Akiria
Please return often, will be updated after each turnchat, and more pictures will follow shortly, if I can get some space.
Aims and Objectives for Akiria, for Term V:
Please return often, will be updated after each turnchat, and more pictures will follow shortly, if I can get some space.
Aims and Objectives for Akiria, for Term V:
1) Build Tree Farms and other facilities built in all cities. Each base should have a Tree Farm, Children’s Crèche, Recycling Tanks, and others as appropriate. All bases are currently undergoing a massive restructuring of build orders to this end.
2) Get a Freshwater Sea Base up and running quickly, and getting much energy for the faction, with trawlers if the need is felt. Also get population boom, since population can rise by much in sea bases.
3) Get Twin Peaks, and the new base: formed, crawling, and getting population rises. Make them into successful bases.
4) Make New Tassagrad and Aurora into world renowned bases for beauty, style, happiness and productivity.
Aurora
Aurora is the Capital of Akiria, and home to the small-but-influential Save The Environment Party. It is a vibrant base, with many sandy beaches, and an exiting nightlife. Aurora is the base of culture, with many fine theatres, art galleries, restaurants, and is home to the Peacekeepers first Morganlink 3D vision interactive cinema, a new invention whereby you can become a character in the film itself.
Aurora is also the base for exploration of ‘the fungal sea’, and includes the foremost ecological scientists, who are researching the eminent psychic abilities of native life, and the connection with the fungus. We expect them to public their findings, entitled Centauri Empathy, in the very near future.
Aurora appeals to many people: scientists and explorers for ‘the fungal sea’; culture lovers and party-goers for the nightlife; and farmers and agriculture specialists for the abundance of natural nutrients, and it’s rich soil, irrigated by the freshwater sea. It is the ‘Crown Jewels’ of Akiria: Beautiful, productive, and vibrant.
Major: Hercules
Population: 3, of which 1/3 are talents, no drones.
Facilities: None, but many being built.
Producing:
7 Nutrients (0 from crawlers) +1
7 Minerals (0 from crawlers) +4
5 Energy (0 from crawlers) +4
Ecological Damage: 0
Growth in: 14 Years.
Currently Building: Supply Crawler.
15 Year Prediction
Population: 4, of which ¼ are talents, no drones.
Facilities: None, but many being built.
Producing:
12 Nutrients (4 from crawlers) +4
13 Minerals (4 from crawlers) +10
6 Energy (0 from crawlers) +4 or 5
Ecological Damage: 0 (estimate).
Growth in: 3 Years.
Building: Children’s Crèche.
New Tassagrad
New Tassagrad is a progressive base beside the sea. The Major or New Tassagrad has been working hard on his ‘base rejuvenation plan’, which includes the building of many new facilities. It is becoming an increasingly popular destination as a weekend get-away for New Apolyton and UN Pizza Delivery executives, and has many fine hotels and secluded beaches. The River Eight runs along the outskirts of the base, and the mountains around the river are becoming popular with hikers, wanting to get away from the hustle and bustle of the base.
Population: 7.
Facilities: Recycling Tanks, Children's Creche and Network Node.
Producing:
10 Nutrients (2 from crawlers) +4
10 Minerals (4 from crawlers) +7
5 Energy (0 from crawlers) +3
Ecological Damage: 0
Growth in: 4 Years.
Currently Building: Hab Complex
15 Year Prediction
Population: 5, of which 1/5 are talents, no drones.
Facilities: Recycling Tanks, Children’s Crèche, with more being built.
Producing:
14 Nutrients (4 from crawlers) +4
14 Minerals (4 from crawlers) +12
10 Energy (0 from crawlers) +7
Ecological Damage: 0 (estimate).
Growth in: 3 Years.
Building: Tree Farm.
Twin Peaks
Twin Peaks is a quiet seaside base, for those that wish to get away for some quality alone-time. To the South it has the most beautiful natural scenery, in our great nation, unspoilt by neither man nor fungus. The coastline, though rocky in places, hides many undiscovered sandy beaches. Being a frontier base, much of the accommodation is in basic log cabins, although this adds to the atmosphere of the place.
Twin Peaks is popular with writers and artists, who wish to get away from the culture of Aurora and have peace and quiet to explore their imagination. One of Akiria’s favourite poets, William Lettersvalue, is finishing his new anthology here, entitled ‘The Light and Shade of Chiron’; and Ansel Eves has been commissioned to do a series of photographs about Aurora and Twin Peaks, entitled ‘Between Cinema and a Hard Place’.
Population: 2, of which ½ are talents, no drones.
Facilities: None, but many being built.
Producing:
4 Nutrients (0 from crawlers) +0
3 Minerals (0 from crawlers) +3
1 Energy (0 from crawlers) +1
Ecological Damage: 0 (estimate).
Growth in: Not growing.
Currently Building: Children's Creche.
15 Year Prediction
Population: 2, of which ½ are talents, no drones.
Facilities: None, but many being built.
Producing:
8 Nutrients (4 from crawlers) +4
4 Minerals (0 from crawlers) +4
2 Energy (0 from crawlers) +2
Ecological Damage: 0.
Growth in: 2 Years.
Building: Children’s Crèche.
Cyclops
Cyclops is a mountainous frontier base. It will be founded near and ancient monolith, and many of the U.N. Peacekeepers best archaeologists are en-route to Cyclops to excavate and study this ancient society. Although Cyclops is not a very fertile settlement, plans for a condenser have been drawn up, and this will make it much more inhabitable. There are also an abundance of sea nutrients nearby, although fungus will have to be removed first, so utilising the extra resources is still in the preliminary planning stage.
Information to follow.
Bases Soon to be Built
Freshwater Sea Base: [name] is a party island, as STEP’s influence to have fun has rubbed of on many of the local inhabitants. It has a vibrant and loud nightlife, and creates much tourism to the region, as the idea of a large party in the middle of the sea appeals to many, especially the already infamous 18-30 clubs that intend to migrate to here. [name] is expected to be one of the fastest growing bases, due to its abundance of sea nutrients, and its unique appeal. Although laws apply in the sea, the use of Xenoroses and Synthahol are generally accepted, and this helps to create the liberal, happy, uninhibited atmosphere of [name].
If you wish to live in Akiria, please state which base you would like to move too, and I will add you to that base.
Current Inhabitants:
Aurora:
Drogue: Governor of Akiria and DEI.
Hercules: Major of Aurora and DPO.
New Tassagrad:
Twin Peaks:
U.N. Marine Institute:
TKG: DIA and our Holy Emperor
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