Sure why not. But do keep it mind that despite that it may look ages ago due to the slow turn cycle, I only contacted them three years ago, in MY 2132. I don't think we should contact them more often than once every five years, to avoid them losing patience with us, and refusing to accept our calls.
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Has it only been three years? Wow.Comrade Corellion, Secretary of Science and Social Engineering for the Human Hive in the Alpha Centauri Police State Game (ACPSG).
Function Corelli Omega-9, Internal Affairs Function (Terms 110, 101, 100, 011, and 010) and Advisor on Foreign Affairs (Term 001) for the Cybernetic Consciousness in the Alpha Centauri Democracy Team Game (ACDTG).
The needs of the many outweigh the needs of the few, or one.
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I reckon go for it this time, but usually not that often.Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
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You have ordered the scout not to pop pods. Should the rover pop the pod it is near? And now the scout cannot move the way it's ordered without popping a different pod Why not pop pods too? Sure the benefit from somethign outweighs the cost of it maybe being a MW and losing a scout, when we have the rover nearby?Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
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Some thoughts to ponder:
Elsewhere I replied to Maniac that I had started the AI off with one being "friendly" and the other "unfriendly" to each faction. If you right click on Roze or Miriam in the commlinks box you'll see that one is "seething" towards the CyCon and the other is "obstinate" (tough love, I guess)
If you click on the PEACE icon at the bottom of the open box (just above the row of Function key logos) you'll note that both AI's are "seething" towards the Pirates. (I guess that the AI knows when it's infiltrated and inwardly "seethes" about it.)
Also, if you right click on Archaic in the commlinks button, then click on the PEACE logo, you'll see that the Uni have met no-one else other than the Pirates (and any other playing the game can do the same with Drogue, then PEACE, and see that you are pacted with PEACE and have truces with both the AI's. but have met no-one else
Note that this procedure is not a cheat, nor a bug, but was covered in one of the early Firaxis patches under the "pactmate restricted packet sniffing" protocols.
Useful information that other factions' Covert Operations Directors are checking on every turn.
Just thought I'd level the playing field, as the amount of PBEM experience varies by team.
G.
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Interesting... I didn't know that.Comrade Corellion, Secretary of Science and Social Engineering for the Human Hive in the Alpha Centauri Police State Game (ACPSG).
Function Corelli Omega-9, Internal Affairs Function (Terms 110, 101, 100, 011, and 010) and Advisor on Foreign Affairs (Term 001) for the Cybernetic Consciousness in the Alpha Centauri Democracy Team Game (ACDTG).
The needs of the many outweigh the needs of the few, or one.
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Thank you Googlie. That is a very useful thing. If the Pact with PEACE breaks, no-one can see though can they? Presuming there is no-one who has infiltrated us? I will have to check this regularly.Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
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2140 Turn Questions/Information
DBTS: I have an idea about the upcoming war. An idea that could be interesting would be to raise land near their base that is close to us. That would both give us more land, and raise their base so that we can attack it with land units. It would also be a complete surprise move
Possibly going to far, but what do you think? Can we raise land there still being pactmates?
BTW: Have a look at the top right of our territory in the save. There's a bit of an issue with MWsLast edited by Drogue; October 7, 2003, 14:29.Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
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As I feared. Well, maybe during war. It cancels their sea advantages, and puts them far from their supply lines.Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
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Originally posted by Googlie
Useful information that other factions' Covert Operations Directors are checking on every turn.
eg - here's your own "Profile" info on the PUT:
Now here's what you see when you click on that PEACE icon at the bottom:
Quite a lot - energy reserves and current tech being researched (at the top), techs that they have researched (bottom left) with asterisks denoting those that you don't have, and at bottom right a list of their bases together with the population per base.
You can collect similar info on all factions that PEACE are pacted with
G.Last edited by Googlie; October 10, 2003, 19:17.
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