Here are the three choices :
Free Market : 40/20/40
Income : 173
Next tech : in 4 turns
Each tech : every 6 turns
Net research : 296.4
+2 Economy : +1 energy per square worked and per city
-5 Police : no police can be used, each military unit outside borders cause 2 unhappy citizens
-3 Planet : -2 production on fungus square, increase ecodamage
Planned : 50/00/50
Income : 111
Next tech : in 5 turns
Each tech : every 8 turns
Net research : 242.4
+1 Industry : mineral costs 10% cheaper
+2 Growth : +20% growth, makes a total of +6 with creches, ie popbooming
-2 Efficiency : increase waste and corruption, decrease cost of cities to be mind controlled
Green : psych allocations still to be voted
at 50/00/50
Income : 131
Next tech : 5 turns
Each tech : every 7 turns
Net research : 264
+2 Planet : can capture mindworms, decrease ecodamage
+2 Efficiency : decrease waste and corruption, increase cost of cities to be mind ctrolled
-2 Growth : brings us back to 0 (normal), +20% with childrens creches
I think Cedayon will post his own stats quite soon, I'll follow with th rest of the stats as soon as possible.
You have three days.
Free Market : 40/20/40
Income : 173
Next tech : in 4 turns
Each tech : every 6 turns
Net research : 296.4
+2 Economy : +1 energy per square worked and per city
-5 Police : no police can be used, each military unit outside borders cause 2 unhappy citizens
-3 Planet : -2 production on fungus square, increase ecodamage
Planned : 50/00/50
Income : 111
Next tech : in 5 turns
Each tech : every 8 turns
Net research : 242.4
+1 Industry : mineral costs 10% cheaper
+2 Growth : +20% growth, makes a total of +6 with creches, ie popbooming
-2 Efficiency : increase waste and corruption, decrease cost of cities to be mind controlled
Green : psych allocations still to be voted
at 50/00/50
Income : 131
Next tech : 5 turns
Each tech : every 7 turns
Net research : 264
+2 Planet : can capture mindworms, decrease ecodamage
+2 Efficiency : decrease waste and corruption, increase cost of cities to be mind ctrolled
-2 Growth : brings us back to 0 (normal), +20% with childrens creches
I think Cedayon will post his own stats quite soon, I'll follow with th rest of the stats as soon as possible.
You have three days.
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