As before, except please note that the chat will now be held on the apolyton server. This caused some confusion last time.
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Orders for turnchat 2235-2242, Saturday 1/2/2003 2200 GMT
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Orders for turnchat 2235-2242, Saturday 1/2/2003 2200 GMT
Last edited by GeneralTacticus; January 24, 2003, 08:43.Tags: None
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CENTRALIS ORDERS AS OF MY 2235:
Build Queue Orders:
New Apolyton:
Insert Aerospace complex at start of build queue, followed by Missile tactical.
ThisBaseIsBelongToUs:
No changes.
Tacticus Academy:
No changes.
Antioch:
Insert crawler at start of build queue.
Insert Command Centre after crawler.
Worker Placement Orders:
None.
Crawler Orders:
None.
Former Orders:
Tacticus Academy former (7, 91), SSW of Tacticus Academy, no orders.
- Build farm then solar.
- Move to 8,82, clear fungus, then drill borehole.
Tacticus Academy former (6, 90), SSW of Tacticus Academy, no orders.
- Build farm then solar.
- Move to 8,82, clear fungus, then drill borehole.
Antioch former (7, 91), SSW of Tacticus Academy, build farm.
- Build farm then solar.
- Move to 8,82, clear fungus, then drill borehole.
ThisBaseIsBelongToUs former (7, 91), SSW of Tacticus Academy, build farm.
- Build farm then solar.
- Move to 8,82, clear fungus, then drill borehole.
ThisBaseIsBelongToUs former New Apolyton, move to 18,92.
- Continue moving to 18,92.
- Drill borehole.
- When done, move to 18,88 clear fungus, build road, and plant forest.
New Apolyton former (18,92) drill borehole.
- Continue drilling borehole.
- When done, move to 18,88, clear fungus, build road, and plant forest.
ThisBaseIsBelongToUs former (13,83), no orders..
- Move to 12,82
- Clear fungus, build road, plant forest.
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i won't be attending the chat. i'll be going to the canadian indoor rowing championships in toronto this weekend. but uh, it's not as prestigious as it sounds
EDIT:
Internal Affairs Orders
Sea Base Names
Circular Quay
UN Aquaxenobanana
UN Slippery Ground
Base Locations
E, E, SE of Twin Peaks (green in poll)
NO base east of cyclops
3xE of Metropolis
3xN of Metropolis
Sea Base Locations
NW of the 1-square island in the mouth of hercules (or N N N N W W of morgan distribution...green in poll)
2 bases in the sea of pholus: 5x NE, then N of Suez (yellow in poll) and then N N N E of that (pink)
Base Near the Hive
2 bases:
S S of Leader's Horde second pod
4x E of that Send the first pod here
Base Names
the poll's not finished yet, but if you're stuck use:
Heaven's Gate
Shangri-LaLast edited by Method; January 31, 2003, 17:47.
Comment
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prelim. Governers orders:
[UNPD] (changed)
tree farm (current)
Trawler
missile tactical
hospital
hab complex
[ZG] (changed)
sea colony pod (current)
crawler
[1-3t-1]
[6-3-6]
tree farm
[DEM] (changed)
fungul. formers (current)
bio lab
mind worm
mind worm
enegry bank
[Xanadu] (changed)
sea CP (current)
crawler
creche
trawler
[6-3-6]
Formers
[UNPD] Sea Former (14.96) [SE,SE of UNPD], [3 turn for tidal harness]
- move N [13.99]
- build kelp farm
- build tidel harness
- move around UNMI and start building kelp/tidels around the base
[UNPD] former (7.99) [W,NW of ZG], [3 turns for clearing]
- build forest
- move NW [8.100]
- build road
- build farm
- build solar
[DEM] former (2.100) [NW,NW,W of DEM], [1 turn for clearing]
- build road
- build borehole
[DEM] former (3.103) [SW of DEM], [no orders]
- build sensor
- build farm
- move N [3.101]
- clear
- build road
- build farm
- build sensor
[Xanadu] former (9.107) [W,W of NT], [4 turns to mine]
- move to [4.98]
- clear
- clear the surroundings
[Xanadu sea former (4.112) [W of Xanadu], [2 turns to mine]
- move NE [5.111]
- build kelp farm
- build tidel harness
- move NW [6.110]
- build kelp farm
- build tidel harness
- do this the the entire area
[DEM] fungical former (4.102) [in DEM], [build in 2236]
- clear all fungus and road all tiles in DEM base radius
workers order:
UNPD:
only workers on forests and seatiles
DEM: use doctor on forest
DBTS
P.S i need some clarification on who controls which formers...because the last two session Arikira (or what ever) has stolen 3-4 of my formers because they were close to there bases but i had them under my control and didnt give any command on handing them over....
PPS TKG when do the new borders of regions go in effect?
PPPS herc would you aprove of my [6-3-6] ship design? i have to in my list that i want to build...also i will be building two mind worms in DEM after construction of the bio lab....so you will get a lot of military units from the aurillion province be preparedBunnies!
Welcome to the DBTSverse!
God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
'Space05us is just a stupid nice guy' - Space05us
Comment
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First version:
Jedinica Vrijstaat order, MY 2235 onwards
Requests to the DIA
Could the formers and the recycling tanks in Ankh-Morpork and Metropolis please be rushed as soon as 10 minerals are reached? I wouldn't want to declare autonomy for this new region when they don't even have some basic infrastructure.
And rushing the tree farm production in Terminal Dogma would allow a sooner production of a CP.
I can't give an estimate of the cost, as that differs depending on the economic system.
Requests to the DPO
-rehome ShSw police infantry to Ankh-Morpork
-rehome ShSw police infantry to Metropolis
-rehome ShSw police infantry to the new base on the peninsula N of Centralis as soon as established.
-let the ShSw police infantry follow the new ShSw colony pod to wherever it goes and rehome to the new base
-let the new Pandemonian police infantry follow the new TeDo CP to wherever it goes and rehome to the new base
Build queues
Concordia (3d item changes)
supply crawler
supply crawler
6-<3>-1*2 AAA Missile Infantry (or another crawler if fusion power isn't yet researched)
6-<3>-1*2 AAA Missile Infantry
Pandemonium (2nd item and following added)
former
police infantry
supply crawler
tree farm
Sheathed Sword (nothing changes)
colony pod
recycling tanks
hab complex
Ankh-Morpork (2nd item and following added)
formers
recycling tanks
children's creche
Metropolis (1st item and following changed)
formers
recycling tanks
supply crawler
Terminal Dogma (2nd item changes)
tree farm
colony pod
hab complex
Valhalla (3d item added)
rec commons
children's creche
former
Any new northern base
former
recycling tanks
Worker allocations
Concordia
Edit: Don't change a thing. Under planned Concordia still needs three doctors.
Pandemonium
put one of the librarians back to the fields, on the forest S-SW of Pandemonium
Edit: Please check at the end of each turn if drones are needed, since this base will be popbooming under planned.
Terminal Dogma
put the W fungal worker on the forest N-NE of TeDo
Valhalla
put the N-NW worker on the borehole SW-SW of Valhalla as soon as it's finished.
Colony pods
In Sheathed Sword and Terminal Dogma. Only TKG can tell!
Supply crawlers
First Concordian crawler
-move S-SW to (10.78)
-convoy minerals
Second Concordian crawler
-move to Valhalla
-rehome to Valhalla
-move W-SW to (14.74)
-convoy minerals
New Pandemonium crawler
-move S-S-E to (14.72)
-convoy minerals
Metropolis
-move W to (17.59)
-convoy minerals
Formers
One of the Pandemonian formers on (14.76) E-SE of Concordia, waiting for orders
-move one tile NW to (13.75)
-plant forest. Do NOT build a road
-move to (10.72)
-construct a borehole
The other Pandemonian former on (14.76) E-SE of Concordia, waiting for orders
-move to (16.70)
-plant forest. Do NOT build a road.
-move one tile N to (16.88)
-remove fungus
-build road
-construct mine
Group of five formers on (15.75) E-E of Concordia, constructing borehole
-finish borehole
-move N-E-SE to (18.74)
-construct borehole
-move to (10.72)
-construct borehole
New Pandemonium former
-move to Valhalla
-rehome to Valhalla
-join the group of five in their borehole quest
Sheathed Sword former (13.65) S-SE of ShSw, constructing solar collector
-STOP constructing solar collector
-move NE-E to (16.64)
-plant forest. Do NOT build road.
-move W to (14.64)
-cultivate farm
-construct condenser
Concordian former (19.63) N-NE of TeDo, waiting for orders
-build sensor array
-move SW-SW to (17.65)
-remove fungus
-build road
-construct borehole ( as a replacement for the one on (19.63) )
Two formers (18.62) N-N of TeDo, waiting for orders
-move S-SW to (17.65)
-remove fungus
-build road
-construct borehole
Two formers (15.55) SE of Ankh-Morpork, waiting for orders
-build road
-move one tile SW to (14.56)
-remove fungus
-build road
-move one tile S to (14.58)
-build roadLast edited by Maniac; February 1, 2003, 16:49.
Comment
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Originally posted by Maniac
Requests to the DIA
Could the formers and the recycling tanks in Ankh-Morpork and Metropolis please be rushed as soon as 10 minerals are reached? I wouldn't want to declare autonomy for this new region when they don't even have some basic infrastructure.
And rushing the tree farm production in Terminal Dogma would allow a sooner production of a CP.
I can't give an estimate of the cost, as that differs depending on the economic system
Comment
Comment