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Orders for turnchat 2271-2278?, Saturday 15 March, 2200 GMT
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Indeed. Way too expensive for the Akirian industry, and it would cause too many drones if they don't get rehomed to Egregion.
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Meaning it's not a clean design?Originally posted by Maniac
I've also changed my 4e-1-10 chopper (which costed 30 mins, 50 less than the 8e-1-10 proposed by MWIA
) design to a "<8e>-1-8*2 SAM Empath Chaos Rotor" to prevent pacifism drones.
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I'd like to mention I've changed the Akirian build orders. An empath rover is now the first production item in Aurora. I'd like MWIA's opinion though whether I should build a "2e-1-2 empath, clean" or a "8e-1-2*2 empath". These models both cost 50 mins, so they can be finished next turn in Aurora without much rushing.
I've also changed my 4e-1-10 chopper (which costed 30 mins, 50 less than the 8e-1-10 proposed by MWIA
) design to a "<8e>-1-8*2 SAM Empath Chaos Rotor" to prevent pacifism drones.
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MWIA: are you sure on those time estimates for the choppers in JV? They seem about 8-10 years later than I would expect, since we're in the 2270's not the 2280's.
Also, would you consider keeping a few (2-3) of the choppers in Solaris (or in the new northern base) for "proactive" defense against possible roaming enemy units (as I've mentioned, there are mines up north now that weren't there before, I think someone's been popping pods)?
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GT: just a list of all the bases I know of that will need rushing on the first turn (2271), for reference:
standard rush requests:
New Tassagrad, energy bank, 96ecs
Egregion, rec commons, (cost not given, but it's not yet at 10 mins... and what's the point, we're stagnating the base at 3 specialists anyway, right?)
Pandemonium, aerospace complex, 36ecs
Sheathed Sword, centauri preserve, 84ecs
Valhalla, research hospital, 174ecs
DEM, research hospital, 108ecs
Xanadu, fusion lab, 60ecs
Metropolis, rec commons, (cost not given, I estimate 36-56ecs, depending on desired overrun)
Voltaire's standing "rush all twin sea crawlers, not exceeding 200 ec/turns":
Mysidia's building one, will finish in 1 turn with 6 mins over, if the cost is 3ecs/min you could put 12ecs into it to make it a 10 min overrun.
UNRC is also building one, will finish in 2 turns but a 12ec rush will cut it to 1, go for overrun if you wish.
Archaic's standing "rush anything past 10 mins":
TA, chiroformer, 64ecs to make it 1 turn even
Circular Quay, aquaformer, the 131ec suggestion from the game is as good as any, since the base only produces 6/min a turn
My own suggestion:
Ankh-Morpork is 1 min off of completing its supply crawler in 1 turn (instead of 2), so toss 3ecs in.
If we're still swimming in cash after all that, feel free to suggest some other rushes, since I'll be there to consider them.Last edited by Cedayon; March 15, 2003, 10:52.
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Might as well put it in at the start. I've added it to the orders file. All we need to know now is what techs to research.- 1 (2e-1-2 Empath, Clean) Empath Recon Speeder in New Apolyton (request by DPO, granted by Governor Archaic) - uncertain where in the queue this is to be placed
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Director of Peakkeping Operations orders 2171 onwards
New Designs
-(10e-1-2*2 Empath, Clean) Empath fusion speeder - (request of Akirian Governor Maniac)
-(8e-1-10 Empath) Empath Chaos chopper - (request of Akirian Governor Maniac - upgraded to Chaos from Impact as it is the same min cost)
-(2e-1-2 Empath, Clean) Empath Recon Speeder (or some other name) - (request of DPO)
-(10-1-12*2 clean, deep radar) Clean Fusion 'Copter (request of DPO)
-(8-1-2*2 Clean, Empath) Empath Chaos Rover (to satisfy Jedinica Vrijstaat Governor Cedayon's build queue)
Upgrades
-Upgrade Auroran scout patrol to a (2-3+t-1*2 ECMTrance) ECM Plasma Garrison (Gov Maniac's request)
-Upgrade UNPD garrison to a 1-4+t-1*2 Trance Silksteel Sentinel after ACS Pizza completed (Gov TKG's request)
-Upgrade Xanadu garrison to a Trance Silksteel Sentinel (Gov TKG's request)
Rehome
-Rehome garrison at Aurora to be FROM Aurora (Gov TKG's request)
-All non-Empath Choppers to Egregion and rehome here.
Disband
Scout Patrol in Zanarkand Gate (Gov TKG's request)
Worm threat in Cyclops
-As per Governor's recommendation, do not attack the worms this turn.
Allow worms to do what they will (hopefully attack and lose)
-Move the Crawler SE of Aurora to S-SW-SW pf Aurora as per Governor's orders to convoy minerals
Worm threat W of Tacticus Academy
-Change current build in Tacticus Academy to an Empath Recon Speeder and rush it for
-16 EC if we want no extra minerals carried over for the next build
-56 EC if we want the 10 extra minerals to carry over (estimated)
-Governor GeneralTacticus has ordered an Empath Rover added to the top of the build queue in Antioch. I ask the Commissioner/Governor to make a judgement call on whether this should be an old non-Clean Empath Recon Rover (build in 1 turn without rushing) or a new Clean Empath Chaos Rover (build in 2 turns without rushing). DPO's suggestion is for the Clean Chaos Rover as Antioch is not in immediate threat, and an Empath Rover is being rushed in Tacticus Academy to deal with the Worm threat W of that base.
Builds Not Specifically Mentioned In Governor's Standing Orders
- 1 (2e-1-2 Empath, Clean) Empath Recon Speeder in New Apolyton (request by DPO, granted by Governor Archaic) - uncertain where in the queue this is to be placed
New Troops that will be built this chat and orders for them
Tacticus Academy - (2e-1-2*2 Empath Clean) Empath Recon Speeder - est. 2272
--Attacks worms to E, once successful returns to TacAC and holds
New Tassagrad - 2 (10e-1-2*2 Empath, Clean) Empath fusion speeders - est. 2278, 2281
--First to Cyclops and rehome, hold here. Attacks worms if they are still present
Second holds in New Tass
Cyclops - 2 (8e-1-10 Empath) Empath Chaos choppers - est. 2279, 2281
--1 holds
--1 rehomes, holds at Mysidia
New Apolyton - (2e-1-2*2 Empath Clean) Empath Recon Speeder - ????
--Holds here
Concordia - 4 (10-1-12*2 clean, deep radar) Clean Fusion 'Copters - est. 2281, 2283, 2285, 2287
--To Egregion where they rehome and move on to UN SLippery Ground (UNSG)
Pandemonium - 4 (10-1-12*2 clean, deep radar) Clean Fusion 'Copters - est. 2281, 2283, 2285, 2287
--To Egregion where they rehome and move on to UNSG
Sheathed Sword - 3 (8-1-2*2 clean, empath) Clean Empath rovers - est 2281, 2284, 2287
-- 1holds
-- 1 rehomes, holds at Terminal Dogma
-- 1 rehomes, holds at Metropolis
Terminal Dogma - 4 (10-1-12*2 clean, deep radar) Clean Fusion 'Copters - est. 2281, 2283, 2285, 2287
--To Egregion where they rehome and move on to UNSG
Valhalla - 4 (10-1-12*2 clean, deep radar) Clean Fusion 'Copters - est. 2281, 2283, 2285, 2287
--To Egregion where they rehome and move on to UNSG
UNPD - 1 (10-4-6*2 AAA, Radar) ACS Pizza - est. 2273
--Holds here unless further plans???
1 (10-1-12*2 clean, deep radar) Clean Fusion 'Copter - est. 2275
--To Egregion where it rehomes and moves on to UNSG
1 (8e-1-10 Empath) Empath Chaos chopper - est. 2277
--Holds here
Ankh-Morpork - 1 (2e-1-2*2 Empath) Empath Recon Rover - est. 2276
--Holds here
Antioch - 1 Empath Rover of some description of GT's choice - est. 2274-5
--Holds here unless worm still exists W of TacAC, in which case it takes on the worm, then returns to TacAc to rehome and hold if TacAC has no Empath Rover
Standing Orders
All upgraded garrisons hold in the same base as pre-upgrade.
All non-Empath Choppers to Egregion ASAP and rebase here. Move them to UNSG and attack targets of opportunity not further than two squares from UNSG as per DPO's/Commish's discretion.
Attack worms where possible with strongest closest Empath Rover/Chopper,
Upgrades to clean version of troops are encouraged, specifically the Empath Recon Rover at Ankh-Morpork and Antioch if it is not a clean version.
Also, upgrading the Empath Choppers from UNPD and Cyclops to Clean versions would require the prototyping of a (8e-1-10 Empath, Clean) Clean Empath Chaos chopper first. This and any upgrades to clean versions of the same or similar use unit are approved and should be done wherever energy allows and the Governor concerned is not... concerned.
Upgrading of the Chaos Empath Rovers to Empath Fusion speeders should be done where possible also - this lesser tech unit was requested by Governor Cedayon and is likely the result of some confusion of the DPO's. This upgrade would enable our troops to maintain less of a tech difference meaning greater efficiency in keeping track of prototyped units. This is however no priority.
Notes
The above gives us most of the Choppers we need for attacking the Hive. The next chat I hope to focus on getting the AAA defenders the Hive cities will need when we take them. These will be built and shipped to Egregion, where they will be rehomed and eventually shipped to UNSG. Also next set of turns I hope to get some AAA Cruiser Defenders built, one for the Transports carrying the Silksteel AAA defenders and at least one in the sea N of Capricorn to warn for any Hive/Believer/Spartan attacks from the North. I will also ask for some more Interceptor Needlejets to UNSG, to escort the defensive troops over the sea, to be prepared to disperse amongst new former-Hive bases and at least one in Sea Colective.
Also in place hopefully by the end of the chat this time is a decent Worm defense system of mostly Rovers, but also some Choppers in the south. These orders should place them all reasonably well to cover any worm threat, with an emphasis on the bases closer to larger areas of fungus. If it is felt that there could be a better
placement, by all means adjust things.
I will be in the chat by 2300GMT (around one hour after starting).
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Thanks, Lucky, for getting those orders in.
On to mine...
DIA Orders
All rushes/upgrade requests approved (if they're over 10 mins), since we've got nearly 3000ecs in the bank and make over 850/turn *now* (probably closer to 1000/turn by the end of the chat) ... just make sure to leave enough that we'll have 1000 at the beginning of the next turn.
Unless someone doesn't like the idea, rename the recently conquered Hive base to "U.N. Peace Anchorage".
If new bases are established, use the results the recent base name poll for naming. "DBTSverse Portal" is at the top of the list, I believe
to the mag tube network plans I've seen so far, and presumably to any for Solaris or Twin Sea.
As formers become available (mostly from JV), move them north to construct an energy park, as per Maniac's proposal here, sticking to squares within territory. Please patrol with some military units up there, as there are signs of activity in the fogged area (those mines that weren't there last turnchat), and mass former casualties are bad
Send the colony pod up north too, planting in one of the squares indicated in Maniac's picture in the post linked to above. Probably one of the closer spots for now, until we determine how safe it is to proceed north.
Also, since the newly liberated (and soon to be renamed) "Sea Collective" base has no governor:
-scrap and recycle the perimiter defenses for 25ecs, since the CDF will provide for the defenses.
build queue:
aquaformers (current project)
aquaformers
network node
aquaformers
rec commons
children's creche
In 2 turns, rush the current project (formers) with 10 mins over, and every turn after that rush whatever's up with 10 mins over (unless it costs a fortune for some reason). It's gonna be quite difficult to get anything out of this base for a while, methinks... should we even bother? If not then maybe the rush cash could be spent elsewhere.
In any case, with formers just kelp farm the nearby nut bonus square, and then go with tidal harnesses/mining platforms as seems right.
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Solaris
Build Queues
(If a queue appears, there has been a revision)
Ankh Morpork- empath rover/hab complex/treefarm
Shangri-La- no changes
Metropolis-no changes
Capricorn-no changes
UN Aquaxenobananna-no changes
UN Slippery Ground-no changes
Worker Placements
Ankh Morpork-both empaths into thinkers; at population growth, new citizen is engineer.
Shangri-La- one engineer becomes an empath
Metropolis- new citizen works (20,58) [crawler will move]
Capricorn- no changes
UN Aquaxenobananna- one empath works (28,60)
UN Slippery Ground- no changes
Crawlers
Ankh Morpork- upon completion, crawler moves to (13,79) for minerals
Metropolis- after 3 turns, move crwlr at (20,58) to (15,59) for minerals
Activate crawler at (19,55), move to (15,79) for minerals.
Formers
Chiroformers at (19,57) to (15,59) remove fungus, build mine
Revised formers at (17,51) to (15,53) remove fungus, build mine
Plasma formers at (17,51) to (19,49) build mine then to (17,47) build mine
Rush/Upgrade Requests
Ankh Morpork- no requests
Shangri-La- no requests
Metropolis- rec commons!!
Capricorn- no requests
UN Aquaxenobannana- no requests
UN Slippery Ground- no requests
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Oh, btw... Voltaire, do you have plans to construct a mag tube network in Twin Sea?
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Our Holy Emperor, between taking potshots at Yang's military, has drawn up and transmitted the following orders for Aurillion, 2271:
He also intends to request some facility rushes during the chat, which is fine with me as I'll be there to consider them.DPO Requests
Upgrade Xanadu and UNPD garrisons to 1-4+t-2*2 upon completion of ACS Pizza
Force Aurora to support UN Pizza Deliverian Scout patrol stationed there
Disband or otherwise deal with scout patrol in Zanarkand Gate
Build Queues
UNPD
ACS Pizza
Shard Chopper (13-1-12*2 clean, deep radar...right MWIA?)
Empath Chopper (8-1-12*2 clean, empath...right?)
Orbital power transmitter
Orbital power transmitter
IF we don't discover adv spaceflight
A boat or infantry, whatever MWIA wants.
ZG
finish formers
research hospital
aerospace complex
centauri preserve
DEM
rush reserach hospital (108 EC)
Cyborg Factory
Xanadu
rush fusion lab (60 EC)
hab complex
research hospital
aerospace complex
Workers
UNPD:
-move a worker to the forest that crawler is on.
UNMI:
-WORK ONLY 4-0-4 TILES
No other worker changes needed
Crawlers
10,94 UNPD crawler
-use to rush cyborg factory
Formers
(edit, DIA's note: the tile-raising orders are going to have to wait for some discussion, sorry TKG)
UNPD and ZG formers:
raise 11,97
raise 12,98
raise 13,97
plant forest and road all raised tiles except 14,96 and 12,100
DEM formers
-create mag tube network based on image provided. until mage tubes discovered...just build a few roads on forest tiles
Xanadu formers:
raise 5,113
forest/road new tiles
create mag tube network
I believe this is all the regions except Solaris. Hopefully Lucky will post his orders soon, if not I'll just do my DIA orders as best I can without them.
edit- I noted that the land-raising orders are going to have to wait until the plan can be properly discussed. Hopefully TKG's formers can find something to do in the meantime
Last edited by Cedayon; March 15, 2003, 00:55.
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PROVISIONAL ORDERS AS OF MY 2271:
Build Queue Orders:
Tacticus Academy:
When AS is developed, insert Orbital Power Transmitter at end of build queue.
Antioch:
Insert Empath Rover at start of build queue.
Worker Placement Orders:
Egregion:
When the base has enough food to do so without starving, turn the last worker into an Empath.
New Apolyton:
Turn 19,23 worker (SESE of NA) into an engineer.
Crawler Orders:
When Egregion crawler is complete, crawl minerals from forest square.
Former Orders:
Move all formers threatened by worms away from the worms as much and as fast as possible.
Continue clearing fungus and planting forest around Egregion, except on 20.84, which should have farm, soil enricher, and solar collector.
Build roads & plant forests everywhere west of TA.
Build mag tubes in accordance with the following plan:

Rush Requests:
2272:
Empath Rover in Antioch for around ~160 ECs (optimal pricing)
2273:
Sky Hydroponics Lab in TA for around ~188 ECs (optimal pricing)
2275:
Sky Hydroponics Lab in NA for around ~150 ECs (optimal pricing)
Total: ~488 ECs.
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Twin Sea Preliminary Orders MY 2271-2278
Build Queues
Crystalis (add to existing queue)
Chiroformer
Fusion Speeder Supply
Fusion Speeder Supply
Heaven’s Gate (add to existing queue)
Speeder Supply
Speeder Supply
Energy Bank
Biology Lab
Tree Farms
Mysidia (add to existing queue)
Speeder Supply
Speeder Supply
Chiroformer
Chiroformer
New Suez (no change)
Transcendence Academy (no change)
U.N. Research Complex (no change)
Crawlers
Any newly constructed crawlers are to move to unoccupied forest locations and are to convoy minerals.
If necessary (i.e. no unoccupied forest locations exist in the Twin Sea region) move supply crawlers to unoccupied forest locations outside of the Twin Sea region and convoy minerals, with the permission of the governor of the said region.
Formers
Move formers to squares not already containing forests, and remove fungus (if necessary), plant forests & build roads; except in rocky areas, in which case construct mines and build roads.
For sea formers, plant kelp farms and construct mining platforms to the ocean east of New Suez.
Rush Requests
Please rush ALL supply crawlers that make it to the top of the construction queue in this turn chat which require more than 2 turns to be completed, noting that the energy credit expenditures should not exceed 200 energy credits/per turn.
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Even if there are a few remaining boreholes, they won't occupy the formers for the whole chat, particularly not when you consider the number of extra formers being built.
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