The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
LOL - it's a fine line between getting something that everyone can remember (thereby linking it somehow to the faction) and having to look up this thread every two or three days to find out what it is
And, btw, I have managed to get the scenario start where you get to choose your own free tech (and unfortunately Plan Nets isn't on the list of choices)
And, btw, I have managed to get the scenario start where you get to choose your own free tech (and unfortunately Plan Nets isn't on the list of choices)
Originally posted by Googlie
And, btw, I have managed to get the scenario start where you get to choose your own free tech (and unfortunately Plan Nets isn't on the list of choices)
Googlie:
Might one inquire exactly how you are dealing with the University in your scenarios lately - do you have a new method that lets the player choose their own second tech (and get it right away, like in a 'normal' start and rechoose the next one?) instead of having to kludge it up, like asking them in advance and putting it in for them or just hoping it works out? If you do have a good method of getting their second choice thing done, though, I would be interested in trying it out - if you don't feel like posting it here, please email me with it. As to your specific problem here, if you move the University around in the turn order, the selection will likely be different (to simplify a little to avoid a lengthy digresssion, there can be as many as 3 different offerings, each one excluding from the possible offerings the techs from 3 roughly equal-sized groups of techs).
Right now I'm setting one up with 2 copies of the University doubling my fun - Aside from them getting different choices for their second techs, it is toying with me - if I give them the 2 techs in the editor, I end up having to make the 3rd tech choice for them in the password selection round and they already have it when they would be seeing the turn for the first time; OTOH, with only giving them one tech and selecting the 2nd for them it perversely doesn't prompt them for the 3rd tech choice til the turn following their initial view of it (it has already produced the second tech, it just doesn't ask about the third until it has registered a turn worth of accumulated tech production; perhaps that is the 'normal' way, but by contrast with the other version, it seems like they are getting shorted in the tech production department).
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