Since the other three functionnaries seem inactive, I would like to offer these tentative orders for next year for discussion:
Apolyton Prime: Add "stockpile energy" to the build queue.
Aurora: Construct 0-3-7 cruiser transport. Move worker back to the fields.
Binary Bastion: Add "stockpile energy" to the build queue.
DBTSverse Portal: Construct 0-1-2 probe team, and add stockpile energy...
Logic Loop: Add "stockpile energy" to the build queue.
Mythical Matrix: Construct scout patrol, and add stockpile energy.
Zetaris: Change production to Impact Cruiser and add stockpile energy. When there is a mine in place, that base will be quite productive, so building high-cost war units there should be efficient, so I thought.
Eastern Unity Rover: Explore the northern coasts a bit.
2-1-8 Laser Cruiser: Check out that base site in its SW, and then proceed east.
Probe defense and plasma sentinels: Cancel current movement and go to Boolean Bay instead, preparing to be shipped to captured PEACE bases.
Boolean Bay supply crawler (70,78): move to Aurora and rehome.
Zetaris supply crawler (74.66): move E to harvest the minerals next turn.
Mythical Matrix Colony Pod: Move to (81.63)
LL former (69.73): Assist the former (71.73) planting a forest.
MM former (80.70): Change terraformation to planting a forest. Until now we've always cultivated a farm on rainy nutrient squares, but planted forests on moist nutrient squares.
The three formers at (72.62) & (70.64): move to (74.66) and build road. After that proceed east to finish the mine asap.
New additions:
Mythical Matrix scout patrol: Escort the MM CP. Also changed production of MM to a replacement scout.
Apolyton Prime: Add "stockpile energy" to the build queue.
Aurora: Construct 0-3-7 cruiser transport. Move worker back to the fields.
Binary Bastion: Add "stockpile energy" to the build queue.
DBTSverse Portal: Construct 0-1-2 probe team, and add stockpile energy...
Logic Loop: Add "stockpile energy" to the build queue.
Mythical Matrix: Construct scout patrol, and add stockpile energy.
Zetaris: Change production to Impact Cruiser and add stockpile energy. When there is a mine in place, that base will be quite productive, so building high-cost war units there should be efficient, so I thought.
Eastern Unity Rover: Explore the northern coasts a bit.
2-1-8 Laser Cruiser: Check out that base site in its SW, and then proceed east.
Probe defense and plasma sentinels: Cancel current movement and go to Boolean Bay instead, preparing to be shipped to captured PEACE bases.
Boolean Bay supply crawler (70,78): move to Aurora and rehome.
Zetaris supply crawler (74.66): move E to harvest the minerals next turn.
Mythical Matrix Colony Pod: Move to (81.63)
LL former (69.73): Assist the former (71.73) planting a forest.
MM former (80.70): Change terraformation to planting a forest. Until now we've always cultivated a farm on rainy nutrient squares, but planted forests on moist nutrient squares.
The three formers at (72.62) & (70.64): move to (74.66) and build road. After that proceed east to finish the mine asap.
New additions:
Mythical Matrix scout patrol: Escort the MM CP. Also changed production of MM to a replacement scout.
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