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Orders for turnchat 2271-2278?, Saturday 15 March, 2200 GMT

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  • Maniac
    replied
    Indeed. Way too expensive for the Akirian industry, and it would cause too many drones if they don't get rehomed to Egregion.

    Leave a comment:


  • Cedayon
    replied
    Originally posted by Maniac
    I've also changed my 4e-1-10 chopper (which costed 30 mins, 50 less than the 8e-1-10 proposed by MWIA ) design to a "<8e>-1-8*2 SAM Empath Chaos Rotor" to prevent pacifism drones.
    Meaning it's not a clean design?

    Leave a comment:


  • Maniac
    replied
    I'd like to mention I've changed the Akirian build orders. An empath rover is now the first production item in Aurora. I'd like MWIA's opinion though whether I should build a "2e-1-2 empath, clean" or a "8e-1-2*2 empath". These models both cost 50 mins, so they can be finished next turn in Aurora without much rushing.

    I've also changed my 4e-1-10 chopper (which costed 30 mins, 50 less than the 8e-1-10 proposed by MWIA ) design to a "<8e>-1-8*2 SAM Empath Chaos Rotor" to prevent pacifism drones.

    Leave a comment:


  • Cedayon
    replied
    MWIA: are you sure on those time estimates for the choppers in JV? They seem about 8-10 years later than I would expect, since we're in the 2270's not the 2280's.

    Also, would you consider keeping a few (2-3) of the choppers in Solaris (or in the new northern base) for "proactive" defense against possible roaming enemy units (as I've mentioned, there are mines up north now that weren't there before, I think someone's been popping pods)?

    edit-

    GT: just a list of all the bases I know of that will need rushing on the first turn (2271), for reference:

    standard rush requests:

    New Tassagrad, energy bank, 96ecs
    Egregion, rec commons, (cost not given, but it's not yet at 10 mins... and what's the point, we're stagnating the base at 3 specialists anyway, right?)
    Pandemonium, aerospace complex, 36ecs
    Sheathed Sword, centauri preserve, 84ecs
    Valhalla, research hospital, 174ecs
    DEM, research hospital, 108ecs
    Xanadu, fusion lab, 60ecs
    Metropolis, rec commons, (cost not given, I estimate 36-56ecs, depending on desired overrun)

    Voltaire's standing "rush all twin sea crawlers, not exceeding 200 ec/turns":
    Mysidia's building one, will finish in 1 turn with 6 mins over, if the cost is 3ecs/min you could put 12ecs into it to make it a 10 min overrun.
    UNRC is also building one, will finish in 2 turns but a 12ec rush will cut it to 1, go for overrun if you wish.

    Archaic's standing "rush anything past 10 mins":
    TA, chiroformer, 64ecs to make it 1 turn even
    Circular Quay, aquaformer, the 131ec suggestion from the game is as good as any, since the base only produces 6/min a turn

    My own suggestion:
    Ankh-Morpork is 1 min off of completing its supply crawler in 1 turn (instead of 2), so toss 3ecs in.

    If we're still swimming in cash after all that, feel free to suggest some other rushes, since I'll be there to consider them.
    Last edited by Cedayon; March 15, 2003, 10:52.

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  • GeneralTacticus
    replied
    - 1 (2e-1-2 Empath, Clean) Empath Recon Speeder in New Apolyton (request by DPO, granted by Governor Archaic) - uncertain where in the queue this is to be placed
    Might as well put it in at the start. I've added it to the orders file. All we need to know now is what techs to research.

    Leave a comment:


  • MrWhereItsAt
    replied
    Director of Peakkeping Operations orders 2171 onwards

    New Designs
    -(10e-1-2*2 Empath, Clean) Empath fusion speeder - (request of Akirian Governor Maniac)
    -(8e-1-10 Empath) Empath Chaos chopper - (request of Akirian Governor Maniac - upgraded to Chaos from Impact as it is the same min cost)
    -(2e-1-2 Empath, Clean) Empath Recon Speeder (or some other name) - (request of DPO)
    -(10-1-12*2 clean, deep radar) Clean Fusion 'Copter (request of DPO)
    -(8-1-2*2 Clean, Empath) Empath Chaos Rover (to satisfy Jedinica Vrijstaat Governor Cedayon's build queue)

    Upgrades
    -Upgrade Auroran scout patrol to a (2-3+t-1*2 ECMTrance) ECM Plasma Garrison (Gov Maniac's request)
    -Upgrade UNPD garrison to a 1-4+t-1*2 Trance Silksteel Sentinel after ACS Pizza completed (Gov TKG's request)
    -Upgrade Xanadu garrison to a Trance Silksteel Sentinel (Gov TKG's request)

    Rehome
    -Rehome garrison at Aurora to be FROM Aurora (Gov TKG's request)
    -All non-Empath Choppers to Egregion and rehome here.

    Disband
    Scout Patrol in Zanarkand Gate (Gov TKG's request)

    Worm threat in Cyclops
    -As per Governor's recommendation, do not attack the worms this turn.
    Allow worms to do what they will (hopefully attack and lose)
    -Move the Crawler SE of Aurora to S-SW-SW pf Aurora as per Governor's orders to convoy minerals


    Worm threat W of Tacticus Academy
    -Change current build in Tacticus Academy to an Empath Recon Speeder and rush it for

    -16 EC if we want no extra minerals carried over for the next build
    -56 EC if we want the 10 extra minerals to carry over (estimated)

    -Governor GeneralTacticus has ordered an Empath Rover added to the top of the build queue in Antioch. I ask the Commissioner/Governor to make a judgement call on whether this should be an old non-Clean Empath Recon Rover (build in 1 turn without rushing) or a new Clean Empath Chaos Rover (build in 2 turns without rushing). DPO's suggestion is for the Clean Chaos Rover as Antioch is not in immediate threat, and an Empath Rover is being rushed in Tacticus Academy to deal with the Worm threat W of that base.

    Builds Not Specifically Mentioned In Governor's Standing Orders

    - 1 (2e-1-2 Empath, Clean) Empath Recon Speeder in New Apolyton (request by DPO, granted by Governor Archaic) - uncertain where in the queue this is to be placed

    New Troops that will be built this chat and orders for them

    Tacticus Academy - (2e-1-2*2 Empath Clean) Empath Recon Speeder - est. 2272
    --Attacks worms to E, once successful returns to TacAC and holds

    New Tassagrad - 2 (10e-1-2*2 Empath, Clean) Empath fusion speeders - est. 2278, 2281
    --First to Cyclops and rehome, hold here. Attacks worms if they are still present
    Second holds in New Tass

    Cyclops - 2 (8e-1-10 Empath) Empath Chaos choppers - est. 2279, 2281
    --1 holds
    --1 rehomes, holds at Mysidia

    New Apolyton - (2e-1-2*2 Empath Clean) Empath Recon Speeder - ????
    --Holds here

    Concordia - 4 (10-1-12*2 clean, deep radar) Clean Fusion 'Copters - est. 2281, 2283, 2285, 2287
    --To Egregion where they rehome and move on to UN SLippery Ground (UNSG)

    Pandemonium - 4 (10-1-12*2 clean, deep radar) Clean Fusion 'Copters - est. 2281, 2283, 2285, 2287
    --To Egregion where they rehome and move on to UNSG

    Sheathed Sword - 3 (8-1-2*2 clean, empath) Clean Empath rovers - est 2281, 2284, 2287
    -- 1holds
    -- 1 rehomes, holds at Terminal Dogma
    -- 1 rehomes, holds at Metropolis

    Terminal Dogma - 4 (10-1-12*2 clean, deep radar) Clean Fusion 'Copters - est. 2281, 2283, 2285, 2287
    --To Egregion where they rehome and move on to UNSG

    Valhalla - 4 (10-1-12*2 clean, deep radar) Clean Fusion 'Copters - est. 2281, 2283, 2285, 2287
    --To Egregion where they rehome and move on to UNSG

    UNPD - 1 (10-4-6*2 AAA, Radar) ACS Pizza - est. 2273
    --Holds here unless further plans???
    1 (10-1-12*2 clean, deep radar) Clean Fusion 'Copter - est. 2275
    --To Egregion where it rehomes and moves on to UNSG
    1 (8e-1-10 Empath) Empath Chaos chopper - est. 2277
    --Holds here
    Ankh-Morpork - 1 (2e-1-2*2 Empath) Empath Recon Rover - est. 2276
    --Holds here

    Antioch - 1 Empath Rover of some description of GT's choice - est. 2274-5
    --Holds here unless worm still exists W of TacAC, in which case it takes on the worm, then returns to TacAc to rehome and hold if TacAC has no Empath Rover


    Standing Orders
    All upgraded garrisons hold in the same base as pre-upgrade.
    All non-Empath Choppers to Egregion ASAP and rebase here. Move them to UNSG and attack targets of opportunity not further than two squares from UNSG as per DPO's/Commish's discretion.
    Attack worms where possible with strongest closest Empath Rover/Chopper,
    Upgrades to clean version of troops are encouraged, specifically the Empath Recon Rover at Ankh-Morpork and Antioch if it is not a clean version.
    Also, upgrading the Empath Choppers from UNPD and Cyclops to Clean versions would require the prototyping of a (8e-1-10 Empath, Clean) Clean Empath Chaos chopper first. This and any upgrades to clean versions of the same or similar use unit are approved and should be done wherever energy allows and the Governor concerned is not... concerned.
    Upgrading of the Chaos Empath Rovers to Empath Fusion speeders should be done where possible also - this lesser tech unit was requested by Governor Cedayon and is likely the result of some confusion of the DPO's. This upgrade would enable our troops to maintain less of a tech difference meaning greater efficiency in keeping track of prototyped units. This is however no priority.

    Notes
    The above gives us most of the Choppers we need for attacking the Hive. The next chat I hope to focus on getting the AAA defenders the Hive cities will need when we take them. These will be built and shipped to Egregion, where they will be rehomed and eventually shipped to UNSG. Also next set of turns I hope to get some AAA Cruiser Defenders built, one for the Transports carrying the Silksteel AAA defenders and at least one in the sea N of Capricorn to warn for any Hive/Believer/Spartan attacks from the North. I will also ask for some more Interceptor Needlejets to UNSG, to escort the defensive troops over the sea, to be prepared to disperse amongst new former-Hive bases and at least one in Sea Colective.

    Also in place hopefully by the end of the chat this time is a decent Worm defense system of mostly Rovers, but also some Choppers in the south. These orders should place them all reasonably well to cover any worm threat, with an emphasis on the bases closer to larger areas of fungus. If it is felt that there could be a better
    placement, by all means adjust things.

    I will be in the chat by 2300GMT (around one hour after starting).

    Leave a comment:


  • Cedayon
    replied
    Thanks, Lucky, for getting those orders in.

    On to mine...

    DIA Orders

    All rushes/upgrade requests approved (if they're over 10 mins), since we've got nearly 3000ecs in the bank and make over 850/turn *now* (probably closer to 1000/turn by the end of the chat) ... just make sure to leave enough that we'll have 1000 at the beginning of the next turn.

    Unless someone doesn't like the idea, rename the recently conquered Hive base to "U.N. Peace Anchorage".

    If new bases are established, use the results the recent base name poll for naming. "DBTSverse Portal" is at the top of the list, I believe

    to the mag tube network plans I've seen so far, and presumably to any for Solaris or Twin Sea.

    As formers become available (mostly from JV), move them north to construct an energy park, as per Maniac's proposal here, sticking to squares within territory. Please patrol with some military units up there, as there are signs of activity in the fogged area (those mines that weren't there last turnchat), and mass former casualties are bad

    Send the colony pod up north too, planting in one of the squares indicated in Maniac's picture in the post linked to above. Probably one of the closer spots for now, until we determine how safe it is to proceed north.

    Also, since the newly liberated (and soon to be renamed) "Sea Collective" base has no governor:

    -scrap and recycle the perimiter defenses for 25ecs, since the CDF will provide for the defenses.

    build queue:
    aquaformers (current project)
    aquaformers
    network node
    aquaformers
    rec commons
    children's creche

    In 2 turns, rush the current project (formers) with 10 mins over, and every turn after that rush whatever's up with 10 mins over (unless it costs a fortune for some reason). It's gonna be quite difficult to get anything out of this base for a while, methinks... should we even bother? If not then maybe the rush cash could be spent elsewhere.

    In any case, with formers just kelp farm the nearby nut bonus square, and then go with tidal harnesses/mining platforms as seems right.

    Leave a comment:


  • GeneralTacticus
    replied
    Lucky - how much would that Rec Commons rush cost?

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  • lucky22
    replied
    Solaris

    Build Queues
    (If a queue appears, there has been a revision)

    Ankh Morpork- empath rover/hab complex/treefarm

    Shangri-La- no changes

    Metropolis-no changes

    Capricorn-no changes

    UN Aquaxenobananna-no changes

    UN Slippery Ground-no changes

    Worker Placements

    Ankh Morpork-both empaths into thinkers; at population growth, new citizen is engineer.

    Shangri-La- one engineer becomes an empath

    Metropolis- new citizen works (20,58) [crawler will move]

    Capricorn- no changes

    UN Aquaxenobananna- one empath works (28,60)

    UN Slippery Ground- no changes

    Crawlers

    Ankh Morpork- upon completion, crawler moves to (13,79) for minerals

    Metropolis- after 3 turns, move crwlr at (20,58) to (15,59) for minerals

    Activate crawler at (19,55), move to (15,79) for minerals.

    Formers

    Chiroformers at (19,57) to (15,59) remove fungus, build mine

    Revised formers at (17,51) to (15,53) remove fungus, build mine

    Plasma formers at (17,51) to (19,49) build mine then to (17,47) build mine

    Rush/Upgrade Requests

    Ankh Morpork- no requests


    Shangri-La- no requests

    Metropolis- rec commons!!

    Capricorn- no requests

    UN Aquaxenobannana- no requests

    UN Slippery Ground- no requests

    Leave a comment:


  • Cedayon
    replied
    Oh, btw... Voltaire, do you have plans to construct a mag tube network in Twin Sea?

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  • GeneralTacticus
    replied
    Here is TKG's magtube plan:

    Leave a comment:


  • Cedayon
    replied
    Our Holy Emperor, between taking potshots at Yang's military, has drawn up and transmitted the following orders for Aurillion, 2271:

    DPO Requests
    Upgrade Xanadu and UNPD garrisons to 1-4+t-2*2 upon completion of ACS Pizza
    Force Aurora to support UN Pizza Deliverian Scout patrol stationed there
    Disband or otherwise deal with scout patrol in Zanarkand Gate

    Build Queues

    UNPD
    ACS Pizza
    Shard Chopper (13-1-12*2 clean, deep radar...right MWIA?)
    Empath Chopper (8-1-12*2 clean, empath...right?)
    Orbital power transmitter
    Orbital power transmitter
    IF we don't discover adv spaceflight
    A boat or infantry, whatever MWIA wants.

    ZG
    finish formers
    research hospital
    aerospace complex
    centauri preserve

    DEM
    rush reserach hospital (108 EC)
    Cyborg Factory

    Xanadu
    rush fusion lab (60 EC)
    hab complex
    research hospital
    aerospace complex

    Workers
    UNPD:
    -move a worker to the forest that crawler is on.

    UNMI:
    -WORK ONLY 4-0-4 TILES

    No other worker changes needed

    Crawlers
    10,94 UNPD crawler
    -use to rush cyborg factory

    Formers

    (edit, DIA's note: the tile-raising orders are going to have to wait for some discussion, sorry TKG)

    UNPD and ZG formers:
    raise 11,97
    raise 12,98
    raise 13,97
    plant forest and road all raised tiles except 14,96 and 12,100

    DEM formers
    -create mag tube network based on image provided. until mage tubes discovered...just build a few roads on forest tiles

    Xanadu formers:
    raise 5,113
    forest/road new tiles
    create mag tube network
    He also intends to request some facility rushes during the chat, which is fine with me as I'll be there to consider them.

    I believe this is all the regions except Solaris. Hopefully Lucky will post his orders soon, if not I'll just do my DIA orders as best I can without them.


    edit- I noted that the land-raising orders are going to have to wait until the plan can be properly discussed. Hopefully TKG's formers can find something to do in the meantime
    Last edited by Cedayon; March 15, 2003, 00:55.

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  • GeneralTacticus
    replied
    PROVISIONAL ORDERS AS OF MY 2271:

    Build Queue Orders:

    Tacticus Academy:
    When AS is developed, insert Orbital Power Transmitter at end of build queue.

    Antioch:
    Insert Empath Rover at start of build queue.

    Worker Placement Orders:
    Egregion:
    When the base has enough food to do so without starving, turn the last worker into an Empath.

    New Apolyton:
    Turn 19,23 worker (SESE of NA) into an engineer.

    Crawler Orders:
    When Egregion crawler is complete, crawl minerals from forest square.

    Former Orders:
    Move all formers threatened by worms away from the worms as much and as fast as possible.

    Continue clearing fungus and planting forest around Egregion, except on 20.84, which should have farm, soil enricher, and solar collector.

    Build roads & plant forests everywhere west of TA.

    Build mag tubes in accordance with the following plan:



    Rush Requests:

    2272:
    Empath Rover in Antioch for around ~160 ECs (optimal pricing)

    2273:
    Sky Hydroponics Lab in TA for around ~188 ECs (optimal pricing)

    2275:

    Sky Hydroponics Lab in NA for around ~150 ECs (optimal pricing)

    Total: ~488 ECs.

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  • Voltaire
    replied
    Twin Sea Preliminary Orders MY 2271-2278

    Build Queues

    Crystalis (add to existing queue)
    Chiroformer
    Fusion Speeder Supply
    Fusion Speeder Supply

    Heaven’s Gate (add to existing queue)
    Speeder Supply
    Speeder Supply
    Energy Bank
    Biology Lab
    Tree Farms

    Mysidia (add to existing queue)
    Speeder Supply
    Speeder Supply
    Chiroformer
    Chiroformer

    New Suez (no change)

    Transcendence Academy (no change)

    U.N. Research Complex (no change)

    Crawlers

    Any newly constructed crawlers are to move to unoccupied forest locations and are to convoy minerals.

    If necessary (i.e. no unoccupied forest locations exist in the Twin Sea region) move supply crawlers to unoccupied forest locations outside of the Twin Sea region and convoy minerals, with the permission of the governor of the said region.

    Formers

    Move formers to squares not already containing forests, and remove fungus (if necessary), plant forests & build roads; except in rocky areas, in which case construct mines and build roads.

    For sea formers, plant kelp farms and construct mining platforms to the ocean east of New Suez.

    Rush Requests
    Please rush ALL supply crawlers that make it to the top of the construction queue in this turn chat which require more than 2 turns to be completed, noting that the energy credit expenditures should not exceed 200 energy credits/per turn.

    Leave a comment:


  • GeneralTacticus
    replied
    Even if there are a few remaining boreholes, they won't occupy the formers for the whole chat, particularly not when you consider the number of extra formers being built.

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