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  • #61
    Originally posted by Impaler[WrG]
    Well besides the fact that I belive we should be doing our terraforming in the Present rather then 100 years in the Past I felt I might give a few coments.
    Er... hehe.

    First off I am very build oriented person and I favor Nutrients most of all and I avoid Forests except on the most worthless land.
    The problem is that we need all-around good squares to work very soon, to increase production. Other terraforming methods take a lot of time, and former numbers that we don't have right now.

    I whent around most of the bases and tried to see what the next best tile to develop would be, here are my recomendations.

    Logic Loop - Farm at 68/72 would alow us to realocate workers for a net +2 energy.
    Good point, I was planning on doing that after the farm at (71,71) is completed, since it's already under construction. It will allow for an earlier bonus, and approximately the same amount of time to complete the actions.

    Another farm at 68/70 would bost nutrients.
    No it wouldn't... at least not until we get gene splicing (hopefully soon).

    Mythical Matrix - A mine at 79/71 when worked by the new worker would take in 4 mins and 1 eng. This would excellerate colony Pod Production and help to make this Base a Pod factory for setlment of the rich North eastern territories (which we do not want to loss to the Drones if they are infact on our land mass).
    Yes it would, and that will be a good job for the former coming up behind to do. However, I think we can gain more advantage by speeding up road production in that area to allow the colony pods to get to their base site quicker. In addition, if we do plan to make MM a CP base, then it will only be able to work one square at a time for most of its time. If it works the nutrients, it grows faster to produce the colony pod, but is unable to work the newly terraformed square. If it works the mine, it will not have grown by the time the colony pod is done.

    Zetaris - Mine at 79/71 would bring in a huge load of minerals atlest 7 which could be crawled by the crawler Zetaris is making.
    That would be a great square to work. Thanks for pointing it out, I had missed it. That seems like a very good idea.

    Pi Squared - A farm at 69/61 would incresse nutrients
    First, it's Pi Square, not Pi Squared. Second, no it wouldn't, at least not until Gene Splicing.

    Binary Bastion - Why are we building a Forest next to this city? When you open the base view that tile is unharvestable, this may have something to do with the Monument thing their. Are we shure the square will be workable?
    The tile is not unharvestable. In fact, we could harvest it right now if we really wanted to. The only thing is that it doesn't produce anything (because it's ruins). If the square is improved, it can be worked with abandon. I believe that a tile that produces nothing is "the most worthless of terrain", and so a forest seemed to be the best, indeed only, choice. In addition, it is right along the path the road will be built on, so we didn't have to waste any movement getting there.

    Aurora - Developing the square that Miriams copter is on right now would be a good idea, its high elevation, moist, rolling and I belive it recives the +1 mineral Crater Bonus (The crater bonus can be tricky, I know for one it dose not aply to all squares that have the Crater label)
    I agree completely, and I'm leaving it up to you to convince Miriam to move her copter. Until that time, none of our formers can get there.

    Also I must express my conserne over our lack of Recycaling Tanks. You guys may know something I dont but it would shure seem to be that we could use them in a number of our bases, I find that the long term exceleration effects are more then worth the investment. I think we should make them a Priority as soon as our war units are produced. Most of the larger bases could make them very quickly.
    We would like very much to have recycling tanks, however other things have, in the past, been much more important. It's been very hectic since the beginning, and we've never really had the time, energy, or minerals to build recycling tanks, as there were always other priorities (formers, colony pods, base garrisons, recreation commons, crawlers, and now military units). However, thank you for reminding us... we have a tendency to get carried away with whatever we're doing.

    Thank you very much for your critiques and suggestions. They definitely help.
    Comrade Corellion, Secretary of Science and Social Engineering for the Human Hive in the Alpha Centauri Police State Game (ACPSG).
    Function Corelli Omega-9, Internal Affairs Function (Terms 110, 101, 100, 011, and 010) and Advisor on Foreign Affairs (Term 001) for the Cybernetic Consciousness in the Alpha Centauri Democracy Team Game (ACDTG).
    The needs of the many outweigh the needs of the few, or one.

    Comment


    • #62
      Ok. Have looked at save, and have a couple of questions.

      With regards to the MCC: We had planned to use the crawler at 69,77 to rush the MCC in LL this turn. Is this still ok? Also, I have just noticed, that since we are not intending to rush with a crawler in Pi Square, we can use the crawler next to LL, currently harvesting minerals, in to rush in LL, and the crawler at 69, 63 can replace it. This would mean that we build the MCC next turn We lose 5 minerals for not harvesting, but gain 24 from rushing. IMHO a good idea. We need the MCC ASAP.

      Also, your build orders where not the plan that Maniac and I had been discussing. The cruiser transport was to be built in Aurora, after the Rec Commons, and Pi Square was to build a probe cruiser, followed by a 2-3-8, or if we get it in time, a 4-1-6 cruiser. Apolyton Prime was to continue building probe defenses for our outlying bases too, and to board the transport to infilitrate/steal from PEACE.
      Smile
      For though he was master of the world, he was not quite sure what to do next
      But he would think of something

      "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

      Comment


      • #63
        Yes I know they weren't... I couldn't find your plans. That's why I posted these as tentative and created the otehr thread.

        IIRC, we have 43 minerals left to complete the MCC, and are producing 13 minerals a turn. It seems like it would be a better idea if we used the crawler to the south to rush it next turn, when there are only 30 minerals left, to complete it, rather than wasting a second crawler...

        Unless, of course, you think PEACE could rush it this turn.
        Comrade Corellion, Secretary of Science and Social Engineering for the Human Hive in the Alpha Centauri Police State Game (ACPSG).
        Function Corelli Omega-9, Internal Affairs Function (Terms 110, 101, 100, 011, and 010) and Advisor on Foreign Affairs (Term 001) for the Cybernetic Consciousness in the Alpha Centauri Democracy Team Game (ACDTG).
        The needs of the many outweigh the needs of the few, or one.

        Comment


        • #64
          I just think having it a turn earlier would help our exploration. Then we can trade it with the Drones too. IIRC we have 184 mins, and need 240. Thats 56 needed. 24 per crawler, means 8 left, which is this turns production without that crawler.

          Otherwise we have 24 to rush it, and 3 turns to it. It will be 2143 if we use 2 crawlers, or 2145 if we use one. IMHO it is worth a crawler to get it 2 turns earlier.
          Smile
          For though he was master of the world, he was not quite sure what to do next
          But he would think of something

          "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

          Comment


          • #65
            It's not much difference though. What do others think?
            Smile
            For though he was master of the world, he was not quite sure what to do next
            But he would think of something

            "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

            Comment


            • #66
              Get it two turns earlier... it will take two turns for LL to replace the crawler, and we get it that much earlier. Next turn it is then! Hoorah!
              Comrade Corellion, Secretary of Science and Social Engineering for the Human Hive in the Alpha Centauri Police State Game (ACPSG).
              Function Corelli Omega-9, Internal Affairs Function (Terms 110, 101, 100, 011, and 010) and Advisor on Foreign Affairs (Term 001) for the Cybernetic Consciousness in the Alpha Centauri Democracy Team Game (ACDTG).
              The needs of the many outweigh the needs of the few, or one.

              Comment


              • #67


                I have to go to bed now (it's half 5 in the morning ) but if you can get the firm orders posted in the orders thread I'll play it tomorrow. We have until the early hours of tomorrow morning, and I should be ok to play tomorrow afternoon. Thanks
                Smile
                For though he was master of the world, he was not quite sure what to do next
                But he would think of something

                "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

                Comment


                • #68
                  so MCC next turn?
                  Bunnies!
                  Welcome to the DBTSverse!
                  God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
                  'Space05us is just a stupid nice guy' - Space05us

                  Comment


                  • #69
                    I am asuming yall dont wat to use any energy to hurry it as thats all beings saved up to buy NLM from Mirriam? A little energy rush combined with just 1 crawler might do the job (I am hoping one of you can figure this out).
                    Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

                    Comment


                    • #70
                      Yes

                      Corellion: Thanks for the orders, look good However I have noted that we can get the 150 ec for Miriam a turn earlier (2144) if we put the sliders to 80-0-20 and keep the AP worker on the energy resources. I know it seems drastic, but having that a turn earlier is worth putting our research rate back IMHO. We need that tech! I know we only polled to change it to 60-0-40, and there are no orders for it, but having only just noticed this, IMHO it is too good to miss. We said we wanted it as early as possible, and this is it, therefore I declare (unless anyone wants to voice an opinion now, as I about to go and play) that this is an emergency and will put it that way. the worst case is if you disagree with me and we put it back to 50-0-50 next turn, which is little difference.

                      Edit: Phenix has agreed by MSN, so I'll play and do it. I'm sorry if you disagree, but I don't have any more time before I have to play
                      Last edited by Drogue; October 16, 2003, 11:14.
                      Smile
                      For though he was master of the world, he was not quite sure what to do next
                      But he would think of something

                      "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

                      Comment


                      • #71
                        Originally posted by Impaler[WrG]
                        I am asuming yall dont wat to use any energy to hurry it as thats all beings saved up to buy NLM from Mirriam? A little energy rush combined with just 1 crawler might do the job (I am hoping one of you can figure this out).
                        We have, it's too much money. With going for Non Math, we can't afford to. Indeed, it has already been done, with both crawlers, as ordered
                        Smile
                        For though he was master of the world, he was not quite sure what to do next
                        But he would think of something

                        "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

                        Comment


                        • #72
                          Due to the flood of CyCon posts lately, I haven't had time to follow the last turn, and the orders for it. So these problems might be known already, or even intended, but I'll mention them anyway to be sure:

                          1> There is no worker or no crawler harvesting the 1-5-0 mineral square of Logic Loop.
                          2> That crawler near LL is only harvesting one nutrient.
                          3> Aurora is one turn away from growing. If we don't hurry the rec commons, or turn a worker into a doctor, the base will probably riot.
                          Contraria sunt Complementa. -- Niels Bohr
                          Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                          Comment


                          • #73
                            Originally posted by Maniac
                            Due to the flood of CyCon posts lately, I haven't had time to follow the last turn, and the orders for it. So these problems might be known already, or even intended, but I'll mention them anyway to be sure:

                            1> There is no worker or no crawler harvesting the 1-5-0 mineral square of Logic Loop.
                            Yep... see next.

                            2> That crawler near LL is only harvesting one nutrient.
                            Yep... it's on its way to rehome at LL and then harvest the 5 minerals.

                            3> Aurora is one turn away from growing. If we don't hurry the rec commons, or turn a worker into a doctor, the base will probably riot.
                            Indeed... I'll check that out.
                            Comrade Corellion, Secretary of Science and Social Engineering for the Human Hive in the Alpha Centauri Police State Game (ACPSG).
                            Function Corelli Omega-9, Internal Affairs Function (Terms 110, 101, 100, 011, and 010) and Advisor on Foreign Affairs (Term 001) for the Cybernetic Consciousness in the Alpha Centauri Democracy Team Game (ACDTG).
                            The needs of the many outweigh the needs of the few, or one.

                            Comment


                            • #74
                              Originally posted by Maniac
                              1> There is no worker or no crawler harvesting the 1-5-0 mineral square of Logic Loop.
                              2> That crawler near LL is only harvesting one nutrient.
                              Already addressed. All part of getting the MCC ASAP.

                              Originally posted by Maniac
                              3> Aurora is one turn away from growing. If we don't hurry the rec commons, or turn a worker into a doctor, the base will probably riot.
                              Worker will be changed to doctor. I thought I could do it next turn, but I may be mistaken Worker will remain as doctor until the RC is built.
                              Smile
                              For though he was master of the world, he was not quite sure what to do next
                              But he would think of something

                              "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

                              Comment


                              • #75
                                A few more sugjestions.

                                I noticed that Logic Loops Build quee is empty, arn't we supposed to have stockpile energy their to get the extra energy, or dose that not work with a SP?

                                If Bolean Bay were to hurry its Crawler with 8 energy it could start harvesting with the crawler 1 turn ealier (I am wondering if we have the energy to spare)


                                I think Binary Bastion should build recycling tanks next.

                                Zetaris should send its new crawler to 76/66 and then start on Recycling tanks. Later it can start pumping out Colony Pods.

                                One of the Formers that is near Apolyton Prime should head over to 66/66 and build solar panels, this tile will be very productive 2/1/3 with the solar panel.

                                I belive that any of our bases not comited to war production should focus on Tanks, Formers and then Colony Pods. After we buy NLM all further energy credits should go to hurrying facilites that are near completion.

                                Is this an agreeable strategy? With our larger bases doing war production and our smaller ones growing we should be in good position and begin to catch up with the other factions.
                                Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

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