As before, EFnet, #smacdg, 2200 GMT, etc. Please try to make your orders last for the whole seven year period.
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Orders for Turnchat 2216-2223, Sat 2200 GMT
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CENTRALIS ORDERS AS OF MY 2216:
Build Queue Orders:
New Apolyton:
Move Police Plasma Sentinel to beginning of build queue.
Insert crawler into queue after PPS.
ThisBaseIsBelongToUs:
Change current project to Tree Farm.
Insert former at beginning of build queue.
Insert Energy Bank into build queue after former.
Tacticus Academy:
Request permission to rush Network Node, for 36 ECs.
Insert Tree Farm at beginning of build queue.
Antioch:
Request permission to rush Network Node, for 212 ECs.
Insert Tree farm at beginning of build queue.
Worker Placement Orders:
New Apolyton:
No changes.
ThisBaseIsBelongToUs:
No changes.
Tacticus Academy:
No changes.
Antioch:
When 9,83 former finishes clearing fungus, move 13,83 worker to 9,83.
Crawler Orders:
New Apolyton crawler New Apolyton, under construction.
- Move to 5,87 & crawl nutrients.
Former Orders:
Tacticus Academy former (5, 87), WNW of Tacticus Academy, no orders.
- Move to 8,84, clear fungus, build condenser, farm, then road.
- Then move SE 1 tile and repeat.
ThisBaseIsBelongToUs former (5, 87), WNW of Tacticus Academy, no orders.
- Move to 8,84, clear fungus, build condenser, farm, then road.
- Then move SE 1 tile and repeat.
Antioch former (5, 87), WNW of Tacticus Academy, no orders
- Move to 8,84, clear fungus, build condenser, farm, then road.
- Then move SE 1 tile and repeat.
ThisBaseIsBelongToUs former (6,88), WNW of Tacticus academy, no orders
- Move to 8,84, clear fungus, build condenser, farm, then road.
- Then move SE 1 tile and repeat.
Tacticus Academy former (12, 84), WNW of ThisBaseIsBelongToUs, build farm
- Continue clearing fungus, then build farm, collector, & road, in that order.Last edited by GeneralTacticus; January 9, 2003, 23:53.
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Jedinica Vrijstaat orders, MY 2216 onwards
Build queues
Concordia
(changes)
colony pod
former
tree farm
New base
recycling tanks
Pandemonium
(changes)
network node
former
crawler
Sheathed Sword
(changes)
children's creche
network node
Terminal Dogma
(changes)
rec commons
crawler
crawler
children's creche
No hurries needed for me. I anticipate drone riots and build rec commons ahead.
Worker allocations
Pandemonium
Change the NE worker, producing 2 nutrients, to a librarian, producing 3 labs.
Colony pods
Concordia colony pod under construction
-move to 17.73
-when fungus is removed, construct base
Supply crawlers
Pandemonium crawler under construction
-move one tile NE
-convoy nutrients
Terminal Dogma crawler 1 under construction
-move one tile S
-convoy minerals
Terminal Dogma crawler 2 under construction
-move one tile SE
-convoy nutrients
Formers
Sheathed Sword former W of ShSw (10.62), waiting for orders
-move one tile SE, IF worms are flamed
-build road
-move 2 tiles E
-build sensor array
-move one tile N,then one E to (17.61)
-build road
Sheathed Sword former E of ShSw (14.62), cultivating farm
-finish farm
-construct solar collector
-move one tile NE
-cultivate farm
-construct solar collector
Sheathed Sword former E-NE of ShSw (15.61), building road
-finish road
-move one tile SW
-cultivate farm
-construct solar collector
-move one tile NE
-cultivate farm
-construct solar collector
Terminal Dogma former S of TeDo (18.68), constructing mine
-finish mine
-move one tile NE
-cultivate farm
-build condenser
-move E, then SE, to (22.68)
-cultivate farm
-build condenser
Two Terminal Dogma and Concordia formers E-SE of TeDo (21.67), waiting for orders
-move one tile W
-cultivate farm
-build condenser
-move one tile E, then SE
-cultivate farm
-build condenser
Two Terminal Dogma and Pandemonium formers SE of Pandemonium (13.69), waiting for orders
-move one tile N
-cultivate farm
-build condenser
-move one tile W
-cultivate farm
-build condenser
-move one tile S
-cultivate farm
-build condenser
Pandemonium former present at that base
-move backout of that base (how did it get there?) one tile NW
-build road
-help the above two formers with whatever they're doing
Pandemonium former to be constructed at that base
-help the above three formers with whatever they're doing
Concordia former to be constructed at that base
-move two tiles SE
-plant forest
-move one tile N
-build road
-cultivate farm
-construct solar collector
Two Concordia formers W of new base location
-build road
-move one tile E
-remove fungus
-move one tile W, then N to (15.71)
-cultivate farm
-construct solar collector
Comment
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prelim. Governers orders:
[UNPD] (not changed)
enegry bank (current)
rover [5-1-2]
crawler
crawler
[ZG] (not changed)
network node (current)
energy Bank
crawler
crawler
[DEM] (changed)
Creche (current)
Network Node
Crawler
(1-3-1 + police)
Crawler
[Xanadu] (not changed)
garrison [1-3-1] (current)
former
seaformer
rec tanks
crawler
Crawlers
[DEM] Crawler (4.102) [SW,SW,SW of DEM], [mo orders]
- crawl for minerals
Formers
[NA] Former(12.106) [NW of NT], [moving to [11.105]]
- build farm
- build condensor
[UNPD] Sea Former (13.95) [SW of UNPD], [1 turn for kelp farm]
- build tidel harness
- move SW [14.96]
- build kelp farm
- build tidel harness
[UNPD] former (7.101) [W, SW of ZG], [2 turns for mine]
- move to [11.103]
- build borehole (if advicible) IF NOT=>
- move N to [6.100]
- clear fungus
- build road
[DEM] former (2.100) [NE,NE of DEM], [4 turns to clearing]
- build road
- build farm
- build solar
[DEM] former (2.102) [W of DEM], [1 turn to condenser]
- finish condenser
- move S to [2.104]
- build road
- build farm
- build solar
[ZG] former (5.113) [SW of Xanadu], [building road]
- finish road
- move to NT
- hand over to governer of NT
[DEM] former (5.113) [SW of Xanadu], [building road]
- finish road
- build farm
- build solar
- move SE [6.114]
- clear fungus
[NT] former (7.113) [SE of Xanadu], [3 turns to clearing]
- build road
- build farm
- build solar
workerplacements:
UNPD:
put them all back by pressing on the base and then change S of the base to a doctor
ZG:
put N of base to E of base
requests:
DPO and DIA:
upgrade of garrison in UNPD to (1-2-1 +police) for 40Ec or to (1-1-1 +police) for 10Ec
if funds permit it i want to upgrade all garrisons in my province to the (1-1-1 +police)or (1-1-1 +police)
total cost (inc. UNPD) (1-2-1 +police) = 120 Ec
total cost (inc. UNPD) (1-1-1 +police) = 30 Ec
DBTS
PS. NT isnt in the aurillion province is it? and who put Xanadu NE of (5.107) (or something) it would be much better one space SW of its current position......and hope everybody likes the ordersBunnies!
Welcome to the DBTSverse!
God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
'Space05us is just a stupid nice guy' - Space05us
Comment
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Twin Sea Preliminary Orders MY 2216-???
Build Queues
Crystalis (no change)
Mysidia
-change production from Colony Pod to Recreation Commons
-hurry build of Recreation Commons for 35 energy credits
New Suez (no change)
U.N. Research Complex (no change)
New Base (29, 97)
1-1-1 Scout Patrol
Former
Children’s Creech
Former
Crawlers
No changes necessary;
Formers
New Suez Sea Former (22, 94) west of New Suez
-move to 22, 94; directly southeast of present location
-construct tidal harness
-move to 22, 96; directly south of current location
-cultivate kelp farm
-construct tidal harness
[i]Crystalis Former (26, 106)[i] southwest of Crystlis, no orders
-construct road
-move to 25, 107; directly southwest of present location
-remove fungus
-plant forest
-build road
[i]Mysidia Former (30, 106)[i] northeast of Crystalis, removing fungus
-finish removing fungus (due for completion in 4 turns)
-plant forest
-build road
-move to 31, 107; directly southeast of present location
-remove fungus
-plant forest
-build road
[i]New Suez Former (29, 105)[i] northeast of Crystalis, no orders
-plant forest
-construct road
-plant forest
-move to 28, 104; directly northwest of present location
-plant forest
-build road
[i]New Apolyton Former (22, 104)[i] south of Mysidia, no orders
-move to 24, 104; southeast of Mysidia
-remove fungus
-construct mine
-build road
[i]U.N. Pizza Delivery Former (22, 102)[i] south of Mysidia, constructing sensor array
-move to 23, 99; directly northeast of Mysidia
-construct thermal borehole
-build road
[i]Tactius Academy Former (22, 104)[i] south of Mysidia, planting forest
-build road
-construct sensor array
-move to 23, 105; southeast of present location
-remove fungus
-plant forest
-build road
In case more formers are built have them remove fungus and continue planting forests and building roads in locations where they do not currently exist.You can only curse me to eternal damnation for so long!
Comment
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TKG and Herc look at my request please and say what you think about itBunnies!
Welcome to the DBTSverse!
God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
'Space05us is just a stupid nice guy' - Space05us
Comment
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DEI Orders:
Western Probe Foil: Try to get an infiltrator inside the Believers or Spartans, whichever’s easiest.
Eastern Probe Foil: Continue to steal techs from the Hive, at the Leaders Horde, until we have their map.
Western Gatling Foil: Keep exploring west and south, around the coast of the other continent.
Eastern Gatling Foil: Continue to explore North.
Scout Patrol: Keep exploring South, until the whole area is uncovered, then move to the North of the region, and explore near the Ruins.
Sorry about not polling this week. I have problems with my SMAC, so took the orders from last time. Hope this is ok. Wll be sorted out by midweek, so will poll for next turnchat.Smile
For though he was master of the world, he was not quite sure what to do next
But he would think of something
"Hm. I suppose I should get my waffle a santa hat." - Kuciwalker
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