Announcement

Collapse
No announcement yet.

Official: Centralis boreholes?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Official: Centralis boreholes?

    Should either, both, or neither of these two boreholes be constructed?

    EDIT: poll times out in two days.

    EDIT II: Look down to find the real picture.

    [IMG]C:\Angus\Apolyton\SMAC Demo Game\Borehole Plan.bmp[/IMG]
    26
    Red: Yes
    26.92%
    7
    Red: No
    23.08%
    6
    Red: Write-in
    0.00%
    0
    Red: Xenobanana
    0.00%
    0
    Blue: Yes.
    30.77%
    8
    Blue: No.
    19.23%
    5
    Blue: Write-in
    0.00%
    0
    Blue: Xenobanana
    0.00%
    0

    The poll is expired.

    Last edited by GeneralTacticus; January 14, 2003, 07:03.

  • #2
    Of course.
    Veni Vidi Castravi Illegitimos

    Comment


    • #3
      The link with picture broken, I cant see the image.
      "Just because you're paranoid doesnt mean there's not someone following me..."
      "I shall return and I shall be billions"

      Comment


      • #4
        ...?

        I can see it just fine.

        Anyway, the locations are:

        Red: 1 tile SE of NA.

        Blue: 2 tiles SW of TA.

        Comment


        • #5
          The VBcodeline for your image is : C:\Angus\Apolyton\SMAC Demo Game\Borehole Plan.bmp, and you're the only one with that file on your computer : you gotta either attach it (as a .gif or .jgp) if its less than 600pixels length, or put it on the web and link it. Until now, I think you're the only one that can see the picture.
          "Just because you're paranoid doesnt mean there's not someone following me..."
          "I shall return and I shall be billions"

          Comment


          • #6
            Ok, here's another try.
            Attached Files

            Comment


            • #7
              Yes to both of course, we need the economic and industrial boost.

              On a related note: has anyone given thought to constructing boreholes outside of any base's radii (avoiding terraform eco-damage) and crawling them for energy (avoiding mineral eco-damage)? Crawling most/all of the energy to one base (the capital, most likely) combined with suitable research facilities, for example, could really give our labs a boost.

              I realize this is a large undertaking and would take many former/turns (and is cause for ecological concern whether or not it actually causes fungal blooms), but the energy would be worth it IMHO. Particularly if we choose to not go FM.

              Comment


              • #8
                It would be far more efficient to build an energy park. Less Former time per unit of energy, and more energy in the end (Average SC has 6 Mirrors next to it. Even on low terrain that's then 7 Energy Each.)
                Veni Vidi Castravi Illegitimos

                Comment


                • #9
                  Ah, right *writes that one down*, good for fairly large areas. What about small areas like that 3 square bit in the screenshot, would a borehole fit in any of those? Or would it still be more efficient to build collectors/mirrors there? I think it would depend on whether or not it's ok to extend the energy park into the surrounding within-radii squares. Then again it could be irrelevant if we have enough large areas available.

                  Comment


                  • #10
                    I voted no on both boreholes, at least for now. GT, several of your bases are already seriously polluting our environment / producing eco-damage. Surely it is folly to build boreholes on top of that before we have developed more eco-friendly production methods?
                    Contraria sunt Complementa. -- Niels Bohr
                    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                    Comment


                    • #11
                      Like what? We have Tree Farms under construction in both bases, you realize, and they'll be done long before the boreholes.

                      Comment


                      • #12
                        Originally posted by Maniac
                        I voted no on both boreholes, at least for now. GT, several of your bases are already seriously polluting our environment / producing eco-damage. Surely it is folly to build boreholes on top of that before we have developed more eco-friendly production methods?
                        Question Maniac. What in your book qualifies as "seriously polluting our environment" in the terms of producing eco-damage. How much eco-damage do you find acceptable? And why is it even an issue?
                        Veni Vidi Castravi Illegitimos

                        Comment


                        • #13
                          Originally posted by Cedayon
                          Ah, right *writes that one down*, good for fairly large areas. What about small areas like that 3 square bit in the screenshot, would a borehole fit in any of those? Or would it still be more efficient to build collectors/mirrors there? I think it would depend on whether or not it's ok to extend the energy park into the surrounding within-radii squares. Then again it could be irrelevant if we have enough large areas available.
                          It'd probably be better to throw in a Mirror and 2 Solar's there. Boreholes crawled contribute to Eco-damage too afterall, plus we could only fit 1 in there at most anyway. This way, all 3 squares will produce energy.
                          Veni Vidi Castravi Illegitimos

                          Comment


                          • #14
                            Hmmm - do Echelon mirrors recieve energy reflected off each other?

                            Comment


                            • #15
                              Unfortunatly not. However, if I remember correctly, they still make 5 energy each or some such. It's been a while since I've bothered to make an energy park in a game. However, the following pattern will generate more energy than any other....
                              Code:
                              ESESE
                              ESESE
                              ESESE
                              That ends up being better than
                              Code:
                              SESES
                              SESES
                              SESES
                              in the long run simply due to the accumulated Mirror bonuses.
                              Veni Vidi Castravi Illegitimos

                              Comment

                              Working...
                              X