Unless many people indicate they disagree with me, these are my preliminary orders for next turn:
Battle Ogre MK1 (78,72): move to Logic Loop. The police ability will prove handy when Logic Loop or Apolyton Prime grow in size.
Scout patrol (73,75): Stop moving to Zetaris! Move to (78,72), the new base location, instead.
Scout patrol of which the base home base is Boolean Bay and which is located in Boolean Bay: follow the CP to its new location and then rehome to that base and garrison it.
Unity rover: move to (79,71), the little river mouth. There it can drive up and down that river hoping to encounter mind worms, if it isn't detached to the east.
Eastern scout patrol: move one tile north to the rocky minerals.
Battle Ogre MK1 (78,72): move to Logic Loop. The police ability will prove handy when Logic Loop or Apolyton Prime grow in size.
Scout patrol (73,75): Stop moving to Zetaris! Move to (78,72), the new base location, instead.
Scout patrol of which the base home base is Boolean Bay and which is located in Boolean Bay: follow the CP to its new location and then rehome to that base and garrison it.
Unity rover: move to (79,71), the little river mouth. There it can drive up and down that river hoping to encounter mind worms, if it isn't detached to the east.
Eastern scout patrol: move one tile north to the rocky minerals.
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