Since the other three functionnaries seem inactive, I would like to offer these tentative orders for next year for discussion:
Apolyton Prime: Add "stockpile energy" to the build queue.
Aurora: Construct 0-3-7 cruiser transport. Move worker back to the fields.
Binary Bastion: Add "stockpile energy" to the build queue.
DBTSverse Portal: Construct 0-1-2 probe team, and add stockpile energy...
Logic Loop: Add "stockpile energy" to the build queue.
Mythical Matrix: Construct scout patrol, and add stockpile energy.
Zetaris: Change production to Impact Cruiser and add stockpile energy. When there is a mine in place, that base will be quite productive, so building high-cost war units there should be efficient, so I thought.
Eastern Unity Rover: Explore the northern coasts a bit.
2-1-8 Laser Cruiser: Check out that base site in its SW, and then proceed east.
Probe defense and plasma sentinels: Cancel current movement and go to Boolean Bay instead, preparing to be shipped to captured PEACE bases.
Boolean Bay supply crawler (70,78): move to Aurora and rehome.
Zetaris supply crawler (74.66): move E to harvest the minerals next turn.
Mythical Matrix Colony Pod: Move to (81.63)
LL former (69.73): Assist the former (71.73) planting a forest.
MM former (80.70): Change terraformation to planting a forest. Until now we've always cultivated a farm on rainy nutrient squares, but planted forests on moist nutrient squares.
The three formers at (72.62) & (70.64): move to (74.66) and build road. After that proceed east to finish the mine asap.
New additions:
Mythical Matrix scout patrol: Escort the MM CP. Also changed production of MM to a replacement scout.
Apolyton Prime: Add "stockpile energy" to the build queue.
Aurora: Construct 0-3-7 cruiser transport. Move worker back to the fields.
Binary Bastion: Add "stockpile energy" to the build queue.
DBTSverse Portal: Construct 0-1-2 probe team, and add stockpile energy...
Logic Loop: Add "stockpile energy" to the build queue.
Mythical Matrix: Construct scout patrol, and add stockpile energy.
Zetaris: Change production to Impact Cruiser and add stockpile energy. When there is a mine in place, that base will be quite productive, so building high-cost war units there should be efficient, so I thought.
Eastern Unity Rover: Explore the northern coasts a bit.
2-1-8 Laser Cruiser: Check out that base site in its SW, and then proceed east.
Probe defense and plasma sentinels: Cancel current movement and go to Boolean Bay instead, preparing to be shipped to captured PEACE bases.
Boolean Bay supply crawler (70,78): move to Aurora and rehome.
Zetaris supply crawler (74.66): move E to harvest the minerals next turn.
Mythical Matrix Colony Pod: Move to (81.63)
LL former (69.73): Assist the former (71.73) planting a forest.
MM former (80.70): Change terraformation to planting a forest. Until now we've always cultivated a farm on rainy nutrient squares, but planted forests on moist nutrient squares.
The three formers at (72.62) & (70.64): move to (74.66) and build road. After that proceed east to finish the mine asap.
New additions:
Mythical Matrix scout patrol: Escort the MM CP. Also changed production of MM to a replacement scout.

So what do others think about this we should do with Zetaris? The most popular opinion will be executed.
Added to the preliminary orders.
If I understand you correctly, is it perhaps in Civ3 that if one worker (civ3 formers IIRC?) finishes the terraformation, all the other workers on that tile can no longer move, even if they didn't add to finishing that terraformation that turn? If so, SMAC fortunately doesn't have such a micromanaging-hell-rule.

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