Announcement

Collapse
No announcement yet.

Internal Affairs Function's Office

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #76
    Originally posted by Impaler[WrG]
    I noticed that Logic Loops Build quee is empty, arn't we supposed to have stockpile energy their to get the extra energy, or does that not work with a SP?
    The stockpile energy feature only works with units (ie not SP's nor facilities)

    G.

    Comment


    • #77
      Thanks for the answers, Drogue and Corellion.

      Impaler:

      If Bolean Bay were to hurry its Crawler with 8 energy it could start harvesting with the crawler 1 turn ealier (I am wondering if we have the energy to spare)
      If it's only turn earlier, does the (so I assume) two minerals extra of that year weigh up against eight credits?

      As for recycling tanks, well personally I'm a strong advocater of giving CPs, formers and crawlers priority over rec tanks or about any other facility, though of course we could poll it, as we tend to do with any other major decision.
      Contraria sunt Complementa. -- Niels Bohr
      Mods: SMAniaC (SMAC) & Planetfall (Civ4)

      Comment


      • #78
        I think the log term benifits of Recycling tanks far outway the costs, they are maintance free and give you 3 more production which is alsmost like have a free extra worker. By excelerating growth new workers will be avalible faster which will in-turn go off to collect yet more minerals in addition to whats being produced by the Tank. They time it take to repay the build cost is much shorter then you think and after that its pure profit forever, and I havent even factored in the energy yet!

        Ofcorse in some situations formers or colony pods take presidence as they have in many of our bases. But the more time we delay building Tanks the more potential benifit we throw away, which is that much more time the other factions will be ahead of us by. I think that we should be building tanks in several of our bases in the near future.
        Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

        Comment


        • #79
          I would be against rushing the crawler... that's one turn behind we are in purchasing NLM.
          Comrade Corellion, Secretary of Science and Social Engineering for the Human Hive in the Alpha Centauri Police State Game (ACPSG).
          Function Corelli Omega-9, Internal Affairs Function (Terms 110, 101, 100, 011, and 010) and Advisor on Foreign Affairs (Term 001) for the Cybernetic Consciousness in the Alpha Centauri Democracy Team Game (ACDTG).
          The needs of the many outweigh the needs of the few, or one.

          Comment


          • #80
            As Corellion says, we cannot afford any rushing until we have Non Math. While i think expansion, and CPs, is more important than 'tanks ATM, I think we sould start building a few.

            Impaler: The same can be said of crawlers. They recoup their minerals very soon, and keep going. They are also flexible. Although I support getting tanks soon.
            Smile
            For though he was master of the world, he was not quite sure what to do next
            But he would think of something

            "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

            Comment


            • #81
              I'm also more of an advocate of crawlers and especially some CP's. (lots of free space, especially towards Drone territory!)
              Tanks can be usefull, but are IMHO are only better than some formers/crawlers first if there aren't any good production squares in the base's radius and /or it's growing very slowly.

              By the way, any base which can build Rec Tanks in a reasonable timespan, should better join the war production. Right now we only have 4 production centers for our combat units, and I'm afraid that Peace will certainly out-build us if this war will drag on

              Comment


              • #82
                In the interests of maintaining a credible AI, don't overlook them as a source of funds for redundant techs

                [I'm posting this to all players - who have met the AI - so there's no "favoritism' involved (except to the AI - they're keeping up with the leaders pop-wise and units-wise but my little "devices" to keep them abreast tech-wise don't seemed to have kicked in yet)]

                G.

                Comment


                • #83
                  BTW, something I just realised.

                  There is almost no reason to actually work on SPs until we can one-turn rush them. The base in question can just mass-produce crawlers in that time. Then, not only do we get it in almost the same amount of time (a little more because of mineral overflow), but we actually get it faster, because we have the crawlers to help increase production and do other meaninful things in that time. So much wasted time...

                  It's such a common tactic too... sigh.

                  And the same thing goes for any high-mineral build... like for example cruiser probes?

                  We can get out two crawlers, which will later be traded back in, to work some tiles while we wait to be ready to build it.
                  Last edited by Corellion; October 19, 2003, 11:15.
                  Comrade Corellion, Secretary of Science and Social Engineering for the Human Hive in the Alpha Centauri Police State Game (ACPSG).
                  Function Corelli Omega-9, Internal Affairs Function (Terms 110, 101, 100, 011, and 010) and Advisor on Foreign Affairs (Term 001) for the Cybernetic Consciousness in the Alpha Centauri Democracy Team Game (ACDTG).
                  The needs of the many outweigh the needs of the few, or one.

                  Comment


                  • #84
                    Yes that makes perfect sense Corelion, crawlers are what we want. Also I was wondering if we could just make a Foil Probe as its cheaper, with the MCC it will still have speed equal to a PEACE Cruiser. If we could figure out the distance to the Sea Lurk base wich may infact be close to ware the Probe Cruiser is being built. If its close enough then we might only need a foil inorder to make the infiltration run in 1 turn, based on our maps of PEACE Territory that most of their bases are close enough for a foil to make the trip in 1 turn. Alexandra is 7 moves away from Bolean Bay so probe Foils their should be able to make a quick runs into Alexandria and cause all kinds of mischief
                    Last edited by Impaler[WrG]; October 19, 2003, 11:43.
                    Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

                    Comment


                    • #85
                      Originally posted by Corellion
                      here is almost no reason to actually work on SPs until we can one-turn rush them. The base in question can just mass-produce crawlers in that time. Then, not only do we get it in almost the same amount of time (a little more because of mineral overflow), but we actually get it faster, because we have the crawlers to help increase production and do other meaninful things in that time. So much wasted time...
                      A great idea We can also prototype a 0-3-2 crawler if we want to upgrade the others, since that is allowed in this game IIRC.

                      Originally posted by Corellion
                      And the same thing goes for any high-mineral build... like for example cruiser probes?
                      We can't, since they are not prototypes.
                      Smile
                      For though he was master of the world, he was not quite sure what to do next
                      But he would think of something

                      "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

                      Comment


                      • #86
                        I'm pretty sure you can. You just disband them normally, and you get all the minerals, you don't need the dialogue box to pop up. Of course, I could be mistaken here.

                        Aaaand I am mistaken. Sorry.
                        Last edited by Corellion; October 19, 2003, 12:56.
                        Comrade Corellion, Secretary of Science and Social Engineering for the Human Hive in the Alpha Centauri Police State Game (ACPSG).
                        Function Corelli Omega-9, Internal Affairs Function (Terms 110, 101, 100, 011, and 010) and Advisor on Foreign Affairs (Term 001) for the Cybernetic Consciousness in the Alpha Centauri Democracy Team Game (ACDTG).
                        The needs of the many outweigh the needs of the few, or one.

                        Comment


                        • #87
                          (71,71) – Move to (68,72) along river and begin farm construction
                          Is that profitable? That will result in 2-1-2. But by planting a forest we can gain 1-2-2, which can be increased to 3-2-3 if we get hybrid forests.
                          Contraria sunt Complementa. -- Niels Bohr
                          Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                          Comment


                          • #88
                            It's about what we need now though. I am not sure which is best, do we need Nuts or Mins more?
                            Smile
                            For though he was master of the world, he was not quite sure what to do next
                            But he would think of something

                            "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

                            Comment


                            • #89
                              As Logic Loop is size 5 already, I'd say nutrients aren't that big a priority.
                              Contraria sunt Complementa. -- Niels Bohr
                              Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                              Comment


                              • #90
                                But don't forget that we can build a hab complex. In any case, that was my original plan, but Impaler brought up this second proposal. Nobody objected, so I assumed you agreed. In any case, I'll say forest.
                                Comrade Corellion, Secretary of Science and Social Engineering for the Human Hive in the Alpha Centauri Police State Game (ACPSG).
                                Function Corelli Omega-9, Internal Affairs Function (Terms 110, 101, 100, 011, and 010) and Advisor on Foreign Affairs (Term 001) for the Cybernetic Consciousness in the Alpha Centauri Democracy Team Game (ACDTG).
                                The needs of the many outweigh the needs of the few, or one.

                                Comment

                                Working...
                                X