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Orders for Turnchat 2216-2223, Sat 2200 GMT

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  • Orders for Turnchat 2216-2223, Sat 2200 GMT

    As before, EFnet, #smacdg, 2200 GMT, etc. Please try to make your orders last for the whole seven year period.

  • #2
    Switch to Knowledge ASAP.
    "Just because you're paranoid doesnt mean there's not someone following me..."
    "I shall return and I shall be billions"

    Comment


    • #3
      i will try to catch up and make some orders on friday
      Bunnies!
      Welcome to the DBTSverse!
      God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
      'Space05us is just a stupid nice guy' - Space05us

      Comment


      • #4
        CENTRALIS ORDERS AS OF MY 2216:

        Build Queue Orders:
        New Apolyton:
        Move Police Plasma Sentinel to beginning of build queue.
        Insert crawler into queue after PPS.

        ThisBaseIsBelongToUs:
        Change current project to Tree Farm.
        Insert former at beginning of build queue.
        Insert Energy Bank into build queue after former.

        Tacticus Academy:
        Request permission to rush Network Node, for 36 ECs.
        Insert Tree Farm at beginning of build queue.

        Antioch:
        Request permission to rush Network Node, for 212 ECs.
        Insert Tree farm at beginning of build queue.

        Worker Placement Orders:
        New Apolyton:
        No changes.

        ThisBaseIsBelongToUs:
        No changes.

        Tacticus Academy:
        No changes.

        Antioch:
        When 9,83 former finishes clearing fungus, move 13,83 worker to 9,83.

        Crawler Orders:
        New Apolyton crawler New Apolyton, under construction.
        - Move to 5,87 & crawl nutrients.

        Former Orders:
        Tacticus Academy former (5, 87), WNW of Tacticus Academy, no orders.
        - Move to 8,84, clear fungus, build condenser, farm, then road.
        - Then move SE 1 tile and repeat.

        ThisBaseIsBelongToUs former (5, 87), WNW of Tacticus Academy, no orders.
        - Move to 8,84, clear fungus, build condenser, farm, then road.
        - Then move SE 1 tile and repeat.

        Antioch former (5, 87), WNW of Tacticus Academy, no orders
        - Move to 8,84, clear fungus, build condenser, farm, then road.
        - Then move SE 1 tile and repeat.

        ThisBaseIsBelongToUs former (6,88), WNW of Tacticus academy, no orders
        - Move to 8,84, clear fungus, build condenser, farm, then road.
        - Then move SE 1 tile and repeat.

        Tacticus Academy former (12, 84), WNW of ThisBaseIsBelongToUs, build farm
        - Continue clearing fungus, then build farm, collector, & road, in that order.
        Last edited by GeneralTacticus; January 9, 2003, 23:53.

        Comment


        • #5
          Jedinica Vrijstaat orders, MY 2216 onwards

          Build queues

          Concordia
          (changes)
          colony pod
          former
          tree farm

          New base
          recycling tanks

          Pandemonium
          (changes)
          network node
          former
          crawler

          Sheathed Sword
          (changes)
          children's creche
          network node

          Terminal Dogma
          (changes)
          rec commons
          crawler
          crawler
          children's creche

          No hurries needed for me. I anticipate drone riots and build rec commons ahead.

          Worker allocations

          Pandemonium
          Change the NE worker, producing 2 nutrients, to a librarian, producing 3 labs.

          Colony pods

          Concordia colony pod under construction
          -move to 17.73
          -when fungus is removed, construct base

          Supply crawlers

          Pandemonium crawler under construction
          -move one tile NE
          -convoy nutrients

          Terminal Dogma crawler 1 under construction
          -move one tile S
          -convoy minerals

          Terminal Dogma crawler 2 under construction
          -move one tile SE
          -convoy nutrients

          Formers

          Sheathed Sword former W of ShSw (10.62), waiting for orders
          -move one tile SE, IF worms are flamed
          -build road
          -move 2 tiles E
          -build sensor array
          -move one tile N,then one E to (17.61)
          -build road

          Sheathed Sword former E of ShSw (14.62), cultivating farm
          -finish farm
          -construct solar collector
          -move one tile NE
          -cultivate farm
          -construct solar collector

          Sheathed Sword former E-NE of ShSw (15.61), building road
          -finish road
          -move one tile SW
          -cultivate farm
          -construct solar collector
          -move one tile NE
          -cultivate farm
          -construct solar collector

          Terminal Dogma former S of TeDo (18.68), constructing mine
          -finish mine
          -move one tile NE
          -cultivate farm
          -build condenser
          -move E, then SE, to (22.68)
          -cultivate farm
          -build condenser

          Two Terminal Dogma and Concordia formers E-SE of TeDo (21.67), waiting for orders
          -move one tile W
          -cultivate farm
          -build condenser
          -move one tile E, then SE
          -cultivate farm
          -build condenser

          Two Terminal Dogma and Pandemonium formers SE of Pandemonium (13.69), waiting for orders
          -move one tile N
          -cultivate farm
          -build condenser
          -move one tile W
          -cultivate farm
          -build condenser
          -move one tile S
          -cultivate farm
          -build condenser

          Pandemonium former present at that base
          -move backout of that base (how did it get there?) one tile NW
          -build road
          -help the above two formers with whatever they're doing

          Pandemonium former to be constructed at that base
          -help the above three formers with whatever they're doing

          Concordia former to be constructed at that base
          -move two tiles SE
          -plant forest
          -move one tile N
          -build road
          -cultivate farm
          -construct solar collector

          Two Concordia formers W of new base location
          -build road
          -move one tile E
          -remove fungus
          -move one tile W, then N to (15.71)
          -cultivate farm
          -construct solar collector
          Contraria sunt Complementa. -- Niels Bohr
          Mods: SMAniaC (SMAC) & Planetfall (Civ4)

          Comment


          • #6
            prelim. Governers orders:


            [UNPD] (not changed)
            enegry bank (current)
            rover [5-1-2]
            crawler
            crawler

            [ZG] (not changed)
            network node (current)
            energy Bank
            crawler
            crawler

            [DEM] (changed)
            Creche (current)
            Network Node
            Crawler
            (1-3-1 + police)
            Crawler


            [Xanadu] (not changed)
            garrison [1-3-1] (current)
            former
            seaformer
            rec tanks
            crawler


            Crawlers


            [DEM] Crawler (4.102) [SW,SW,SW of DEM], [mo orders]
            - crawl for minerals


            Formers

            [NA] Former(12.106) [NW of NT], [moving to [11.105]]
            - build farm
            - build condensor

            [UNPD] Sea Former (13.95) [SW of UNPD], [1 turn for kelp farm]
            - build tidel harness
            - move SW [14.96]
            - build kelp farm
            - build tidel harness

            [UNPD] former (7.101) [W, SW of ZG], [2 turns for mine]
            - move to [11.103]
            - build borehole (if advicible) IF NOT=>
            - move N to [6.100]
            - clear fungus
            - build road

            [DEM] former (2.100) [NE,NE of DEM], [4 turns to clearing]
            - build road
            - build farm
            - build solar

            [DEM] former (2.102) [W of DEM], [1 turn to condenser]
            - finish condenser
            - move S to [2.104]
            - build road
            - build farm
            - build solar

            [ZG] former (5.113) [SW of Xanadu], [building road]
            - finish road
            - move to NT
            - hand over to governer of NT

            [DEM] former (5.113) [SW of Xanadu], [building road]
            - finish road
            - build farm
            - build solar
            - move SE [6.114]
            - clear fungus

            [NT] former (7.113) [SE of Xanadu], [3 turns to clearing]
            - build road
            - build farm
            - build solar

            workerplacements:

            UNPD:
            put them all back by pressing on the base and then change S of the base to a doctor

            ZG:
            put N of base to E of base



            requests:
            DPO and DIA:

            upgrade of garrison in UNPD to (1-2-1 +police) for 40Ec or to (1-1-1 +police) for 10Ec

            if funds permit it i want to upgrade all garrisons in my province to the (1-1-1 +police)or (1-1-1 +police)

            total cost (inc. UNPD) (1-2-1 +police) = 120 Ec
            total cost (inc. UNPD) (1-1-1 +police) = 30 Ec


            DBTS


            PS. NT isnt in the aurillion province is it? and who put Xanadu NE of (5.107) (or something) it would be much better one space SW of its current position......and hope everybody likes the orders
            Bunnies!
            Welcome to the DBTSverse!
            God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
            'Space05us is just a stupid nice guy' - Space05us

            Comment


            • #7
              Twin Sea Preliminary Orders MY 2216-???

              Build Queues

              Crystalis (no change)

              Mysidia
              -change production from Colony Pod to Recreation Commons
              -hurry build of Recreation Commons for 35 energy credits

              New Suez (no change)

              U.N. Research Complex (no change)

              New Base (29, 97)
              1-1-1 Scout Patrol
              Former
              Children’s Creech
              Former

              Crawlers

              No changes necessary;

              Formers

              New Suez Sea Former (22, 94) west of New Suez
              -move to 22, 94; directly southeast of present location
              -construct tidal harness
              -move to 22, 96; directly south of current location
              -cultivate kelp farm
              -construct tidal harness

              [i]Crystalis Former (26, 106)[i] southwest of Crystlis, no orders
              -construct road
              -move to 25, 107; directly southwest of present location
              -remove fungus
              -plant forest
              -build road

              [i]Mysidia Former (30, 106)[i] northeast of Crystalis, removing fungus
              -finish removing fungus (due for completion in 4 turns)
              -plant forest
              -build road
              -move to 31, 107; directly southeast of present location
              -remove fungus
              -plant forest
              -build road

              [i]New Suez Former (29, 105)[i] northeast of Crystalis, no orders
              -plant forest
              -construct road
              -plant forest
              -move to 28, 104; directly northwest of present location
              -plant forest
              -build road

              [i]New Apolyton Former (22, 104)[i] south of Mysidia, no orders
              -move to 24, 104; southeast of Mysidia
              -remove fungus
              -construct mine
              -build road

              [i]U.N. Pizza Delivery Former (22, 102)[i] south of Mysidia, constructing sensor array
              -move to 23, 99; directly northeast of Mysidia
              -construct thermal borehole
              -build road

              [i]Tactius Academy Former (22, 104)[i] south of Mysidia, planting forest
              -build road
              -construct sensor array
              -move to 23, 105; southeast of present location
              -remove fungus
              -plant forest
              -build road

              In case more formers are built have them remove fungus and continue planting forests and building roads in locations where they do not currently exist.
              You can only curse me to eternal damnation for so long!

              Comment


              • #8
                go ahead on the hurry voltaire

                Comment


                • #9
                  TKG and Herc look at my request please and say what you think about it
                  Bunnies!
                  Welcome to the DBTSverse!
                  God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
                  'Space05us is just a stupid nice guy' - Space05us

                  Comment


                  • #10
                    do you really have such a drone problem that you need police units everywhere? would rec commonses not be easier?

                    Comment


                    • #11
                      Tunchat on now.

                      Comment


                      • #12
                        DEI Orders:
                        Western Probe Foil: Try to get an infiltrator inside the Believers or Spartans, whichever’s easiest.

                        Eastern Probe Foil: Continue to steal techs from the Hive, at the Leaders Horde, until we have their map.

                        Western Gatling Foil: Keep exploring west and south, around the coast of the other continent.

                        Eastern Gatling Foil: Continue to explore North.

                        Scout Patrol: Keep exploring South, until the whole area is uncovered, then move to the North of the region, and explore near the Ruins.

                        Sorry about not polling this week. I have problems with my SMAC, so took the orders from last time. Hope this is ok. Wll be sorted out by midweek, so will poll for next turnchat.
                        Smile
                        For though he was master of the world, he was not quite sure what to do next
                        But he would think of something

                        "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

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