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Orders for turnchat 2271-2278?, Saturday 15 March, 2200 GMT
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Akirian orders MY 2271 onwards
Requests to the DPO
Please reconsider the worm thread in Akiria. I believe it would be best for the worms to attack us first.
Please design a "10e-1-2*2 Empath, Clean" empath fusion speeder.
Please upgrade the Auroran scout patrol to a "2-3+t-1*2 ECMTrance" ECM Plasma Garrison.
Requests to the DIA
Rush requests:
New Tassagrad energy bank: 96 ec
Aurora empath rover: 20 ec
Total: 116 ec
Build queues:
Aurora
empath rover ("2e-1-2 clean empath" or "8e-1-2*2 empath" - MWIA can decide) (current project)
aerospace complex (this & next new!)
"<8e>-1-8*2 SAM Empath Chaos Rotor"
energy bank
supply speeder
Espirito del Aqua
(no changes)
New Tassagrad
energy bank (current project)
command center (this & next new!)
"10e-1-2*2 Empath, Clean" empath fusion speeder
"10e-1-2*2 Empath, Clean" empath fusion speeder
aerospace complex
Cyclops
supply speeder (current project)
hybrid forest (this and next new!)
hab complex
aerospace complex
Twin Peaks
energy bank
aerospace complex
"<8e>-1-8*2 SAM Empath Chaos Rotor"
aquaformers
centauri preserve
If any build queue has run out, just construct revised formers and supply speeders.
Worker placements
Espirito del Aqua
On request of Hercules, please take over the mining platform W-NW of EdA with an empath.
Put the other empath on a kelp farm & tidal harness tile.
Put the worker on a kelp farmed but UNtidal-harnessed tile (19.103) on a tidal harnessed one.
New Tassagrad
Switch worker (14.110) to (14.108). In other words, S-SE to SE of N-Tass.
Cyclops
Steal the borehole from Xanadu as compensation for the capital offense of constructing the borehole in the first place. In other words, move worker SW-SW to NW-NW.
Twin Peaks
Switch worker NW-NW condenser to S-SE forest.
Supply crawlers
Cyclop supply speeder (10.118) SE of Cyclops, convoying nutrients
-move to (7.121), S-SW-SW of Cyclops
-convoy minerals
Tassadar supply crawler (12.108) SW of N-Tass (NT), convoying minerals
-move to (14.110), S-SE of NT
-convoy minerals
Auroran supply crawler (20.108) SE of Aurora, convoying minerals
-move to (21.109), SE-SE of Aurora
-convoy minerals
Auroran supply crawler (18.110) S-SW of Aurora , convoying minerals
-move one tile SE to (19.111)
-convoy minerals
Cyclop supply speeder under construction
-convoy nutrients on (10.118) SE of Cyc if mind worms are destroyed
-convoy nutrients on (7.119) SW-SW of Cyc if mind worms aren't destroyed
Auroran supply speeder under construction
-if mind worms are destroyed convoy minerals on (20.108) SE of Aur
-if mind worms aren't destroyed convoy minerals on (23.105) E-NE-NE of Aur
Other available tiles: (22.116) or any forested tile outside the radius of N-Tass or Cyclops.
Formers
(20.106): forest (if worms destroy it)
(9.119): forest (if worms destroy it)
(22.116): road, soil enricher, condenser
(26.114): road, soil enricher, condenser
(7.115): road, forest
(12.112): forest, sensor array
(11.113): road, soil enricher, condenser
The magtube network:
Last edited by Maniac; March 15, 2003, 10:52.
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I won't be turning up at all...at least not likely..
Social Engineering
My orders are to follow the result of this poll:
In case of a tie, keep the SE settings as they are.<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
Play Bumps! No, wait, play Slings!
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I'm going to just have to be brief on this one (I'm in a bit of a rush with an assignment ATM), but....
Continue all previous orders from last turn, with the following exceptions.
New Apolyton and Tacticus Academy to comply with MWIA's requests
Immediate rushes of the Egregion Rec. Commons and Speeder Crawler
As for the formers, I'll try and be available for the turnchat to direct them myself, but if I'm not, continue building the boreholes as ordered by GT's previous polls.Veni Vidi Castravi Illegitimos
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Jedinica Vrijstaat orders, MY 2271 onwards
Requests to the DPO
Look over the build orders to see if the unit choices are satisfactory. As is I expect to finish 9-12 copter units and 2 empath rover units in this turnchat, possibly with a little rushing cash to pick up a turn here or there.
Requests to the DIA
Rush requests:
Pandemonium Aerospace Complex: 36ecs (after worker orders are executed)
Sheathed Swordian Centauri Preserve: 84ecs
Valhallan Research Hospital: 154-174ecs (154 for exact, 174 for 10 over)
Total: 274-294 ec
note: since JV's production will be mostly devoted to military units this turnchat, rushing will be kinda expensive... still, if a few mins of rushing will make a turn's difference, please do it. I think MWIA will agree
Build queues
Please follow them exactly. All are changed.
Concordia
Chiroformers (current project, will finish in 1 turn normally)
Clean Fusion 'Copter (10-1-12*2 clean, deep radar) (all these subject to DPO approval, just build what he wants)
Clean Fusion 'Copter (10-1-12*2 clean, deep radar)
Clean Fusion 'Copter (10-1-12*2 clean, deep radar)
Clean Fusion 'Copter (10-1-12*2 clean, deep radar)
Sky Hydroponics Lab
speeder supply
Pandemonium
aerospace complex (current project, please rush with 10 over)
Clean Fusion 'Copter (10-1-12*2 clean, deep radar)
Clean Fusion 'Copter (10-1-12*2 clean, deep radar)
Clean Fusion 'Copter (10-1-12*2 clean, deep radar)
Clean Fusion 'Copter (10-1-12*2 clean, deep radar)
speeder supply
Biology Lab
Sky Hydroponics Lab
speeder supply
Sheathed Sword
centauri preserve (current project, please rush with 10 over)
Clean Empath rover (8-1-2*2 clean, empath), chaos weapon instead of fusion laser to save 20 mins
Clean Empath rover (8-1-2*2 clean, empath)
Clean Empath rover (8-1-2*2 clean, empath)
hybrid forest
aerospace complex
Terminal Dogma
biology lab (current project, will finish in 1 turn normally)
Clean Fusion 'Copter (10-1-12*2 clean, deep radar)
Clean Fusion 'Copter (10-1-12*2 clean, deep radar)
Clean Fusion 'Copter (10-1-12*2 clean, deep radar)
Clean Fusion 'Copter (10-1-12*2 clean, deep radar)
Sky Hydroponics Lab
speeder supply
Valhalla
research hospital (current project, please rush)
Clean Fusion 'Copter (10-1-12*2 clean, deep radar)
Clean Fusion 'Copter (10-1-12*2 clean, deep radar)
Clean Fusion 'Copter (10-1-12*2 clean, deep radar)
Clean Fusion 'Copter (10-1-12*2 clean, deep radar)
speeder supply
Sky Hydroponics Lab
Supply crawlers
No changes, since no new crawlers are scheduled for completion during this turnchat.
Formers
Instead of giving former orders, I'll just give a list of what terraformation I would want in the end, as the list of detailed former orders would become too long now they can too double the work than before. Please tell me when you want the other order format after all. If you want me to make a picture with this list put into symbols on a map of Jedinica, I'll do so.
Updated for already done terraformations.
note: apparently several soil enrichers were forgotten when condensor farms were being constructed, please remedy this
All sea tiles: kelp farm, tidal harness
(14.60) NE-NE of ShSw: road, condenser, soil enricher
(11.67) NW of Pan: soil enricher
(19.65) NE of TeDo: (nut bonus square) replace forest with farm, soil enricher and Condensor
(21.69) SE-SE-SE of TeDo: soil enricher
(20.68) SE-SE of TeDo: road, borehole
(19.69) S-SE of TeDo: road, condenser, soil enricher
(18.70) S-S of TeDo: road, borehole
(17.71) N of Val: condenser
(8.78): (remove fungus), condenser, soil enricher
I want mag tubes on the following squares, when the tech is available:
(12.74) NE of Con
(13.73) NE NE of Con
(15.73) W of Valhalla
(15.71) NW NW of Valhalla
(15.69) E SE of Pan
(13.69) SE of Pan
(12.66) N of Pan
(12.64) S of ShSw
(16.68) SW SW of TeDo
(18.68) S of TeDo
(17.65) NW of TeDo
(17.63) N NW of TeDo (continue north if necessary to link up with Solaris)
(11.77) S of Con (continue south if necessary to link up with Centralis)
edit - as the mag tube network is finished, send most of the JV formers north. Have some of the north-bound ones assist in the forming of Solaris (plant lots of forest, most likely, perhaps help out with the mag tube network there), and most of them proceed north to build the beeeg ol' energy park which I should post plans for soon.
Workers
Pandemonium: put 2 of the engineers to work on the mine square and the forest square (the only two unworked land squares in the radius) to increase mineral production. If there are drone problems from this, convert as many engineers as necessary to empaths.
Thanks.Last edited by Cedayon; March 14, 2003, 11:59.
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Originally posted by Archaic
Continue all previous orders from last turn, with the following exceptions.
As for the formers, I'll try and be available for the turnchat to direct them myself,
but if I'm not, continue building the boreholes as ordered by GT's previous polls.
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Actually Maniac, I noticed in the save that not all orders were done. Specifically, the orders for the sats. And I'm quite sure there's several boreholes yet to be built, though I admit I may be mistaken. However, since I'm confronted by a computer which can't even run SMAC this weekend (My father's old Pentium 70 on a 56k connection. *Sighs* Figures I'd have to be on it when a turnchat crops up), I suppose I'll have to defer to GT. I was only keeping his seat warm anyway.
/me is a puppet governor. ^^;;Veni Vidi Castravi Illegitimos
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Twin Sea Preliminary Orders MY 2271-2278
Build Queues
Crystalis (add to existing queue)
Chiroformer
Fusion Speeder Supply
Fusion Speeder Supply
Heaven’s Gate (add to existing queue)
Speeder Supply
Speeder Supply
Energy Bank
Biology Lab
Tree Farms
Mysidia (add to existing queue)
Speeder Supply
Speeder Supply
Chiroformer
Chiroformer
New Suez (no change)
Transcendence Academy (no change)
U.N. Research Complex (no change)
Crawlers
Any newly constructed crawlers are to move to unoccupied forest locations and are to convoy minerals.
If necessary (i.e. no unoccupied forest locations exist in the Twin Sea region) move supply crawlers to unoccupied forest locations outside of the Twin Sea region and convoy minerals, with the permission of the governor of the said region.
Formers
Move formers to squares not already containing forests, and remove fungus (if necessary), plant forests & build roads; except in rocky areas, in which case construct mines and build roads.
For sea formers, plant kelp farms and construct mining platforms to the ocean east of New Suez.
Rush Requests
Please rush ALL supply crawlers that make it to the top of the construction queue in this turn chat which require more than 2 turns to be completed, noting that the energy credit expenditures should not exceed 200 energy credits/per turn.You can only curse me to eternal damnation for so long!
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PROVISIONAL ORDERS AS OF MY 2271:
Build Queue Orders:
Tacticus Academy:
When AS is developed, insert Orbital Power Transmitter at end of build queue.
Antioch:
Insert Empath Rover at start of build queue.
Worker Placement Orders:
Egregion:
When the base has enough food to do so without starving, turn the last worker into an Empath.
New Apolyton:
Turn 19,23 worker (SESE of NA) into an engineer.
Crawler Orders:
When Egregion crawler is complete, crawl minerals from forest square.
Former Orders:
Move all formers threatened by worms away from the worms as much and as fast as possible.
Continue clearing fungus and planting forest around Egregion, except on 20.84, which should have farm, soil enricher, and solar collector.
Build roads & plant forests everywhere west of TA.
Build mag tubes in accordance with the following plan:
Rush Requests:
2272:
Empath Rover in Antioch for around ~160 ECs (optimal pricing)
2273:
Sky Hydroponics Lab in TA for around ~188 ECs (optimal pricing)
2275:
Sky Hydroponics Lab in NA for around ~150 ECs (optimal pricing)
Total: ~488 ECs.
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Our Holy Emperor, between taking potshots at Yang's military, has drawn up and transmitted the following orders for Aurillion, 2271:
DPO Requests
Upgrade Xanadu and UNPD garrisons to 1-4+t-2*2 upon completion of ACS Pizza
Force Aurora to support UN Pizza Deliverian Scout patrol stationed there
Disband or otherwise deal with scout patrol in Zanarkand Gate
Build Queues
UNPD
ACS Pizza
Shard Chopper (13-1-12*2 clean, deep radar...right MWIA?)
Empath Chopper (8-1-12*2 clean, empath...right?)
Orbital power transmitter
Orbital power transmitter
IF we don't discover adv spaceflight
A boat or infantry, whatever MWIA wants.
ZG
finish formers
research hospital
aerospace complex
centauri preserve
DEM
rush reserach hospital (108 EC)
Cyborg Factory
Xanadu
rush fusion lab (60 EC)
hab complex
research hospital
aerospace complex
Workers
UNPD:
-move a worker to the forest that crawler is on.
UNMI:
-WORK ONLY 4-0-4 TILES
No other worker changes needed
Crawlers
10,94 UNPD crawler
-use to rush cyborg factory
Formers
(edit, DIA's note: the tile-raising orders are going to have to wait for some discussion, sorry TKG)
UNPD and ZG formers:
raise 11,97
raise 12,98
raise 13,97
plant forest and road all raised tiles except 14,96 and 12,100
DEM formers
-create mag tube network based on image provided. until mage tubes discovered...just build a few roads on forest tiles
Xanadu formers:
raise 5,113
forest/road new tiles
create mag tube network
I believe this is all the regions except Solaris. Hopefully Lucky will post his orders soon, if not I'll just do my DIA orders as best I can without them.
edit- I noted that the land-raising orders are going to have to wait until the plan can be properly discussed. Hopefully TKG's formers can find something to do in the meantimeLast edited by Cedayon; March 15, 2003, 00:55.
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