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  • #16
    BTW I think it should be a 3 cornered contest: Capitalists, Socialists: and Environmentalists plus a liberal non aligned. Interested and for players of this SMACDG.
    On the ISDG 2012 team at the heart of CiviLIZation

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    • #17
      A liberal non aligned? What does that mean?? That can mean anything depending in which country you use the term. And personally I don't think it should become a contest between capitalist, socialists and environmentalists what economy is best (in the game of course). That simply is dependent on the faction and the kind of map you play on. And with PK/large map with otherwise standard settings it seems obvious to me FM builders would win.

      Edit: I added my previous post regarding my position what factions we should play.
      Last edited by Maniac; January 23, 2003, 15:04.
      Contraria sunt Complementa. -- Niels Bohr
      Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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      • #18
        50/0/50

        and shouldn't we be playing SMAX, with its bug fixes? i'm we could arrange sure those without it to *acquire* it

        Originally posted by Maniac
        For instance I can imagine Hercules would want to play green with the Gaians, Pandemoniak planned with the Drones and Archaic FM with the Morganites.
        and TKG cybernetic with the university

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        • #19
          If you need another player, I'm in... I have both SMAC and X, too.

          It'll just be play till 2180 or so and see a message to the effect of "Archaic has transcended, game over, you lose", but it should be fun

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          • #20
            Sounds great! I've never PBEMed before. Now if I an only convince everyone to wait until beyond Feb 12...
            Consul.

            Back to the ROOTS of addiction. My first missed poll!

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            • #21
              Ok so we have MWIA, Cedayon, TKG, myself, Hercules, Archauc and possibly Pandemoniak. That makes 6 or 7.
              Contraria sunt Complementa. -- Niels Bohr
              Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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              • #22
                Well, the reason I wanted to make it SMAC with us all as the PK's was to compare our playstyles directly with the demo game. The no war bit was simply because humans can't be as bad as the AI at war, and because we are pretty much playing a builder game here in the demo game.

                But in any case, if this game isn't going to be used for that sort of purpose, how's this for rules.



                SMAX

                Cloned factions allowed. (ie. I play with the University, not with the Morganites, so both me and TKG are going to need .)

                Huge Map

                Do or Die: eliminated players are not restarted

                Spoils of War off

                Non-Blind (directed) research

                No random events

                All victory conditions allowed including cooperative. Coop victory is limited to two non-submissive players.

                Unity survey off - map is unknown

                Look first on


                All other rules as per the PBEM tourney
                Last edited by Archaic; January 24, 2003, 03:39.
                Veni Vidi Castravi Illegitimos

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                • #23
                  I'd be prepared to play if Pandemoniak isn't available.

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                  • #24
                    It looks like you'll be in then GT.

                    Just to answer something Pan said earlier.....

                    Originally posted by Pandemoniak

                    Except that you get one point for each citizen, so as soon as you get the Cloning Valts, you score starts to be really boosted. IIRC you lose 5 points per turn from the 1600 awarded for transcent victory, and you get one point per citizen...
                    And this makes a difference how, especially seeing as I'd be getting the Vats in....say....the 2220's, and would've already had most bases at max size from GA pop booming anyway.


                    For those interested, the scoring is as follows


                    1 point for each citizen of each base
                    1 point for each citizen of a pact brother's base (if won by economic or diplomatic)
                    1/2 point for each citizen of any other faction's base
                    1/2 point for each citizen of a surrendered base
                    1 point for each unit of commerce your bases are recieving
                    1 point for each technology discovered
                    10 points for each tech advance after Transcendent Thought
                    25 Points for each Secret Project

                    Victory Bonuses for winning the game are as follows
                    Conquest - 1000 points minus 2 points for every game turn elapsed. If Cooperative Victory is enabled, all Pact Brothers and Sisters participate in the win, and points are split between all winning factions bases on relative population. A maximum of 3 Pact Brothers or Sisters may join in a win by conquest, not including those factions that have surrendered along the way.

                    Diplomatic - 1200 points minus 2 points for every game turn elapsed. If cooperative is enabled and your Pact Brother or Sister is elected Supreme Leader, you are awarded half this total.

                    Economic - 1200 points minus 2 points for every game turn elapsed. If cooperative is enabled and your Pact Brother or Sister wins this way, you are awarded half this total.

                    Transcendence - 1600 points minus 2 points for every game turn elapsed (Not 5 Pan!). If Cooperative Victory is enabled, all Pact Brothers and Sisters participate in the win, and points are split between all winning factions bases on relative population.

                    In any cooperative victory, the overall winner recieved 1/2 the points of every allied faction's population score.
                    Veni Vidi Castravi Illegitimos

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                    • #25
                      So, when's the game going to start?

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                      • #26
                        Well, if everyone would like to post their preferred faction, I'll get a CMN.
                        Veni Vidi Castravi Illegitimos

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                        • #27
                          Morganites. (I presume no aliens though?)

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                          • #28
                            No aliens, yes. Way too unbalanced.
                            Veni Vidi Castravi Illegitimos

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                            • #29
                              After feb 12.

                              Allowing only probes is also biasing the challenge : the only way to conquer base will cost EC, and not minerals, making the advantage of Planned unsignificant compared to the credits of Free Market.
                              Also, we should play with bugs fixed.
                              Moreover, seeing my favourite vicotry is diplomatic, no human player would vote for any other seeing that it would make them loose the game, so victory by alliance has to be enabled.

                              I liked the idea of the two aliens, though. Ill look at the specific conditions of play later, and post more about it.

                              Transcendence - 1600 points minus 2 points for every game turn elapsed (Not 5 Pan!).
                              Thats even better, with a faction of n cities popbooming, you get n points a turn and let "lose" 2 points a turn... It is mathematically obvious that you get more points by population than by fast transcendance.
                              "Just because you're paranoid doesnt mean there's not someone following me..."
                              "I shall return and I shall be billions"

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                              • #30
                                The point Arachaic made, though, was that:

                                1) Had he chosen to Transcend alter, he could have, and would have scored far more points than your style would.

                                2) The simple fact that he could transcend in the 2200s is evidence for the effectiveness of his style; he got every tech in the game in under 200 turns.

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