A base at 81, 63 sounds terrific, and we gain nothing good by moving it to 80, 62 - in fact we lose the use of one nuts on a river!
A new idea Impaler came up with in chat - moving the 2/1/1 worker in Logic Loop to the Solar South of it - we lose a food (slows the inevitable growth to an extra drone) and gains us 2 energy - one from the solar and one from trade with PEACE. Since this is temporary, perhaps we should go for it to make the most of our treaty with them whilst it lasts.
Just throwing something out - at its current 2 pop, DBTSverse can build a Colony pod in 6 turns, and grows in 6 turns - this may be useful for cranking out fast Pods. It is somewhat far away from areas we can settle at present, but a quick Transport in Zetaris could help shunt them to where they are needed in the East faster than anything else could. As for the moment in Zetaris, building Tanks sounds good, as long as we realise we can and may need to switch to a military unit like another Cruiser at short notice if we need it. Tanks will only take about 4 turns soon anyway, so they won't take much from the war effort.
Forests near that fungus bit could lead to further Forest expansion in an otherwise barren area, and maybe even eat some fungus - the sooner the better of course, but there would be little need of them to be worked, so we should treat this as a lesser priority.
I do think we need more formers, but for the moment we have to seal the war result - when that is done we can relax a bit and concentrate on either lots of formers and few pods (formers to give growing populations more tiles to work), or lots of pods to settle with and fewer formers (less need for new tiles with no/less growth in the current bases). To err is human, to err on the side of caution until we have educated PEACE is logical. Are we not both?
A new idea Impaler came up with in chat - moving the 2/1/1 worker in Logic Loop to the Solar South of it - we lose a food (slows the inevitable growth to an extra drone) and gains us 2 energy - one from the solar and one from trade with PEACE. Since this is temporary, perhaps we should go for it to make the most of our treaty with them whilst it lasts.
Just throwing something out - at its current 2 pop, DBTSverse can build a Colony pod in 6 turns, and grows in 6 turns - this may be useful for cranking out fast Pods. It is somewhat far away from areas we can settle at present, but a quick Transport in Zetaris could help shunt them to where they are needed in the East faster than anything else could. As for the moment in Zetaris, building Tanks sounds good, as long as we realise we can and may need to switch to a military unit like another Cruiser at short notice if we need it. Tanks will only take about 4 turns soon anyway, so they won't take much from the war effort.
Forests near that fungus bit could lead to further Forest expansion in an otherwise barren area, and maybe even eat some fungus - the sooner the better of course, but there would be little need of them to be worked, so we should treat this as a lesser priority.
I do think we need more formers, but for the moment we have to seal the war result - when that is done we can relax a bit and concentrate on either lots of formers and few pods (formers to give growing populations more tiles to work), or lots of pods to settle with and fewer formers (less need for new tiles with no/less growth in the current bases). To err is human, to err on the side of caution until we have educated PEACE is logical. Are we not both?
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