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    While we have decided to go for Centauri Ecology first, I did quite a bit of planning to see what else we would like. The way I do this, is set target techs, in order, and then build in what I need for them.

    This is just an idea, but if it was me, this is what I would do for the CyCon. We start with Information Networks and Applied Physics BTW.

    Targets
    Centauri Ecology - Formers, Weather Paradigm
    Industrial Automation - Crawlers, Hab Complex
    Doc Flex - Ships!
    Nonlinear Math - Impact (4) weapons to attack PEACE
    Gene Splicing - Nutrient restrictions lifted
    Ecological Engineering - Terraforming and mineral restrictions, especially if we don't have the Weather Paradigm
    Environmental Economics - Tree Farms and energy restrictions
    Intellectual Integrity - The Citizen's Defense Force
    High Energy Chemistry - Plasma (3) armour, ability to defend ourselves well
    Synthetic Fossil Fuels - Missile (6) weapons, the ability to attack well
    Cyberethics - Knowledge SE setting
    Applied Relativity - The Supercolider
    Pre-Sentient Algoristhms - The Hunter Seeker Algorithm
    Fusion Power - Fusion Reactor

    My reasoning (all just my opinions):
    Ind. Auto. is needed ASAP to grow, and as others have said, it should be a priority.
    Gene Splicing means we can grow, which is hard with our growth penalty. We should have Weather Paradigm by then, which would give us consensers, and we want to be able to crawl more than 2 nuts.
    Eco. Eng. removes the mineral restrictions, allowing us to reap the benefits of mines and boreholes. It also let's us build them, if we missed the Weather Paradigm, which we really should go for IMHO.
    H.E.C. is needed for defense, as we could come up against the Hive or someone relatively soon, and we need to be able to defend our bases.
    Synth. Foss. Fuels is important for attack. If we want to sue tech steal to any effect, we need a few decent usits soon, and this would give us that. I know it takes time out from our research goals, but in conquering, it coudl help us research quicker.
    Intellectual Integrity gives us the Citizen's Defense Force, important for keeping captured bases, and saving many minerals from all our bases.
    Cyberethics gives us the Knowledge SE setting, which is much needed for us. We need to beat the UoP!
    App. Relativity gives us the Supercolider, which we will need if we are to out tech the UoP. Whoever get's this could run the game, so this could be crucial.
    Pre-Sentient Algorithms stops probe attacks, which would give us big advantage against AI with the Googlie probe tweak, and humans who use it a lot. Also would really kill the UoP, who need this.
    Fusion Power speaks for itself. The Fusion reactor gives us military supremacy, and is very important and efficient.
    A reason for specialising like this is that it also means that we get advanced tech early on, and will likely be able to steal or trade for the earlier techs, that other factions will have.

    The reason Biogenetics isn't on there, for the Human Genome Project, is because it will be straight after Ind. Auto. because it goes into getting Gene Splicing.

    Thus, the entire list to Fusion Power goes like this:

    Techs
    Industrial Base
    Industrial Economics
    Industrial Automation
    Doc Flex
    Nonlinear Math
    Ethical Calculus
    Gene Splicing
    Ecological Engineering
    Environmental Economics
    Doctrine Loyalty
    Intellectual Integrity
    High Energy Chemistry
    Synthetic Fossil Fuels
    Cyberethics
    Polymorphic Software
    Advanced Subatomic Theory
    Optical Computers
    Superconductor
    Applied Relativity
    Doctrine Flexibility
    Adaptive Doctrine
    Advanced Military Algorithms
    Pre-Sentient Algorithms
    Fusion Power

    This is just an idea. Please discuss.

    Edit: Has been updated.

    Edit2: Ecological Engineering and Environmental Economics added (restrictions lifting really helps with techs when using boreholes).

    Edit3: Doc Flex added and updated.

    Edit4: Non Math added and updated.
    Last edited by Drogue; August 12, 2003, 06:03.
    Smile
    For though he was master of the world, he was not quite sure what to do next
    But he would think of something

    "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

  • #2
    Well, good general plan, but most of the time I just see what happens in-game and decide on priorities based on that. For now, I'll just stick to going to IndAut, with picking up CentEco, Biogen and SocPsych along the road.
    Contraria sunt Complementa. -- Niels Bohr
    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

    Comment


    • #3
      Is getting Biogen and Soc Psych a little earlier worth postponing Ind Auto for another 2 techs? I would say get Ind Auto first, and then do get Biogen and Soc Psych.
      Smile
      For though he was master of the world, he was not quite sure what to do next
      But he would think of something

      "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

      Comment


      • #4
        I don't know. Most of the time I try to go straight for IndAut as well, but usually that doesn't work as my desired techs aren't up for picking, so I'm forced to pick another second-choice tech anyway. So most of the time I'm not postponing IndAut. Only my personal experience of course.

        It's also related to which strategy we will use to get our first SP. Usually I dedicate one of my first most mineral-rich bases to build an SP, right after I've rushed a rec tanks (for the +1 min) and a rec commons (to be able to grow without problems, thus have more minerals). For this strategy you need Biogen and SocPsych, and usually I'm able to complete my first SP without (m)any extra crawler rushes. I guess another strategy is just to research IndAut without any possible delays, then build a bunch of crawlers, and rush a project in one turn. I'm not familiar with that tactic, so I can't really tell what's best.
        Contraria sunt Complementa. -- Niels Bohr
        Mods: SMAniaC (SMAC) & Planetfall (Civ4)

        Comment


        • #5
          I do your method for SPs usually, however I have seen others better than me play the other way far mroe effectively. Thus I would sugest going for Ind Auto ASAP. While the tech is available, chosing one that doesn't help get Ind Auto would be postponing it. If that tech was not available, then yes, I would agree to choose it. Thus I wold say Ind Base or Plan Net. Should I poll it, or just hope someone else comes for their opinion? Can we reach a compromise. I want Ind Base, you want Soc Psy, so how about going for Plan Net?
          Smile
          For though he was master of the world, he was not quite sure what to do next
          But he would think of something

          "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

          Comment


          • #6
            Our HQ would make a great SP base. 2-2-2 from the monolith, 3-2-2 when we build a forest on the nutrient bonus, another bonus from the mineral bonus tile (+3?), and +2 mins from the base tile if we build a rec tanks. At size 3 our capital would produce 9 mins yearly. With a planned economy, we could finish a SP in twenty turns, less with crawler rushes. This enforces my idea that we could complete a SP faster by researching the prerequisite techs for rec tanks and rec commons first and rushing those facilities after we switch to SP building, than by researching to IndAut straight away and use crawlers.
            Contraria sunt Complementa. -- Niels Bohr
            Mods: SMAniaC (SMAC) & Planetfall (Civ4)

            Comment


            • #7
              That is very true, it is a great SP base. However, I disagree with the last part. If we don't bother building a rec tanks, it takes only 22.5 (rounded to 23) turns. It will take us 5 turns (IIRC) to build a rec tanks, thus we get the SP quicker if we build that first. Also, we might build it before we hit 3 people, and then we don't need the rec commons. Thus if we go for Ind Auto, we will be able to crawler rush it, and have it far earlier than if we postpone that, do not crawler rush and build those facilities. Even if we do get Biogen first, it may be quicker to get the SP first, and then build the rec tanks.
              Smile
              For though he was master of the world, he was not quite sure what to do next
              But he would think of something

              "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

              Comment


              • #8
                I'll try to make some calculations when I have the save.
                Contraria sunt Complementa. -- Niels Bohr
                Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                Comment


                • #9
                  After playing a game with the CyCon today, I think we should put Nonlinear Math up there somewhere, since we can get a lot with relatively early tech steals.

                  What do people (especially Book Upsilon Mu, the Science Adviser) think of this plan? What would you change? Should we have a plan at all? I think a plan is logical, and this is what I use, but I need to know what others think of it. Thank you
                  Smile
                  For though he was master of the world, he was not quite sure what to do next
                  But he would think of something

                  "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

                  Comment


                  • #10
                    i'd rather stay on the build path and only move to a more warlike tech path if we know there's another faction nearby. thus:

                    centauri ecology
                    industrial base
                    industrial economics
                    planetary networks
                    industrial automation
                    biogenetics
                    social psych

                    the two after the bold tech can be inserted in case one of those techs is unavailable

                    Comment


                    • #11
                      So the same as I had in my first post?

                      I agree about the military actually. Although having an impact rover to go out early and explore, and take any base it finds could be useful Although maybe no so much as getting to Gene Splicing quicker.
                      Smile
                      For though he was master of the world, he was not quite sure what to do next
                      But he would think of something

                      "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

                      Comment


                      • #12
                        no, i switched industrial economics and planetary networks

                        Comment


                        • #13
                          TKG, would you really research IndBase (synthmetal) first while we can research PlaNets (planned, probe...) now?
                          Contraria sunt Complementa. -- Niels Bohr
                          Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                          Comment


                          • #14
                            yes i would. though perhaps as the cyborgs the strategy of going FM ASAP isn't going to work as well. planned would seem like just as good a system with our effic bonus. whatever.

                            Comment


                            • #15
                              Personally, though I would go FM eventually, I would start of Planned. We need the Growth, and the ability to explore, at the start. Maybe FM in 60 or 70 years? That is what I would do.

                              Edit: Please vote in the Tech Poll for our first tech to research.
                              Last edited by Drogue; May 17, 2003, 07:21.
                              Smile
                              For though he was master of the world, he was not quite sure what to do next
                              But he would think of something

                              "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

                              Comment

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