensive unit's leave/left.

      What about hurrying? Could that help either. I'd rather have one undefended turn in LL than another 3 or so in MBV. MBV is a bigger target IMHO.
      I don't understand. If you don't want MBV to remain undefended, my option is the way to go.

      If we switch MBV production to a boy scout, it will be finished MY 2154. Also we'll have an extra unit that can immediately garrison Liar's Lair.

      If we use Impaler's option of using the scout patrol in CCS Mammoth, we'd first have to drop the scout on the island MY 2153. Then MY 2154 it would need to be upgraded for 10 credits. Only in MY 2155 it could enter MBV. Also with this option Liar's Lair will be undefended for two turns or so.
      Contraria sunt Complementa. -- Niels Bohr
      Mods: SMAniaC (SMAC) & Planetfall (Civ4)

      Comment


      • #18
        I agree MBV is a more likly target for military action, Triplex is more likly for a Probe attack (assuming they dont cancel their Cruiser Probe). So its more important for MBV to have a good defender.

        If the Scout patrol moves as I recomend then the Mammoth Transport will not hold any units that it can Garrison Lair with, a counter attack is unlikly but Lair would be slower in returning to productivity. So its a trade off between accelerating the return of MBV or Lair to a productive Drone free status, MBV has more potential in my opinion so we may wish to use the scout their.
        Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

        Comment


        • #19
          Originally posted by Impaler[WrG]
          So its a trade off between accelerating the return of MBV or Lair to a productive Drone free status
          I don't see why. The option where we let MBS builds it own garrison will bring both MBV and Lair faster in productivity than the option where there is no scout built in MBV.
          Contraria sunt Complementa. -- Niels Bohr
          Mods: SMAniaC (SMAC) & Planetfall (Civ4)

          Comment


          • #20
            Originally posted by Maniac
            I don't understand. If you don't want MBV to remain undefended, my option is the way to go.

            If we switch MBV production to a boy scout, it will be finished MY 2154. Also we'll have an extra unit that can immediately garrison Liar's Lair.

            If we use Impaler's option of using the scout patrol in CCS Mammoth, we'd first have to drop the scout on the island MY 2153. Then MY 2154 it would need to be upgraded for 10 credits. Only in MY 2155 it could enter MBV. Also with this option Liar's Lair will be undefended for two turns or so.
            I was talking about giving it the plasma steel defender in Triplex. Plus I thought it would take longer to get the scout built, which isn't the case.

            I'm with Maniac on this. Change production to a boy scout.
            Smile
            For though he was master of the world, he was not quite sure what to do next
            But he would think of something

            "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

            Comment


            • #21
              "Megabyteville"? That is so uncreative. It's like naming a city "Everyonelovestassadarcausehesthebestville". Too forced.

              Before you do anything, change the name!!!
              Eventis is the only refuge of the spammer. Join us now.
              Long live teh paranoia smiley!

              Comment


              • #22
                But Tass, MBV is a nice little acronym. It would take precious processor time to find a name with such an easy acronym

                I have one question through all of this - if we did go with an option like Impaler's and had a base or two left undefended for a few turns, what could we potentially lose? Just a rather small base? If so then having a base or two at risk like this is not much of a risk at all.

                If this is a POTENT risk then play it safe. If it will do little against us then there's no worry. After all, it is not at all certain that PEACE would chance upon an undefended base at exactly the few turns it is in such a state.
                Consul.

                Back to the ROOTS of addiction. My first missed poll!

                Comment


                • #23
                  MWIA: If we lose a base, we have to recapture it, it loses pop, and becomes productive a lot later. It won't help PEACE, but it will harm us after the war.

                  Also, garrisons reduce one drone, and for 8 mins, that's a good deal Even without the risk it's worth it, with a slight risk there, it's very much worth it IMHO.
                  Smile
                  For though he was master of the world, he was not quite sure what to do next
                  But he would think of something

                  "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

                  Comment

                  Working...
                  X