Misc suggestions for turn 2127
I have a few suggestions regarding the turn itself:
The Farragut (UnityGunship) seems to be getting too far north, at least from the point of view of spreading out any free builds among the core bases. I think it is right now closest to'Rita, whereas if it were to the south (quite a bit) more, it would be closest to Alexandria, and maybe we could get an expensive build or two there for free.
Don't forget to deal with the scheduled Drone riots at Boot, preferably by rushing the rover instead of laying off the worker, but now that our cash down to just over 100, you might watch out so that we still have enought to buy a tech from Roz, if necessary next turn. I bellieve that the pod that the Santiago will pop next turn will track to here, so we should jazz up the build next turn before popping that pod. I'd put Liar's InfFormer (41,65) on board the BootyCheck at Boot, and set off for Bull Island (or 7 Islet, if that is where Liar's CP is going), to start the terraforming there. The other InfFormer I'd send downstream to (38,68) for a Forest (I'm thinking about a base at (36,70) - if we wait until a base is there before popping those pods, they will both be sure to be "good" pops (same with the pod at (47,57)). As to 7 Islet versus Bull Island, I don't think there is time for the BootyCheck to make the former drop and still get back to Liar's before the CP is ready, so you might consider that in you decision about where to go (or whether to send the former first). I suppose you could plant a forest at (46,60), then pick up the CP, and still go to 7 Islet (picking up the Former from Bull on the way).
I would vote for sending the new Party Boat to infiltrate Miriam, perhaps cutting a little south into some of that unexplored territory on the way, say via (53,79); shouldn't be much, if at all out of the way. Assuming you pass through the Borg's Straits on the way, the Party Boat in their harbors there should give them something to think about.
I'd go for a Seaformer at Tripoli (to finally develop that nut special tile at 56,68)and a PartyBoat (or 2) at 'Rita, althouth it could also be done the other way (SF at 'Rita, PB's at Tripoli, just that the last time we sent a SF from 'Rita to (56,68), it got lost on the way). We probably need another transport (to service Tripoli and Alexandria).
I have a few suggestions regarding the turn itself:
The Farragut (UnityGunship) seems to be getting too far north, at least from the point of view of spreading out any free builds among the core bases. I think it is right now closest to'Rita, whereas if it were to the south (quite a bit) more, it would be closest to Alexandria, and maybe we could get an expensive build or two there for free.
Don't forget to deal with the scheduled Drone riots at Boot, preferably by rushing the rover instead of laying off the worker, but now that our cash down to just over 100, you might watch out so that we still have enought to buy a tech from Roz, if necessary next turn. I bellieve that the pod that the Santiago will pop next turn will track to here, so we should jazz up the build next turn before popping that pod. I'd put Liar's InfFormer (41,65) on board the BootyCheck at Boot, and set off for Bull Island (or 7 Islet, if that is where Liar's CP is going), to start the terraforming there. The other InfFormer I'd send downstream to (38,68) for a Forest (I'm thinking about a base at (36,70) - if we wait until a base is there before popping those pods, they will both be sure to be "good" pops (same with the pod at (47,57)). As to 7 Islet versus Bull Island, I don't think there is time for the BootyCheck to make the former drop and still get back to Liar's before the CP is ready, so you might consider that in you decision about where to go (or whether to send the former first). I suppose you could plant a forest at (46,60), then pick up the CP, and still go to 7 Islet (picking up the Former from Bull on the way).
I would vote for sending the new Party Boat to infiltrate Miriam, perhaps cutting a little south into some of that unexplored territory on the way, say via (53,79); shouldn't be much, if at all out of the way. Assuming you pass through the Borg's Straits on the way, the Party Boat in their harbors there should give them something to think about.
I'd go for a Seaformer at Tripoli (to finally develop that nut special tile at 56,68)and a PartyBoat (or 2) at 'Rita, althouth it could also be done the other way (SF at 'Rita, PB's at Tripoli, just that the last time we sent a SF from 'Rita to (56,68), it got lost on the way). We probably need another transport (to service Tripoli and Alexandria).
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